* Clay mining is now implemented.
* Partial implementation of Essence mining, this doesn't implement pure essence yet though there's boilerplate code to assist.
Considerations:
Node requires 1 click per essence
Node produces only Rune Essence (This can in theory be changed for pure, but let's find out how much of Runecrafting is even implemented first.)
* Fixed an issue with sheep regrowth, the id hadn't been completely migrated resulting in a one time sheep shear fiasco! My bad!
* Fixed admin command ::bank.
* Revised shop re-stocking interval.
* Revised shop re-stocking interval.
* Updated character save directory.
* Renamed new player save directory from accounts to characters.
* Added inverse for random toggle, since it's the first thing I type every time.
* Added god capes.
* Re-implemented experiments.
* Yell now looks a little cleaner.
* Fixed outside of bounds exception on High scores, when player count doesn't meet threshold.
* Cleaned up Magic Teleports class and added level requirements.
* Fixed exit portal from ancient chamber.
* Added check to ensure axe id isn't outside the bounds of expected axes.
* Added yet another check to ensure that the player has the required item before chopping a tree. NOTE this fix may not work as the issue is not reproducible locally.
* Changed allowed connections from 3 to 250!
* Sheep shearing just got easier!
* Revised shop re-stocking interval.
* Revised shop re-stocking interval.
* Updated character save directory.
* Renamed new player save directory from accounts to characters.
* Added inverse for random toggle, since it's the first thing I type every time.
* Added god capes.
* Re-implemented experiments.
* Yell now looks a little cleaner.
* Fixed outside of bounds exception on High scores, when player count doesn't meet threshold.
* Cleaned up Magic Teleports class and added level requirements.
* Fixed exit portal from ancient chamber.
* Added check to ensure axe id isn't outside the bounds of expected axes.
* Added yet another check to ensure that the player has the required item before chopping a tree. NOTE this fix may not work as the issue is not reproducible locally.
* Changed allowed connections from 3 to 250!
* Revised shop re-stocking interval.
* Revised shop re-stocking interval.
* Updated character save directory.
* Renamed new player save directory from accounts to characters.
* Added inverse for random toggle, since it's the first thing I type every time.
* Added god capes.
* Re-implemented experiments.
* Yell now looks a little cleaner.
* Fixed outside of bounds exception on High scores, when player count doesn't meet threshold.
* Cleaned up Magic Teleports class and added level requirements.
* Fixed exit portal from ancient chamber.
* Added check to ensure axe id isn't outside the bounds of expected axes.
* Added yet another check to ensure that the player has the required item before chopping a tree. NOTE this fix may not work as the issue is not reproducible locally.
* Added yet another check to ensure that the player has the required item before chopping a tree. NOTE this fix may not work as the issue is not reproducible locally.
* Revised shop re-stocking interval.
* Revised shop re-stocking interval.
* Updated character save directory.
* Renamed new player save directory from accounts to characters.
* Added inverse for random toggle, since it's the first thing I type every time.
* Added god capes.
* Re-implemented experiments.
* Yell now looks a little cleaner.
* Fixed outside of bounds exception on High scores, when player count doesn't meet threshold.
* Cleaned up Magic Teleports class and added level requirements.
* Fixed exit portal from ancient chamber.
* Added check to ensure axe id isn't outside the bounds of expected axes.
* Revised shop re-stocking interval.
* Revised shop re-stocking interval.
* Updated character save directory.
* Renamed new player save directory from accounts to characters.