Closes #393 - Sophanem city gates now functioning Closes #392 - Improved rug travel, added missing travel options Closes #391 - Added those curtains, along with many more curtains and other functional objects Closes #390 - Dramen branch now untradeable/same with staff Closes #389 - Lumbridge door should no longer get stuck, should fix other doors aswell Closes #388 - Added Rasolo npc spawn Closes #385 - Added missing fishing guild spawns Closes #384 - Added missing port khazard npcs and a few other missing npcs too Closes #379 - Added smelt x option Closes #334 - Fixed dragon dagger store price and fixed high alch/low alch value for it Closes #278 - Fixed strange numbers on runecrafting interface Closes #244 -These were previously fixed Also included: - Added recieving random gems when mining (thanks to ben for pointing this out) - Reduced door usage delay - Random cleanup and deleted some unsued files/code - Fixed many npc item drop names (thanks to iizyy for pointing them out) - Fixed a few wizard tower doors - Did more cleanup with the some of the old boundary methods - Tidied up the discord commands and added the proper urls for them
2006rebotted - an open source, actively developed emulation server. Pull requests welcome!
Discord Link: https://discord.gg/hZ6VfWG
How to Play
Client (non-bottable download): https://github.com/dginovker/2006rebotted/releases/
Parabot client (recommended): https://www.parabot.org/community/
Rune-Server project thread: Project thread
How to Develop for 2006rebotted
Step 1: Register a GitHub account
Step 2: Install IntelliJ Community Edition: https://www.jetbrains.com/idea/download/
Step 3: Fork this repository (Image)
Step 4: Open IntelliJ and click "File > New > New Project from Version Control"
Step 5: Enter the URL of your forked Github repository, and hit "Clone" (Image)
Step 6: Right click gradle.build > Import Gradle Project (Image)
Step 7: Select Auto-import (Image)
Step 7: Start the FileServer (Image)
Step 8: Start the GameEngine (Image)
Step 9: Start the Client (Image)
How to get your code onto this project page
See this forum post.
Our 2.0 Client
We're working on a new client, rather than the one in the Client/ directory. The reason for this is refactoring the client breaks Parabot, and the new client is much more refactored and in a better place to expand. You can find our new client repo Here!
Using Parabot with your local server:
- 1: Download the latest
localhost_2006rebotted.jarfrom here (or, if testing server changes, compile it yourself like this) - 2: Download the latest
Provider-version.jarfile from here - 3: Create a file called
localhost.jsonin{user}\Documents\Parabot\servers - 4: Put the following in the file
{
"name": "localhost",
"author": "RedSparr0w",
"version": 1.0,
"client-class": "LocalGame",
"locations":{
"provider": "pathToYourJar/Provider-1.21.5.jar",
"server": "pathToYourJar/localhost_2006rebotted.jar",
"hooks": "http://bdn.parabot.org/data/hooks/carmeuses/2006rebotted_hooks.xml"
}
}
(you will need to put the path to the jar files yourself)
- 5: Run the parabot client with the following args:
java -jar Client-2.8.1.jar -login username password -loadlocal -v -clearcache
- 6: ???
- 7: PROFIT
Server source layout
-
2006Redone Servercontains all the server code; marksrcas the Sources directory -
2006Redone Clientcontains all the client code; likewise marksrc- If more than 2 arguments are passed in (can be anything), the client runs locally
-
2006Redone file_servercontains the file server code that is required to be running before a client can connect to a server. It must be running locally before a client can connect.srcis the Sources directory -
CompiledServer/contains the compiled class code and artifacts.