Fixed the delay on banking a non stackable item (#341)

Brought back old code as what I previously did affected the time it takes to bank items.
This commit is contained in:
Gptaqbc
2019-12-30 23:25:01 -05:00
committed by Daniel Ginovker
parent 1b5f185944
commit e88c5eaca8
2 changed files with 463 additions and 464 deletions
File diff suppressed because it is too large Load Diff
@@ -8,62 +8,62 @@ import com.rebotted.game.players.Player;
*/
public class Weight extends ItemDefinitions {
/**
* Calculates the weight when doing actions
*
* @param c
* @param item
* @param action
* - deleteitem, additem, equip, unequip.
*/
private static void calcWeight(Player c, int item, String action) {
if (action.equalsIgnoreCase("deleteitem")) {
if (getWeight(item) > 99.20) {
c.weight -= getWeight(item) / 100;
if (c.weight < 0) {
c.weight = 0.0;
}
c.getPacketSender().writeWeight((int) c.weight);
return;
}
c.weight -= getWeight(item) / 10;
if (c.weight < 0) {
c.weight = 0.0;
}
c.getPacketSender().writeWeight((int) c.weight);
} else if (action.equalsIgnoreCase("additem")) {
if (getWeight(item) > 99.20) {
c.weight += getWeight(item) / 100;
c.getPacketSender().writeWeight((int) c.weight);
return;
}
c.weight += getWeight(item) / 10;
c.getPacketSender().writeWeight((int) c.weight);
}
}
/**
* Calculates the weight when doing actions
*
* @param c
* @param item
* @param action
* - deleteitem, additem, equip, unequip.
*/
public static void calcWeight(Player c, int item, String action) {
if (action.equalsIgnoreCase("deleteitem")) {
if (getWeight(item) > 99.20) {
c.weight -= getWeight(item) / 100;
if (c.weight < 0) {
c.weight = 0.0;
}
c.getPacketSender().writeWeight((int) c.weight);
return;
}
c.weight -= getWeight(item) / 10;
if (c.weight < 0) {
c.weight = 0.0;
}
c.getPacketSender().writeWeight((int) c.weight);
} else if (action.equalsIgnoreCase("additem")) {
if (getWeight(item) > 99.20) {
c.weight += getWeight(item) / 100;
c.getPacketSender().writeWeight((int) c.weight);
return;
}
c.weight += getWeight(item) / 10;
c.getPacketSender().writeWeight((int) c.weight);
}
}
/**
* Updates the weight for inventory and equipment.
*
* @param player
*/
public static void updateWeight(Player player) {
if (player != null) {
player.weight = 0;
// Inventory items
for (int playerItem : player.playerItems) {
if (playerItem > -1) {// inventory
calcWeight(player, playerItem, "addItem");
}
}
// Equiped items
for (int element : player.playerEquipment) {
if (element > -1) {// equipment
if (element == 88) player.weight -= 4.5;
else calcWeight(player, element, "addItem");
}
}
player.getPacketSender().writeWeight((int) player.weight);
}
}
/**
* Updates the weight for inventory and equipment.
*
* @param player
*/
public static void updateWeight(Player player) {
if (player != null) {
player.weight = 0;
// Inventory items
for (int playerItem : player.playerItems) {
if (playerItem > -1) {// inventory
calcWeight(player, playerItem, "addItem");
}
}
// Equiped items
for (int element : player.playerEquipment) {
if (element > -1) {// equipment
if (element == 88) player.weight -= 4.5;
else calcWeight(player, element, "addItem");
}
}
}
player.getPacketSender().writeWeight((int) player.weight);
}
}