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2006Scape/README.md
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2019-11-25 12:33:43 -05:00

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# 2006rebotted - an open source, bottable remake server. Pull requests welcome!
## Discord Link: https://discord.gg/4zrA2Wy
## How to Play
### Client (non-bottable download): https://github.com/dginovker/2006rebotted/releases/
### Parabot client (recommended): https://www.parabot.org/community/
### Rune-Server project thread: [Project thread](https://www.rune-server.ee/runescape-development/rs2-server/projects/686444-2006rebotted-remake-server-will-allow-supply-creatable-bots.html)
# How to Develop for 2006rebotted
Step 1: Register a GitHub account
Step 2 (Windows users): Install Git Bash: https://git-scm.com/downloads
Step 3: Install IntelliJ Community Edition: https://www.jetbrains.com/idea/download/
Step 4: Install Java 8 from https://adoptopenjdk.net
Step 4: [Fork this repository](https://i.imgur.com/PoMTxZj.png)
Step 5: Open Git Bash and type `git clone <YOUR_FORK_URL>` ([Example](https://i.imgur.com/Hs1upNf.png))
Step 6: In Git Bash, type `cd 2006rebotted` ([Image](https://i.imgur.com/ePs3U2C.png))
Step 7: In Git Bash, type `git remote add upstream https://github.com/dginovker/2006rebotted` ([Image](https://i.imgur.com/4qYP9ve.png))
Step 8: In Git Bash, type `git checkout -b my-development` ([Image](https://i.imgur.com/4yHUsjc.png))
Step 9: Open IntelliJ and click "Open" on the Right-Hand panel ([Image](https://i.imgur.com/ApABBlm.png))
Step 10: Find where you "Cloned" the code to in Git Bash. If you can't find it, type `pwd` in Git Bash to help ([Image](https://i.imgur.com/YvVFtmW.png))
Step 11: Click this button if your code structure is not visible: https://i.imgur.com/bxXvoKv.png
Step 12: Click File -> Project Structure
Step 13: Set Project SDK to 1.8, Project Language Level to 8, & Project Compiler Output to any valid folder [Image](https://i.imgur.com/9PJDk0Q.png)
Step 14: Hit OK in the project structure screen
Step 15: Start the FileServer [Image](https://i.imgur.com/moNKg9u.png)
Step 16: Start the GameEngine [Image](https://i.imgur.com/RTbMxmv.png)
Step 17: Start the Client [Image](https://i.imgur.com/dHTiU0I.png)
# Using Parabot with your local server:
- **1:** Download the latest `localhost_2006rebotted.jar` from [here](https://github.com/dginovker/2006rebotted/releases) (or, if testing server changes, compile it yourself like [this](https://i.imgur.com/uDrF0gl.png))
- **2:** Download the latest `Provider-version.jar` file from [here](http://v3.bdn.parabot.org/api/bot/download/default-provider?nightly=false)
- **3:** Create a file called `localhost.json` in `{user}\Documents\Parabot\servers`
- **4:** Put the following in the file
```json
{
"name": "localhost",
"author": "RedSparr0w",
"version": 1.0,
"client-class": "LocalGame",
"locations":{
"provider": "pathToYourJar/Provider-1.21.5.jar",
"server": "pathToYourJar/localhost_2006rebotted.jar",
"hooks": "http://bdn.parabot.org/data/hooks/carmeuses/2006rebotted_hooks.xml"
}
}
```
_(you will need to put the path to the jar files yourself)_
- 5: Run the parabot client with the following args:
```fix
java -jar Client-2.8.1.jar -login username password -loadlocal -v -clearcache
```
- **6:** ???
- **7:** PROFIT
### Server source layout
- `2006Redone Server` contains all the server code; mark `src` as the Sources directory
- `2006Redone Client` contains all the client code; likewise mark `src`
- If more than 2 arguments are passed in (can be anything), the client runs locally
- `2006Redone file_server` contains the file server code that is *required* to be running before a client can connect to a server. It must be running locally before a client can connect. `src` is the Sources directory
- `2006Redone_Client` and `2006Redone_Server` contain the compiled class code/outputs.