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https://github.com/2006-Scape/Parabot-317-API-Minified.git
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Merge pull request #36 from Parabot/GroundItem-Class
[FEATURE] Added GroundItems#getClosest
This commit is contained in:
@@ -7,6 +7,7 @@ import org.rev317.min.accessors.Client;
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import org.rev317.min.accessors.Deque;
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import org.rev317.min.accessors.Deque;
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import org.rev317.min.accessors.Node;
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import org.rev317.min.accessors.Node;
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import org.rev317.min.api.wrappers.GroundItem;
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import org.rev317.min.api.wrappers.GroundItem;
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import org.rev317.min.api.wrappers.Tile;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.Arrays;
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@@ -37,9 +38,9 @@ public class GroundItems {
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private static HashMap<String, Integer> settings = Context.getInstance().getServerProviderInfo().getSettings();
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private static HashMap<String, Integer> settings = Context.getInstance().getServerProviderInfo().getSettings();
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/**
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/**
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* Gets all loaded ground items
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* Gets all loaded GroundItems within an radius of 52 Tiles.
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*
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*
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* @return ground item array
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* @return GroundItem array
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*/
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*/
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public final static GroundItem[] getGroundItems(
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public final static GroundItem[] getGroundItems(
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final Filter<GroundItem> filter) {
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final Filter<GroundItem> filter) {
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@@ -63,12 +64,12 @@ public class GroundItems {
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}
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}
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/**
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/**
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* Gets a ground item
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* Gets GroundItems at a specific tile using x and y location.
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*
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*
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* @param x - local region x
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* @param x - local region x
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* @param y - local region y
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* @param y - local region y
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*
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*
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* @return ground item array
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* @return GroundItems Array of the Nearest GroundItems with the first index to be the nearest.
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*/
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*/
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public static final GroundItem[] getGroundItemsAt(final int x, final int y) {
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public static final GroundItem[] getGroundItemsAt(final int x, final int y) {
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try {
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try {
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@@ -95,21 +96,61 @@ public class GroundItems {
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return null;
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return null;
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}
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}
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/**
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* Gets GroundItems at a specific tile using x and y location.
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*
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* @param tile Tile to get the GroundItems from.
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* @return GroundItems Array of the Nearest GroundItems with the first index to be the nearest.
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*/
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public static final GroundItem[] getGroundItemsAt(final Tile tile) {
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return getGroundItemsAt(tile.getX(),tile.getY());
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}
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/**
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/**
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* Gets all ground items in game
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* Gets all ground items in game
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*
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*
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* @return ground items
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* @return GroundItems Array of the Nearest GroundItems with the first index to be the nearest.
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*/
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*/
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public static final GroundItem[] getGroundItems() {
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public static final GroundItem[] getGroundItems() {
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return getGroundItems(ALL_FILTER);
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return getGroundItems(ALL_FILTER);
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}
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}
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/**
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/**
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* Returns array of GroundItems with the first index to be the nearest
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* Gets the closest GroundItem which matches the given filter.
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*
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*
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* @param filter
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* @param filter Filter that should be applied to the GroundItem.
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*
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*
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* @return GroundItems
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* @return closest GroundItem
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*/
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public static final GroundItem getClosest(final Filter<GroundItem> filter) {
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GroundItem[] objects = getNearest(filter);
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if (objects == null || objects.length == 0) {
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return null;
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}
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return objects[0];
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}
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/**
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* Gets the closest GroundItems which matches the given ids.
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*
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* @param ids ID's of the GroundItems to look for.
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*
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* @return closest GroundItems
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*/
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public static final GroundItem getClosest(int... ids) {
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GroundItem[] objects = getNearest(ids);
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if (objects == null || objects.length == 0) {
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return null;
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}
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return objects[0];
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}
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/**
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* Returns Array of GroundItems with the first index to be the nearest.
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*
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* @param filter Filter that should be applied to the GroundItem.
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*
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* @return GroundItems Array of the Nearest GroundItems with the first index to be the nearest.
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*/
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*/
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public static final GroundItem[] getNearest(Filter<GroundItem> filter) {
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public static final GroundItem[] getNearest(Filter<GroundItem> filter) {
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final GroundItem[] objects = getGroundItems(filter);
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final GroundItem[] objects = getGroundItems(filter);
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@@ -118,20 +159,20 @@ public class GroundItems {
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}
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}
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/**
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/**
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* Returns array of GroundItems with the first index to be the nearest
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* Returns Array of GroundItems with the first index to be the nearest.
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*
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*
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* @return GroundItems
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* @return GroundItems Array of the Nearest GroundItems with the first index to be the nearest.
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*/
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*/
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public static final GroundItem[] getNearest() {
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public static final GroundItem[] getNearest() {
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return getNearest(ALL_FILTER);
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return getNearest(ALL_FILTER);
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}
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}
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/**
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/**
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* Returns nearest ground items with given id
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* Returns Array of GroundItems with the first index to be the nearest.
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*
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*
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* @param ids
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* @param ids GroundItem ID's to look for.
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*
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*
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* @return GroundItems
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* @return GroundItems Array of the Nearest GroundItems with the first index to be the nearest.
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*/
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*/
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public static final GroundItem[] getNearest(final int... ids) {
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public static final GroundItem[] getNearest(final int... ids) {
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return getNearest(new Filter<GroundItem>() {
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return getNearest(new Filter<GroundItem>() {
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