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Lost City Value for Quest Progression (#431)
Added an int to store the progression of Lost City (lostCity).
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@@ -1369,7 +1369,7 @@ public abstract class Player {
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randomEventsEnabled, debugMode, clickToTele = false;
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randomEventsEnabled, debugMode, clickToTele = false;
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public int votePoints, saveDelay, playerKilled, gertCat, restGhost,
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public int votePoints, saveDelay, playerKilled, gertCat, restGhost,
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romeojuliet, runeMist, vampSlayer, cookAss, doricQuest, blackKnight, shieldArrav,
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romeojuliet, runeMist, lostCity, vampSlayer, cookAss, doricQuest, blackKnight, shieldArrav,
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sheepShear, impsC, randomActions,
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sheepShear, impsC, randomActions,
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totalPlayerDamageDealt, killedBy, lastChatId = 1, privateChat,
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totalPlayerDamageDealt, killedBy, lastChatId = 1, privateChat,
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dialogueId, randomCoffin, newLocation, specEffect,
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dialogueId, randomCoffin, newLocation, specEffect,
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