mirror of
https://github.com/2006-Scape/2006Scape.git
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1a911f1ad0
* Add check that players are over total level 50, but shop items check is broken * Bots now only appear when they meet reqs! Woot!
83 lines
3.1 KiB
Java
83 lines
3.1 KiB
Java
package com.rebotted;
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public class GameConstants {
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public final static boolean SERVER_DEBUG = false;
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public final static String SERVER_NAME = "2006rebotted", SERVER_VERSION = "Server Stage v " + GameConstants.TEST_VERSION + ".";
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public final static double TEST_VERSION = 2.3;
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public final static int ITEM_LIMIT = 15000, MAXITEM_AMOUNT = Integer.MAX_VALUE, CLIENT_VERSION = 999999,
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WORLD = 1, IPS_ALLOWED = 250, CONNECTION_DELAY = 100,
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MESSAGE_DELAY = 6000, MAX_PLAYERS = 200, REQ_AMOUNT = 150;
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public final static boolean SOUND = true,
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GUILDS = true, WORLD_LIST_FIX = false,
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PARTY_ROOM_DISABLED = true,
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PRINT_OBJECT_ID = false, EXPERIMENTS = false;
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public static int[] SIDEBARS = { 2423, 3917, 638, 3213, 1644, 5608, 1151,
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18128, 5065, 5715, 2449, 904, 147, 962 };
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public static boolean TUTORIAL_ISLAND = false,
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MEMBERS_ONLY = false, sendServerPackets = false,
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CLUES_ENABLED = false;
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public final static int[] FUN_WEAPONS = { 2460, 2461, 2462, 2463, 2464,
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2465, 2466, 2467, 2468, 2469, 2470, 2471, 2471, 2473, 2474, 2475,
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2476, 2477 }; // fun weapons for dueling
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public static boolean ADMIN_CAN_TRADE = false; // can admins trade?
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public final static boolean ADMIN_DROP_ITEMS = false;
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public final static boolean ADMIN_CAN_SELL_ITEMS = false;
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public final static int RESPAWN_X = 3222; // when dead respawn here
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public final static int RESPAWN_Y = 3218;
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public final static int DUELING_RESPAWN_X = 3362;
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public final static int DUELING_RESPAWN_Y = 3263;
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public final static int NO_TELEPORT_WILD_LEVEL = 20;
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public final static boolean ITEM_REQUIREMENTS = true;
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public final static int CASTLE_WARS_X = 2439;
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public final static int CASTLE_WARS_Y = 3087;
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public static double XP_RATE = 1;
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public final static int SAVE_TIMER = 120; // save every 2 minute
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public final static int NPC_RANDOM_WALK_DISTANCE = 5;
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public final static int NPC_FOLLOW_DISTANCE = 10;
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public final static String[] UNDEAD = {
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"armoured zombie", "ankous", "banshee", "crawling hand", "dried zombie", "ghost", "ghostly warrior", "ghast",
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"mummy", "mighty banshee", "reventant imp", "reventant goblin", "reventant icefiend", "reventant pyrefiend",
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"reventant hobgoblin", "reventant vampyre", "reventant werewolf", "reventant cyclops", "reventant darkbeast",
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"reventant demon", "reventant ork", "reventant hellhound", "reventant knight", "reventant dragon",
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"shade", "skeleton", "skeleton brute", "skeleton thug", "skeleton warload", "summoned zombie",
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"skorge", "tortured soul", "undead chicken", "undead cow", "undead one", "undead troll", "zombie", "zombie rat", "zogre"
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};
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public final static int TIMEOUT = 60;
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public final static int CYCLE_TIME = 600;
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public final static int BUFFER_SIZE = 10000;
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public final static int ATTACK = 0, DEFENCE = 1, STRENGTH = 2,
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HITPOINTS = 3, RANGED = 4, PRAYER = 5, MAGIC = 6, COOKING = 7,
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WOODCUTTING = 8, FLETCHING = 9, FISHING = 10, FIREMAKING = 11,
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CRAFTING = 12, SMITHING = 13, MINING = 14, HERBLORE = 15,
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AGILITY = 16, THIEVING = 17, SLAYER = 18, FARMING = 19,
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RUNECRAFTING = 20;
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}
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