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Finally should fix aggressiveness smh (#165)
closes #160 Let me know if this doesn't work, but hoping it does. My local testing had it working perfectly
This commit is contained in:
committed by
Daniel Ginovker
parent
679fad7b18
commit
d53ed61064
@@ -6,21 +6,26 @@ import redone.game.npcs.NpcHandler;
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public class NpcAggressive {
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/**
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* Aggressive monsters
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*/
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private static final int[] AGGRESSIVE_MONSTERS = {
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1155, 374, 1157, 1158, 1159, 1160, 141, 1459, 1456, 96, 97, 142,
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2550, 2551, 2552, 2553, 2558, 2559, 2560, 2561, 2562, 2563,
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2564, 2565, 2892, 2894, 2881, 2882, 2883, 172, 1593, 144, 112, 84, 3068,
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50, 1590, 1591, 1592, 53, 54, 55, 178, 49, 174, 2455, 2456, 2454,
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82, 752, 1608, 1609, 1610, 1827, 2783, 1926, 1931, 2457, 412, 1604, 1612,
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110, 1611, 83, 941, 49, 117, 111, 125, 1154, 107, 1342, 1338, 447, 448, 449, 917,
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1265, 1267
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};
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public static boolean isAggressive(int i) {
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int[] data = {
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1155, 374, 1157, 1158, 1159, 1160, 141, 1459, 1456, 96, 97, 142,
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2550, 2551, 2552, 2553, 2558, 2559, 2560, 2561, 2562, 2563,
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2564, 2565, 2892, 2894, 2881, 2882, 2883, 172, 1593, 144, 112, 84, 3068, 1265,
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50, 1590, 1591, 1592, 53, 54, 55, 178, 1267, 49, 174, 2455, 2456, 2454,
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82, 752, 1608, 1609, 1610, 1827, 2783, 1926, 1931, 2457, 412, 1604, 1612,
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110, 1611, 83, 941, 49, 117, 111, 125, 1154, 107, 1342, 1338, 447, 448, 449, 917
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};
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for (int element : data) {
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if ((NpcHandler.npcs[i].npcType == element || PestControl.npcIsPCMonster(NpcHandler.npcs[i].npcType) || FightCaves.isFightCaveNpc(i)) && NpcHandler.npcs[i].MaxHP > 0) {
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boolean aggressive = NpcHandler.npcs[i].inWild() || PestControl.npcIsPCMonster(NpcHandler.npcs[i].npcType) || FightCaves.isFightCaveNpc(i);
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for (int element : AGGRESSIVE_MONSTERS) {
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if (NpcHandler.npcs[i].npcType == element || aggressive) {
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return true;
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}
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}
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return false;
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}
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}
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@@ -415,8 +415,8 @@ public class NpcHandler {
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Client client = (Client) PlayerHandler.players[NpcData.getCloseRandomPlayer(i)];
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if (client != null) {
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boolean aggressive = (NpcAggressive.isAggressive(i) && getNpcListCombat(npcs[i].npcType) * 2 > client.combatLevel) || npcs[i].inWild();
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if (aggressive && !npcs[i].underAttack && !npcs[i].isDead) {
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boolean aggressive = (NpcAggressive.isAggressive(i) || getNpcListCombat(npcs[i].npcType) * 2 > client.combatLevel);
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if (aggressive && !npcs[i].underAttack && !npcs[i].isDead && npcs[i].MaxHP > 0) {
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npcs[i].killerId = NpcData.getCloseRandomPlayer(i);
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}
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}
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