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* Start Setting Up Second World Added World Number To Login Message Added World Number To Login Interface Made World 2 Listen On Different Port Made Client Connect To 43597 For World 2 * Small Cleanup For World 2 Support Calculate Port For World Based On World Number Use Existing World int For World In Server * Woops Wrong Ports * Set Server Port After Loading Config * Add xpRate Var & Include With XPRate Calculations * Add -w/-world arg to client * Add XP Rate Multiplier For Non-Bot Worlds * More Multi World Stuff Update Integrations(Discord Bot/Website Stuff) For Multiple Worlds Added More XP Rate Dialogue Stuff * Add Kick Command To Discord Bot & Fix Type In ConfigLoader * Create/Use commandPrefix Var For Discord Bot * Small Fixup For World 2 Renamed BOT_WORLD to VARIABLE_XP_RATE Fixed Dialogue/Message grammar Added a check for VARIABLE_XP_RATES to ::xprate command * More Discord Commands(GameKick, MoveHome & Update) *GameKick kicks A player if their client froze but acc stayed logged in *MoveHome removes the need for ::stuck which removes potential for abuse *Update schedules A server update * Minor fixup * 43597 → 43598 * Fix XP Rate Multiplier & add ::xprate to cooamnds list if enabled * Use Either VARIABLE_SKILL_RATE OR XP_RATE Not Both TODO(Convert Player.xpRate Into An Array For Easier Rate Changes) * Create/Use PLAYER_XP_RATES For Easier Rate Changes * Fixed Abusive Client Command Privileges & Added myxprate/checkxprate * Allow Loading VARIABLE_XP_RATES & PLAYER_XP_RATES From Config * Properly Update Client Title Logo If The Cache Has Already Been Downloaded You Will Need To Delete It & Let The Client ReDownload It * Fix Cache CRC Checks For The Client(Allows Cache To Actually Check For Updates) * Add -no-crc & -dev Arguments To Client * Fix Naming For Some Vars * Make CHECK_CRC Description More Descriptive * Fix More Var Descriptions * Cleanup Unused GameConstants Vars & Add More Vars To ConfigLoader Co-authored-by: Danial <admin@redsparr0w.com>
2006Scape - an open source, actively developed emulation server. Pull requests welcome! 
Discord Link: https://discord.gg/hZ6VfWG
How to Play
Client/Launcher Download: https://2006Scape.org/
Rune-Server project thread: Project thread
Installation + Running (Developers)
-
Import Project in IntelliJ
-
Hit File > Project Settings > Set SDK to Java 8 (Download Java 8 SDK if you don't have one already)
-
Navigate to
2006Scape Server>src>main>java>com.rs2, right click GameEngine and hit Run Image -
Navigate to
2006Scape Client>src>main>java, right click Client and hit Run Image
Advanced
To compile any module from the command line, run mvn clean install
Using Parabot with your local server: (OUTDATED)
- 1: Download the latest
localhost_2006Scape.jarfrom here (or, if testing server changes, compile it yourself like this) - 2: Download the latest
Provider-version.jarfile from here - 3: Create a file called
localhost.jsonin{user}\Documents\Parabot\servers - 4: Put the following in the file
{
"name": "localhost",
"author": "RedSparr0w",
"version": 1.0,
"client-class": "LocalGame",
"locations":{
"provider": "pathToYourJar/Provider-1.21.5.jar",
"server": "pathToYourJar/localhost_2006Scape.jar",
"hooks": "http://bdn.parabot.org/data/hooks/carmeuses/2006rebotted_hooks.xml"
}
}
(you will need to put the path to the jar files yourself)
- 5: Run the parabot client with the following args:
java -jar Client-2.8.1.jar -login username password -loadlocal -v -clearcache
- 6: ???
- 7: PROFIT
Server source layout
2006Scape Servercontains all the server code; marksrcas the Sources directory2006Scape Clientcontains all the client code; likewise marksrc- If more than 2 arguments are passed in (can be anything), the client runs locally
Building from command line
Run mvn -B clean install
Releases
10
Languages
Java
100%