Closes#393
- Sophanem city gates now functioning
Closes#392
- Improved rug travel, added missing travel options
Closes#391
- Added those curtains, along with many more curtains and other functional objects
Closes#390
- Dramen branch now untradeable/same with staff
Closes#389
- Lumbridge door should no longer get stuck, should fix other doors aswell
Closes#388
- Added Rasolo npc spawn
Closes#385
- Added missing fishing guild spawns
Closes#384
- Added missing port khazard npcs and a few other missing npcs too
Closes#379
- Added smelt x option
Closes#334
- Fixed dragon dagger store price and fixed high alch/low alch value for it
Closes#278
- Fixed strange numbers on runecrafting interface
Closes#244
-These were previously fixed
Also included:
- Added recieving random gems when mining (thanks to ben for pointing this out)
- Reduced door usage delay
- Random cleanup and deleted some unsued files/code
- Fixed many npc item drop names (thanks to iizyy for pointing them out)
- Fixed a few wizard tower doors
- Did more cleanup with the some of the old boundary methods
- Tidied up the discord commands and added the proper urls for them
- Added correct range distance for all range weapons
- Fixed whip special attack when using on npcs
- Removed some warnings
- Refactored combat some
- Fixed a few typos
- Deleted some dead code
- Fixed bug where you could kill players with auto retaliate outside of the wilderness if you were already fighting them when they ran out
Closes#146Closes#352
Also from a previous patch
Closes#329
- Cant open nest if you do not have space
- Added working yo yo
- Added monks robe spawns
- Added ability to make god pages
- Removed a few warnings
closes#265closes#262closes#259closes#243
* Some fixes
- Changed lumbridge teleport to require 31 magic instead of 32
- Added back gaining items from thieving stalls
- Fixed dialgoue issue after leveling up skill (such as smithing)
- Made god capes untradable
- Removed cannon balls from shop (they werent supposed to be in there)
* refactor pickpocketing slightly
* more refactoring, actual random
* refactor, each stall has it's own respawn timer
* refactor argument names
* Update Stalls.java
* Faster shop restocking - Brought back normal stack of items in shops - Added chat message to camoe transport system
Faster shop restocking - Brought back normal stack of items in shops - Added chat message to camoe transport system
* Fixed typo
Fixed typo
* Revised shop re-stocking interval.
* Revised shop re-stocking interval.
* Updated character save directory.
* Renamed new player save directory from accounts to characters.
* Added inverse for random toggle, since it's the first thing I type every time.
* Added god capes.
* Re-implemented experiments.
* Yell now looks a little cleaner.
* Fixed outside of bounds exception on High scores, when player count doesn't meet threshold.
* Cleaned up Magic Teleports class and added level requirements.
* Fixed exit portal from ancient chamber.
* Added check to ensure axe id isn't outside the bounds of expected axes.