Merge pull request #36 from Parabot/GroundItem-Class

[FEATURE] Added GroundItems#getClosest
This commit is contained in:
Jeroen Ketelaar
2016-01-10 15:17:30 +01:00
@@ -7,6 +7,7 @@ import org.rev317.min.accessors.Client;
import org.rev317.min.accessors.Deque;
import org.rev317.min.accessors.Node;
import org.rev317.min.api.wrappers.GroundItem;
import org.rev317.min.api.wrappers.Tile;
import java.util.ArrayList;
import java.util.Arrays;
@@ -37,9 +38,9 @@ public class GroundItems {
private static HashMap<String, Integer> settings = Context.getInstance().getServerProviderInfo().getSettings();
/**
* Gets all loaded ground items
* Gets all loaded GroundItems within an radius of 52 Tiles.
*
* @return ground item array
* @return GroundItem array
*/
public final static GroundItem[] getGroundItems(
final Filter<GroundItem> filter) {
@@ -63,12 +64,12 @@ public class GroundItems {
}
/**
* Gets a ground item
* Gets GroundItems at a specific tile using x and y location.
*
* @param x - local region x
* @param y - local region y
*
* @return ground item array
* @return GroundItems Array of the Nearest GroundItems with the first index to be the nearest.
*/
public static final GroundItem[] getGroundItemsAt(final int x, final int y) {
try {
@@ -95,21 +96,61 @@ public class GroundItems {
return null;
}
/**
* Gets GroundItems at a specific tile using x and y location.
*
* @param tile Tile to get the GroundItems from.
* @return GroundItems Array of the Nearest GroundItems with the first index to be the nearest.
*/
public static final GroundItem[] getGroundItemsAt(final Tile tile) {
return getGroundItemsAt(tile.getX(),tile.getY());
}
/**
* Gets all ground items in game
*
* @return ground items
* @return GroundItems Array of the Nearest GroundItems with the first index to be the nearest.
*/
public static final GroundItem[] getGroundItems() {
return getGroundItems(ALL_FILTER);
}
/**
* Returns array of GroundItems with the first index to be the nearest
* Gets the closest GroundItem which matches the given filter.
*
* @param filter
* @param filter Filter that should be applied to the GroundItem.
*
* @return GroundItems
* @return closest GroundItem
*/
public static final GroundItem getClosest(final Filter<GroundItem> filter) {
GroundItem[] objects = getNearest(filter);
if (objects == null || objects.length == 0) {
return null;
}
return objects[0];
}
/**
* Gets the closest GroundItems which matches the given ids.
*
* @param ids ID's of the GroundItems to look for.
*
* @return closest GroundItems
*/
public static final GroundItem getClosest(int... ids) {
GroundItem[] objects = getNearest(ids);
if (objects == null || objects.length == 0) {
return null;
}
return objects[0];
}
/**
* Returns Array of GroundItems with the first index to be the nearest.
*
* @param filter Filter that should be applied to the GroundItem.
*
* @return GroundItems Array of the Nearest GroundItems with the first index to be the nearest.
*/
public static final GroundItem[] getNearest(Filter<GroundItem> filter) {
final GroundItem[] objects = getGroundItems(filter);
@@ -118,20 +159,20 @@ public class GroundItems {
}
/**
* Returns array of GroundItems with the first index to be the nearest
* Returns Array of GroundItems with the first index to be the nearest.
*
* @return GroundItems
* @return GroundItems Array of the Nearest GroundItems with the first index to be the nearest.
*/
public static final GroundItem[] getNearest() {
return getNearest(ALL_FILTER);
}
/**
* Returns nearest ground items with given id
* Returns Array of GroundItems with the first index to be the nearest.
*
* @param ids
* @param ids GroundItem ID's to look for.
*
* @return GroundItems
* @return GroundItems Array of the Nearest GroundItems with the first index to be the nearest.
*/
public static final GroundItem[] getNearest(final int... ids) {
return getNearest(new Filter<GroundItem>() {