Commit Graph
7 Commits
Author SHA1 Message Date
ipkpjersi 43775016ba Added uptime command and utility functions (#648)
* Added uptime command and utility functions

* Don't use NumberFormat it's slower
2024-09-21 04:22:26 +01:00
ipkpjersi 4fe3f446a4 Fixed stuck command and added home teleport command (#647)
With my custom print stream PR, this will also automatically log the player stuck command usage to a log file.
2024-09-21 04:20:51 +01:00
ipkpjersi 0120892521 Added automatic screenshots (#657)
* Added automatic screenshots

This branch is based off of the screenshots branch, but it will also require the develop branch to be merged first to not cause a git conflict with adding more QoL options to ClientSettings.java, so we'll want to pull the develop branch onto this branch eventually (or, I suppose, the master branch after it's merged).

In other words, we can add 2 new QoL settings to ClientSettings at a later time (after my develop branch fixes/improvements PR is merged).

* Fixed params for auto screenshots

* Added auto screenshots toggle

* Fixed auto screenshots var typo
2024-09-21 04:14:45 +01:00
ipkpjersi e404eadb3b Added NPC kill counts with message display (#644)
* Added kill counts with message display

* Fixed barrows chest count

* Preserve insertion order of NPC IDs for Constants

* Added KC command and interfaces

* Added more robustness to KC command

* Added alias and documentation to new commands

* Added more aliases for new commands

* Merged slayer KC interface names

* Preserve slayerkc nameToKills insertion order and formatting fix

* Updated comment

* Added missing boss NPC id

* Moved giant mole up in set

* Emptied out quest interface properly for kc

* Fixed whitespace

* Fixed formatting

* Hide boss KC messages by default
2024-09-21 02:40:58 +01:00
ipkpjersi fd731242dd Added Screenshots (#656)
* Added ability to take screenshots

Since we have a screenshots folder in the 2006Scape folder in the home path, we might as well make use of it.

* Removed duplicate screenshot warning message

We don't need a warning message for duplicate screenshots, if it takes screenshots that's good enough.

* Added subfolders option for screenshots

This allows for much more flexibility when it comes to screenshots because we can choose any number of levels of subfolders.

* Removed unused code

* Added check for screenshots

* Fixed screenshots NPE when logged out

* Added Local to titlebar when running locally

* Added sendMessage param for screenshots

* Default to send messages for screenshots

* Use the sendMessage variable

Oops lol

* Added ability to take screenshots

Since we have a screenshots folder in the 2006Scape folder in the home path, we might as well make use of it.

* Removed duplicate screenshot warning message

We don't need a warning message for duplicate screenshots, if it takes screenshots that's good enough.

* Added subfolders option for screenshots

This allows for much more flexibility when it comes to screenshots because we can choose any number of levels of subfolders.

* Removed unused code

* Added check for screenshots

* Fixed screenshots NPE when logged out

* Added Local to titlebar when running locally

* Added sendMessage param for screenshots

* Default to send messages for screenshots

* Use the sendMessage variable

Oops lol

* Added screenshots QOL option

* Use server name var for screenshots
2024-09-21 02:30:53 +01:00
ipkpjersi 86e7b93b3b Fixed magic attacks running up to NPCs and Players (#642)
* Fixed magic attacks running up to NPCs

* Fixed player running up to players when casting magic

* Updated comment
2024-09-21 01:39:27 +01:00
ipkpjersi cad090d8fe Various fixes and improvements (#640)
* Added more client settings for winter and hide roofs

* Removed unnecessary local var and added Javadoc comment

* Fixed dark wizards casting magic in melee range

* Added AttackType enum

* Removed extra asterisk

* Removed attackType magic numbers

* Enabled snow toggles by default

* Combined snow month into one variable

* Added option for fixes without custom settings

Added option for fixes (and QoL tab) without overriding specific features.

* Added more main args

* Fixed typo

* Added player sound saving

We have it for music, so why not for sounds too?

* Fixed typos

* Added closed client exception to ignores

* Fixed NPC definitions not loading

* Replaced NPC definitions XML with JSON

* Replaced NPCDefinition Array with HashMap

* Use err for early exit output

* Fixed KQ death causing client crash

It had the wrong anims.

* Added zoom level to debug info

* Added zoom level messages option

* Added fire breath attack type enum

* Replaced remaining fire breath attack types

* Fixed client lag

This should technically not be necessary, but it's more of a workaround due to server inefficiencies (if you kill a bunch of cows, your client will start to lag and you will even stack hits, I suspect it's due to the ground items) until we fix the server inefficiencies. There's not really any downsides in changing this from 5 to 100, so it's a good change for now.

* Make definitions private

* Fixed dark wizards not attacking back

* Improved comments

* Removed extra giant mole spawns

* Added mole lair rope action

* Only send yes chat head when talking to NPC

* Fixed removing item does not reset autocast

* Fixed picking up stackable items with full inv

* Fixed lvl 7 dark wizard anims

* Added confirm param to xprate command and fixed players command

* Removed usages of Misc.println

This hides which file the println is actually called from, so it's actually better to remove this helper.

* Don't move player when clicking on barrows check

This is both unauthentic and unnecessary.

* Removed unnecessary commented out code

We don't even need it commented out tbh.

* Fixed incorrect barrows NPC attack anims

* Improved slayer points message

* Fixed slayer task message cut off

* Might as well make this naming consistent

* Fixed typo

* Fixed stronghold slayer dungeon getting stuck in wall

* Require control key for zooming

It's too easy to accidentally zoom in/out with the scroll wheel, so let's make it so you need the control key held to scroll wheel zoom in/out.

* Added option for control key zooming

This way, it's off by default so it works the way it always did by default.

* Added alias for control key zoom

* Fixed quest interface not emptying out completely

* Updated slayer point dialogue to be more accurate

* Fixed compile error

* Fixed formatting

* More formatting fixes

* Added 5th click object handling (fixes pick-lock crash)

* Fixed lower level NPCs always hitting 0

* Fixed NPCs having incorrect max hit

Chickens were hitting 3's, ouch...

* Fixed NPCs still hitting 0s

This is much better now. Combat feels good.

* Fixed boss max hits

* Fixed al-kharid gate talking option

* Copied over max hits from spawns.json to npcDefinitions.json

This fixes a lot of NPCs. Many NPCs already seem to be correct.

* Added workaround preventing players stuck in level 28 wildy

* Changed comment to TODO

* Added control key zoom toggle

* Extracted config option to ClientSettings

* added message for control key zooming
2024-09-21 01:30:57 +01:00