Added Dialogue Options (lostCity) (#446)

- Added Dialogue Options for Warrior and Shamus
This commit is contained in:
Olivier
2020-12-17 06:00:58 -08:00
committed by GitHub
parent ec7a4b0b74
commit e524b2fa0b
@@ -90,6 +90,9 @@ public class DialogueOptions {
case 702:
player.getDialogueHandler().sendDialogues(3567, player.npcType);
return;
case 7555: //lostCity 1
player.getDialogueHandler().sendDialogues(3701, player.npcType);
return;
}
player.dialogueAction = 0;
player.getPacketSender().closeAllWindows();
@@ -171,6 +174,9 @@ public class DialogueOptions {
case 702:
player.getDialogueHandler().sendDialogues(3568, player.npcType);
return;
case 7555:
player.getDialogueHandler().sendDialogues(3597, player.npcType);
return;
}
player.dialogueAction = 0;
player.getPacketSender().closeAllWindows();
@@ -255,6 +261,9 @@ public class DialogueOptions {
case 702:
player.getDialogueHandler().sendDialogues(3569, player.npcType);
return;
case 7555:
player.getDialogueHandler().sendDialogues(3599, player.npcType);
return;
}
player.dialogueAction = 0;
player.getPacketSender().closeAllWindows();
@@ -559,6 +568,26 @@ public class DialogueOptions {
player.getDialogueHandler().sendDialogues(3577, player.npcType);
return;
}
else if (player.dialogueAction == 7556)
{
player.getDialogueHandler().sendDialogues(3710, player.npcType);
return;
}
else if (player.dialogueAction == 7557)
{
player.getDialogueHandler().sendDialogues(3586, player.npcType);
return;
}
else if (player.dialogueAction == 7558)
{
player.getDialogueHandler().sendDialogues(3586, player.npcType);
return;
}
else if (player.dialogueAction == 7559)
{
player.getDialogueHandler().sendDialogues(3864, player.npcType);
return;
}
player.dialogueAction = 0;
player.getPacketSender().closeAllWindows();
break;
@@ -771,6 +800,19 @@ public class DialogueOptions {
} else if (player.dialogueAction == 3575) {
player.getDialogueHandler().sendDialogues(3576, player.npcType);
return;
} else if (player.dialogueAction == 7556)
{
player.getDialogueHandler().sendDialogues(3702, player.npcType);
return;
} else if (player.dialogueAction == 7557)
{
player.getDialogueHandler().sendDialogues(3704, player.npcType);
return;
}
else if (player.dialogueAction == 7559)
{
player.getDialogueHandler().sendDialogues(3865, player.npcType);
return;
}
player.dialogueAction = 0;
player.getPacketSender().closeAllWindows();