* Fixed stuff related to shop trading
> Refactored stuff to facilitate resolving an issue regarding sellnig item to a full shop
> Removed double value message in shop
* Fixed some stuff related to agility
-Removed a useless obstacle in wilderness course that alowed insane xp gains;
-Added some 'flexibility' to some obstacles at agility pyramid;
-Removed useless vars;
-Added proper xp to obstacles;
-Added bonus xp for completing agility pyramid
-Most likely more;
***Animations still missing: Crossing gaps and jumping gaps***
* resolve conflicts
* delete old files
* A lot of fixes
Christmas Cracker (anim other player & text & admin right & rare protection)
Added check in stack value when withdrawing from bank to prevent losing items when max int value is reached
fixed double message on pickpocketing when in combat
Renamed methods
Removed unused methods
Removed admin restriction when trying to use the cannon
Cleaned KBD drops
Boots of lightness weight reduction is fixed
More...
* Fixed stuff related to shop trading
> Refactored stuff to facilitate resolving an issue regarding sellnig item to a full shop
> Removed double value message in shop
* Fixed some stuff related to agility
-Removed a useless obstacle in wilderness course that alowed insane xp gains;
-Added some 'flexibility' to some obstacles at agility pyramid;
-Removed useless vars;
-Added proper xp to obstacles;
-Added bonus xp for completing agility pyramid
-Most likely more;
***Animations still missing: Crossing gaps and jumping gaps***
* resolve conflicts
* delete old files
* Fixes some agreesive monsters that should be unaggressive
Fixes some agreesive monsters that should be unaggressive
* more items
more items
* Update Item.java
* Fixed some items visual bugs - Helmet
Fixed some items visual bugs - Helmet
* Fixed trading issues.
Fuck up players couldnt trade because they were considered busy. Also fixed the trade screen that stays opened even when other player is out of it.
* removed shit that occured while fixing the conflict.
removed shit that occured while fixing the conflict.
* Faster shop restocking - Brought back normal stack of items in shops - Added chat message to camoe transport system
Faster shop restocking - Brought back normal stack of items in shops - Added chat message to camoe transport system
* Fixed typo
Fixed typo
* Fixed item fuck up when wearing them. For example full helm trimmed and robes trimmed
Fixed item fuck up when wearing them. For example full helm trimmed and robes trimmed
* Faster shop restocking - Brought back normal stack of items in shops - Added chat message to camoe transport system
Faster shop restocking - Brought back normal stack of items in shops - Added chat message to camoe transport system
* Fixed typo
Fixed typo
* Update NpcHandler.class
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
* Update NpcHandler.java
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
closes#47
* Buy/Sell-X--Buying-loop-lagging-issue-fix--General-shop-using-fixes--Trading-amount-fix
- Added buy/sell X feature
- Fixed a lag with the buying loop when buying high amount. Instead of spam buying 1 at a times it divide the amount to buy in equal parts and buy in increments.
- Cant remember at all I'll edit after eating.
* Removing double sell message "You sold x items for x gp".
Removing double sell message "You sold x items for x gp".
* Fixing trading bug not working at some places and re commiting the shopAssistant removal of sell message twice
Fixing trading bug not working at some places and re commiting the shopAssistant removal of sell message twice
* reverting stuff I broke in this file
reverting stuff I broke in this file
* Update NpcHandler.class
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
* Update NpcHandler.java
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
closes#47
* Buy/Sell-X--Buying-loop-lagging-issue-fix--General-shop-using-fixes--Trading-amount-fix
- Added buy/sell X feature
- Fixed a lag with the buying loop when buying high amount. Instead of spam buying 1 at a times it divide the amount to buy in equal parts and buy in increments.
- Cant remember at all I'll edit after eating.
* Removing double sell message "You sold x items for x gp".
Removing double sell message "You sold x items for x gp".
* Fixing trading bug not working at some places and re commiting the shopAssistant removal of sell message twice
Fixing trading bug not working at some places and re commiting the shopAssistant removal of sell message twice
* reverting stuff I broke in this file
reverting stuff I broke in this file
* Teleother fixed
Teleother fixed.
* fixed an issue I forgot to test :)
fixed an issue I forgot to test :)
* Update NpcHandler.class
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
* Update NpcHandler.java
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
closes#47
* Buy/Sell-X--Buying-loop-lagging-issue-fix--General-shop-using-fixes--Trading-amount-fix
- Added buy/sell X feature
- Fixed a lag with the buying loop when buying high amount. Instead of spam buying 1 at a times it divide the amount to buy in equal parts and buy in increments.
- Cant remember at all I'll edit after eating.
* Update NpcHandler.class
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
* Update NpcHandler.java
Fixed the diagonal safefpotting combat bug. The NPC will move when it detects that the player is standing diagonally to it.
Still have some issue around objects but that's another story.
closes#47
* Update Game.java
Adding ShiftDropping to items with the wield option as default.
The options still have double Drop like the shiftdrop for use option as default.
* Trade issues
Resolved issues around the trading system:
1. Can't trade anymore when other player isn't close;
2. Trade interface now close when other player disconnect or click the minimap;
3. Players cant no longer store items in the trade interface;
4. Items are properly distributed after any player closes the trade interface;
5. Added a message saying 'Trade completed.' after a trade is completed;