Commit Graph

13 Commits

Author SHA1 Message Date
Mr Extremez ec7a4b0b74 Quick fix for monkey gree gree's (#447) 2020-12-17 09:00:31 -05:00
JohnsonMichaels123 252171c209 Added integer for leprechaunSpawned (lostCity) (#436)
- An integer checks if leprechaun is spawned (Lost City)
2020-12-14 15:25:02 -05:00
JohnsonMichaels123 f9bc9d2dff Lost City Value for Quest Progression (#431)
Added an int to store the progression of Lost City (lostCity).
2020-12-13 15:55:59 -05:00
Josh Shippam e3b98a53c0 Welcome Interface Fixup (#421)
Fixed last logged in from IP
Various other changes/fixes
2020-11-09 14:34:36 -05:00
Daniel Ginovker eebc60084f Make project setup easier with Maven (#411)
* Remove a bunch of .ideas and class files to see if it makes the setup easier

* remove some .idea's and imkls

* Remove a ton of .class files

* [TASK] Switched to maven instead of gradle

* [TASK] Added target to gitignore

* Remove ignored files

* [TASK] Fixed file_server source

* [TASK] Fixed client source

* [BUGFIX] Main Class

* [BUGFIX] Fixed SLF4J

* [TASK] Server Libs cleanup

* Update setup guide/debug

* Maven cli compile instructions

* [TASK] Jar building

* Update runServer and runFileServer.sh

Co-authored-by: Sandro Coutinho <sandro@farrelltech.org>
2020-08-04 17:57:19 -04:00
Mr Extremez b4371d3129 A few things (#401)
- Can't attack players or npcs through doors/walls anymore
- Cleaned up a few small bits of code
- Added a few new boundaries to the boundary system
- Removed dialogue asking are you sure you want to empty your inventory for admins
2020-04-10 20:03:28 -04:00
Mr Extremez 43f4b14dbf Various thing (#400)
- Nearly perfected fight caves now (should fix wave spawning, some dialogue bugs, instance issues)
- Added fully working monkey gree grees
- Fixed somes skill interface typos
- Added ability to dye goblin mails
- Fixed restless ghost quest interface typo
- Clarified herb cleaning required level message
2020-03-24 13:46:01 -04:00
Mr Extremez 5706bc9853 Some quick patches (#398)
- Bank all should now work for all items again
- Fixed al kharid gate not functioning
- Added unique cabbage pickable for Falador
- Fixed desert disguise wrongly being noted
- Reformatted some of the food code

Closes #397
Closes #395

(I also included @Qweqker changes so that will fix lumbridge bank boundary and adds his new cabbage effect)

Co-authored-by: Daniel Ginovker <dcress01@uoguelph.ca>
2020-03-13 20:36:20 -04:00
Mr Extremez cb65d89297 Update (#394)
Closes #393
- Sophanem city gates now functioning
Closes #392
- Improved rug travel, added missing travel options
Closes #391
- Added those curtains, along with many more curtains and other functional objects
Closes #390
- Dramen branch now untradeable/same with staff
Closes #389
- Lumbridge door should no longer get stuck, should fix other doors aswell
Closes #388
- Added Rasolo npc spawn
Closes #385
- Added missing fishing guild spawns
Closes #384
- Added missing port khazard npcs and a few other missing npcs too
Closes #379
- Added smelt x option
Closes #334
- Fixed dragon dagger store price and fixed high alch/low alch value for it
Closes #278
- Fixed strange numbers on runecrafting interface
Closes #244
-These were previously fixed

Also included:
- Added recieving random gems when mining (thanks to ben for pointing this out)
- Reduced door usage delay
- Random cleanup and deleted some unsued files/code
- Fixed many npc item drop names (thanks to iizyy for pointing them out)
- Fixed a few wizard tower doors
- Did more cleanup with the some of the old boundary methods
- Tidied up the discord commands and added the proper urls for them
2020-03-12 19:13:22 -04:00
Mr Extremez e5799200d7 A few things (#382)
- Added a distance check for item on object packet
- Added cook x functionality
- Removed a fair amount of dead code
- Did some renaming and fixed some typos
- Cleaned up a lot of the smithing code
- Added a new boundary system to reduce code clutter
- Fixed a firemaking bug
2020-03-06 18:52:10 -05:00
Mr Extremez ef6968b283 Farming Skill, Orb Charging, Battle Staff Creation, etc (#377)
- Farming Skill Added
- Orb charging implemented
- Battle staff creation implemented
- Cleaned up some code
- Stuck command will now tele you from further out in wildy if you are not in combat
- Fixed an issue with amulet of glory
- Added forcechats for npcs at Gnome Agility Course, and for Cows, Ducks and Sheeps just like in actual osrs
- Added base for God Book preaching
2020-02-19 08:46:00 -05:00
Mr Extremez 5ab79b1128 Range/Specials/Clean up
- Added correct range distance for all range weapons
- Fixed whip special attack when using on npcs
- Removed some warnings
- Refactored combat some
- Fixed a few typos
- Deleted some dead code
- Fixed bug where you could kill players with auto retaliate outside of the wilderness if you were already fighting them when they ran out

Closes #146
Closes #352

Also from a previous patch
Closes #329
2020-02-10 00:40:21 -06:00
Damion 02b4df2666 Implementation of Gradle build framework (#369)
* Cleanup

* Add build file

* The great migration

* Restore MINA to 1.1.7

* Removed .gradle

* Added flatdir for libs with no artifact repository

* Add README.md, rename Implementation-Title
2020-02-03 17:13:57 -05:00