* Update NpcHandler.class
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
* Update NpcHandler.java
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
closes#47
* Buy/Sell-X--Buying-loop-lagging-issue-fix--General-shop-using-fixes--Trading-amount-fix
- Added buy/sell X feature
- Fixed a lag with the buying loop when buying high amount. Instead of spam buying 1 at a times it divide the amount to buy in equal parts and buy in increments.
- Cant remember at all I'll edit after eating.
* Update NpcHandler.class
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
* Update NpcHandler.java
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
closes#47
* Update Game.java
Adding ShiftDropping to items with the wield option as default.
The options still have double Drop like the shiftdrop for use option as default.
* Trade issues
Resolved issues around the trading system:
1. Can't trade anymore when other player isn't close;
2. Trade interface now close when other player disconnect or click the minimap;
3. Players cant no longer store items in the trade interface;
4. Items are properly distributed after any player closes the trade interface;
5. Added a message saying 'Trade completed.' after a trade is completed;