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Second World Setup (#518)
* Start Setting Up Second World Added World Number To Login Message Added World Number To Login Interface Made World 2 Listen On Different Port Made Client Connect To 43597 For World 2 * Small Cleanup For World 2 Support Calculate Port For World Based On World Number Use Existing World int For World In Server * Woops Wrong Ports * Set Server Port After Loading Config * Add xpRate Var & Include With XPRate Calculations * Add -w/-world arg to client * Add XP Rate Multiplier For Non-Bot Worlds * More Multi World Stuff Update Integrations(Discord Bot/Website Stuff) For Multiple Worlds Added More XP Rate Dialogue Stuff * Add Kick Command To Discord Bot & Fix Type In ConfigLoader * Create/Use commandPrefix Var For Discord Bot * Small Fixup For World 2 Renamed BOT_WORLD to VARIABLE_XP_RATE Fixed Dialogue/Message grammar Added a check for VARIABLE_XP_RATES to ::xprate command * More Discord Commands(GameKick, MoveHome & Update) *GameKick kicks A player if their client froze but acc stayed logged in *MoveHome removes the need for ::stuck which removes potential for abuse *Update schedules A server update * Minor fixup * 43597 → 43598 * Fix XP Rate Multiplier & add ::xprate to cooamnds list if enabled * Use Either VARIABLE_SKILL_RATE OR XP_RATE Not Both TODO(Convert Player.xpRate Into An Array For Easier Rate Changes) * Create/Use PLAYER_XP_RATES For Easier Rate Changes * Fixed Abusive Client Command Privileges & Added myxprate/checkxprate * Allow Loading VARIABLE_XP_RATES & PLAYER_XP_RATES From Config * Properly Update Client Title Logo If The Cache Has Already Been Downloaded You Will Need To Delete It & Let The Client ReDownload It * Fix Cache CRC Checks For The Client(Allows Cache To Actually Check For Updates) * Add -no-crc & -dev Arguments To Client * Fix Naming For Some Vars * Make CHECK_CRC Description More Descriptive * Fix More Var Descriptions * Cleanup Unused GameConstants Vars & Add More Vars To ConfigLoader Co-authored-by: Danial <admin@redsparr0w.com>
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@@ -6,8 +6,8 @@ import java.math.BigInteger;
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*/
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public class ClientSettings {
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public static String SNOW_MONTH = ".12";
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public static String SNOW_MONTH = ".12";
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/**
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* The Servers Name
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*/
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@@ -18,12 +18,24 @@ public class ClientSettings {
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public final static String SERVER_WEBSITE = "www.2006Scape.org";
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/**
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* The Servers Ip
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*
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* You don't have to change this, the client will automatically connect to the server
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* on localhost (Assuming you're running Client and LocalGame respectively)
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*
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*/
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public static String SERVER_IP = "www.2006Scape.org";
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/**
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* The Servers World
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* This Determines The Port The Server Will Connect On
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* World 1 Will Connect On Port 43594
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* World 2 Will Connect On Port 43598
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*/
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public static int SERVER_WORLD = 1;
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/**
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* Enables/Disables FileServer CRC Checking For Cache Updates
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* FileServer Must Be Running Before Starting The Client If This Is True
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*/
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public static boolean CHECK_CRC = true;
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/**
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* The Npc Bits for the Server
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*/
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