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* Start Setting Up Second World Added World Number To Login Message Added World Number To Login Interface Made World 2 Listen On Different Port Made Client Connect To 43597 For World 2 * Small Cleanup For World 2 Support Calculate Port For World Based On World Number Use Existing World int For World In Server * Woops Wrong Ports * Set Server Port After Loading Config * Add xpRate Var & Include With XPRate Calculations * Add -w/-world arg to client * Add XP Rate Multiplier For Non-Bot Worlds * More Multi World Stuff Update Integrations(Discord Bot/Website Stuff) For Multiple Worlds Added More XP Rate Dialogue Stuff * Add Kick Command To Discord Bot & Fix Type In ConfigLoader * Create/Use commandPrefix Var For Discord Bot * Small Fixup For World 2 Renamed BOT_WORLD to VARIABLE_XP_RATE Fixed Dialogue/Message grammar Added a check for VARIABLE_XP_RATES to ::xprate command * More Discord Commands(GameKick, MoveHome & Update) *GameKick kicks A player if their client froze but acc stayed logged in *MoveHome removes the need for ::stuck which removes potential for abuse *Update schedules A server update * Minor fixup * 43597 → 43598 * Fix XP Rate Multiplier & add ::xprate to cooamnds list if enabled * Use Either VARIABLE_SKILL_RATE OR XP_RATE Not Both TODO(Convert Player.xpRate Into An Array For Easier Rate Changes) * Create/Use PLAYER_XP_RATES For Easier Rate Changes * Fixed Abusive Client Command Privileges & Added myxprate/checkxprate * Allow Loading VARIABLE_XP_RATES & PLAYER_XP_RATES From Config * Properly Update Client Title Logo If The Cache Has Already Been Downloaded You Will Need To Delete It & Let The Client ReDownload It * Fix Cache CRC Checks For The Client(Allows Cache To Actually Check For Updates) * Add -no-crc & -dev Arguments To Client * Fix Naming For Some Vars * Make CHECK_CRC Description More Descriptive * Fix More Var Descriptions * Cleanup Unused GameConstants Vars & Add More Vars To ConfigLoader Co-authored-by: Danial <admin@redsparr0w.com>
2006Scape - Game Server
This is the Game Server component of our emulated Runescape environment. It's responsibility is to provide the instructions for the in-game world, its entities, and respond to player interactions. Contained within is an implementation of the Runescape network protocol roughly around version 508. When run, this java application will listen on TCP port 43594.
Building the project
git clone https://github.com/2006-Scape/2006Scapecd 2006Scape/2006Scape\ Server/mvn package./runServer.sh