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https://github.com/2006-Scape/Parabot-317-API-Minified.git
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Added Prayer functions
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package org.rev317.min.api.methods;
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import org.parabot.environment.api.utils.Time;
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import org.parabot.environment.scripts.framework.SleepCondition;
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/**
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* @author JKetelaar, Fryslan
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*/
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public enum Prayer {
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THICK_SKIN(83, 5609, "name", 1),
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BURST_OF_STRENGTH(84, 5610, "name", 1),
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CLARITY_OF_THOUGHT(85, 5611, "name", 1),
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SHARP_EYE(700, 19812, "name", 1),
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MYSTIC_WILL(701, 19814, "name", 1),
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ROCK_SKIN(86, 5612, "name", 1),
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SUPERHUMAN_STRENGTH(87, 5613, "name", 1),
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IMPROVED_REFLEXES(88, 5614, "name", 1),
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RAPID_RESTORE(89, 5615, "name", 1),
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RAPID_HEAL(90, 5616, "name", 1),
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PROTECT_ITEM(91, 5617, "name", 1),
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HAWK_EYE(702, 19816, "name", 1),
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MYSTIC_LORE(703, 19818, "name", 1),
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STEEL_SKIN(92, 5618, "name", 1),
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ULTIMATE_STRENGTH(93, 5619, "name", 1),
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INCREDIBLE_REFLEXES(94, 5620, "name", 1),
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PROTECT_FROM_SUMMONING(708, 23105, "name", 1),
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PROTECT_FROM_MAGIC(95, 5621, "name", 1),
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PROTECT_FROM_MISSILES(96, 5622, "name", 1),
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PROTECT_FROM_MELEE(97, 5623, "name", 1),
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EAGLE_EYE(704, 19823, "name", 1),
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MYSTIC_MIGHT(705, 19823, "name", 1),
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RETRIBUTION(98, 683, "name", 1),
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REDEMPTION(99, 684, "name", 1),
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SMITE(100, 685, "name", 1),
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CHIVALRY(706, 19825, "name", 1),
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RAPID_RENEWAL(709, 23109, "name", 1),
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PIETY(707, 19827, "name", 1),
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RIGOUR(710, 23113, "name", 1),
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AUGURY(711, 23116, "name", 1);
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private int setting;
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private int action;
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private String name;
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private int level;
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Prayer(int setting, int action, String name, int level) {
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this.setting = setting;
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this.action = action;
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this.name = name;
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this.level = level;
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}
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/**
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* Returns the required level for the requested prayer action
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*
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* @return Int standing for the required level
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*/
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public int getLevel() {
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return level;
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}
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/**
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* Returns the setting ID that can be used for detecting if it's enabled or not
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*
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* @return Int that stands for the setting ID
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*/
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public int getSetting() {
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return setting;
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}
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/**
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* The action ID that can be used to perform a direct action within the client
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*
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* @return Int standing for the action ID
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*/
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public int getAction() {
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return action;
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}
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/**
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* Returns the name of the prayer action
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*
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* TODO Get the actual string from the variable
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*
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* @return String containing the name of the prayer action
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*/
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public String getName() {
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return name().charAt(0)+name().substring(1).toLowerCase().replace("_", " ");
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}
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public int getSettingID() {
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return setting;
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}
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public boolean isActive(){
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return Game.getSetting(setting) == 1;
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}
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public void enable() {
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if (!isActive()) {
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Menu.sendAction(169, -1, -1, action);
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Time.sleep(new SleepCondition() {
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@Override
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public boolean isValid() {
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return isActive();
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}
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}, 1500);
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}
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}
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public void disable() {
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if (isActive()) {
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Menu.sendAction(169, -1, -1, action);
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Time.sleep(new SleepCondition() {
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@Override
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public boolean isValid() {
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return !isActive();
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}
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}, 1500);
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}
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}
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}
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