Commit Graph

11 Commits

Author SHA1 Message Date
Mr Extremez db1f5ed785 Some fixes (#359)
- Added message of the week to welcome screen interface
- Added face north when clicking compass
- Disabled the blank tab on game frame
- Fixed all of the dialogue issues I could find in rune mysteries
- Fixed a few typos and did a very minor clean up in the dialogue file still a lot more planned soon
- Disabled resizable on the client seeing as it doesnt work correct currently anyways
2020-01-08 18:27:59 -05:00
Mr Extremez d1c2150c60 Random stuff (#342)
- added poison arrows to usable arrows
- cleaned up some code
- changed ardougne tele to correct coords
- enabled pest control (although it needs a lot of work still)
- fixed some typos
- made beads drop a bit more often, so its more accurate like real rs
2019-12-31 12:42:53 -05:00
Daniel Ginovker 43a0f3e9f1 Gptaqbc new stuff 6 (#328)
* Some stuff on weight

Some stuff on weight

* Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog

Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog

* removed a shitload of '== true'

I did a search and replace but I manually checked the changes that were made so there shouldn't be any issue with that.

* Fixed drop issue

* Fixed duel arena, changed some chat message so they are all the same, changed Additem

Fixed duel arena:
> 98% completed duel (the winning duel sound is still missing)
> Added forfeiting
> Added checks to prevent tbing, teleothers, teleport and logout from duel
> Remove the check for same IP to disable duel

Item Assistant:
> Changed the AddItem method so it now drops items on the ground if inventory is full

Cleaned some stuff while I was at it...

* Update ItemAssistant.java

Oupsie

* Resolving my issues

* Allow walking during movement

* Why won't commit work

Co-authored-by: Gptaqbc <56596815+Gptaqbc@users.noreply.github.com>
2019-12-26 00:33:18 -05:00
Gptaqbc 5f500280b2 New stuff 6 (#324)
* Some stuff on weight

Some stuff on weight

* Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog

Cleaned some code related to trading and fixed most likely the issue where the player stays busy and cant trade till relog

* removed a shitload of '== true'

I did a search and replace but I manually checked the changes that were made so there shouldn't be any issue with that.
2019-12-25 13:01:24 -05:00
Gptaqbc 2790decd44 Added some sound, refactored fletching and arrowmaking a bit... I've … (#314)
* Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk

Added some sound, refactored fletching and arrowmaking a bit... I've maybe fixed the issue with fletching.. idk

* Commented clipping server side check so we can work on it

Commented and brought back the old code so gates works while we work in the clipping check server side.

* Added Canifis bank to the bank boolean
2019-12-22 15:59:32 -05:00
Mr Extremez c5c1c2fc35 Cats/kalphite queen/random (#313)
- Did some work with the kalphite queen
2019-12-22 15:59:26 -05:00
dginovker 06d40b9a98 Fix banking packet exploit, & setup for a future of preventing packet exploits 2019-12-13 13:46:29 -05:00
Gptaqbc 55a35a26b2 A lot of fixes (#242)
* Fixed stuff related to shop trading

> Refactored stuff to facilitate resolving an issue regarding sellnig item to a full shop
> Removed double value message in shop

* Fixed some stuff related to agility

-Removed a useless obstacle in wilderness course that alowed insane xp gains;
-Added some 'flexibility' to some obstacles at agility pyramid;
-Removed useless vars;
-Added proper xp to obstacles;
-Added bonus xp for completing agility pyramid
-Most likely more;

***Animations still missing: Crossing gaps and jumping gaps***

* resolve conflicts

* delete old files

* A lot of fixes

Christmas Cracker (anim other player & text & admin right & rare protection)
Added check in stack value when withdrawing from bank to prevent losing items when max int value is reached
fixed double message on pickpocketing when in combat
Renamed methods
Removed unused methods
Removed admin restriction when trying to use the cannon
Cleaned KBD drops
Boots of lightness weight reduction is fixed
More...
2019-12-07 21:16:18 -05:00
Mr Extremez 402d732975 Some fixes (#231)
* Some fixes

- Changed lumbridge teleport to require 31 magic instead of 32
- Added back gaining items from thieving stalls
- Fixed dialgoue issue after leveling up skill (such as smithing)
- Made god capes untradable
- Removed cannon balls from shop (they werent supposed to be in there)

* refactor pickpocketing slightly

* more refactoring, actual random

* refactor, each stall has it's own respawn timer

* refactor argument names

* Update Stalls.java
2019-12-04 21:13:47 -05:00
Mr Extremez 68256e41d8 Some more minor clean up (#215)
* General clean up

- Reduced woodcutting code by alot, reverted the array to an enum
- Moved the login player method to the packet sender
- Deleted some dead code/cleaned up

* More random cleanup/refractoring

- Moved combat constants to combatconstants.java
- Moved dialogue options to dialogueoptions.java
- Deleted more dead code

* Replaced some poorly written methods

- refreshSkill, levelUp, and getTotalLevel all used way too much code for such a simple function so cleaned it up
- deleted a few other bits of dead code

* Fight caves

- Should fix fight caves npcs nulling out in the middle of your waves if they are too far away
- Also removed some unneeded scynchronization in itemassistant.java

* Gates

- Started cleaning up gate system, still can be improved a lot more
2019-11-28 11:47:06 -05:00
Mr Extremez d876a923b9 Cleanup part 1 (#213)
* Clean up part 1

- Removed lots of dead code
- Removed unncessary files not in use
- Cleaned up small bits of code
- Removed a few warnings
- Server.java ---> GameEngine.java
- Constants.java ---> GameConstants.java

* Cape Dye

Rewrote cape dying

* Packaging

- redone ----> com.rebotted

* PacketSender/clean up

- ActionSender ---> PacketSender
- Moved many more packets to packetsender
- Cleaned up more dead code

* Merge Client/Player

- Merged Client.java with Player.java (both were doing same thing so redundant to have both)
- Removed some more dead code
- Tidy a few small things up

* Quests/more clean up

- Removed more dead code
- Made quests static in order to clean them up a bit

* More cleanup

- Removed some more of the dead quest code
- Correcting naming of some of the shop variables
2019-11-25 12:08:56 -05:00