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d876a923b9
* Clean up part 1 - Removed lots of dead code - Removed unncessary files not in use - Cleaned up small bits of code - Removed a few warnings - Server.java ---> GameEngine.java - Constants.java ---> GameConstants.java * Cape Dye Rewrote cape dying * Packaging - redone ----> com.rebotted * PacketSender/clean up - ActionSender ---> PacketSender - Moved many more packets to packetsender - Cleaned up more dead code * Merge Client/Player - Merged Client.java with Player.java (both were doing same thing so redundant to have both) - Removed some more dead code - Tidy a few small things up * Quests/more clean up - Removed more dead code - Made quests static in order to clean them up a bit * More cleanup - Removed some more of the dead quest code - Correcting naming of some of the shop variables
27 lines
938 B
Java
27 lines
938 B
Java
package com.rebotted.game.content.randomevents;
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import com.rebotted.game.npcs.NpcHandler;
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import com.rebotted.game.players.Player;
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import com.rebotted.util.Misc;
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public class EvilChicken {
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// min cmb, maxcmb, npcid, maxhit, attack, defence
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private static int[][] chicken = { { 3, 10, 2463, 19, 1, 10, 10 },
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{ 11, 20, 2464, 40, 1, 30, 30 }, { 21, 40, 2465, 60, 2, 60, 60 },
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{ 41, 60, 2466, 80, 3, 80, 80 },
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{ 61, 90, 2467, 105, 4, 100, 100 },
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{ 91, 138, 2468, 120, 5, 120, 120 }, };
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public static void spawnChicken(Player c) {
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for (int[] aChicken : chicken) {
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if (c.chickenSpawned == false) {
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if (c.combatLevel >= aChicken[0] && c.combatLevel <= aChicken[1]) {
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NpcHandler.spawnNpc(c, aChicken[2], c.absX + Misc.random(1), c.absY + Misc.random(1), c.heightLevel, 0, aChicken[3], aChicken[4], aChicken[5], aChicken[6], true, false);
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c.chickenSpawned = true;
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c.randomActions = 0;
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}
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}
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}
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}
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} |