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https://github.com/2006-Scape/2006Scape.git
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Projectile clipping, PassDoor fix (#176)
* Numbered packet sizes. Corrected sound packet length to 6 from 5. Corrected sound packet in server. Teleport sound now plays correctly. Corrected modern teleport animation playthrough. Removed redundant teleport delay. * Changed sendSound packet size back to 5 and removed type attribute to maintain compatibility with Parabot. * After running around an object to attack the player will no longer wait a number of ticks to start attacking again. Fixed an issue where walkTo being called from CycleEvents would not execute correctly. Player will no longer face a killed npc after it respawns. Added projectile clipping. Added a new algorithm for player->player/npc following that accounts for projectile clipping.
This commit is contained in:
committed by
Daniel Ginovker
parent
a4e4b89d99
commit
c827d46ca0
@@ -3,6 +3,7 @@ package redone.world.clip;
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import java.util.LinkedList;
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import redone.game.players.Client;
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import redone.util.Misc;
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public class PathFinder {
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@@ -209,6 +210,207 @@ public class PathFinder {
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}
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}
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public int getRegionCoordinate(int x) {
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return (x >> 3) - 6;
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}
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public int getLocalCoordinate(int x) {
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return x - 8 * getRegionCoordinate(x);
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}
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public boolean accessible(int x, int y, int heightLevel, int destX, int destY) {
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destX = destX - 8 * getRegionCoordinate(x);
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destY = destY - 8 * getRegionCoordinate(y);
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int[][] via = new int[104][104];
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int[][] cost = new int[104][104];
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LinkedList<Integer> tileQueueX = new LinkedList<Integer>();
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LinkedList<Integer> tileQueueY = new LinkedList<Integer>();
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for (int xx = 0; xx < 104; xx++) {
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for (int yy = 0; yy < 104; yy++) {
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cost[xx][yy] = 99999999;
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}
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}
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int curX = getLocalCoordinate(x);
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int curY = getLocalCoordinate(y);
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via[curX][curY] = 99;
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cost[curX][curY] = 0;
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int tail = 0;
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tileQueueX.add(curX);
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tileQueueY.add(curY);
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boolean foundPath = false;
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int pathLength = 4000;
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while (tail != tileQueueX.size() && tileQueueX.size() < pathLength) {
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curX = tileQueueX.get(tail);
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curY = tileQueueY.get(tail);
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int curAbsX = getRegionCoordinate(x) * 8 + curX;
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int curAbsY = getRegionCoordinate(y) * 8 + curY;
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if (curX == destX && curY == destY) {
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foundPath = true;
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break;
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}
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tail = (tail + 1) % pathLength;
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int thisCost = cost[curX][curY] + 1;
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if (curY > 0
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&& via[curX][curY - 1] == 0
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&& (Region.getClipping(curAbsX, curAbsY - 1, heightLevel) & 0x1280102) == 0) {
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tileQueueX.add(curX);
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tileQueueY.add(curY - 1);
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via[curX][curY - 1] = 1;
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cost[curX][curY - 1] = thisCost;
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}
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if (curX > 0
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&& via[curX - 1][curY] == 0
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&& (Region.getClipping(curAbsX - 1, curAbsY, heightLevel) & 0x1280108) == 0) {
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tileQueueX.add(curX - 1);
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tileQueueY.add(curY);
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via[curX - 1][curY] = 2;
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cost[curX - 1][curY] = thisCost;
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}
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if (curY < 104 - 1
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&& via[curX][curY + 1] == 0
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&& (Region.getClipping(curAbsX, curAbsY + 1, heightLevel) & 0x1280120) == 0) {
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tileQueueX.add(curX);
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tileQueueY.add(curY + 1);
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via[curX][curY + 1] = 4;
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cost[curX][curY + 1] = thisCost;
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}
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if (curX < 104 - 1
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&& via[curX + 1][curY] == 0
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&& (Region.getClipping(curAbsX + 1, curAbsY, heightLevel) & 0x1280180) == 0) {
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tileQueueX.add(curX + 1);
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tileQueueY.add(curY);
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via[curX + 1][curY] = 8;
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cost[curX + 1][curY] = thisCost;
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}
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if (curX > 0
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&& curY > 0
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&& via[curX - 1][curY - 1] == 0
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&& (Region.getClipping(curAbsX - 1, curAbsY - 1,
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heightLevel) & 0x128010e) == 0
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&& (Region.getClipping(curAbsX - 1, curAbsY, heightLevel) & 0x1280108) == 0
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&& (Region.getClipping(curAbsX, curAbsY - 1, heightLevel) & 0x1280102) == 0) {
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tileQueueX.add(curX - 1);
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tileQueueY.add(curY - 1);
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via[curX - 1][curY - 1] = 3;
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cost[curX - 1][curY - 1] = thisCost;
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}
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if (curX > 0
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&& curY < 104 - 1
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&& via[curX - 1][curY + 1] == 0
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&& (Region.getClipping(curAbsX - 1, curAbsY + 1,
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heightLevel) & 0x1280138) == 0
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&& (Region.getClipping(curAbsX - 1, curAbsY, heightLevel) & 0x1280108) == 0
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&& (Region.getClipping(curAbsX, curAbsY + 1, heightLevel) & 0x1280120) == 0) {
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tileQueueX.add(curX - 1);
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tileQueueY.add(curY + 1);
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via[curX - 1][curY + 1] = 6;
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cost[curX - 1][curY + 1] = thisCost;
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}
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if (curX < 104 - 1
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&& curY > 0
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&& via[curX + 1][curY - 1] == 0
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&& (Region.getClipping(curAbsX + 1, curAbsY - 1,
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heightLevel) & 0x1280183) == 0
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&& (Region.getClipping(curAbsX + 1, curAbsY, heightLevel) & 0x1280180) == 0
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&& (Region.getClipping(curAbsX, curAbsY - 1, heightLevel) & 0x1280102) == 0) {
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tileQueueX.add(curX + 1);
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tileQueueY.add(curY - 1);
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via[curX + 1][curY - 1] = 9;
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cost[curX + 1][curY - 1] = thisCost;
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}
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if (curX < 104 - 1
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&& curY < 104 - 1
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&& via[curX + 1][curY + 1] == 0
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&& (Region.getClipping(curAbsX + 1, curAbsY + 1,
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heightLevel) & 0x12801e0) == 0
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&& (Region.getClipping(curAbsX + 1, curAbsY, heightLevel) & 0x1280180) == 0
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&& (Region.getClipping(curAbsX, curAbsY + 1, heightLevel) & 0x1280120) == 0) {
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tileQueueX.add(curX + 1);
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tileQueueY.add(curY + 1);
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via[curX + 1][curY + 1] = 12;
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cost[curX + 1][curY + 1] = thisCost;
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}
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}
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return foundPath;
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}
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public static boolean isProjectilePathClear(int x0, int y0, int z, int x1, int y1) {
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int deltaX = x1 - x0;
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int deltaY = y1 - y0;
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double error = 0;
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final double deltaError = Math.abs(
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(deltaY) / (deltaX == 0
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? ((double) deltaY)
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: ((double) deltaX)));
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int x = x0;
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int y = y0;
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int pX = x;
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int pY = y;
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boolean incrX = x0 < x1;
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boolean incrY = y0 < y1;
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while (true) {
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if (x != x1) {
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x += (incrX ? 1 : -1);
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}
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if (y != y1) {
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error += deltaError;
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if (error >= 0.5) {
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y += (incrY ? 1 : -1);
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error -= 1;
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}
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}
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if (!shootable(x, y, z, pX, pY)) {
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return false;
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}
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if (incrX && incrY
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&& x >= x1 && y >= y1) {
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break;
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} else if (!incrX && !incrY
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&& x <= x1 && y <= y1) {
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break;
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} else if (!incrX && incrY
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&& x <= x1 && y >= y1) {
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break;
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} else if (incrX && !incrY
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&& x >= x1 && y <= y1) {
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break;
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}
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pX = x;
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pY = y;
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}
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return true;
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}
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private static boolean shootable(int x, int y, int z, int px, int py) {
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if (x == px && y == py) {
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return true;
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}
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int[] delta1 = Misc.delta(x, y, px, py);
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int[] delta2 = Misc.delta(px, py, x, y);
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int dir = Misc.directionFromDelta(delta1[0], delta1[1]);
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int dir2 = Misc.directionFromDelta(delta2[0], delta2[1]);
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if (dir == -1 || dir2 == -1) {
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return false;
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}
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return Region.canMove(x, y, z, dir) && Region.canMove(px, py, z, dir2)
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|| Region.canShoot(x, y, z, dir) && Region.canShoot(px, py, z, dir2);
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}
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public int localize(int x, int mapRegion) {
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return x - 8 * mapRegion;
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}
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