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https://github.com/2006-Scape/2006Scape.git
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d876a923b9
* Clean up part 1 - Removed lots of dead code - Removed unncessary files not in use - Cleaned up small bits of code - Removed a few warnings - Server.java ---> GameEngine.java - Constants.java ---> GameConstants.java * Cape Dye Rewrote cape dying * Packaging - redone ----> com.rebotted * PacketSender/clean up - ActionSender ---> PacketSender - Moved many more packets to packetsender - Cleaned up more dead code * Merge Client/Player - Merged Client.java with Player.java (both were doing same thing so redundant to have both) - Removed some more dead code - Tidy a few small things up * Quests/more clean up - Removed more dead code - Made quests static in order to clean them up a bit * More cleanup - Removed some more of the dead quest code - Correcting naming of some of the shop variables
35 lines
1.1 KiB
Java
35 lines
1.1 KiB
Java
package com.rebotted.game.content.randomevents;
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import com.rebotted.game.npcs.NpcHandler;
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import com.rebotted.game.players.Player;
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import com.rebotted.util.Misc;
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public class TreeSpirit {
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private static int[][] treeSpirit = {
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// combat, combat 2, npcid, hitpoints, levels
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{ 3, 10, 438, 28, 1 }, { 11, 20, 439, 36, 1 },
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{ 21, 40, 440, 57, 3 }, { 61, 90, 441, 90, 4 },
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{ 91, 110, 442, 130, 5 }, { 111, 138, 443, 160, 7 }, };
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private static int checkStats(Player p) {
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return p.getPlayerAssistant().getLevelForXP(p.playerXP[p.playerHitpoints]) * 2;
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}
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public static void spawnTreeSpirit(Player p) {
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for (int[] element : treeSpirit) {
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if (p.treeSpiritSpawned == false) {
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if (p.combatLevel >= element[0] && p.combatLevel <= element[1]) {
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NpcHandler.spawnNpc(p, element[2], p.absX + Misc.random(1),
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p.absY + Misc.random(1), p.heightLevel, 0, element[3],
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element[4], checkStats(p), p.playerLevel[p.playerDefence] * 2, true,
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false);
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NpcHandler.npcs[element[2]]
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.forceChat("Leave these woods and never return!");
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p.treeSpiritSpawned = true;
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p.randomActions = 0;
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}
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}
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}
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}
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} |