New stuff 4 (#315)

* Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk

Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk

* Commented clipping server side check so we can work on it

Commented and brought back the old code so gates works while we work in the clipping check server side.

* Added Canifis bank to the bank boolean

* Fixed the drops problem
This commit is contained in:
Gptaqbc
2019-12-22 17:34:35 -05:00
committed by Daniel Ginovker
parent 7f7e00788e
commit b07dd8cfb7
2 changed files with 39 additions and 18 deletions
@@ -165,26 +165,43 @@ public enum NpcEmotes {
return -1;
}
public static int getDeadEmote(Player player, int i) {
for (NpcEmotes e : NpcEmotes.values()) {
for (int f = 0; f < e.getNpcId().length; f++) {
if (NpcHandler.npcs[i].npcType == e.getNpcId()[f]) {
return e.getDead();
} else {
switch (NpcHandler.npcs[i].npcType) {
// public static int getDeadEmote(Player player, int i) {
// for (NpcEmotes e : NpcEmotes.values()) {
// for (int f = 0; f < e.getNpcId().length; f++) {
// if (NpcHandler.npcs[i].npcType == e.getNpcId()[f]) {
// return e.getDead();
// } else {
// switch (NpcHandler.npcs[i].npcType) {
// case 2745:
// return 2654;
// case 1158:
// GameEngine.npcHandler.spawnSecondForm(player, i);
// return 6242;
// case 1160:
// GameEngine.npcHandler.spawnFirstForm(player, i);
// return 6233;
// }
// }
// }
// }
// return 2304;
// }
//
//}
public static int getDeadEmote(int i) {
for (NpcEmotes e : NpcEmotes.values()) {
for (int f = 0; f < e.getNpcId().length; f++) {
if (NpcHandler.npcs[i].npcType == e.getNpcId()[f]) {
return e.getDead();
} else {
switch (NpcHandler.npcs[i].npcType) {
case 2745:
return 2654;
case 1158:
GameEngine.npcHandler.spawnSecondForm(player, i);
return 6242;
case 1160:
GameEngine.npcHandler.spawnFirstForm(player, i);
return 6233;
}
}
}
}
return 2304;
}
return 2304;
}
}