Files
2006Scape/2006Redone Server/src/com/rebotted/game/objects/ObjectDefaults.java
T
Mr Extremez d876a923b9 Cleanup part 1 (#213)
* Clean up part 1

- Removed lots of dead code
- Removed unncessary files not in use
- Cleaned up small bits of code
- Removed a few warnings
- Server.java ---> GameEngine.java
- Constants.java ---> GameConstants.java

* Cape Dye

Rewrote cape dying

* Packaging

- redone ----> com.rebotted

* PacketSender/clean up

- ActionSender ---> PacketSender
- Moved many more packets to packetsender
- Cleaned up more dead code

* Merge Client/Player

- Merged Client.java with Player.java (both were doing same thing so redundant to have both)
- Removed some more dead code
- Tidy a few small things up

* Quests/more clean up

- Removed more dead code
- Made quests static in order to clean them up a bit

* More cleanup

- Removed some more of the dead quest code
- Correcting naming of some of the shop variables
2019-11-25 12:08:56 -05:00

62 lines
1.5 KiB
Java

package com.rebotted.game.objects;
import com.rebotted.game.players.Player;
import com.rebotted.world.clip.ObjectDef;
/**
* ObjectDefaults
* @author Andrew (Mr Extremez)
*/
public class ObjectDefaults {
private static int
SOUTH = 0,
NORTH = 1,
EAST = 2,
WEST = 3;
public static int getObjectType(Player player, int objectType) {
String objectName = ObjectDef.getObjectDef(objectType).name;
if (objectName.contains("Wardrobe") || objectName.contains("chest") || objectName.contains("Cupboard") || objectName.contains("Coffin")) {
return 10;
}
return 0;
}
public static int getObjectFace(Player player, int objectType) {
switch (objectType) {
case 388:
case 389:
if (player.objectX == 3112 || player.objectX == 3104 || player.objectX == 3096) {
return EAST;
} else {
return SOUTH;
}
case 1528:
case 1529:
return player.objectX == 3172 ? WEST : EAST;
case 14879:
return 1;
case 1568:
return player.objectX == 3405 ? EAST : SOUTH;
case 375:
case 376:
case 377:
return player.objectX == 3096 ? NORTH : SOUTH;
case 399:
return player.objectX == 3096 && player.objectY == 3469 ? WEST : player.objectX == 3096 ? SOUTH : EAST;
case 398:
return player.objectX == 3096 && player.objectY == 3469 ? WEST : player.objectX == 3096 ? SOUTH : EAST;
case 3193:
return player.objectX == 3381 ? EAST : NORTH;
case 378:
return player.objectX == 3096 ? NORTH : SOUTH;
case 3194:
return player.objectX == 3381 ? EAST : NORTH;
}
return SOUTH;
}
}