Commit Graph

8 Commits

Author SHA1 Message Date
Daniel Ginovker 43a0f3e9f1 Gptaqbc new stuff 6 (#328)
* Some stuff on weight

Some stuff on weight

* Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog

Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog

* removed a shitload of '== true'

I did a search and replace but I manually checked the changes that were made so there shouldn't be any issue with that.

* Fixed drop issue

* Fixed duel arena, changed some chat message so they are all the same, changed Additem

Fixed duel arena:
> 98% completed duel (the winning duel sound is still missing)
> Added forfeiting
> Added checks to prevent tbing, teleothers, teleport and logout from duel
> Remove the check for same IP to disable duel

Item Assistant:
> Changed the AddItem method so it now drops items on the ground if inventory is full

Cleaned some stuff while I was at it...

* Update ItemAssistant.java

Oupsie

* Resolving my issues

* Allow walking during movement

* Why won't commit work

Co-authored-by: Gptaqbc <56596815+Gptaqbc@users.noreply.github.com>
2019-12-26 00:33:18 -05:00
Gptaqbc 5f500280b2 New stuff 6 (#324)
* Some stuff on weight

Some stuff on weight

* Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog

Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog

* removed a shitload of '== true'

I did a search and replace but I manually checked the changes that were made so there shouldn't be any issue with that.
2019-12-25 13:01:24 -05:00
Gptaqbc 287018346b Some stuff on weight (#323)
* Some stuff on weight

Some stuff on weight

* Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog

Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog
2019-12-24 13:40:50 -05:00
Gptaqbc 2790decd44 Added some sound, refactored fletching and arrowmaking a bit... I've … (#314)
* Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk

Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk

* Commented clipping server side check so we can work on it

Commented and brought back the old code so gates works while we work in the clipping check server side.

* Added Canifis bank to the bank boolean
2019-12-22 15:59:32 -05:00
Gptaqbc f6e8f2d851 Random stuff 3 (#308)
* Make ::update automatically restart server as well

* Add bank area checks back since previously you could open a bank, and as long as you didn't open another interface you could abuse it

* Fix noclip (NEEDS TESTING)

* Revert "Fix noclip  (#302)"

This reverts commit 521ae52e4c.

* ::clip command removed, fixed a typo, reordered some stuff, fixed a bug with others cannon

-Removed the clip command from the client;
-Fixed a typo in a dialogue;
-Fixed mud battlestaff nto working as runes (water and earth);
-Fixed a bug with other cannons near you preventing you from setting down a cannon. Somehow your player would glitch himself and make it impossible to spawn a cannon at certain spot;

* Snow improvement

Nothing major

* Fixed Click to teleport command

Fixed Click to teleport command;

* cleaned stuff

Co-authored-by: Daniel Ginovker <dcress01@uoguelph.ca>
2019-12-21 12:49:54 -05:00
dginovker 00500a072b Noclip fix thanks to ethan 2019-12-19 21:47:27 -05:00
Gptaqbc 9ed0acfb04 Random fixes 2 (#294)
* Make ::update automatically restart server as well

* Added toggeable snow(only activable in december), added walking queue reset when using objects changing Z, made it so the wildy warning interface is appearing when entering in wildy

For some reason the resetWalkingQueue added to the execute method wasnt doing anything so I manually added it to every interaction possible... LOL

Wildy warning interface was appearing when clicking with player in wildy. I made it so it appears straight when walking 1 tile in wildy zone. Wont appears if player logs in wildy as he already knows this shit.
2019-12-15 19:33:03 -05:00
Mr Extremez d876a923b9 Cleanup part 1 (#213)
* Clean up part 1

- Removed lots of dead code
- Removed unncessary files not in use
- Cleaned up small bits of code
- Removed a few warnings
- Server.java ---> GameEngine.java
- Constants.java ---> GameConstants.java

* Cape Dye

Rewrote cape dying

* Packaging

- redone ----> com.rebotted

* PacketSender/clean up

- ActionSender ---> PacketSender
- Moved many more packets to packetsender
- Cleaned up more dead code

* Merge Client/Player

- Merged Client.java with Player.java (both were doing same thing so redundant to have both)
- Removed some more dead code
- Tidy a few small things up

* Quests/more clean up

- Removed more dead code
- Made quests static in order to clean them up a bit

* More cleanup

- Removed some more of the dead quest code
- Correcting naming of some of the shop variables
2019-11-25 12:08:56 -05:00