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Add attribute delegates to the API plugin
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@@ -0,0 +1,45 @@
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import org.apollo.game.model.entity.Mob
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import org.apollo.game.model.entity.attr.*
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import kotlin.reflect.KClass
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import kotlin.reflect.KProperty
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object MobAttributeDelegators {
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inline fun <reified T : Any> attribute(name: String, defaultValue: T): MobAttributeDelegate<T> {
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return MobAttributeDelegate<T>(name, T::class, defaultValue, false)
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}
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inline fun <reified T : Any> persistentAttribute(name: String, defaultValue: T): MobAttributeDelegate<T> {
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return MobAttributeDelegate<T>(name, T::class, defaultValue, true)
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}
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}
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class MobAttributeDelegate<T : Any>(val name: String, val type: KClass<T>, val defaultValue: T, persistent: Boolean = true) {
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init {
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val attrType = when {
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type == Int::class || type == Long::class -> AttributeType.LONG
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type == Boolean::class -> AttributeType.BOOLEAN
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type == Double::class -> AttributeType.DOUBLE
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type == String::class -> AttributeType.STRING
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else -> throw IllegalArgumentException("Can only store primitive attributes, not: ${type.qualifiedName}")
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}
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val definition = AttributeDefinition(defaultValue, if (persistent) AttributePersistence.PERSISTENT else AttributePersistence.TRANSIENT, attrType)
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AttributeMap.define(name, definition)
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}
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operator fun getValue(thisRef: Mob, property: KProperty<*>): T {
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return thisRef.attributes[name]?.value as T? ?: defaultValue
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}
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operator fun setValue(thisRef: Mob, property: KProperty<*>, value: T) {
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val attr = when {
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type == Double::class || type == Int::class || type == Long::class -> NumericalAttribute(value as Number)
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type == Boolean::class -> BooleanAttribute(value as Boolean)
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type == String::class -> StringAttribute(value as String, false)
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else -> throw IllegalArgumentException("Can only store primitive attributes, not: ${type.qualifiedName}")
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}
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thisRef.setAttribute(name, attr)
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}
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}
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@@ -0,0 +1,28 @@
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package org.apollo.game.plugins.api
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import org.apollo.game.model.entity.Mob
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import org.apollo.game.model.entity.Skill
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import org.apollo.game.model.entity.SkillSet
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val Mob.skills: SkillSet get() = skillSet
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val SkillSet.attack: Skill get() = getSkill(Skill.ATTACK)
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val SkillSet.defence: Skill get() = getSkill(Skill.DEFENCE)
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val SkillSet.strength: Skill get() = getSkill(Skill.STRENGTH)
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val SkillSet.hitpoints: Skill get() = getSkill(Skill.HITPOINTS)
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val SkillSet.ranged: Skill get() = getSkill(Skill.RANGED)
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val SkillSet.prayer: Skill get() = getSkill(Skill.PRAYER)
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val SkillSet.magic: Skill get() = getSkill(Skill.MAGIC)
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val SkillSet.cooking: Skill get() = getSkill(Skill.COOKING)
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val SkillSet.woodcutting: Skill get() = getSkill(Skill.WOODCUTTING)
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val SkillSet.fletching: Skill get() = getSkill(Skill.FLETCHING)
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val SkillSet.fishing: Skill get() = getSkill(Skill.FISHING)
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val SkillSet.firemaking: Skill get() = getSkill(Skill.FIREMAKING)
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val SkillSet.crafting: Skill get() = getSkill(Skill.CRAFTING)
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val SkillSet.smithing: Skill get() = getSkill(Skill.SMITHING)
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val SkillSet.mining: Skill get() = getSkill(Skill.MINING)
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val SkillSet.herblore: Skill get() = getSkill(Skill.HERBLORE)
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val SkillSet.agility: Skill get() = getSkill(Skill.AGILITY)
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val SkillSet.thieving: Skill get() = getSkill(Skill.THIEVING)
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val SkillSet.slayer: Skill get() = getSkill(Skill.SLAYER)
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val SkillSet.farming: Skill get() = getSkill(Skill.FARMING)
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val SkillSet.runecraft: Skill get() = getSkill(Skill.RUNECRAFT)
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@@ -1,9 +1,21 @@
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package org.apollo.game.plugin.api
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import java.util.Random
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import java.lang.ref.WeakReference
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import java.util.*
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import kotlin.reflect.KProperty
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val RAND = Random()
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fun rand(bounds: Int): Int {
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return RAND.nextInt(bounds)
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}
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}
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class WeakRefHolder<T>(private var _value: WeakReference<T?> = WeakReference(null)) {
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operator fun getValue(thisRef: Any?, property: KProperty<*>): T? {
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return _value.get()
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}
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operator fun setValue(
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thisRef: Any?, property: KProperty<*>, value: T?
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) {
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_value = WeakReference(value)
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}
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}
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