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Added all shops in Lumbridge, Falador, Edgeville, and Al-Kharid
This commit is contained in:
@@ -1,9 +1,10 @@
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plugin {
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name = "al_kharid_npc_spawns"
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name = "al_kharid"
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authors = [
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"Jesse W",
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"Arham 4"
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]
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dependencies = [
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"entity:spawn",
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"entity:spawn", "shops"
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]
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}
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@@ -0,0 +1,144 @@
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import org.apollo.game.plugin.shops.shop
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shop("Al-Kharid General Store") {
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operated by "Shop keeper"(524) and "Shop assistant"(525)
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buys any items
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sell(5) of "Pot"
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sell(2) of "Jug"
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sell(2) of "Shears"
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sell(3) of "Bucket"
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sell(2) of "Bowl"
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sell(2) of "Cake tin"
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sell(2) of "Tinderbox"
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sell(2) of "Chisel"
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sell(5) of "Hammer"
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sell(5) of "Newcomer map"
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}
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/**
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* TODO add a way to "unlock" items, as more of Ali Morrisane's items are unlocked by completing certain parts of
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* the Rogue Trader minigame progressively.
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*
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* TODO this shop can be accessed only through dialogue, so support for that should be added.
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*/
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/*shop("Ali's Discount Wares") {
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operated by "Ali Morrisane"
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sell(3) of "Pot"
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sell(2) of "Jug"
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sell(10) of { "Waterskin"(1825) }
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sell(3) of "Desert shirt"
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sell(2) of "Desert boots"
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sell(19) of "Bucket"
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sell(11) of "Fake beard"
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sell(12) of "Karidian headpiece"
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sell(50) of "Papyrus"
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sell(5) of "Knife"
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sell(11) of "Tinderbox"
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sell(23) of "Bronze pickaxe"
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sell(15) of "Raw chicken"
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}*/
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shop("Dommik's Crafting Store") {
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operated by "Dommik"
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sell(2) of "Chisel"
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category("mould") {
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sell(10) of "Ring"
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sell(2) of "Necklace"
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sell(10) of "Amulet"
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}
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sell(3) of "Needle"
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sell(100) of "Thread"
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category("mould") {
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sell(3) of "Holy"
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sell(10) of "Sickle"
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sell(10) of "Tiara"
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}
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}
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shop("Gem Trader") {
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operated by "Gem trader"
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category("uncut", affix = prefix) {
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sell(1) of {
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-"Sapphire"
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-"Emerald"
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}
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sell(0) of {
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-"Ruby"
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-"Diamond"
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}
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}
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sell(1) of {
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-"Sapphire"
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-"Emerald"
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}
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sell(0) of {
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-"Ruby"
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-"Diamond"
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}
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}
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shop("Louie's Armoured Legs Bazaar") {
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operated by "Louie Legs"
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category("platelegs", depluralise = false) {
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sell(5) of "Bronze"
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sell(3) of "Iron"
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sell(2) of "Steel"
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sell(1) of "Black"
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sell(1) of "Mithril"
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sell(1) of "Adamant"
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}
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}
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shop("Ranael's Super Skirt Store") {
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operated by "Ranael"
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category("plateskirt") {
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sell(5) of "Bronze"
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sell(3) of "Iron"
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sell(2) of "Steel"
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sell(1) of "Black"
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sell(1) of "Mithril"
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sell(1) of "Adamant"
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}
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}
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shop("Shantay Pass Shop") {
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operated by "Shantay"
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sell(100) of { "Waterskin"(1823) }
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sell(100) of { "Waterskin"(1831) }
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sell(10) of "Jug of water"
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sell(10) of "Bowl of water"
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sell(10) of "Bucket of water"
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sell(10) of "Knife"
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category("desert", affix = prefix) {
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sell(10) of "shirt"
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sell(10) of "robe"
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sell(10) of "boots"
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}
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sell(10) of "Bronze bar"
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sell(500) of "Feather"
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sell(10) of "Hammer"
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sell(0) of "Bucket"
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sell(0) of "Bowl"
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sell(0) of "Jug"
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sell(500) of "Shantay pass"
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sell(20) of "Rope"
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}
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shop("Zeke's Superior Scimitars") {
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operated by "Zeke"
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category("scimitar") {
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sell(5) of "Bronze"
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sell(3) of "Iron"
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sell(2) of "Steel"
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sell(1) of "Mithril"
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}
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}
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@@ -1,9 +1,10 @@
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plugin {
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name = "edgeville_npc_spawns"
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name = "edgeville"
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authors = [
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"Jesse W",
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"Arham 4"
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]
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dependencies = [
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"entity:spawn",
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"entity:spawn", "shops"
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]
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}
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@@ -0,0 +1,29 @@
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import org.apollo.game.plugin.shops.shop
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shop("Edgeville General Store") {
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operated by "Shop keeper"(528) and "Shop assistant"(529)
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buys any items
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sell(5) of "Pot"
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sell(2) of "Jug"
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sell(2) of "Shears"
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sell(3) of "Bucket"
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sell(2) of "Bowl"
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sell(2) of "Cake tin"
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sell(2) of "Tinderbox"
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sell(2) of "Chisel"
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sell(5) of "Hammer"
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sell(5) of "Newcomer map"
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}
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/**
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* TODO make a way to have requirements to open shops. Players have to have finished Dragon Slayer to access
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* "Oziach's Armour"
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*/
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shop("Oziach's Armour") {
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operated by "Oziach"
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sell(2) of "Rune platebody"
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sell(2) of "Green d'hide body"
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sell(35) of "Anti-dragon shield"
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}
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@@ -1,9 +1,10 @@
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plugin {
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name = "falador_npc_spawns"
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name = "falador"
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authors = [
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"Jesse W",
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"Arham 4"
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]
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dependencies = [
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"entity:spawn",
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"entity:spawn", "shops"
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]
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}
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@@ -0,0 +1,74 @@
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import org.apollo.game.plugin.shops.shop
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shop("Falador General Store") {
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operated by "Shop keeper"(524) and "Shop assistant"( 525)
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buys any items
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sell(5) of "Pot"
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sell(2) of "Jug"
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sell(2) of "Shears"
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sell(3) of "Bucket"
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sell(2) of "Bowl"
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sell(2) of "Cake tin"
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sell(2) of "Tinderbox"
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sell(2) of "Chisel"
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sell(5) of "Hammer"
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sell(5) of "Newcomer map"
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}
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shop("Cassie's Shield Shop") {
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operated by "Cassie"
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sell(5) of "Wooden shield"
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sell(3) of "Bronze sq shield"
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sell(3) of "Bronze kiteshield"
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sell(2) of "Iron sq shield"
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sell(0) of "Iron kiteshield"
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sell(0) of "Steel sq shield"
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sell(0) of "Steel kiteshield"
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sell(0) of "Mithril sq shield"
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}
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shop("Flynn's Mace Market") {
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operated by "Flynn"
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category("mace") {
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sell(5) of "Bronze"
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sell(4) of "Iron"
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sell(3) of "Mithril"
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sell(2) of "Adamant"
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}
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}
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shop("Herquin's Gems") {
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operated by "Herquin"
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category("uncut", affix = prefix) {
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sell(1) of "Sapphire"
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sell(0) of {
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-"Emerald"
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-"Ruby"
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-"Diamond"
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}
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}
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sell(1) of "Sapphire"
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sell(0) of {
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-"Emerald"
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-"Ruby"
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-"Diamond"
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}
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}
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shop("Wayne's Chains - Chainmail Specialist") {
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operated by "Wayne"
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category("chainbody") {
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sell(3) of "Bronze"
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sell(2) of "Iron"
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sell(1) of "Steel"
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sell(1) of "Black"
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sell(1) of "Mithril"
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sell(1) of "Adamant"
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}
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}
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@@ -1,9 +1,10 @@
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plugin {
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name = "lumbridge_npc_spawns"
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name = "lumbridge"
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authors = [
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"Gary Tierney",
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"Arham 4"
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]
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dependencies = [
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"entity:spawn",
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"entity:spawn", "shops"
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]
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}
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@@ -0,0 +1,40 @@
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import org.apollo.game.plugin.shops.shop
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shop("Lumbridge General Store") {
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operated by "Shop keeper" and "Shop assistant"
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buys any items
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sell(5) of "Pot"
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sell(2) of "Jug"
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sell(2) of "Shears"
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sell(3) of "Bucket"
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sell(2) of "Bowl"
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sell(2) of "Cake tin"
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sell(2) of "Tinderbox"
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sell(2) of "Chisel"
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sell(5) of "Hammer"
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sell(5) of "Newcomer map"
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}
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shop("Bob's Brilliant Axes") {
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operated by "Bob"
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category("pickaxe") {
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sell(5) of "Bronze"
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}
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category("axe") {
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sell(10) of "Bronze"
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sell(5) of "Iron"
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sell(3) of "Steel"
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}
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category("battleaxe") {
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sell(5) of "Iron"
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sell(2) of "Steel"
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sell(1) of "Mithril"
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}
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}
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// TODO find out how to make objects be able to open stores for the Culinaromancer's Chest. Also links to TODO in
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// Al-Kharid's shops plugin for "unlockable" items.
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