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Fixed issue where isLoggedIn was placed in Character, as it has to be in Client
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@@ -15,7 +15,5 @@ public interface Character {
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public int getMaxHealth();
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public int getInteractingEntity();
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public boolean isLoggedIn();
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}
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@@ -50,4 +50,6 @@ public interface Client {
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public int[] getCurrentStats();
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public int[] getSettings();
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public boolean isLoggedIn();
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}
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