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https://github.com/2006-Scape/Parabot-317-API-Minified.git
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Merge pull request #100 from Shadowrs/development
Special case: add universal getter for hash() for debug classes
This commit is contained in:
@@ -1,6 +1,8 @@
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package org.rev317.min.api.wrappers;
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import org.parabot.core.Context;
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import org.parabot.core.reflect.RefClass;
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import org.parabot.core.reflect.RefMethod;
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import org.rev317.min.accessors.SceneObjectTile;
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import org.rev317.min.api.interfaces.Locatable;
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import org.rev317.min.api.methods.Calculations;
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@@ -35,6 +37,27 @@ public class SceneObject implements Locatable {
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return accessor.getHash();
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}
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/**
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* Resolves the hash depending on the API's inner SceneObjectTile getHash() methods' type.
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* <br>This is strictly to be used only by Debug classes such as {@code DSceneObjects} due to the overhead of Reflection.
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* In cases of high usage, classes should be duplicated as usual in a custom API with the required changed type.
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* @return An object, casted to either Long or Int
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*/
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public final Object resolveHash() {
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Object hash = (int) 0;
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try {
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RefMethod hashMethod = new RefClass(Context.getInstance().getASMClassLoader().loadClass("org.rev317.min.accessors.SceneObjectTile"), accessor).getMethod("getHash");
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if (hashMethod.getReturnType() == int.class) {
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hash = (int) hashMethod.invoke();
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} else {
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hash = (long) hashMethod.invoke();
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}
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} catch (ClassNotFoundException e) {
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e.printStackTrace();
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}
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return hash;
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}
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/**
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* Gets location of this tile
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*
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@@ -34,7 +34,7 @@ public class DSceneObjectsGroundDec extends AbstractDebugger {
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if (enabled) {
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SceneObject[] objects = getGroundDecorations();
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if (objects == null || objects.length == 0) {
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Logger.addMessage("There are no GameObjects around you.");
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Logger.addMessage("There are no Ground Decorations around you.");
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return;
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}
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java.util.List<SceneObject> objs = Arrays.asList(objects);
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@@ -44,7 +44,7 @@ public class DSceneObjectsGroundDec extends AbstractDebugger {
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for (int i = objects.length - 1; i >= 0; i--) {
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System.out.println(
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" ID: " + objects[i].getId() +
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" UID: " + objects[i].getHash() +
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" UID: " + objects[i].resolveHash() +
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" Location: " + objects[i].getLocation() +
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" Distance: " + objects[i].distanceTo());
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}
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@@ -34,7 +34,7 @@ public class DSceneObjectsGroundItems extends AbstractDebugger {
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if (enabled) {
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SceneObject[] objects = getGroundItems();
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if (objects == null || objects.length == 0) {
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Logger.addMessage("There are no GameObjects around you.");
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Logger.addMessage("There are no Ground Items around you.");
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return;
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}
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java.util.List<SceneObject> objs = Arrays.asList(objects);
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@@ -44,7 +44,7 @@ public class DSceneObjectsGroundItems extends AbstractDebugger {
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for (int i = objects.length - 1; i >= 0; i--) {
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System.out.println(
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" ID: " + objects[i].getId() +
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" UID: " + objects[i].getHash() +
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" UID: " + objects[i].resolveHash() +
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" Location: " + objects[i].getLocation() +
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" Distance: " + objects[i].distanceTo());
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}
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@@ -3,6 +3,8 @@ package org.rev317.min.debug;
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import org.parabot.core.Context;
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import org.parabot.core.paint.AbstractDebugger;
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import org.parabot.core.paint.PaintDebugger;
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import org.parabot.core.reflect.RefClass;
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import org.parabot.core.reflect.RefMethod;
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import org.parabot.core.ui.Logger;
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import org.parabot.environment.api.utils.Filter;
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import org.rev317.min.api.methods.SceneObjects;
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@@ -35,7 +37,7 @@ public class DSceneObjectsInteractiveObj extends AbstractDebugger {
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if (enabled) {
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SceneObject[] objects = getInteractiveObjects();
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if (objects == null || objects.length == 0) {
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Logger.addMessage("There are no GameObjects around you.");
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Logger.addMessage("There are no Interactive Objects around you.");
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return;
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}
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java.util.List<SceneObject> objs = Arrays.asList(objects);
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@@ -45,7 +47,7 @@ public class DSceneObjectsInteractiveObj extends AbstractDebugger {
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for (int i = objects.length - 1; i >= 0; i--) {
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System.out.println(
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" ID: " + objects[i].getId() +
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" UID: " + objects[i].getHash() +
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" UID: " + objects[i].resolveHash() +
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" Location: " + objects[i].getLocation() +
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" Distance: " + objects[i].distanceTo());
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}
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@@ -34,7 +34,7 @@ public class DSceneObjectsWallDec extends AbstractDebugger {
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if (enabled) {
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SceneObject[] objects = getWallDecorations();
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if (objects == null || objects.length == 0) {
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Logger.addMessage("There are no GameObjects around you.");
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Logger.addMessage("There are no Wall Decorations around you.");
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return;
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}
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java.util.List<SceneObject> objs = Arrays.asList(objects);
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@@ -44,7 +44,7 @@ public class DSceneObjectsWallDec extends AbstractDebugger {
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for (int i = objects.length - 1; i >= 0; i--) {
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System.out.println(
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" ID: " + objects[i].getId() +
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" UID: " + objects[i].getHash() +
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" UID: " + objects[i].resolveHash() +
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" Location: " + objects[i].getLocation() +
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" Distance: " + objects[i].distanceTo());
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}
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@@ -34,7 +34,7 @@ public class DSceneObjectsWallObj extends AbstractDebugger {
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if (enabled) {
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SceneObject[] objects = getWallObjects();
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if (objects == null || objects.length == 0) {
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Logger.addMessage("There are no GameObjects around you.");
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Logger.addMessage("There are no Wall Objects around you.");
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return;
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}
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java.util.List<SceneObject> objs = Arrays.asList(objects);
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@@ -44,7 +44,7 @@ public class DSceneObjectsWallObj extends AbstractDebugger {
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for (int i = objects.length - 1; i >= 0; i--) {
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System.out.println(
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" ID: " + objects[i].getId() +
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" UID: " + objects[i].getHash() +
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" UID: " + objects[i].resolveHash() +
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" Location: " + objects[i].getLocation() +
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" Distance: " + objects[i].distanceTo());
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}
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