mirror of
https://github.com/2006-Scape/2006Scape.git
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8d0000de0b
(cherry picked from commit 156d864bfd)
163 lines
8.9 KiB
Kotlin
163 lines
8.9 KiB
Kotlin
package plugin.npc.manwoman
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import com.rs2.game.dialogues.DialoguePlugin
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import com.rs2.game.dialogues.DialogueFactoryPlugin
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import com.rs2.game.dialogues.ExpressionPlugin
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/**
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* The Dialogue Class for Man and Woman NPCs
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* @author Qweqker
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*/
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class ManWomanDialogue(private val randomDialogue: Int) : DialoguePlugin() {
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override fun sendDialogues(factory: DialogueFactoryPlugin) {
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// Since Man and Woman NPCs provide a random dialogue every interaction, use a switch statement
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// There are 23 dialogues, but a random number is rolled between 0 and 22 in the FirstClick.kt file
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// as part of the calling process
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when(randomDialogue) {
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0 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "Not too bad, but I'm a little worried about the increase of goblins these days.")
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Don't worry, I'll kill them.")
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.execute()
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1 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "How can I help you?")
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.sendOption("Do you want to trade? ", {
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT,"Do you want to trade?")
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.sendNPCChat(ExpressionPlugin.DEFAULT,"No, I have nothing I wish to get rid of. If you want to do some trading, there are plenty of shops and market stalls around though.")
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}, "I'm in search of a quest.", {
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT,"I'm in search of a quest.")
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.sendNPCChat(ExpressionPlugin.DEFAULT,"I'm sorry I can't help you there.")
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}, "I'm in search of enemies to kill.") {
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "I'm in search of enemies to kill.")
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.sendNPCChat(ExpressionPlugin.DEFAULT,"I've heard there are many fearsome creatures that dwell under the ground...")
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}
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.execute()
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2 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.ANNOYED, "Get out of my way, I'm in a hurry!")
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.execute()
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3 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.HAPPY, "I'm fine, how are you?")
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.sendPlayerChat(ExpressionPlugin.HAPPY, "Very well thank you.")
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.execute()
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4 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.HAPPY, "Hello there! Nice weather we've been having.")
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.execute()
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5 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.HAPPY, "I'm very well thank you.")
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.execute()
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6 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "Who are you?")
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "I'm a bold adventurer.")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "Ah, a very noble profession.")
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.execute()
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7 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.ANNOYED, "Do I know you? I'm in a hurry!")
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.execute()
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8 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "I think we need a new king. The one we've got isn't very good.")
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.execute()
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9 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "Not too bad thanks.")
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.execute()
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10 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "Are you asking for a fight?")
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/* TODO: Have NPC Attack Player
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.onAction {
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}*/
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.execute()
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11 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "I'm busy right now.")
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.execute()
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12 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "Hello.")
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.execute()
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13 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "None of your business.")
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.execute()
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14 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendPlayerChat(ExpressionPlugin.DEFAULT,"Do you wish to trade?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "No, I have nothing I wish to get rid of. If you want to do some trading, there are plenty of shops and market stalls around though.")
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.execute()
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15 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendPlayerChat(ExpressionPlugin.DEFAULT,"I'm in search of a quest.")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "I'm sorry I can't help you there.")
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.execute()
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16 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendPlayerChat(ExpressionPlugin.DEFAULT,"I'm in search of enemies to kill.")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "I've heard there are many fearsome creatures that dwell under the ground...")
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.execute()
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17 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.ANNOYED, "No I don't have any spare change.")
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.execute()
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18 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DISTRESSED, "I'm a little worried - I've heard there's lots of people going about, killing citizens at random.")
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.execute()
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19 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DISTRESSED, "No, I don't want to buy anything!")
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.execute()
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20 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "That is classified information.")
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.execute()
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21 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "Have this flyer...")
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.onAction {
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factory.player.itemAssistant.addOrDropItem(956, 1)
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}
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.execute()
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22 ->
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factory
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.sendPlayerChat(ExpressionPlugin.DEFAULT, "Hello, how's it going?")
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.sendNPCChat(ExpressionPlugin.DEFAULT, "Yo, wassup!")
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.execute()
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}
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}
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} |