mirror of
https://github.com/2006-Scape/2006Scape.git
synced 2026-07-03 00:31:51 +00:00
75 lines
3.4 KiB
Markdown
75 lines
3.4 KiB
Markdown
# 2006rebotted - an open source, actively developed emulation server. Pull requests welcome!
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## Discord Link: https://discord.gg/hZ6VfWG
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## How to Play
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### Client (non-bottable download): https://github.com/dginovker/2006rebotted/releases/
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### Parabot client (recommended): https://www.parabot.org/community/
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### Rune-Server project thread: [Project thread](https://www.rune-server.ee/runescape-development/rs2-server/projects/686444-2006rebotted-remake-server-will-allow-supply-creatable-bots.html)
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# How to Develop for 2006rebotted
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Step 1: Register a GitHub account
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Step 2: Install IntelliJ Community Edition: https://www.jetbrains.com/idea/download/
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Step 3: Fork this repository ([Image](https://i.imgur.com/PoMTxZj.png))
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Step 4: Open IntelliJ and click "File > New > New Project from Version Control"
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Step 5: Enter the URL of your forked Github repository, and hit "Clone" ([Image](https://i.imgur.com/5dtyoZU.png))
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Step 6: Right click gradle.build > Import Gradle Project ([Image](https://i.imgur.com/2dmC17b.png))
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Step 7: Select Auto-import ([Image](https://i.imgur.com/3zhowMG.png))
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Step 7: Start the FileServer ([Image](https://i.imgur.com/moNKg9u.png))
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Step 8: Start the GameEngine ([Image](https://i.imgur.com/RTbMxmv.png))
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Step 9: Start the Client ([Image](https://i.imgur.com/dHTiU0I.png))
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## How to get your code onto this project page
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See this [forum post](https://rsrebotted.com/forums/viewthread.php?forum=5&id=78).
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## Our 2.0 Client
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We're working on a new client, rather than the one in the `Client/` directory. The reason for this is refactoring the client breaks Parabot, and the new client is much more refactored and in a better place to expand. You can find our new client repo [Here](https://github.com/dginovker/2006rebottedClient)!
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## Using Parabot with your local server:
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- **1:** Download the latest `localhost_2006rebotted.jar` from [here](https://github.com/dginovker/2006rebotted/releases) (or, if testing server changes, compile it yourself like [this](https://i.imgur.com/uDrF0gl.png))
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- **2:** Download the latest `Provider-version.jar` file from [here](http://v3.bdn.parabot.org/api/bot/download/default-provider?nightly=false)
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- **3:** Create a file called `localhost.json` in `{user}\Documents\Parabot\servers`
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- **4:** Put the following in the file
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```json
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{
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"name": "localhost",
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"author": "RedSparr0w",
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"version": 1.0,
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"client-class": "LocalGame",
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"locations":{
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"provider": "pathToYourJar/Provider-1.21.5.jar",
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"server": "pathToYourJar/localhost_2006rebotted.jar",
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"hooks": "http://bdn.parabot.org/data/hooks/carmeuses/2006rebotted_hooks.xml"
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}
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}
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```
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_(you will need to put the path to the jar files yourself)_
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- 5: Run the parabot client with the following args:
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```fix
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java -jar Client-2.8.1.jar -login username password -loadlocal -v -clearcache
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```
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- **6:** ???
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- **7:** PROFIT
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### Server source layout
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- `2006Redone Server` contains all the server code; mark `src` as the Sources directory
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- `2006Redone Client` contains all the client code; likewise mark `src`
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- If more than 2 arguments are passed in (can be anything), the client runs locally
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- `2006Redone file_server` contains the file server code that is *required* to be running before a client can connect to a server. It must be running locally before a client can connect. `src` is the Sources directory
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- `CompiledServer/` contains the compiled class code and artifacts.
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