* Added more client settings for winter and hide roofs
* Removed unnecessary local var and added Javadoc comment
* Fixed dark wizards casting magic in melee range
* Added AttackType enum
* Removed extra asterisk
* Removed attackType magic numbers
* Enabled snow toggles by default
* Combined snow month into one variable
* Added option for fixes without custom settings
Added option for fixes (and QoL tab) without overriding specific features.
* Added more main args
* Fixed typo
* Added player sound saving
We have it for music, so why not for sounds too?
* Fixed typos
* Added closed client exception to ignores
* Fixed NPC definitions not loading
* Replaced NPC definitions XML with JSON
* Replaced NPCDefinition Array with HashMap
* Use err for early exit output
* Fixed KQ death causing client crash
It had the wrong anims.
* Added zoom level to debug info
* Added zoom level messages option
* Added fire breath attack type enum
* Replaced remaining fire breath attack types
* Fixed client lag
This should technically not be necessary, but it's more of a workaround due to server inefficiencies (if you kill a bunch of cows, your client will start to lag and you will even stack hits, I suspect it's due to the ground items) until we fix the server inefficiencies. There's not really any downsides in changing this from 5 to 100, so it's a good change for now.
* Make definitions private
* Fixed dark wizards not attacking back
* Improved comments
* Removed extra giant mole spawns
* Added mole lair rope action
* Only send yes chat head when talking to NPC
* Fixed removing item does not reset autocast
* Fixed picking up stackable items with full inv
* Fixed lvl 7 dark wizard anims
* Added confirm param to xprate command and fixed players command
* Removed usages of Misc.println
This hides which file the println is actually called from, so it's actually better to remove this helper.
* Don't move player when clicking on barrows check
This is both unauthentic and unnecessary.
* Removed unnecessary commented out code
We don't even need it commented out tbh.
* Fixed incorrect barrows NPC attack anims
* Improved slayer points message
* Fixed slayer task message cut off
* Might as well make this naming consistent
* Fixed typo
* Fixed stronghold slayer dungeon getting stuck in wall
* Require control key for zooming
It's too easy to accidentally zoom in/out with the scroll wheel, so let's make it so you need the control key held to scroll wheel zoom in/out.
* Added option for control key zooming
This way, it's off by default so it works the way it always did by default.
* Added alias for control key zoom
* Fixed quest interface not emptying out completely
* Updated slayer point dialogue to be more accurate
* Fixed compile error
* Fixed formatting
* More formatting fixes
* Added 5th click object handling (fixes pick-lock crash)
* Fixed lower level NPCs always hitting 0
* Fixed NPCs having incorrect max hit
Chickens were hitting 3's, ouch...
* Fixed NPCs still hitting 0s
This is much better now. Combat feels good.
* Fixed boss max hits
* Fixed al-kharid gate talking option
* Copied over max hits from spawns.json to npcDefinitions.json
This fixes a lot of NPCs. Many NPCs already seem to be correct.
* Added workaround preventing players stuck in level 28 wildy
* Changed comment to TODO
* Added control key zoom toggle
* Extracted config option to ClientSettings
* added message for control key zooming
* Object definition cleanup
* Update ShopAssistant.java
* stackables
* notables
* unused files
* more junk
* almost done
* working
* moving old methods to deprecated
* update
* fixed pickpocket typos
* Update Pickpocket.java
* Remove redundant method. Fix stall stealing
* Documentation for deprecated methods
* WIP commit partial removal. Has test and dump classes
* Final cleanup
* Move definitions from data folder to cfg
* Temporarily moving definition loaders to GameEngine
This is until loading can be done asynchronously.
* Correct indentation.
* Updated and Added various drops
Added global drops to Al-Kharid and Lumbridge
* Added Uglug and Roachey
* Update npc.json
* Update shops.json
* Update Shops.java
* Updated all shops to correct quanities
* fixed shop quantities
Fixed Diango, Keldagrim, Lighthouse, Ape Atoll, and Mage Arena
* Updated shop items, quantities, and names
Updated Castle Wars, Lletya, Void Knight Outpost, and Mos Le' Harmless
* Updated shop names, items, and quantities
touchups
* Updated general stores to buy and sell all items
* Updated general shops to buy and sell all items
* Updated general stores to buy and sell all items
* Various Fixes
* Sea Turtle can be cooked, fixed xp received when cooking Manta Ray
* Al kharid warrior has correct emote when fighting
* Drop tables only roll once for items that do not have 100% drop rate (Prevents multiple items from rolling and dropping on same npc)
* Nerfed Tree Spirit (Lost City) max hit (From 20 to 10)
* Nerfed Abyssal Demon max hit (From 16 to 8)
* Fixup door/stairs in mage training arena
* Fixup bedsheets, should be worn on head, not weapon slot
* [Mage Training Arena] spawn rewards guardian
* [Mage Training Arena] Add arena teleports (non functioning)
* Just adding some comments
* [Mage Training Arena] Basic mage training arena stuff
* [Mage Training Arena] Allow shop to open and show items correctly
* [Mage Training Arena] Show shop prices when clicked
* noclip
* [Mage Training Arena] Add 2nd option handler (filler)
* [Mage Training Arena] Be able to purchase stuff, lock bones to peaches
* Update MageArena.java
* [Mage Training Arena] setup boundary
* Readability
* Tidy up enchanting
* MageArena -> MageTrainingArena
* Create Alchemy.java
* Update RSInterface.java
* [Mage Training Arena] Spawn entrance npcs
* [Mage Training Arena] Initial Alchemy
* [Mage Training Arena] Add comments
* [Mage Training Arena] Handle alchemy while in arena
* [Mage Training Arena] Show interface for alchemy room
* [Mage Training Arena] Display values, Search cupboards
* [Mage Training Arena] Don't allow the player to wear items from the Alchemy game
* [Mage Training Arena] Announce when items are changing
* Don't allow the player to bring any coins with them
* Sort by values
* [Mage Training Arena] Allow alching items etc
* Update method name
* Show magic tab after using alch even if can't alch
* [Mage Training Arena] Coin collector - temp
* [Mage Training Arena] Give player points, take items, add bonus xp, add bank items
* [Mage Training Arena] Remove items when player leaves the alchemy training area
* Fixup staffs for runes, Tidy up checks
Was missing all Mystic staff
* Fixup Discord links
* Fix required level to chop Dramen tree
* More Discord link fixes
* Show bots as (store)
* Fixup port
move to port 8080 as used by file server
* Fixup report handler
* Some client changes
* minor changes
Show mod status
* Show item value on ground
* Mark stores and players differently on mini map
* Some tidy up
* default to world 1
* Update trade with text
* revert nodeID changes
* Update RS Guide name
* Remove some command aliases
* Log bots and players differently
* Fixup
* minor changes
* Fixup colors
* Update RSInterface.java
* Settings for controlling options
* Add memory command
* Update server skill magic numbers
* Update server skill magic numbers
* Update colors for ground item text
* Update .gitignore
* Update player health value more often
* Add in game item/NPC/object search
* Item amounts and value displayed
* Update examine text
* Start with volume off
* Fixup tab 7 still showing with other interfaces
* Fixup search
* Fixup entering numbers after letter in amounts
* minor fixup
* fix indentation
* change type of value
* Fixup values shown
* Fix when clicking while tab 7 open
* Fixup negative amounts
* Update some method names
* Fixup method name
* tidy up method values
* Initial move for overlays
* Update more method names, variables
* Update debug menu
* Update experience info area
* Update Signlink.java
* more refactoring/deob
* Tidy up
* refresh skills
* Update method name, debug display
* fixup
* Show wrench icon on custom settings tab
* alignment
* Modify zoom
* Use smaller numbers for exp/h
* Update interface command
* tidy up
* Fixup tele location
* Fixup if interface doesn't exist
* Add some interface options
* Update checks
* Open bank interface for item search
TODO:
change title
maybe not display in chat
change options for items?
change command to searchitem - open the bank interface, open a text input interface
* re-fix
* Show open interface ID
* Update bank string shown
* Update search function
* Scroll zooming
* Only fill chat with search if not searching for an item
* add comments
* Change system update message
* Remove fps command
* Increase draw distance
* fixup
* Draw distance option
* [Party Room] Fix party room stairs
* Add new free slots method to check for stackable items counting as a free slot
* [Party Room] Deposit/Withdraw items all working
* [Party Room] Fully working
* [Party Room] Don't spawn balloons on the table
Players cannot pickup the items
* Fixup boundary
* Drop items in random amounts up to 4 stacks
* Update swampy boat to work
* Minor fixup
* Update Game.java
* Move player name up slightly
* Update some naming
* Tidy up
* Add ectoplasm agility shortcuts
* Update ObjectsActions.java
* Ectofuntus stuff
* fixup
* Ectofuntus bone grinder get status
* auto worship
* Allow claiming ecto-tokens
* change variable
* fixup
* Make use of GameConstants.WORLD
* Randomize bot passwords
* Don't show player shops as online
* Update opening oysters
* Update GemCutting.java
* Dragontooth island transport
* Ectofuntus stuff
* More constants
* Bill teach travel to Mos Le'Harmless and back
Also able to explore the whole ship
* Use better looking buttons
* Update .gitignore
* New NPC Spawns for Port Phasmatys
Added most NPCs in Port Phasmatys including the ghost villagers, sailors, guards, Robin, Ak-Haranu, and more.
* ObjectActions for Ectofuntus and Energy Barrier
The Ectofuntus is now fully accessible and Port Phasmatys can be accessed through the energy barrier.
* Added Ak-Haranu's Exotic Shop
Ak-Haranu now sells Bolt Racks.
* Fixed Ectofuntus Worship
Fixed minor issue with Ectofuntus Worship
* Gravingas Exclamations
Gravingas exclaims different messages while protesting Necrovarus in Port Phasmatys.
* Easter Event Updates
- Added Easter Bunny
- Added temporary Easter Quest
- Added Dialogues between player and Easter Bunny
- Added player save data for Ecto-tokens (Port Phasmatys) and data for the easter event (easterEvent)
* Delete .DS_Store
* Delete .DS_Store
* Delete .DS_Store
* Adding DS_Store to .gitignore
* New NPC Spawns for Port Phasmatys
Added most NPCs in Port Phasmatys including the ghost villagers, sailors, guards, Robin, Ak-Haranu, and more.
* ObjectActions for Ectofuntus and Energy Barrier
The Ectofuntus is now fully accessible and Port Phasmatys can be accessed through the energy barrier.
* Added Ak-Haranu's Exotic Shop
Ak-Haranu now sells Bolt Racks.
* Fixed Ectofuntus Worship
Fixed minor issue with Ectofuntus Worship
* Gravingas Exclamations
Gravingas exclaims different messages while protesting Necrovarus in Port Phasmatys.