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https://github.com/2006-Scape/apollo.git
synced 2026-07-03 08:39:11 +00:00
Add support for specifying the option for events in the declaration (where applicable).
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@@ -30,19 +30,17 @@ class BankAction < DistancedAction
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end
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# Intercepts the object action event
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on :event, :object_action do |ctx, player, event|
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if (event.option == 2 and event.id == BANK_BOOTH_ID)
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on :event, :second_object_action do |ctx, player, event|
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if event.id == BANK_BOOTH_ID
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player.start_action(BankAction.new(player, event.position))
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ctx.break_handler_chain
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end
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end
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on :event, :npc_action do |ctx, player, event|
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if (event.option == 2)
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npc = World.world.npc_repository.get(event.index)
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if (BANKER_NPCS.include?(npc.id))
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player.start_action(BankAction.new(player, npc.position))
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ctx.break_handler_chain
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end
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on :event, :second_npc_action do |ctx, player, event|
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npc = World.world.npc_repository.get(event.index)
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if BANKER_NPCS.include?(npc.id)
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player.start_action(BankAction.new(player, npc.position))
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ctx.break_handler_chain
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end
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end
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@@ -40,7 +40,7 @@ end
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# and the command.
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class ProcCommandListener < CommandListener
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def initialize(rights, block)
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super rights
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super(rights)
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@block = block
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end
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@@ -80,13 +80,16 @@ end
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# An EventHandler which executes a Proc object with three arguments: the chain
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# context, the player and the event.
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class ProcEventHandler < EventHandler
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def initialize(block)
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def initialize(block, option)
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super() # required (with brackets!), see http://jira.codehaus.org/browse/JRUBY-679
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@block = block
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@option = option
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end
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def handle(ctx, player, event)
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@block.call(ctx, player, event)
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if (@option == 0 || @option == event.option)
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@block.call(ctx, player, event)
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end
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end
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end
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@@ -113,7 +116,7 @@ end
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# behaviour is undefined (and most likely it'll be bad).
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def schedule(*args, &block)
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if block_given?
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raise 'Invalid combination of arguments.' unless args.length == 1 or args.length == 2
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raise 'Invalid combination of arguments.' unless (1..2).include?(args.length)
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delay = args[0]
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immediate = args.length == 2 ? args[1] : false
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World.world.schedule(ProcScheduledTask.new(delay, immediate, block))
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@@ -165,18 +168,28 @@ def on_button(args, proc)
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end
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# Defines an action to be taken upon an event.
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# The event can either be a symbol with the lower case, underscored class name
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# or the class itself.
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# The event can either be a symbol with the lower-case underscored class name, or the class itself.
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def on_event(args, proc)
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raise "event must have one argument" unless args.length == 1
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raise 'Event must have one or two arguments.' unless (1..2).include?(args.length)
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numbers = [ 'first', 'second', 'third', 'fourth', 'fifth' ]
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event = args[0]; option = 0
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numbers.each_index do |index|
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number = numbers[index]
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if event.to_s.start_with?(number)
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option = index + 1
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event = event[number.length + 1, event.length].to_sym
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break
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end
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end
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event = args[0]
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if event.is_a?(Symbol)
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class_name = event.to_s.camelize.concat('Event')
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event = Java::JavaClass.for_name("org.apollo.game.event.impl.#{class_name}")
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end
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$ctx.add_last_event_handler(event, ProcEventHandler.new(proc))
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$ctx.add_last_event_handler(event, ProcEventHandler.new(proc, option))
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end
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# Defines an action to be taken upon a command.
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@@ -54,12 +54,10 @@ class ConsumeAction < Action
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end
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# Intercepts the first item option event and consumes the consumable, if necessary.
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on :event, :item_option do |ctx, player, event|
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if (event.option == 1)
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consumable = CONSUMABLES[event.id]
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unless consumable == nil
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player.start_action(ConsumeAction.new(player, event.slot, consumable))
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ctx.break_handler_chain
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end
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on :event, :first_item_option do |ctx, player, event|
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consumable = CONSUMABLES[event.id]
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unless consumable == nil
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player.start_action(ConsumeAction.new(player, event.slot, consumable))
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ctx.break_handler_chain
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end
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end
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@@ -45,8 +45,8 @@ class DummyAction < DistancedAction
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end
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end
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on :event, :object_action do |ctx, player, event|
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if (event.option == 2 and event.id == DUMMY_ID)
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on :event, :second_object_action do |ctx, player, event|
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if (event.id == DUMMY_ID)
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player.start_action(DummyAction.new(player, event.position))
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end
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end
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@@ -47,21 +47,19 @@ on :event, :item_on_item do |ctx, player, event|
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end
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# The ItemOptionEvent handler for all Herblore-related functions.
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on :event, :item_option do |ctx, player, event|
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if event.option == 1
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id = event.id
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method = HERBLORE_ITEM[id]
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on :event, :first_item_option do |ctx, player, event|
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id = event.id
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method = HERBLORE_ITEM[id]
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if method != nil
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method.invoke(player, id, event.slot)
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ctx.break_handler_chain
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end
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method = DRINK_ITEM[id]
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if method != nil
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method.invoke(player, id, event.slot)
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ctx.break_handler_chain
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end
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method = DRINK_ITEM[id]
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if method != nil
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method.invoke(player, id, event.slot)
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ctx.break_handler_chain
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end
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if method != nil
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method.invoke(player, id, event.slot)
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ctx.break_handler_chain
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end
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end
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@@ -141,22 +141,18 @@ class ProspectingAction < DistancedAction
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end
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end
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on :event, :object_action do |ctx, mob, event|
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if event.option == 1
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ore = ORES[event.id]
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if ore != nil
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mob.start_action(MiningAction.new(mob, event.position, ore))
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end
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on :event, :first_object_action do |ctx, mob, event|
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ore = ORES[event.id]
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if ore != nil
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mob.start_action(MiningAction.new(mob, event.position, ore))
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end
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end
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on :event, :object_action do |ctx, mob, event|
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if event.option == 2
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ore = ORES[event.id]
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if ore != nil
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mob.start_action(ProspectingAction.new(mob, event.position, ore))
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elsif EXPIRED_ORES[event.id] != nil
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mob.start_action(ExpiredProspectingAction.new(mob, event.position))
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end
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on :event, :second_object_action do |ctx, mob, event|
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ore = ORES[event.id]
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if ore != nil
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mob.start_action(ProspectingAction.new(mob, event.position, ore))
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elsif EXPIRED_ORES[event.id] != nil
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mob.start_action(ExpiredProspectingAction.new(mob, event.position))
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end
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end
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@@ -43,13 +43,11 @@ class BuryBoneAction < Action
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end
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# Intercepts the first item option event,
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on :event, :item_option do |ctx, player, event|
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if event.option == 1
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bone = BONES[event.id]
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unless bone == nil
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player.start_action(BuryBoneAction.new(player, event.slot, bone))
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ctx.break_handler_chain
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end
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on :event, :first_item_option do |ctx, player, event|
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bone = BONES[event.id]
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unless bone == nil
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player.start_action(BuryBoneAction.new(player, event.slot, bone))
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ctx.break_handler_chain
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end
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end
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@@ -30,13 +30,11 @@ def append_talisman(hash)
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end
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# Intercepts the item option event.
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on :event, :item_option do |ctx, player, event|
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if (event.option == 4)
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talisman = TALISMANS[event.id]
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if (talisman != nil)
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player.send_message(talisman.get_message(player.position))
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ctx.break_handler_chain
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end
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on :event, :fourth_item_option do |ctx, player, event|
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talisman = TALISMANS[event.id]
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if (talisman != nil)
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player.send_message(talisman.get_message(player.position))
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ctx.break_handler_chain
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end
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end
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@@ -48,7 +48,7 @@ on :login do |player|
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hat = player.equipment.get(EquipmentConstants::HAT)
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if hat != nil
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tiara = TIARAS_BY_ID[hat]
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if(tiara != nil)
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if (tiara != nil)
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tiara.send_config
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return
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end
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@@ -57,42 +57,36 @@ on :login do |player|
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end
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#Accesses the altar with 1 click when wielding the correct tiara.
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on :event, :object_action do |ctx, player, event|
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if (event.option == 1)
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object_id = event.id
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tiara = TIARAS_BY_ALTAR[object_id]
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if(tiara != nil)
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hat = player.equipment.get(EquipmentConstants::HAT)
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if(hat != nil && hat.id == tiara.tiara_id)
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altar = ENTRANCE_ALTARS[tiara.altar]
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if(altar != nil)
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player.start_action(TeleportAction.new(player, event.position, 2, altar.entrance_position))
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end
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ctx.break_handler_chain
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end
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on :event, :second_object_action do |ctx, player, event|
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object_id = event.id
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tiara = TIARAS_BY_ALTAR[object_id]
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if (tiara != nil)
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hat = player.equipment.get(EquipmentConstants::HAT)
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if (hat != nil && hat.id == tiara.tiara_id)
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altar = ENTRANCE_ALTARS[tiara.altar]
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if (altar != nil)
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player.start_action(TeleportAction.new(player, event.position, 2, altar.entrance_position))
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end
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ctx.break_handler_chain
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end
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end
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end
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#Equip tiara
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on :event, :item_option do |ctx, player, event|
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if (event.option == 2)
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tiara = TIARAS_BY_ID[event.id]
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if(tiara != nil)
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tiara.send_config(player)
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ctx.break_handler_chain
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end
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on :event, :second_item_option, item_option do |ctx, player, event|
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tiara = TIARAS_BY_ID[event.id]
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if (tiara != nil)
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tiara.send_config(player)
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ctx.break_handler_chain
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end
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end
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#Unequip tiara
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on :event, :item_action do |ctx, player, event|
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if (event.option == 1)
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tiara = TIARAS_BY_ID[event.id]
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if(tiara != nil)
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send_empty_config(player)
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ctx.break_handler_chain
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end
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on :event, :first_item_action do |ctx, player, event|
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tiara = TIARAS_BY_ID[event.id]
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if (tiara != nil)
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send_empty_config(player)
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ctx.break_handler_chain
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end
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end
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