Closes #393
- Sophanem city gates now functioning
Closes #392
- Improved rug travel, added missing travel options
Closes #391
- Added those curtains, along with many more curtains and other functional objects
Closes #390
- Dramen branch now untradeable/same with staff
Closes #389
- Lumbridge door should no longer get stuck, should fix other doors aswell
Closes #388
- Added Rasolo npc spawn
Closes #385
- Added missing fishing guild spawns
Closes #384
- Added missing port khazard npcs and a few other missing npcs too
Closes #379
- Added smelt x option
Closes #334
- Fixed dragon dagger store price and fixed high alch/low alch value for it
Closes #278
- Fixed strange numbers on runecrafting interface
Closes #244
-These were previously fixed

Also included:
- Added recieving random gems when mining (thanks to ben for pointing this out)
- Reduced door usage delay
- Random cleanup and deleted some unsued files/code
- Fixed many npc item drop names (thanks to iizyy for pointing them out)
- Fixed a few wizard tower doors
- Did more cleanup with the some of the old boundary methods
- Tidied up the discord commands and added the proper urls for them
This commit is contained in:
Mr Extremez
2020-03-12 18:13:22 -05:00
committed by GitHub
parent db58bc868b
commit cb65d89297
52 changed files with 1088 additions and 1046 deletions
@@ -281,7 +281,6 @@ public class Boundary {
public static final Boundary ARDOUGNE_ZOO = new Boundary(2593, 2639, 3265, 3288);
public static final Boundary APE_ATOLL = new Boundary(2694, 2811, 2691, 2805);
public static final Boundary TUTORIAL_ISLAND = new Boundary(2625, 2687, 4670, 4735);
public static final Boundary BARROWS = new Boundary(3543, 3584, 3265, 3311);
public static final Boundary BARROWS_UNDERGROUND = new Boundary(3529, 3581, 9673, 9722);
public static final Boundary PC_BOAT = new Boundary(2660, 2663, 2638, 2643);
@@ -72,6 +72,28 @@ public class ObjectHandler {
}
GameEngine.objectHandler.placeObject(OBJECT);
}
public void createAnObject(Player player, int id, int x, int y, int h) {
Objects OBJECT = new Objects(id, x, y, h, 0, 10, 0);
if (id == -1) {
removeObject(OBJECT);
} else {
addObject(OBJECT);
}
GameEngine.objectHandler.placeObject(OBJECT);
}
public void createAnObject(int id, int x, int y, int h, int face, int type) {
Objects OBJECT = new Objects(id, x, y, h, face, type, 0);
if (id == -1) {
removeObject(OBJECT);
} else {
addObject(OBJECT);
}
//Server.canLoadObjects = true;
GameEngine.objectHandler.placeObject(OBJECT);
}
public void createAnObject(int id, int x, int y) {
Objects OBJECT = new Objects(id, x, y, 0, 0, 10, 0);