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Fix doco
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@@ -159,8 +159,7 @@ public class GameEngine {
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* 300ms to execute, this scheduler will wait 300ms only before the next
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* tick.
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*
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* Each tick, it will attempt to get a lock on the main server thread.
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* Without locking this runnable, multiple ticks could occur at once.
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* scheduleAtFixedRate() does not invoke concurrent Runnables.
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*/
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scheduler.scheduleAtFixedRate(new Runnable() {
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public void run() {
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