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Bootleg fix for NPC aggro crash
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+9
-5
@@ -20,12 +20,16 @@ public class NpcAggressive {
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};
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public static boolean isAggressive(int i) {
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boolean aggressive = NpcHandler.npcs[i].inWild() || PestControl.npcIsPCMonster(NpcHandler.npcs[i].npcType) || FightCaves.isFightCaveNpc(i);
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for (int element : AGGRESSIVE_MONSTERS) {
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if (NpcHandler.npcs[i].npcType == element || aggressive) {
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return true;
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try {
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boolean aggressive = NpcHandler.npcs[i].inWild() || PestControl.npcIsPCMonster(NpcHandler.npcs[i].npcType) || FightCaves.isFightCaveNpc(i);
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for (int element : AGGRESSIVE_MONSTERS) {
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if (NpcHandler.npcs[i].npcType == element || aggressive) {
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return true;
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}
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}
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return false;
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} catch (NullPointerException) {
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return false;
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}
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return false;
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}
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}
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