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https://github.com/2006-Scape/2006Scape.git
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d876a923b9
* Clean up part 1 - Removed lots of dead code - Removed unncessary files not in use - Cleaned up small bits of code - Removed a few warnings - Server.java ---> GameEngine.java - Constants.java ---> GameConstants.java * Cape Dye Rewrote cape dying * Packaging - redone ----> com.rebotted * PacketSender/clean up - ActionSender ---> PacketSender - Moved many more packets to packetsender - Cleaned up more dead code * Merge Client/Player - Merged Client.java with Player.java (both were doing same thing so redundant to have both) - Removed some more dead code - Tidy a few small things up * Quests/more clean up - Removed more dead code - Made quests static in order to clean them up a bit * More cleanup - Removed some more of the dead quest code - Correcting naming of some of the shop variables
47 lines
896 B
Java
47 lines
896 B
Java
package com.rebotted.net;
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import org.apache.mina.filter.codec.ProtocolCodecFactory;
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import org.apache.mina.filter.codec.ProtocolDecoder;
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import org.apache.mina.filter.codec.ProtocolEncoder;
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import com.rebotted.util.ISAACRandomGen;
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/**
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* Provides access to the encoders and decoders for the 508 protocol.
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*
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* @author Graham
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*/
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public class GameCodecFactory implements ProtocolCodecFactory {
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/**
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* The encoder.
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*/
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private final ProtocolEncoder encoder = new RS2ProtocolEncoder();
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/**
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* The decoder.
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*/
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private final ProtocolDecoder decoder;
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public GameCodecFactory(ISAACRandomGen inC) {
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decoder = new RS2ProtocolDecoder(inC);
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}
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@Override
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/**
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* Get the encoder.
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*/
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public ProtocolEncoder getEncoder() throws Exception {
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return encoder;
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}
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@Override
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/**
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* Get the decoder.
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*/
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public ProtocolDecoder getDecoder() throws Exception {
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return decoder;
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}
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}
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