Commit Graph

10 Commits

Author SHA1 Message Date
MitchvanWijngaarden 42f545e0bc Added in randomToggle check to fishing (#36)
* bandaid fix fletching

* local

* Removed prayer random if user has randoms toggled off.

* Added in randomToggle check to fishing.
2019-10-08 13:38:05 -04:00
MitchvanWijngaarden d9e3d08ff8 Added in randomToggle check to burying bones (#35)
* bandaid fix fletching

* local

* Removed prayer random if user has randoms toggled off.
2019-10-08 13:37:44 -04:00
Ben Maher 4c90e2c6a5 Essence mining (#33)
* Clay mining is now implemented.

* Partial implementation of Essence mining, this doesn't implement pure essence yet though there's boilerplate code to assist.
Considerations:
Node requires 1 click per essence
Node produces only Rune Essence (This can in theory be changed for pure, but let's find out how much of Runecrafting is even implemented first.)
2019-10-07 19:10:26 -04:00
Ben Maher 4a06c906cd Clay mining is now implemented. (#31) 2019-10-07 09:12:35 -04:00
Ben Maher ddec3a1204 Issue 15 (#18)
* Revised shop re-stocking interval.

* Revised shop re-stocking interval.

* Updated character save directory.

* Renamed new player save directory from accounts to characters.

* Added inverse for random toggle, since it's the first thing I type every time.

* Added god capes.

* Re-implemented experiments.

* Yell now looks a little cleaner.

* Fixed outside of bounds exception on High scores, when player count doesn't meet threshold.

* Cleaned up Magic Teleports class and added level requirements.

* Fixed exit portal from ancient chamber.

* Added check to ensure axe id isn't outside the bounds of expected axes.

* Added yet another check to ensure that the player has the required item before chopping a tree. NOTE this fix may not work as the issue is not reproducible locally.

* Added yet another check to ensure that the player has the required item before chopping a tree. NOTE this fix may not work as the issue is not reproducible locally.
2019-10-06 13:34:23 -04:00
Ben Maher f777f24e53 God capes, Ancient chamber teleport and axe array checks (#16)
* Revised shop re-stocking interval.

* Revised shop re-stocking interval.

* Updated character save directory.

* Renamed new player save directory from accounts to characters.

* Added inverse for random toggle, since it's the first thing I type every time.

* Added god capes.

* Re-implemented experiments.

* Yell now looks a little cleaner.

* Fixed outside of bounds exception on High scores, when player count doesn't meet threshold.

* Cleaned up Magic Teleports class and added level requirements.

* Fixed exit portal from ancient chamber.

* Added check to ensure axe id isn't outside the bounds of expected axes.
2019-10-06 12:35:24 -04:00
Daniel Ginovker c72542a86c @mediabi3 (#8) 2019-10-05 15:47:05 -04:00
MitchvanWijngaarden 61a0fc7f2b bandaid fix fletching (#5) 2019-10-04 16:28:03 -04:00
dginovker 3af5acc0eb Fix server crash when woodcutting with pickaxe 2019-10-04 13:08:57 -04:00
Nicola Paolucci ea51313125 init, thx MrExtremez 2019-06-18 15:04:35 -04:00