Files
2006Scape/2006Redone Server/src/com/rebotted/game/content/randomevents/TreeSpirit.java
T
Mr Extremez d876a923b9 Cleanup part 1 (#213)
* Clean up part 1

- Removed lots of dead code
- Removed unncessary files not in use
- Cleaned up small bits of code
- Removed a few warnings
- Server.java ---> GameEngine.java
- Constants.java ---> GameConstants.java

* Cape Dye

Rewrote cape dying

* Packaging

- redone ----> com.rebotted

* PacketSender/clean up

- ActionSender ---> PacketSender
- Moved many more packets to packetsender
- Cleaned up more dead code

* Merge Client/Player

- Merged Client.java with Player.java (both were doing same thing so redundant to have both)
- Removed some more dead code
- Tidy a few small things up

* Quests/more clean up

- Removed more dead code
- Made quests static in order to clean them up a bit

* More cleanup

- Removed some more of the dead quest code
- Correcting naming of some of the shop variables
2019-11-25 12:08:56 -05:00

35 lines
1.1 KiB
Java

package com.rebotted.game.content.randomevents;
import com.rebotted.game.npcs.NpcHandler;
import com.rebotted.game.players.Player;
import com.rebotted.util.Misc;
public class TreeSpirit {
private static int[][] treeSpirit = {
// combat, combat 2, npcid, hitpoints, levels
{ 3, 10, 438, 28, 1 }, { 11, 20, 439, 36, 1 },
{ 21, 40, 440, 57, 3 }, { 61, 90, 441, 90, 4 },
{ 91, 110, 442, 130, 5 }, { 111, 138, 443, 160, 7 }, };
private static int checkStats(Player p) {
return p.getPlayerAssistant().getLevelForXP(p.playerXP[p.playerHitpoints]) * 2;
}
public static void spawnTreeSpirit(Player p) {
for (int[] element : treeSpirit) {
if (p.treeSpiritSpawned == false) {
if (p.combatLevel >= element[0] && p.combatLevel <= element[1]) {
NpcHandler.spawnNpc(p, element[2], p.absX + Misc.random(1),
p.absY + Misc.random(1), p.heightLevel, 0, element[3],
element[4], checkStats(p), p.playerLevel[p.playerDefence] * 2, true,
false);
NpcHandler.npcs[element[2]]
.forceChat("Leave these woods and never return!");
p.treeSpiritSpawned = true;
p.randomActions = 0;
}
}
}
}
}