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Added Random Dialogue for Man and Woman NPCs (#476)
* Update DialogueHandler.java * Update NpcActions.java * Update DialogueHandler.java
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@@ -7400,6 +7400,28 @@ public class DialogueHandler {
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player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.HAPPY_JOYFUL, "Enjoy your stay here. May it be spiritually uplifting!");
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player.getDialogueHandler().endDialogue();
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break;
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case 3869:
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player.getDialogueHandler().sendPlayerChat(ChatEmotes.DEFAULT, "Hello, how's it going?");
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player.nextChat = 3870;
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break;
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case 3870:
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player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.HAPPY_JOYFUL, "I'm fine how are you?");
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player.nextChat = 3871;
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break;
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case 3871:
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player.getDialogueHandler().sendPlayerChat(ChatEmotes.DEFAULT, "Very well thank you.");
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player.getDialogueHandler().endDialogue();
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break;
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case 3872:
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player.getDialogueHandler().sendPlayerChat(ChatEmotes.DEFAULT, "Hello, how's it going?");
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player.nextChat = 3873;
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break;
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case 3873:
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player.getDialogueHandler().sendNpcChat(player.talkingNpc, ChatEmotes.HAPPY_JOYFUL, "Hello there! Nice weather we've been having.");
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player.getDialogueHandler().endDialogue();
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break;
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}
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}
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public void chatboxText(String text, String text1, String text2,
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@@ -38,6 +38,20 @@ public class NpcActions {
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}
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}
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switch (npcType) {
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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case 6: //1-3 Man, 4-6 Woman - We are playing random dialogues here
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if (Misc.random(10) <= 5)
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{
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player.getDialogueHandler().sendDialogues(3869, npcType);
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}
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else {
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player.getDialogueHandler().sendDialogues(3872, npcType);
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}
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break;
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case 389 : //thormac
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player.getDialogueHandler().sendDialogues(3574, npcType);
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break;
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