mirror of
https://github.com/2006-Scape/apollo.git
synced 2026-07-03 00:38:21 +00:00
Merge branch 'master' into pathfinding.
Conflicts:. src/org/apollo/game/model/area/Sector.java.
This commit is contained in:
+1
-2
@@ -1,4 +1,3 @@
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<login>
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<loader>org.apollo.io.player.impl.DummyPlayerLoader</loader>
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<saver>org.apollo.io.player.impl.DiscardPlayerSaver</saver>
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<serializer>org.apollo.io.player.DummyPlayerSerializer</serializer>
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</login>
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@@ -10,6 +10,7 @@
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<scripts>
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<script>actions.rb</script>
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<script>areas.rb</script>
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<script>wilderness.rb</script>
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</scripts>
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<dependencies />
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</plugin>
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@@ -0,0 +1,52 @@
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require 'java'
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java_import 'org.apollo.game.model.entity.Player'
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java_import 'org.apollo.game.message.impl.OpenOverlayMessage'
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java_import 'org.apollo.game.message.impl.SetWidgetTextMessage'
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private
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MIN_X = 2945
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MIN_Y = 3522
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MAX_X = 3390
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MAX_Y = 3972
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OVERLAY_INTERFACE_ID = 197
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LEVEL_STRING_ID = 199
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declare_attribute(:wilderness_level, 0, :transient)
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# Determines the wilderness level for the specified player's position
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def wilderness_level(player)
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return (player.position.y - (MIN_Y - 1) / 8).ceil
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end
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area_action :wilderness_level do
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on_entry do |player|
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player.wilderness_level = wilderness_level(player)
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player.interface_set.open_overlay(OVERLAY_INTERFACE_ID)
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player.send(SetWidgetTextMessage.new(LEVEL_STRING_ID, "Level: #{player.wilderness_level}"))
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show_action(ATTACK_ACTION)
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end
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while_in do |player|
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current = player.wilderness_level
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updated = wilderness_level(player)
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if (current != updated)
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player.wilderness_level = updated
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player.send(SetWidgetTextMessage.new(LEVEL_STRING_ID, "Level: #{player.wilderness_level}"))
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end
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end
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on_exit do |player|
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player.wilderness_level = 0
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player.interface_set.close() # TODO: Will this cause issues with other potentially open interfaces?
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hide_action(ATTACK_ACTION)
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end
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end
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area :name => :wilderness, :coordinates => MIN_X, MIN_Y, MAX_X, MAX_Y, 0, => :actions => :wilderness_level
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@@ -6,6 +6,7 @@ java_import 'org.apollo.game.message.impl.SetWidgetItemModelMessage'
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java_import 'org.apollo.game.message.impl.SetWidgetNpcModelMessage'
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java_import 'org.apollo.game.message.impl.SetWidgetPlayerModelMessage'
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java_import 'org.apollo.game.message.impl.SetWidgetTextMessage'
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java_import 'org.apollo.game.action.DistancedAction'
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# The map of conversation names to Conversations.
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CONVERSATIONS = {}
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@@ -20,6 +21,30 @@ def conversation(name, &block)
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CONVERSATIONS[name] = conversation
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end
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# A distanced action which opens the dialogue when getting into interaction distance of the given npc
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class OpenDialogueAction < DistancedAction
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attr_reader :player, :npc, :dialogue
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def initialize(player, npc, dialogue)
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super(0, true, player, npc.position, 1)
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@player = player
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@npc = npc
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@dialogue = dialogue
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end
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def executeAction
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@player.set_interacting_mob(@npc)
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send_dialogue(@player, @dialogue)
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stop
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end
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def equals(other)
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return (@npc == other.npc && @dialogue == other.dialogue)
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end
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end
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# A conversation held between two entities.
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class Conversation
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@@ -42,15 +67,16 @@ class Conversation
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@dialogues[name] = dialogue
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if ((@dialogues.empty? || dialogue.has_precondition?) && dialogue.type == :npc_speech)
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npc = dialogue.npc
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raise 'Npc cannot be null when opening a dialogue.' if npc.nil?
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npc_index = dialogue.npc
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raise 'Npc cannot be null when opening a dialogue.' if npc_index.nil?
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@starters << dialogue
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on :message, :first_npc_action do |ctx, player, event|
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if npc == $world.npc_repository.get(event.index).id
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npc = $world.npc_repository.get(event.index)
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if npc_index == npc.id
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@starters.each do |start|
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if dialogue.precondition(player)
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send_dialogue(player, dialogue)
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player.start_action(OpenDialogueAction.new(player, npc, dialogue))
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ctx.break_handler_chain()
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break
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end
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@@ -74,6 +100,12 @@ def declare_emote(name, id)
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end
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# Sends the dialogue from the specified Conversation with the specified name.
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def get_dialogue(conversation, name)
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CONVERSATIONS[conversation].part(name)
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end
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# Sends the specified dialogue.
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def send_dialogue(player, dialogue)
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type = dialogue.type
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@@ -144,17 +176,6 @@ class Dialogue
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@options << ->(player) { action.call(player) unless type.nil?; block.call(player) unless block.nil? }
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end
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# Copies the value of every variable from the specified Dialogue, optionally updating the text array.
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def copy_from(dialogue, text=nil)
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@emote = dialogue.emote
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@item = dialogue.item
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@model = dialogue.model
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@npc = dialogue.npc
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@options = dialogue.options
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@text = if text.nil? then dialogue.text.dup else text.dup end
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@type = dialogue.type
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end
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# Sets the emote performed by the dialogue head.
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def emote(emote=nil)
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unless emote.nil?
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@@ -186,16 +207,21 @@ class Dialogue
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end
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# Sets the id of the item displayed.
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def item(item=nil, scale=nil)
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def item(item=nil, scale=100)
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unless item.nil?
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raise 'Can only display an item on :message_with_item dialogues.' unless @type == :message_with_item
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@item = item
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@item = lookup_item(item)
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@item_scale = scale
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end
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@item
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end
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# Gets the scale of the item.
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def item_scale
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@item_scale
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end
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# Sets the id of the model displayed.
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def model(model=nil)
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unless model.nil?
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@@ -228,7 +254,7 @@ class Dialogue
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def options
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@options.dup
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end
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# Sets the precondition of this dialogue.
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def precondition(player=nil, &block)
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@precondition = block unless block.nil?
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@@ -296,6 +322,19 @@ class Dialogue
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@text = lines
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end
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protected
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# Copies the value of every variable from the specified Dialogue, optionally updating the text array.
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def copy_from(dialogue, text=nil)
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@emote = dialogue.emote
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@item = dialogue.item
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@model = dialogue.model
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@npc = dialogue.npc
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@options = dialogue.options
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@text = if text.nil? then dialogue.text.dup else text.dup end
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@type = dialogue.type
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end
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private
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# Inserts a copy of this Dialogue into the chain, but with different text.
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@@ -350,6 +389,17 @@ OPTIONS_DIALOGUE_IDS = [ 2459, 2469, 2480, 2492 ]
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## TODO separate this into different Dialogue types ##
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||||
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# Sends a dialogue displaying an item model and text.
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def send_item_dialogue(player, dialogue)
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text = dialogue.text
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dialogue_id = ITEM_DIALOGUE_IDS[text.size - 1]
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player.send(SetWidgetItemModelMessage.new(dialogue_id + 1, dialogue.item, dialogue.item_scale))
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indices = [ dialogue_id + 1 + 2, dialogue_id + 1 + 1, dialogue_id + 1 + 4, dialogue_id + 1 + 5 ]
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text.each_with_index { |line, index| set_text(player, indices[index], line) }
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player.interface_set.open_dialogue(ContinueDialogueAdapter.new(player, dialogue.options[0]), dialogue_id)
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end
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# Sends a dialogue displaying only text, with no 'Click here to continue...' button.
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def send_statement_dialogue(player, dialogue)
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@@ -16,7 +16,7 @@ java_import 'org.apollo.game.model.entity.Npc'
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# :y - the y coordinate where the npc will spawn.
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# Optional arguments are as follows:
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# :face - the direction the npc should face when it spawns. Supported options are :north, :north_east, :east, :south_east, :south, :south_west, :west, and :north_west
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# :bounds - the rectangular bound that the npc can wander about in. Order is [top-left x-coordinate, top-left y-coordinate, bottom-right x-coordinate, bottom-right y-coordinate]
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# :bounds - the rectangular bound that the npc can wander about in. Order is [bottom-left x-coordinate, bottom-left y-coordinate, top-right x-coordinate, top-right y-coordinate]
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# :delta_bounds - the rectangular bound that the npc can wander about in, as a difference from the spawn point. Order is [x-delta, y-delta]. Should not be used with :bounds.
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# :spawn_animation - the animation that will be played when the npc spawns.
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# :spawn_graphic - the graphic that will be played when the npc spawns.
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@@ -33,11 +33,12 @@ end
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# Spawns the specified npc and applies the properties in the hash.
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def spawn(npc, hash)
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$world.register(npc)
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unless hash.empty?
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hash = decode_hash(npc.position, hash) # Use npc.position here because sector registry events (called by World.register) can be hooked
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apply_decoded_hash(npc, hash) # into and someone might do something daft like move the npc immediately after it gets spawned.
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hash = decode_hash(npc.position, hash)
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apply_decoded_hash(npc, hash)
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end
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$world.register(npc)
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end
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# Returns an npc with the id and position specified by the hash.
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@@ -54,7 +55,7 @@ def apply_decoded_hash(npc, hash)
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hash.each do |key, value|
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case key
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when :face then npc.turn_to(value)
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when :boundary then npc.boundary = value
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when :boundary then npc.boundaries = value
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when :spawn_animation then npc.play_animation(Animation.new(value))
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when :spawn_graphic then npc.play_graphic(Graphic.new(value))
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else raise "Unrecognised key #{key} - value #{value}."
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@@ -71,11 +72,16 @@ def decode_hash(position, hash)
|
||||
when :face
|
||||
decoded[:face] = direction_to_position(value, position)
|
||||
when :delta_bounds
|
||||
raise ':delta_bounds must have two values.' unless value.length == 2
|
||||
dx, dy, x, y, z = value[0], value[1], position.x, position.y, position.height
|
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raise 'Delta values cannot be less than 0.' if (dx < 0 || dy < 0)
|
||||
|
||||
decoded[:boundary] = [ Position.new(x + dx, y, z), Position.new(x, y + dy, z), Position.new(x - dx, y, z), Position.new(x, y - dy, z) ]
|
||||
when :bounds then decoded[:boundary] = value
|
||||
decoded[:boundary] = [ Position.new(x - dx, y - dy, z), Position.new(x + dx, y + dy, z) ]
|
||||
when :bounds
|
||||
raise ':bounds must have four values.' unless value.length == 4
|
||||
min_x, min_y, max_x, max_y = value[0], value[1], value[2], value[3]
|
||||
|
||||
decoded[:boundary] = [ Position.new(min_x, min_y), Position.new(max_x, max_y) ]
|
||||
when :spawn_animation then decoded[:spawn_animation] = Animation.new(value)
|
||||
when :spawn_graphic then decoded[:spawn_graphic ] = Graphic.new(value)
|
||||
else raise "Unrecognised key #{key} - value #{value}."
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
# :y - the y coordinate where the npc will spawn.
|
||||
# Optional arguments are as follows:
|
||||
# :face - the direction the npc should face when it spawns. Supported options are :north, :north_east, :east, :south_east, :south, :south_west, :west, and :north_west
|
||||
# :bounds - the rectangular bound that the npc can wander about in. Order is [top-left x-coordinate, top-left y-coordinate, bottom-right x-coordinate, bottom-right y-coordinate]
|
||||
# :bounds - the rectangular bound that the npc can wander about in. Order is [bottom-left x-coordinate, bottom-left y-coordinate, top-right x-coordinate, top-right y-coordinate]
|
||||
# :delta_bounds - the rectangular bound that the npc can wander about in, as a difference from the spawn point. Order is [x-delta, y-delta]. Should not be used with :bounds.
|
||||
# :spawn_animation - the animation that will be played when the npc spawns.
|
||||
# :spawn_graphic - the graphic that will be played when the npc spawns.
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
# :y - the y coordinate where the npc will spawn.
|
||||
# Optional arguments are as follows:
|
||||
# :face - the direction the npc should face when it spawns. Supported options are :north, :north_east, :east, :south_east, :south, :south_west, :west, and :north_west
|
||||
# :bounds - the rectangular bound that the npc can wander about in. Order is [top-left x-coordinate, top-left y-coordinate, bottom-right x-coordinate, bottom-right y-coordinate]
|
||||
# :bounds - the rectangular bound that the npc can wander about in. Order is [bottom-left x-coordinate, bottom-left y-coordinate, top-right x-coordinate, top-right y-coordinate]
|
||||
# :delta_bounds - the rectangular bound that the npc can wander about in, as a difference from the spawn point. Order is [x-delta, y-delta]. Should not be used with :bounds.
|
||||
# :spawn_animation - the animation that will be played when the npc spawns.
|
||||
# :spawn_graphic - the graphic that will be played when the npc spawns.
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
# :y - the y coordinate where the npc will spawn.
|
||||
# Optional arguments are as follows:
|
||||
# :face - the direction the npc should face when it spawns. Supported options are :north, :north_east, :east, :south_east, :south, :south_west, :west, and :north_west
|
||||
# :bounds - the rectangular bound that the npc can wander about in. Order is [top-left x-coordinate, top-left y-coordinate, bottom-right x-coordinate, bottom-right y-coordinate]
|
||||
# :bounds - the rectangular bound that the npc can wander about in. Order is [bottom-left x-coordinate, bottom-left y-coordinate, top-right x-coordinate, top-right y-coordinate]
|
||||
# :delta_bounds - the rectangular bound that the npc can wander about in, as a difference from the spawn point. Order is [x-delta, y-delta]. Should not be used with :bounds.
|
||||
# :spawn_animation - the animation that will be played when the npc spawns.
|
||||
# :spawn_graphic - the graphic that will be played when the npc spawns.
|
||||
|
||||
@@ -0,0 +1,119 @@
|
||||
require 'java'
|
||||
|
||||
java_import 'org.apollo.game.message.impl.HintIconMessage'
|
||||
java_import 'org.apollo.game.message.impl.SwitchTabInterfaceMessage'
|
||||
|
||||
|
||||
private
|
||||
|
||||
# The ids of tabs that are displayed when the player has yet to start the tutorial.
|
||||
INITIAL_TABS = [ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 2449, 904, -1, -1 ]
|
||||
|
||||
# The character design interface id.
|
||||
CHARACTER_DESIGN = 3559
|
||||
|
||||
# The Runescape guide Npc
|
||||
@runescape_guide = spawn_npc :name => :runescape_guide, :x => 3093, :y => 3107
|
||||
|
||||
# Sends the appropriate data to the client when the player logs in to the game.
|
||||
on :login do |event, player|
|
||||
if player.in_tutorial_island
|
||||
TutorialInstructions::show_instruction(player)
|
||||
# INITIAL_TABS.each_with_index { |tab, index| player.send(SwitchTabInterfaceMessage.new(index, tab)) } # This is commented so the lame hack works
|
||||
|
||||
if (player.tutorial_island_progress == :not_started)
|
||||
show_hint_icon(player)
|
||||
player.interface_set.open_window(CHARACTER_DESIGN)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
## TODO lame hack to get round the lack of door support - must remove
|
||||
|
||||
|
||||
on :message, :fifth_item_option do |ctx, player, message|
|
||||
player.teleport(Position.new(3100, 3107)) if message.id == 1
|
||||
player.tutorial_island_progress = :moving_around
|
||||
player.interface_set.open_dialogue_overlay(-1)
|
||||
end
|
||||
|
||||
on :login do |event, player|
|
||||
player.inventory.add(1)
|
||||
end
|
||||
|
||||
## END lame hack
|
||||
|
||||
|
||||
# The conversation with the Runescape Guide, when on tutorial island.
|
||||
conversation :tutorial_runescape_guide do
|
||||
|
||||
# The first dialogue of the Runescape Guide, greeting the Player.
|
||||
dialogue :greetings do
|
||||
type :npc_speech
|
||||
npc :runescape_guide
|
||||
|
||||
precondition { |player| player.tutorial_island_progress == :not_started }
|
||||
|
||||
text "Greetings! I see you are a new arrival to this land. My job is to welcome all new visitors. So welcome!"
|
||||
|
||||
continue :dialogue => :go_through_door do |player|
|
||||
player.tutorial_island_progress = :talk_to_people
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
# The Guide welcomes back the Player if they speak to him after they have already gone through the conversation once.
|
||||
dialogue :welcome_back do
|
||||
type :npc_speech
|
||||
npc :runescape_guide
|
||||
|
||||
precondition { |player| player.tutorial_island_progress != :not_started }
|
||||
|
||||
text "Welcome back."
|
||||
|
||||
continue :dialogue => :talk_to_people
|
||||
end
|
||||
|
||||
|
||||
# The Guide tells Players to speak to people in order to succeed.
|
||||
dialogue :talk_to_people do
|
||||
type :npc_speech
|
||||
npc :runescape_guide
|
||||
|
||||
text "You have already learned the first thing you need to succeed in this world: talking to people!",
|
||||
"You will find many inhabitants of this world have useful things to say to you. By clicking on them with your mouse you can talk to them.",
|
||||
"I would also suggest reading through some of the supporting information on the website. There you can find maps, a bestiary, and much more."
|
||||
|
||||
continue :dialogue => :go_through_door
|
||||
end
|
||||
|
||||
# The Guide tells Players to go through the door, advancing the tutorial progress if this is the first time the Player has heard this.
|
||||
dialogue :go_through_door do
|
||||
type :npc_speech
|
||||
npc :runescape_guide
|
||||
|
||||
text "To continue the tutorial go through that door over there, and speak to your first instructor."
|
||||
|
||||
continue :close => true do |player|
|
||||
if (player.tutorial_island_progress < :runescape_guide_finished)
|
||||
reset_hint_icon(player)
|
||||
# TODO door hint icon
|
||||
player.tutorial_island_progress = :runescape_guide_finished
|
||||
end
|
||||
|
||||
TutorialInstructions.show_instruction(player)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
# Enables the hint icon above the Runescape guide.
|
||||
def show_hint_icon(player)
|
||||
player.send(HintIconMessage.for_npc(@runescape_guide.index))
|
||||
end
|
||||
|
||||
# Resets the hint icon.
|
||||
def reset_hint_icon(player)
|
||||
player.send(HintIconMessage.reset_npc())
|
||||
end
|
||||
@@ -0,0 +1,121 @@
|
||||
|
||||
# TODO update the status to :moving_around when the door is opened
|
||||
|
||||
# Contains members related to the instructions issues during tutorial island.
|
||||
module TutorialInstructions
|
||||
|
||||
# Sends the appropriate instruction to the player.
|
||||
def self.show_instruction(player)
|
||||
instructions = CONVERSATIONS[:tutorial_island_instructions]
|
||||
progress = player.tutorial_island_progress.name
|
||||
name = case progress
|
||||
# The Runescape Guide instructions.
|
||||
when :not_started then :getting_started
|
||||
when :runescape_guide_finished then :scenery
|
||||
when :moving_around then :moving_around
|
||||
|
||||
# The Survival Guide instructions.
|
||||
when :given_axe then :viewing_items
|
||||
when :cut_tree then :cut_tree
|
||||
when :cutting_tree then :please_wait
|
||||
else raise "No dialogue for current stage #{progress} exists."
|
||||
end
|
||||
|
||||
dialogue = instructions.part(name)
|
||||
send_dialogue(player, dialogue)
|
||||
end
|
||||
|
||||
|
||||
# The one-sided 'conversation' of instruction instructions.
|
||||
conversation :tutorial_island_instructions do
|
||||
|
||||
# The initial instruction displayed when the player logs in, before they have spoken to the guide.
|
||||
dialogue :getting_started do
|
||||
type :text
|
||||
|
||||
title "Getting started"
|
||||
text "To start the tutorial, use your left mouse button to click on the Runescape Guide in this room. He is indicated by "\
|
||||
"a flashing yellow arrow above his head. If you can't see him, use your keyboard's arrow keys to rotate the view."
|
||||
end
|
||||
|
||||
# The instruction displayed after the player has spoken to the Runescape Guide.
|
||||
dialogue :scenery do
|
||||
type :text
|
||||
|
||||
title "Interacting with scenery"
|
||||
text "You can interact with many items of the scenery by simply clicking on them. Right clicking will also give more options. "\
|
||||
"Click on the door indicated with the yellow arrow to go through to the next area and speak with your next instructor."
|
||||
end
|
||||
|
||||
## TODO !! When we have door support, the player's tutorial island progress needs to be set to :moving_around when they walk through the door !!
|
||||
|
||||
# The instruction displayed after the player has left the initial building.
|
||||
dialogue :moving_around do
|
||||
type :text
|
||||
|
||||
title "Moving around"
|
||||
text "Follow the path to find the next instructor. Clicking on the ground will walk you to that point. Talk to the survival expert "\
|
||||
"by the pond to continue the tutorial. Remember you can rotate the view by pressing the arrow keys."
|
||||
end
|
||||
|
||||
# The instruction displayed after the player has been given the tinderbox and bronze axe by the Survival Guide.
|
||||
dialogue :viewing_items do
|
||||
type :text
|
||||
|
||||
title "Viewing the items you were given"
|
||||
text "Click on the flashing backpack icon to the right side of the main window to view your inventory. Your inventory is a list of "\
|
||||
"everything you have in your backpack."
|
||||
end
|
||||
|
||||
# The instruction displayed before the player has begun to cut the tree.
|
||||
dialogue :cut_tree do
|
||||
type :text
|
||||
|
||||
title "Cut down a tree"
|
||||
text "You can click on the backpack icon at any time to view the items that you currently have in your inventory. You will see that you "\
|
||||
"now have an axe in your inventory. Use this to get some logs by clicking on the indicated tree."
|
||||
end
|
||||
|
||||
# The instruction displayed when the player begins to cut the tree.
|
||||
dialogue :please_wait do
|
||||
type :text
|
||||
|
||||
title "Please wait..."
|
||||
text "Your character is now attempting to cut down the tree. Sit back for a moment whilst he does all the hard work." # TODO she instead of he if applicable
|
||||
end
|
||||
|
||||
# The instruction displayed after the player has successfully cut logs from the tree.
|
||||
dialogue :make_a_fire do
|
||||
type :text
|
||||
|
||||
title "Making a fire"
|
||||
text "Well done! You managed to cut some logs from the tree! Next, use the tinderbox in your inventory to light the logs. First click on the "\
|
||||
"tinderbox to 'use' it. Then click on the logs in your inventory to light them."
|
||||
end
|
||||
|
||||
# The instruction displayed when the player begins to light the fire.
|
||||
dialogue :lighting_fire do
|
||||
type :text
|
||||
|
||||
title "Please wait..."
|
||||
text "Your character is now attempting to light the logs. Sit back for a moment whilst he does all the hard work." # TODO she instead of he if applicable
|
||||
end
|
||||
|
||||
# The instruction displayed when the has lit the logs.
|
||||
dialogue :gained_experience do
|
||||
type :text
|
||||
|
||||
text "You gained some experience."\
|
||||
"Click on the flashing bar graph icon near the inventory button to see your skill stats."
|
||||
end
|
||||
|
||||
# The dialogue displayed when the Player has clicked the flashing skill tab icon.
|
||||
dialogue :skill_stats do
|
||||
type :text
|
||||
|
||||
title "Your skill stats."
|
||||
text "" # TODO !!
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
@@ -6,7 +6,7 @@
|
||||
# :y - the y coordinate where the npc will spawn.
|
||||
# Optional arguments are as follows:
|
||||
# :face - the direction the npc should face when it spawns. Supported options are :north, :north_east, :east, :south_east, :south, :south_west, :west, and :north_west
|
||||
# :bounds - the rectangular bound that the npc can wander about in. Order is [top-left x-coordinate, top-left y-coordinate, bottom-right x-coordinate, bottom-right y-coordinate]
|
||||
# :bounds - the rectangular bound that the npc can wander about in. Order is [bottom-left x-coordinate, bottom-left y-coordinate, top-right x-coordinate, top-right y-coordinate]
|
||||
# :delta_bounds - the rectangular bound that the npc can wander about in, as a difference from the spawn point. Order is [x-delta, y-delta]. Should not be used with :bounds.
|
||||
# :spawn_animation - the animation that will be played when the npc spawns.
|
||||
# :spawn_graphic - the graphic that will be played when the npc spawns.
|
||||
@@ -16,8 +16,6 @@
|
||||
|
||||
# 'Above-ground' npcs
|
||||
|
||||
spawn_npc :name => :runescape_guide, :x => 3093, :y => 3107
|
||||
spawn_npc :name => :survival_expert, :x => 3104, :y => 3095, :face => :north
|
||||
spawn_npc :name => :master_chef, :x => 3076, :y => 3085
|
||||
spawn_npc :name => :quest_guide, :x => 3086, :y => 3122, :face => :north
|
||||
spawn_npc :name => :financial_advisor, :x => 3127, :y => 3124, :face => :west
|
||||
|
||||
@@ -3,14 +3,21 @@
|
||||
<id>location-tutorial-island</id>
|
||||
<version>0.1</version>
|
||||
<name>Tutorial Island</name>
|
||||
<description>Adds funtionality to Tutorial island.</description>
|
||||
<description>Adds functionality to Tutorial island.</description>
|
||||
<authors>
|
||||
<author>Major</author>
|
||||
</authors>
|
||||
<scripts>
|
||||
<script>instructions.rb</script>
|
||||
<script>guide.rb</script>
|
||||
<script>npcs.rb</script>
|
||||
<script>stages.rb</script>
|
||||
<script>survival.rb</script>
|
||||
<script>utils.rb</script>
|
||||
</scripts>
|
||||
<dependencies>
|
||||
<dependency>dialogue</dependency>
|
||||
<dependency>entity-spawning</dependency>
|
||||
<dependency>quest</dependency>
|
||||
</dependencies>
|
||||
</plugin>
|
||||
@@ -0,0 +1,15 @@
|
||||
|
||||
private
|
||||
|
||||
# The array of stages in tutorial island.
|
||||
STAGES = []
|
||||
|
||||
# The stages that are used when interacting with the Runescape Guide.
|
||||
RUNESCAPE_GUIDE = [ :not_started, :talk_to_people, :go_through_door, :runescape_guide_finished, :moving_around ]
|
||||
STAGES.concat(RUNESCAPE_GUIDE)
|
||||
|
||||
# The stages that are used when interacting with the Survival Expert.
|
||||
SURVIVAL_EXPERT = [ :given_axe, :cut_tree, :cutting_tree, ]
|
||||
STAGES.concat(SURVIVAL_EXPERT)
|
||||
|
||||
quest :tutorial_island, STAGES
|
||||
@@ -0,0 +1,108 @@
|
||||
require 'java'
|
||||
|
||||
java_import 'org.apollo.game.message.impl.FlashTabInterfaceMessage'
|
||||
java_import 'org.apollo.game.message.impl.FlashingTabClickedMessage'
|
||||
java_import 'org.apollo.game.message.impl.SwitchTabInterfaceMessage'
|
||||
|
||||
private
|
||||
|
||||
# The Survival Expert Npc.
|
||||
@survival_expert = spawn_npc :name => :survival_expert, :x => 3104, :y => 3095, :face => :north
|
||||
|
||||
# The inventory tab index.
|
||||
INVENTORY_TAB_INDEX = 3
|
||||
|
||||
# The inventory tab id.
|
||||
INVENTORY_TAB_ID = 3213
|
||||
|
||||
# The id of the tree the Player will cut down.
|
||||
TREE_ID = 3033
|
||||
|
||||
# TODO prevent axe equipping
|
||||
|
||||
# The conversation with the Survival Expert, when on tutorial island.
|
||||
conversation :tutorial_surivival_expert do
|
||||
|
||||
dialogue :introduction do
|
||||
type :npc_speech
|
||||
npc :survival_expert
|
||||
|
||||
precondition { |player| player.tutorial_island_progress == :moving_around }
|
||||
|
||||
text "Hello there, newcomer. My name is Brynna. My job is to teach you a few survival tips and tricks. First off we're "\
|
||||
"going to start with the most basic survival skill of all: making a fire."
|
||||
|
||||
continue :dialogue => :items
|
||||
end
|
||||
|
||||
|
||||
dialogue :hello_again do
|
||||
type :npc_speech
|
||||
npc :survival_expert
|
||||
|
||||
precondition { |player| player.tutorial_island_progress == :moving_around }
|
||||
|
||||
text "Hello again. I'm here to teach you a few survival tips and tricks. First off we're going to start with the most "\
|
||||
"basic survival skill of all: making a fire."
|
||||
|
||||
continue :close => true, &:add_survival_items
|
||||
end
|
||||
|
||||
# The dialogue displayed when the Survival Guide hands both a bronze axe and a tinderbox to the player.
|
||||
dialogue :items do
|
||||
type :message_with_item
|
||||
item :bronze_axe, 200 # TODO the tinderbox is also displayed - find this dialogue id. Scale looks like the default http://i.imgur.com/i1abN5X.png
|
||||
|
||||
text "The Survival Guide gives you a tinderbox and a bronze axe!"
|
||||
|
||||
continue :close => true do |player|
|
||||
if (player.tutorial_island_progress != :given_axe)
|
||||
player.tutorial_island_progress = :given_axe
|
||||
player.send(SwitchTabInterfaceMessage.new(INVENTORY_TAB_INDEX, INVENTORY_TAB_ID))
|
||||
player.send(FlashTabInterfaceMessage.new(INVENTORY_TAB_INDEX))
|
||||
end
|
||||
|
||||
add_survival_items(player)
|
||||
end
|
||||
end
|
||||
|
||||
# The dialogue displayed when the player has succesfully cut down a tree.
|
||||
dialogue :get_logs do
|
||||
type :message_with_item
|
||||
item :logs
|
||||
|
||||
text "You get some logs."
|
||||
continue :close => true do |player|
|
||||
TutorialInstructions.show_instruction(player)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
# The id of the bronze axe.
|
||||
BRONZE_AXE = lookup_item(:bronze_axe)
|
||||
|
||||
# The id of the tinderbox.
|
||||
TINDERBOX = lookup_item(:tinderbox)
|
||||
|
||||
# Add the survival items (bronze axe and tinderbox) to the inventory of the player, if they do not already have them.
|
||||
def add_survival_items(player)
|
||||
inventory = player.inventory
|
||||
[ BRONZE_AXE, TINDERBOX ].each { |item| inventory.add(item) unless inventory.contains(item) }
|
||||
TutorialInstructions.show_instruction(player)
|
||||
end
|
||||
|
||||
on :message, :first_object_action do |ctx, player, message|
|
||||
# TODO display "You cannot cut down this tree; you must first follow the guide's instructions." if the player has yet to get the axe
|
||||
if (player.in_tutorial_island && player.tutorial_island_progress == :cut_tree && message.id == TREE_ID)
|
||||
player.tutorial_island_progress = :cutting_tree # Don't break the chain, so that the Woodcutting event actually happens.
|
||||
end
|
||||
end
|
||||
|
||||
# Intercept the FlashingTabClickedMessage to update the player's progress, if applicable.
|
||||
on :message, :flashing_tab_clicked do |ctx, player, message|
|
||||
if (player.in_tutorial_island && message.tab == INVENTORY_TAB_INDEX)
|
||||
player.tutorial_island_progress = :cut_tree
|
||||
ctx.break_handler_chain()
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,34 @@
|
||||
require 'java'
|
||||
|
||||
java_import 'org.apollo.game.model.entity.Player'
|
||||
|
||||
# Declare the tutorial island progress attribute.
|
||||
declare_attribute(:tutorial_island_progress, :not_started, :persistent)
|
||||
|
||||
|
||||
# The existing player class.
|
||||
class Player
|
||||
|
||||
# Returns whether or not this Player is currently on tutorial island.
|
||||
def in_tutorial_island
|
||||
x, y = self.position.x, self.position.y
|
||||
|
||||
return above_ground(x, y) || below_ground(x, y)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
private
|
||||
|
||||
|
||||
# Returns whether or not the specified coordinate pair is above ground on tutorial island.
|
||||
def above_ground(x, y)
|
||||
return (x >= 3053 && x <= 3156 && y >= 3056 && y <= 3136)
|
||||
end
|
||||
|
||||
|
||||
# Returns whether or not the specified coordinate pair is 'below' ground on tutorial island.
|
||||
def below_ground(x, y)
|
||||
return (x >= 3072 && x <= 3118 && y >= 9492 && y <= 9535)
|
||||
end
|
||||
@@ -0,0 +1,16 @@
|
||||
<?xml version="1.0"?>
|
||||
<plugin>
|
||||
<id>quest</id>
|
||||
<version>0.9</version>
|
||||
<name>Quest</name>
|
||||
<description>Adds </description>
|
||||
<authors>
|
||||
<author>Major</author>
|
||||
</authors>
|
||||
<scripts>
|
||||
<script>repository.rb</script>
|
||||
</scripts>
|
||||
<dependencies>
|
||||
<dependency>attributes</dependency>
|
||||
</dependencies>
|
||||
</plugin>
|
||||
@@ -0,0 +1,133 @@
|
||||
|
||||
# Defines a quest with the specified name.
|
||||
def quest(name, stage_names)
|
||||
stages = { }
|
||||
stage_names.each_with_index { |stage, index| stages[stage] = QuestStage.new(stage, index, name) }
|
||||
|
||||
QUESTS[name] = Quest.new(name, stages)
|
||||
end
|
||||
|
||||
private
|
||||
|
||||
# The repository of quests.
|
||||
QUESTS = {}
|
||||
|
||||
# An ingame Quest.
|
||||
class Quest
|
||||
attr_reader :name
|
||||
|
||||
# Creates the Quest.
|
||||
def initialize(name, stages)
|
||||
raise "Quest name must be a symbol, received '#{name}'." unless name.kind_of?(Symbol)
|
||||
@name = name
|
||||
@stages = stages
|
||||
end
|
||||
|
||||
# Gets the finishing quest stage (i.e. the stage that indicates the Player has completed the quest).
|
||||
def final_stage()
|
||||
@stages.last
|
||||
end
|
||||
|
||||
# Gets the starting quest stage.
|
||||
def initial_stage()
|
||||
@stages.first
|
||||
end
|
||||
|
||||
# Gets the QuestStage with the specified name.
|
||||
def stage(name)
|
||||
stage = @stages[name]
|
||||
raise "No stage named #{name} exists in #{@name}." if stage.nil?
|
||||
stage
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
# A stage in a quest, indicating the progress of a Player.
|
||||
class QuestStage
|
||||
attr_reader :name, :index
|
||||
|
||||
# Creates the QuestProgress.
|
||||
def initialize(name, index, quest, log_text=nil)
|
||||
@name = name
|
||||
@index = index
|
||||
@quest = quest
|
||||
@log_text = log_text
|
||||
end
|
||||
|
||||
# Returns whether or no this quest stage should be logged.
|
||||
def logged
|
||||
!@log_text.nil?
|
||||
end
|
||||
|
||||
# Gets the log text for this stage.
|
||||
def log_text
|
||||
raise "Cannot get the log text from an unlogged quest stage." unless logged
|
||||
@log_text
|
||||
end
|
||||
|
||||
# Defines the equality operator.
|
||||
def ==(name)
|
||||
@index == index_of(name)
|
||||
end
|
||||
|
||||
# Defines the not equal operator.
|
||||
def !=(name)
|
||||
@index != index_of(name)
|
||||
end
|
||||
|
||||
# Defines the greater than or equal to operator.
|
||||
def >=(name)
|
||||
@index >= index_of(name)
|
||||
end
|
||||
|
||||
# Defines the greater than operator.
|
||||
def >(name)
|
||||
@index > index_of(name)
|
||||
end
|
||||
|
||||
# Defines the less than operator.
|
||||
def <(name)
|
||||
@index < index_of(name)
|
||||
end
|
||||
|
||||
# Defines the less than or equal to operator.
|
||||
def <=(name)
|
||||
@index <= index_of(name)
|
||||
end
|
||||
|
||||
|
||||
private
|
||||
|
||||
# Gets the index of the QuestStage with the specified name.
|
||||
def index_of(name)
|
||||
QUESTS[@quest].stage(name).index
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
# Define method_missing for player
|
||||
class Player
|
||||
|
||||
# Override method_missing to return a QuestStage if the method name indicates quest.
|
||||
def method_missing(symbol, *args)
|
||||
unless args.nil?
|
||||
arg = args[0]
|
||||
args[0] = arg.name if arg.kind_of?(QuestStage)
|
||||
end
|
||||
|
||||
result = super(symbol, *args)
|
||||
string = symbol.to_s
|
||||
|
||||
if (string.end_with?('_progress'))
|
||||
name = string[0..-10] # Cut the '_progress' from the end
|
||||
quest = QUESTS[name.to_sym]
|
||||
raise "No Quest with the name '#{name}' exists." if quest.nil?
|
||||
|
||||
result = quest.stage(result)
|
||||
end
|
||||
|
||||
result
|
||||
end
|
||||
|
||||
end
|
||||
@@ -25,12 +25,12 @@
|
||||
<dependency>
|
||||
<groupId>org.apache.commons</groupId>
|
||||
<artifactId>commons-compress</artifactId>
|
||||
<version>1.8.1</version>
|
||||
<version>1.9</version>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>org.jruby</groupId>
|
||||
<artifactId>jruby-complete</artifactId>
|
||||
<version>1.7.15</version>
|
||||
<version>1.7.19</version>
|
||||
</dependency>
|
||||
<dependency>
|
||||
<groupId>com.google.guava</groupId>
|
||||
@@ -40,7 +40,7 @@
|
||||
<dependency>
|
||||
<groupId>io.netty</groupId>
|
||||
<artifactId>netty-all</artifactId>
|
||||
<version>4.0.23.Final</version>
|
||||
<version>4.0.25.Final</version>
|
||||
<scope>compile</scope>
|
||||
</dependency>
|
||||
<dependency>
|
||||
|
||||
@@ -27,11 +27,6 @@ public final class FileSystemConstants {
|
||||
*/
|
||||
public static final int BLOCK_SIZE = HEADER_SIZE + CHUNK_SIZE;
|
||||
|
||||
/**
|
||||
* The number of caches.
|
||||
*/
|
||||
public static final int CACHE_COUNT = 5;
|
||||
|
||||
/**
|
||||
* The size of an index.
|
||||
*/
|
||||
|
||||
@@ -122,13 +122,13 @@ public final class NpcDefinitionDecoder {
|
||||
buffer.getShort();
|
||||
} else if (opcode == 106) {
|
||||
@SuppressWarnings("unused")
|
||||
int morphVariableBitsIndex = wrapMorphism(buffer.getShort());
|
||||
int morphVariableBitsIndex = wrap(buffer.getShort());
|
||||
@SuppressWarnings("unused")
|
||||
int morphismCount = wrapMorphism(buffer.getShort());
|
||||
int morphismCount = wrap(buffer.getShort());
|
||||
|
||||
int count = buffer.get() & 0xFF;
|
||||
int[] morphisms = new int[count + 1];
|
||||
Arrays.setAll(morphisms, index -> wrapMorphism(buffer.getShort()));
|
||||
Arrays.setAll(morphisms, index -> wrap(buffer.getShort()));
|
||||
} else if (opcode == 107) {
|
||||
@SuppressWarnings("unused")
|
||||
boolean clickable = false;
|
||||
@@ -137,12 +137,12 @@ public final class NpcDefinitionDecoder {
|
||||
}
|
||||
|
||||
/**
|
||||
* Wraps a morphism value around, returning -1 if the specified value is 65,535. TODO name
|
||||
* Wraps a morphism value around, returning -1 if the specified value is 65,535.
|
||||
*
|
||||
* @param value The value.
|
||||
* @return -1 if {@code value} is 65,535, otherwise {@code value}.
|
||||
*/
|
||||
private static int wrapMorphism(int value) {
|
||||
private static int wrap(int value) {
|
||||
return value == 65_535 ? -1 : value;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
/**
|
||||
* Contains classes which deal with the file system that the client uses to
|
||||
* store game data files.
|
||||
* Contains classes which deal with the file system that the client uses to store game data files.
|
||||
*/
|
||||
package org.apollo.fs;
|
||||
@@ -49,8 +49,7 @@ public final class GameService extends Service {
|
||||
/**
|
||||
* The scheduled executor service.
|
||||
*/
|
||||
private final ScheduledExecutorService scheduledExecutor = Executors.newSingleThreadScheduledExecutor(new NamedThreadFactory(
|
||||
"GameService"));
|
||||
private final ScheduledExecutorService scheduledExecutor = Executors.newSingleThreadScheduledExecutor(new NamedThreadFactory("GameService"));
|
||||
|
||||
/**
|
||||
* The {@link ClientSynchronizer}.
|
||||
@@ -170,8 +169,7 @@ public final class GameService extends Service {
|
||||
*/
|
||||
@Override
|
||||
public void start() {
|
||||
scheduledExecutor.scheduleAtFixedRate(new GamePulseHandler(this), GameConstants.PULSE_DELAY, GameConstants.PULSE_DELAY,
|
||||
TimeUnit.MILLISECONDS);
|
||||
scheduledExecutor.scheduleAtFixedRate(new GamePulseHandler(this), GameConstants.PULSE_DELAY, GameConstants.PULSE_DELAY, TimeUnit.MILLISECONDS);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
/**
|
||||
* Contains classes related to actions, specialised scheduled tasks which
|
||||
* mobs perform.
|
||||
* Contains classes related to actions, specialised scheduled tasks which mobs perform.
|
||||
*/
|
||||
package org.apollo.game.action;
|
||||
@@ -41,8 +41,8 @@ public final class MessageHandlerChain<M extends Message> {
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the message, passing it down the chain until the chain is broken
|
||||
* or the message reaches the end of the chain.
|
||||
* Handles the message, passing it down the chain until the chain is broken or the message reaches the end of the
|
||||
* chain.
|
||||
*
|
||||
* @param player The player.
|
||||
* @param message The message.
|
||||
|
||||
@@ -1,8 +1,7 @@
|
||||
package org.apollo.game.message.handler;
|
||||
|
||||
/**
|
||||
* Provides operations specific to a {@link MessageHandler} in a
|
||||
* {@link MessageHandlerChain}.
|
||||
* Provides operations specific to a {@link MessageHandler} in a {@link MessageHandlerChain}.
|
||||
*
|
||||
* @author Graham
|
||||
* @author Ryley
|
||||
@@ -24,8 +23,7 @@ public final class MessageHandlerContext {
|
||||
/**
|
||||
* Returns whether or not this handler chain is broken.
|
||||
*
|
||||
* @return {@code true} if this handler chain is broken, otherwise
|
||||
* {@code false}.
|
||||
* @return {@code true} if this handler chain is broken, otherwise {@code false}.
|
||||
*/
|
||||
public boolean isBroken() {
|
||||
return broken;
|
||||
|
||||
@@ -25,16 +25,16 @@ public final class BankMessageHandler extends MessageHandler<ItemActionMessage>
|
||||
*/
|
||||
private static final int optionToAmount(int option) {
|
||||
switch (option) {
|
||||
case 1:
|
||||
return 1;
|
||||
case 2:
|
||||
return 5;
|
||||
case 3:
|
||||
return 10;
|
||||
case 4:
|
||||
return Integer.MAX_VALUE;
|
||||
case 5:
|
||||
return -1;
|
||||
case 1:
|
||||
return 1;
|
||||
case 2:
|
||||
return 5;
|
||||
case 3:
|
||||
return 10;
|
||||
case 4:
|
||||
return Integer.MAX_VALUE;
|
||||
case 5:
|
||||
return -1;
|
||||
}
|
||||
|
||||
throw new IllegalArgumentException("Invalid option supplied.");
|
||||
|
||||
@@ -21,19 +21,19 @@ public final class ItemOnItemVerificationHandler extends MessageHandler<ItemOnIt
|
||||
Inventory inventory;
|
||||
|
||||
switch (message.getInterfaceId()) {
|
||||
case SynchronizationInventoryListener.INVENTORY_ID:
|
||||
case BankConstants.SIDEBAR_INVENTORY_ID:
|
||||
inventory = player.getInventory();
|
||||
break;
|
||||
case SynchronizationInventoryListener.EQUIPMENT_ID:
|
||||
inventory = player.getEquipment();
|
||||
break;
|
||||
case BankConstants.BANK_INVENTORY_ID:
|
||||
inventory = player.getBank();
|
||||
break;
|
||||
default:
|
||||
ctx.breakHandlerChain();
|
||||
return;
|
||||
case SynchronizationInventoryListener.INVENTORY_ID:
|
||||
case BankConstants.SIDEBAR_INVENTORY_ID:
|
||||
inventory = player.getInventory();
|
||||
break;
|
||||
case SynchronizationInventoryListener.EQUIPMENT_ID:
|
||||
inventory = player.getEquipment();
|
||||
break;
|
||||
case BankConstants.BANK_INVENTORY_ID:
|
||||
inventory = player.getBank();
|
||||
break;
|
||||
default:
|
||||
ctx.breakHandlerChain();
|
||||
return;
|
||||
}
|
||||
|
||||
int slot = message.getTargetSlot();
|
||||
|
||||
@@ -18,8 +18,7 @@ public final class ItemOnObjectVerificationHandler extends MessageHandler<ItemOn
|
||||
|
||||
@Override
|
||||
public void handle(MessageHandlerContext ctx, Player player, ItemOnObjectMessage message) {
|
||||
if (message.getInterfaceId() != SynchronizationInventoryListener.INVENTORY_ID
|
||||
&& message.getInterfaceId() != BankConstants.SIDEBAR_INVENTORY_ID) {
|
||||
if (message.getInterfaceId() != SynchronizationInventoryListener.INVENTORY_ID && message.getInterfaceId() != BankConstants.SIDEBAR_INVENTORY_ID) {
|
||||
ctx.breakHandlerChain();
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -22,23 +22,22 @@ public final class SwitchItemMessageHandler extends MessageHandler<SwitchItemMes
|
||||
boolean insertPermitted = false;
|
||||
|
||||
switch (message.getInterfaceId()) {
|
||||
case SynchronizationInventoryListener.INVENTORY_ID:
|
||||
case BankConstants.SIDEBAR_INVENTORY_ID:
|
||||
inventory = player.getInventory();
|
||||
break;
|
||||
case SynchronizationInventoryListener.EQUIPMENT_ID:
|
||||
inventory = player.getEquipment();
|
||||
break;
|
||||
case BankConstants.BANK_INVENTORY_ID:
|
||||
inventory = player.getBank();
|
||||
insertPermitted = true;
|
||||
break;
|
||||
default:
|
||||
return; // not a known inventory, ignore
|
||||
case SynchronizationInventoryListener.INVENTORY_ID:
|
||||
case BankConstants.SIDEBAR_INVENTORY_ID:
|
||||
inventory = player.getInventory();
|
||||
break;
|
||||
case SynchronizationInventoryListener.EQUIPMENT_ID:
|
||||
inventory = player.getEquipment();
|
||||
break;
|
||||
case BankConstants.BANK_INVENTORY_ID:
|
||||
inventory = player.getBank();
|
||||
insertPermitted = true;
|
||||
break;
|
||||
default:
|
||||
return; // not a known inventory, ignore
|
||||
}
|
||||
|
||||
if (message.getOldSlot() >= 0 && message.getNewSlot() >= 0 && message.getOldSlot() < inventory.capacity()
|
||||
&& message.getNewSlot() < inventory.capacity()) {
|
||||
if (message.getOldSlot() >= 0 && message.getNewSlot() >= 0 && message.getOldSlot() < inventory.capacity() && message.getNewSlot() < inventory.capacity()) {
|
||||
// events must be fired for it to work if a sidebar inventory overlay is used
|
||||
inventory.swap(insertPermitted && message.isInserting(), message.getOldSlot(), message.getNewSlot());
|
||||
}
|
||||
|
||||
@@ -36,6 +36,11 @@ public final class WalkMessageHandler extends MessageHandler<WalkMessage> {
|
||||
player.stopAction();
|
||||
}
|
||||
player.getInterfaceSet().close();
|
||||
|
||||
if (player.getInteractingMob() != null) {
|
||||
player.resetInteractingMob();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -53,8 +53,7 @@ public final class PlayerSynchronizationMessage extends Message {
|
||||
* @param localPlayers The number of local players.
|
||||
* @param segments A list of segments.
|
||||
*/
|
||||
public PlayerSynchronizationMessage(Position lastKnownSector, Position position, boolean sectorChanged,
|
||||
SynchronizationSegment segment, int localPlayers, List<SynchronizationSegment> segments) {
|
||||
public PlayerSynchronizationMessage(Position lastKnownSector, Position position, boolean sectorChanged, SynchronizationSegment segment, int localPlayers, List<SynchronizationSegment> segments) {
|
||||
this.lastKnownSector = lastKnownSector;
|
||||
this.position = position;
|
||||
this.sectorChanged = sectorChanged;
|
||||
|
||||
@@ -14,8 +14,8 @@ public final class Appearance {
|
||||
/**
|
||||
* The default appearance.
|
||||
*/
|
||||
public static final Appearance DEFAULT_APPEARANCE = new Appearance(Gender.MALE, new int[] { 0, 10, 18, 26, 33, 36, 42 },
|
||||
new int[5]);
|
||||
public static final Appearance DEFAULT_APPEARANCE = new Appearance(Gender.MALE, new int[] { 0, 10, 18, 26, 33, 36,
|
||||
42 }, new int[5]);
|
||||
|
||||
/**
|
||||
* The array of clothing/skin colors.
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
package org.apollo.game.model;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Represents a single movement direction.
|
||||
*
|
||||
@@ -90,7 +86,7 @@ public enum Direction {
|
||||
return Direction.WEST;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return Direction.NONE;
|
||||
}
|
||||
|
||||
|
||||
@@ -221,13 +221,12 @@ public final class Position {
|
||||
public boolean isWithinDistance(Position other, int distance) {
|
||||
int deltaX = Math.abs(getX() - other.getX());
|
||||
int deltaY = Math.abs(getY() - other.getY());
|
||||
return deltaX <= distance && deltaY <= distance;
|
||||
return deltaX <= distance && deltaY <= distance && getHeight() == other.getHeight();
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return MoreObjects.toStringHelper(this).add("x", getX()).add("y", getY()).add("height", getHeight())
|
||||
.add("sector", getSectorCoordinates()).toString();
|
||||
return MoreObjects.toStringHelper(this).add("x", getX()).add("y", getY()).add("height", getHeight()).add("sector", getSectorCoordinates()).toString();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -30,6 +30,7 @@ import org.apollo.game.model.event.EventListener;
|
||||
import org.apollo.game.model.event.EventListenerChainSet;
|
||||
import org.apollo.game.scheduling.ScheduledTask;
|
||||
import org.apollo.game.scheduling.Scheduler;
|
||||
import org.apollo.game.scheduling.impl.NpcMovementTask;
|
||||
import org.apollo.io.EquipmentDefinitionParser;
|
||||
import org.apollo.util.MobRepository;
|
||||
import org.apollo.util.NameUtil;
|
||||
@@ -97,6 +98,11 @@ public final class World {
|
||||
*/
|
||||
private final EventListenerChainSet events = new EventListenerChainSet();
|
||||
|
||||
/**
|
||||
* The ScheduledTask that moves Npcs.
|
||||
*/
|
||||
private NpcMovementTask npcMovement;
|
||||
|
||||
/**
|
||||
* The {@link MobRepository} of {@link Npc}s.
|
||||
*/
|
||||
@@ -113,7 +119,7 @@ public final class World {
|
||||
private final Map<Long, Player> players = new HashMap<>();
|
||||
|
||||
/**
|
||||
* The {@link PluginManager}. TODO: better place than here!!
|
||||
* The {@link PluginManager}.
|
||||
*/
|
||||
private PluginManager pluginManager;
|
||||
|
||||
@@ -178,7 +184,7 @@ public final class World {
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the plugin manager. TODO should this be here?
|
||||
* Gets the plugin manager.
|
||||
*
|
||||
* @return The plugin manager.
|
||||
*/
|
||||
@@ -242,8 +248,11 @@ public final class World {
|
||||
placeEntities(objects);
|
||||
logger.fine("Loaded " + objects.length + " static objects.");
|
||||
|
||||
npcMovement = new NpcMovementTask(); // Must be exactly here because of ordering issues.
|
||||
scheduler.schedule(npcMovement);
|
||||
|
||||
manager.start();
|
||||
pluginManager = manager; // TODO move!!
|
||||
pluginManager = manager;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -285,6 +294,10 @@ public final class World {
|
||||
if (success) {
|
||||
Sector sector = sectors.fromPosition(npc.getPosition());
|
||||
sector.addEntity(npc);
|
||||
|
||||
if (npc.hasBoundaries()) {
|
||||
npcMovement.addNpc(npc);
|
||||
}
|
||||
} else {
|
||||
logger.warning("Failed to register npc, repository capacity reached: [count=" + npcRepository.size() + "]");
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@ import org.apollo.game.model.area.collision.CollisionMatrix;
|
||||
import org.apollo.game.model.entity.Entity;
|
||||
import org.apollo.game.model.entity.Entity.EntityType;
|
||||
|
||||
import com.google.common.base.MoreObjects;
|
||||
import com.google.common.base.Preconditions;
|
||||
import com.google.common.collect.ImmutableSet;
|
||||
|
||||
@@ -174,13 +175,14 @@ public final class Sector {
|
||||
|
||||
Set<Entity> local = entities.get(old);
|
||||
|
||||
Preconditions.checkArgument(local != null && local.remove(entity), "Entity belongs in this sector but does not exist.");
|
||||
if (local == null || !local.remove(entity)) {
|
||||
throw new IllegalArgumentException("Entity belongs in this sector (" + this + ") but does not exist.");
|
||||
}
|
||||
|
||||
local = entities.computeIfAbsent(position, key -> new HashSet<>(DEFAULT_SET_SIZE));
|
||||
|
||||
local.add(entity);
|
||||
notifyListeners(entity, SectorOperation.MOVE);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -205,7 +207,9 @@ public final class Sector {
|
||||
|
||||
Set<Entity> local = entities.get(position);
|
||||
|
||||
Preconditions.checkArgument(local != null && local.remove(entity), "Entity belongs in this sector but does not exist.");
|
||||
if (local == null || !local.remove(entity)) {
|
||||
throw new IllegalArgumentException("Entity belongs in this sector (" + this + ") but does not exist.");
|
||||
}
|
||||
|
||||
notifyListeners(entity, SectorOperation.REMOVE);
|
||||
}
|
||||
@@ -221,9 +225,14 @@ public final class Sector {
|
||||
*/
|
||||
public boolean traversable(Position position, EntityType entity, Direction direction) {
|
||||
CollisionMatrix matrix = matrices[position.getHeight()];
|
||||
int x = position.getLocalX(), y = position.getLocalY();
|
||||
int x = position.getX(), y = position.getY();
|
||||
|
||||
return matrix.traversable(x, y, entity, direction);
|
||||
return !matrix.untraversable(x % SECTOR_SIZE, y % SECTOR_SIZE, entity, direction);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return MoreObjects.toStringHelper(this).add("coordinates", coordinates).toString();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -233,8 +242,7 @@ public final class Sector {
|
||||
* @throws IllegalArgumentException If the specified position is not included in this sector.
|
||||
*/
|
||||
private void checkPosition(Position position) {
|
||||
Preconditions.checkArgument(coordinates.equals(SectorCoordinates.fromPosition(position)),
|
||||
"Position is not included in this sector.");
|
||||
Preconditions.checkArgument(coordinates.equals(SectorCoordinates.fromPosition(position)), "Position is not included in this sector.");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -9,16 +9,16 @@ import org.apollo.game.model.entity.Entity.EntityType;
|
||||
*/
|
||||
public enum CollisionFlag {
|
||||
|
||||
/**
|
||||
* The walk east flag.
|
||||
*/
|
||||
MOB_EAST(1),
|
||||
|
||||
/**
|
||||
* The walk north flag.
|
||||
*/
|
||||
MOB_NORTH(0),
|
||||
|
||||
/**
|
||||
* The walk east flag.
|
||||
*/
|
||||
MOB_EAST(1),
|
||||
|
||||
/**
|
||||
* The walk south flag.
|
||||
*/
|
||||
@@ -29,16 +29,16 @@ public enum CollisionFlag {
|
||||
*/
|
||||
MOB_WEST(3),
|
||||
|
||||
/**
|
||||
* The projectile east flag.
|
||||
*/
|
||||
PROJECTILE_EAST(5),
|
||||
|
||||
/**
|
||||
* The projectile north flag.
|
||||
*/
|
||||
PROJECTILE_NORTH(4),
|
||||
|
||||
/**
|
||||
* The projectile east flag.
|
||||
*/
|
||||
PROJECTILE_EAST(5),
|
||||
|
||||
/**
|
||||
* The projectile south flag.
|
||||
*/
|
||||
|
||||
@@ -15,6 +15,16 @@ import com.google.common.base.Preconditions;
|
||||
*/
|
||||
public final class CollisionMatrix {
|
||||
|
||||
/**
|
||||
* Indicates that all types of traversal are allowed.
|
||||
*/
|
||||
private static final byte ALL_ALLOWED = 0b0000_0000;
|
||||
|
||||
/**
|
||||
* Indicates that no types of traversal are allowed.
|
||||
*/
|
||||
private static final byte ALL_BLOCKED = (byte) 0b1111_1111;
|
||||
|
||||
/**
|
||||
* Creates an array of CollisionMatrix objects, all of the specified width and length.
|
||||
*
|
||||
@@ -29,16 +39,6 @@ public final class CollisionMatrix {
|
||||
return matrices;
|
||||
}
|
||||
|
||||
/**
|
||||
* Indicates that all types of traversal are allowed.
|
||||
*/
|
||||
private static final byte ALL_ALLOWED = 0b0000_0000;
|
||||
|
||||
/**
|
||||
* Indicates that no types of traversal are allowed.
|
||||
*/
|
||||
private static final byte ALL_BLOCKED = (byte) 0b1111_1111;
|
||||
|
||||
/**
|
||||
* The length of the matrix.
|
||||
*/
|
||||
@@ -76,13 +76,7 @@ public final class CollisionMatrix {
|
||||
* @return {@code true} if all of the CollisionFlags are set, otherwise {@code false}.
|
||||
*/
|
||||
public boolean all(int x, int y, CollisionFlag... flags) {
|
||||
for (CollisionFlag flag : flags) {
|
||||
if ((get(x, y) & flag.asByte()) == 0) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
return Arrays.stream(flags).allMatch(flag -> (get(x, y) & flag.asByte()) != 0);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -95,13 +89,7 @@ public final class CollisionMatrix {
|
||||
* @return {@code true} if any of the CollisionFlags are set, otherwise {@code false}.
|
||||
*/
|
||||
public boolean any(int x, int y, CollisionFlag... flags) {
|
||||
for (CollisionFlag flag : flags) {
|
||||
if ((get(x, y) & flag.asByte()) != 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return Arrays.stream(flags).anyMatch(flag -> (get(x, y) & flag.asByte()) != 0);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -173,21 +161,20 @@ public final class CollisionMatrix {
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return MoreObjects.toStringHelper(this).add("width", width).add("length", length).add("matrix", Arrays.toString(matrix))
|
||||
.toString();
|
||||
return MoreObjects.toStringHelper(this).add("width", width).add("length", length).add("matrix", Arrays.toString(matrix)).toString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not an Entity of the specified {@link EntityType type} can traverse the tile at the specified
|
||||
* coordinate pair.
|
||||
* Returns whether or not an Entity of the specified {@link EntityType type} cannot traverse the tile at the
|
||||
* specified coordinate pair.
|
||||
*
|
||||
* @param x The x coordinate.
|
||||
* @param y The y coordinate.
|
||||
* @param entity The {@link EntityType}.
|
||||
* @param direction The {@link Direction} the Entity is approaching from.
|
||||
* @return {@code true} if the tile at the specified coordinate pair is traversable, {@code false} if not.
|
||||
* @return {@code true} if the tile at the specified coordinate pair is not traversable, {@code false} if not.
|
||||
*/
|
||||
public boolean traversable(int x, int y, EntityType entity, Direction direction) {
|
||||
public boolean untraversable(int x, int y, EntityType entity, Direction direction) {
|
||||
CollisionFlag[] flags = CollisionFlag.forType(entity);
|
||||
int north = 0, east = 1, south = 2, west = 3;
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Contains classes which represent in-game sectors - blocks of 8x8 tiles used to store ground items, temporary objects, etc.
|
||||
* efficiently.
|
||||
* Contains classes which represent in-game sectors - blocks of 8x8 tiles used to store ground items, temporary objects,
|
||||
* etc. efficiently.
|
||||
*/
|
||||
package org.apollo.game.model.area;
|
||||
@@ -388,7 +388,7 @@ public final class ItemDefinition {
|
||||
public void toNote() {
|
||||
if (isNote()) {
|
||||
if (description != null && description.startsWith("Swap this note at any bank for ")) {
|
||||
return; // already converted TODO better way of checking?
|
||||
return; // already converted.
|
||||
}
|
||||
|
||||
ItemDefinition infoDef = lookup(noteInfoId);
|
||||
|
||||
@@ -178,8 +178,7 @@ public final class ObjectDefinition {
|
||||
/**
|
||||
* Indicates the impenetrability of this object.
|
||||
*
|
||||
* @return {@code true} if this object is impenetrable, otherwise
|
||||
* {@code false}.
|
||||
* @return {@code true} if this object is impenetrable, otherwise {@code false}.
|
||||
*/
|
||||
public boolean isImpenetrable() {
|
||||
return impenetrable;
|
||||
@@ -188,8 +187,7 @@ public final class ObjectDefinition {
|
||||
/**
|
||||
* Indicates the interactivity of this object.
|
||||
*
|
||||
* @return {@code true} if the object is interactive, otherwise
|
||||
* {@code false}.
|
||||
* @return {@code true} if the object is interactive, otherwise {@code false}.
|
||||
*/
|
||||
public boolean isInteractive() {
|
||||
return interactive;
|
||||
@@ -198,8 +196,7 @@ public final class ObjectDefinition {
|
||||
/**
|
||||
* Indicates whether or not this object obstructs the ground.
|
||||
*
|
||||
* @return {@code true} if the object obstructs the ground otherwise
|
||||
* {@code false}.
|
||||
* @return {@code true} if the object obstructs the ground otherwise {@code false}.
|
||||
*/
|
||||
public boolean isObstructive() {
|
||||
return obstructive;
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
/**
|
||||
* Contains definition classes which contain information about types of items,
|
||||
* NPCs, etc.
|
||||
* Contains definition classes which contain information about types of items, NPCs, etc.
|
||||
*/
|
||||
package org.apollo.game.model.def;
|
||||
@@ -89,8 +89,7 @@ public final class GameObject extends Entity {
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return MoreObjects.toStringHelper(this).add("id", getId()).add("type", getType()).add("rotation", getRotation())
|
||||
.toString();
|
||||
return MoreObjects.toStringHelper(this).add("id", getId()).add("type", getType()).add("rotation", getRotation()).toString();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -194,8 +194,8 @@ public abstract class Mob extends Entity {
|
||||
*/
|
||||
public final Direction[] getDirections() {
|
||||
if (firstDirection != Direction.NONE) {
|
||||
return secondDirection == Direction.NONE ? new Direction[] { firstDirection } : new Direction[] { firstDirection,
|
||||
secondDirection };
|
||||
return secondDirection == Direction.NONE ? new Direction[] { firstDirection } : new Direction[] {
|
||||
firstDirection, secondDirection };
|
||||
}
|
||||
|
||||
return Direction.EMPTY_DIRECTION_ARRAY;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
package org.apollo.game.model.entity;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Optional;
|
||||
|
||||
import org.apollo.game.model.Position;
|
||||
@@ -20,9 +19,9 @@ import com.google.common.base.Preconditions;
|
||||
public final class Npc extends Mob {
|
||||
|
||||
/**
|
||||
* The positions representing the bounds (i.e. walking limits) of this Npc.
|
||||
* The Positions representing the boundaries (i.e. walking limits) of this Npc.
|
||||
*/
|
||||
private Position[] boundary;
|
||||
private Optional<Position[]> boundaries;
|
||||
|
||||
/**
|
||||
* Creates a new Npc with the specified id and {@link Position}.
|
||||
@@ -31,18 +30,20 @@ public final class Npc extends Mob {
|
||||
* @param position The position.
|
||||
*/
|
||||
public Npc(int id, Position position) {
|
||||
this(position, NpcDefinition.lookup(id));
|
||||
this(position, NpcDefinition.lookup(id), null);
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new Npc with the specified {@link NpcDefinition} and {@link Position}.
|
||||
*
|
||||
* @param position The position.
|
||||
* @param definition The definition.
|
||||
* @param position The Position.
|
||||
* @param definition The NpcDefinition.
|
||||
* @param boundaries The boundary Positions.
|
||||
*/
|
||||
public Npc(Position position, NpcDefinition definition) {
|
||||
public Npc(Position position, NpcDefinition definition, Position[] boundaries) {
|
||||
super(position, definition);
|
||||
|
||||
this.boundaries = Optional.ofNullable(boundaries);
|
||||
init();
|
||||
}
|
||||
|
||||
@@ -50,19 +51,19 @@ public final class Npc extends Mob {
|
||||
public boolean equals(Object obj) {
|
||||
if (obj instanceof Npc) {
|
||||
Npc other = (Npc) obj;
|
||||
return position.equals(other.position) && Arrays.equals(boundary, other.boundary) && getId() == other.getId();
|
||||
return index == other.index && getId() == other.getId();
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the boundary of this Npc.
|
||||
* Gets the boundaries of this Npc.
|
||||
*
|
||||
* @return The boundary.
|
||||
* @return The boundaries.
|
||||
*/
|
||||
public Position[] getBoundary() {
|
||||
return boundary.clone();
|
||||
public Optional<Position[]> getBoundaries() {
|
||||
return boundaries.isPresent() ? Optional.of(boundaries.get().clone()) : Optional.empty();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -79,30 +80,29 @@ public final class Npc extends Mob {
|
||||
return definition.get().getId();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not this Npc has boundaries.
|
||||
*
|
||||
* @return {@code true} if this Npc has boundaries, {@code false} if not.
|
||||
*/
|
||||
public boolean hasBoundaries() {
|
||||
return boundaries.isPresent();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int hashCode() {
|
||||
final int prime = 31;
|
||||
int result = prime * position.hashCode() + Arrays.hashCode(boundary);
|
||||
return prime * result + getId();
|
||||
return prime * index + getId();
|
||||
}
|
||||
|
||||
/**
|
||||
* Indicates whether or not this Npc is bound to a specific set of coordinates.
|
||||
* Sets the boundaries of this Npc.
|
||||
*
|
||||
* @return {@code true} if the Npc is bound, otherwise {@code false}.
|
||||
* @param boundaries The boundaries.
|
||||
*/
|
||||
public boolean isBound() {
|
||||
return boundary == null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the boundary of this Npc.
|
||||
*
|
||||
* @param boundary The boundary.
|
||||
*/
|
||||
public void setBoundary(Position[] boundary) {
|
||||
Preconditions.checkArgument(boundary.length == 4, "Boundary count must be 4.");
|
||||
this.boundary = boundary.clone();
|
||||
public void setBoundaries(Position[] boundaries) {
|
||||
Preconditions.checkArgument(boundaries.length == 2, "Boundary count must be 2.");
|
||||
this.boundaries = Optional.of(boundaries.clone());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -686,7 +686,7 @@ public final class Player extends Mob {
|
||||
*/
|
||||
public void sendInitialMessages() {
|
||||
blockSet.add(SynchronizationBlock.createAppearanceBlock(this));
|
||||
send(new IdAssignmentMessage(index, members)); // TODO should this be sent when we reconnect?
|
||||
send(new IdAssignmentMessage(index, members));
|
||||
sendMessage("Welcome to RuneScape.");
|
||||
|
||||
int[] tabs = InterfaceConstants.DEFAULT_INVENTORY_TABS;
|
||||
@@ -943,8 +943,7 @@ public final class Player extends Mob {
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return MoreObjects.toStringHelper(this).add("username", getUsername()).add("privilege", privilegeLevel)
|
||||
.add("client version", getClientVersion()).toString();
|
||||
return MoreObjects.toStringHelper(this).add("username", getUsername()).add("privilege", privilegeLevel).add("client version", getClientVersion()).toString();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -968,11 +967,9 @@ public final class Player extends Mob {
|
||||
InventoryListener fullBankListener = new FullInventoryListener(this, FullInventoryListener.FULL_BANK_MESSAGE);
|
||||
InventoryListener appearanceListener = new AppearanceInventoryListener(this);
|
||||
|
||||
InventoryListener syncInventoryListener = new SynchronizationInventoryListener(this,
|
||||
SynchronizationInventoryListener.INVENTORY_ID);
|
||||
InventoryListener syncInventoryListener = new SynchronizationInventoryListener(this, SynchronizationInventoryListener.INVENTORY_ID);
|
||||
InventoryListener syncBankListener = new SynchronizationInventoryListener(this, BankConstants.BANK_INVENTORY_ID);
|
||||
InventoryListener syncEquipmentListener = new SynchronizationInventoryListener(this,
|
||||
SynchronizationInventoryListener.EQUIPMENT_ID);
|
||||
InventoryListener syncEquipmentListener = new SynchronizationInventoryListener(this, SynchronizationInventoryListener.EQUIPMENT_ID);
|
||||
|
||||
inventory.addListener(syncInventoryListener);
|
||||
inventory.addListener(fullInventoryListener);
|
||||
|
||||
@@ -115,9 +115,9 @@ public final class Skill {
|
||||
/**
|
||||
* The skill names.
|
||||
*/
|
||||
private static final String[] SKILL_NAMES = { "Attack", "Defence", "Strength", "Hitpoints", "Ranged", "Prayer", "Magic",
|
||||
"Cooking", "Woodcutting", "Fletching", "Fishing", "Firemaking", "Crafting", "Smithing", "Mining", "Herblore",
|
||||
"Agility", "Thieving", "Slayer", "Farming", "Runecraft" };
|
||||
private static final String[] SKILL_NAMES = { "Attack", "Defence", "Strength", "Hitpoints", "Ranged", "Prayer",
|
||||
"Magic", "Cooking", "Woodcutting", "Fletching", "Fishing", "Firemaking", "Crafting", "Smithing", "Mining",
|
||||
"Herblore", "Agility", "Thieving", "Slayer", "Farming", "Runecraft" };
|
||||
|
||||
/**
|
||||
* Gets the name of a skill.
|
||||
|
||||
@@ -57,8 +57,7 @@ public final class SkillSet {
|
||||
* @return The minimum level.
|
||||
*/
|
||||
public static int getLevelForExperience(double experience) {
|
||||
Preconditions.checkArgument(experience >= 0 && experience <= MAXIMUM_EXP, "Experience must be between 0 and "
|
||||
+ MAXIMUM_EXP + ", inclusive.");
|
||||
Preconditions.checkArgument(experience >= 0 && experience <= MAXIMUM_EXP, "Experience must be between 0 and " + MAXIMUM_EXP + ", inclusive.");
|
||||
|
||||
for (int level = 1; level <= 98; level++) {
|
||||
if (experience < EXPERIENCE_FOR_LEVEL[level + 1]) {
|
||||
|
||||
@@ -80,8 +80,7 @@ public final class AttributeMap {
|
||||
AttributeDefinition<T> definition = getDefinition(name);
|
||||
Preconditions.checkNotNull(definition, "Attributes must be defined before their value can be retreived.");
|
||||
|
||||
return (Attribute<T>) attributes.computeIfAbsent(name,
|
||||
key -> createAttribute(definition.getDefault(), definition.getType()));
|
||||
return (Attribute<T>) attributes.computeIfAbsent(name, key -> createAttribute(definition.getDefault(), definition.getType()));
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -23,7 +23,7 @@ import org.apollo.game.model.Position;
|
||||
*
|
||||
* @author Major
|
||||
*/
|
||||
final class AStarPathfindingAlgorithm extends PathfindingAlgorithm {
|
||||
public final class AStarPathfindingAlgorithm extends PathfindingAlgorithm {
|
||||
|
||||
/**
|
||||
* The heuristic.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
package org.apollo.game.model.entity.path;
|
||||
|
||||
import java.util.Deque;
|
||||
import java.util.Set;
|
||||
import java.util.Optional;
|
||||
|
||||
import org.apollo.game.model.Direction;
|
||||
import org.apollo.game.model.Position;
|
||||
@@ -9,7 +9,8 @@ import org.apollo.game.model.World;
|
||||
import org.apollo.game.model.area.Sector;
|
||||
import org.apollo.game.model.area.SectorRepository;
|
||||
import org.apollo.game.model.entity.Entity.EntityType;
|
||||
import org.apollo.game.model.entity.GameObject;
|
||||
|
||||
import com.google.common.base.Preconditions;
|
||||
|
||||
/**
|
||||
* An algorithm used to find a path between two {@link Position}s.
|
||||
@@ -19,46 +20,48 @@ import org.apollo.game.model.entity.GameObject;
|
||||
abstract class PathfindingAlgorithm {
|
||||
|
||||
/**
|
||||
* The repository of sectors.
|
||||
* The repository of Sectors.
|
||||
*/
|
||||
private static final SectorRepository repository = World.getWorld().getSectorRepository();
|
||||
private static final SectorRepository REPOSITORY = World.getWorld().getSectorRepository();
|
||||
|
||||
/**
|
||||
* Finds a valid path from the origin {@link Position} to the target one.
|
||||
*
|
||||
* @param origin The origin position.
|
||||
* @param target The target position.
|
||||
* @return The {@link Deque} containing the positions to go through.
|
||||
* @param origin The origin Position.
|
||||
* @param target The target Position.
|
||||
* @return The {@link Deque} containing the Positions to go through.
|
||||
*/
|
||||
public abstract Deque<Position> find(Position origin, Position target);
|
||||
|
||||
/**
|
||||
* Returns whether or not the tile at the specified position is walkable. FIXME do this properly w/tile collision
|
||||
* data!
|
||||
*
|
||||
* @param position The {@link Position}.
|
||||
* @return {@code true} if the tile is walkable, otherwise {@code false}.
|
||||
* Returns whether or not a {@link Position} walking one step in any of the specified {@link Direction}s would lead
|
||||
* to is traversable.
|
||||
*
|
||||
* @param current The current Position.
|
||||
* @param directions The Directions that should be checked.
|
||||
* @return {@code true} if any of the Directions lead to a traversable tile, otherwise {@code false}.
|
||||
*/
|
||||
protected boolean traversable(Position position) {
|
||||
Sector sector = repository.get(position.getSectorCoordinates());
|
||||
Set<GameObject> objects = sector.getEntities(position, EntityType.GAME_OBJECT);
|
||||
|
||||
return objects.stream().anyMatch(object -> object.getDefinition().isSolid());
|
||||
protected boolean traversable(Position current, Direction... directions) {
|
||||
return traversable(current, Optional.empty(), directions);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not the {@link Position}s walking one step in a specified {@link Direction} would lead to is
|
||||
* traversable.
|
||||
* Returns whether or not a {@link Position} walking one step in any of the specified {@link Direction}s would lead
|
||||
* to is traversable.
|
||||
*
|
||||
* @param position The starting position.
|
||||
* @param directions The directions that should be checked.
|
||||
* @return {@code true} if any of the directions lead to a traversable tile, otherwise {@code false}.
|
||||
* @param current The current Position.
|
||||
* @param boundaries The {@link Optional} containing the Position boundaries.
|
||||
* @param directions The Directions that should be checked.
|
||||
* @return {@code true} if any of the Directions lead to a traversable tile, otherwise {@code false}.
|
||||
*/
|
||||
protected boolean traversable(Position position, Direction... directions) {
|
||||
int height = position.getHeight();
|
||||
protected boolean traversable(Position current, Optional<Position[]> boundaries, Direction... directions) {
|
||||
Preconditions.checkArgument(directions != null && directions.length > 0, "Directions array cannot be null.");
|
||||
int height = current.getHeight();
|
||||
|
||||
Position[] positions = boundaries.isPresent() ? boundaries.get() : new Position[0];
|
||||
|
||||
for (Direction direction : directions) {
|
||||
int x = position.getX(), y = position.getY();
|
||||
int x = current.getX(), y = current.getY();
|
||||
int value = direction.toInteger();
|
||||
|
||||
if (value >= Direction.NORTH_WEST.toInteger() && value <= Direction.NORTH_EAST.toInteger()) {
|
||||
@@ -73,7 +76,9 @@ abstract class PathfindingAlgorithm {
|
||||
x--;
|
||||
}
|
||||
|
||||
if (traversable(new Position(x, y, height))) {
|
||||
Position next = new Position(x, y, height);
|
||||
Sector sector = REPOSITORY.get(next.getSectorCoordinates());
|
||||
if (sector.traversable(next, EntityType.NPC, direction) && (positions.length == 0 || inside(next, positions))) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -81,4 +86,18 @@ abstract class PathfindingAlgorithm {
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not the specified {@link Position} is inside the specified {@code boundary}.
|
||||
*
|
||||
* @param position The Position.
|
||||
* @param boundary The boundary Positions.
|
||||
* @return {@code true} if the specified Position is inside the boundary, {@code false} if not.
|
||||
*/
|
||||
private boolean inside(Position position, Position[] boundary) {
|
||||
int x = position.getX(), y = position.getY();
|
||||
Position min = boundary[0], max = boundary[1];
|
||||
|
||||
return x >= min.getX() && y >= min.getY() && x <= max.getX() && y <= max.getY();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -2,6 +2,7 @@ package org.apollo.game.model.entity.path;
|
||||
|
||||
import java.util.ArrayDeque;
|
||||
import java.util.Deque;
|
||||
import java.util.Optional;
|
||||
|
||||
import org.apollo.game.model.Direction;
|
||||
import org.apollo.game.model.Position;
|
||||
@@ -12,7 +13,12 @@ import org.apollo.game.model.Position;
|
||||
*
|
||||
* @author Major
|
||||
*/
|
||||
final class SimplePathfindingAlgorithm extends PathfindingAlgorithm {
|
||||
public final class SimplePathfindingAlgorithm extends PathfindingAlgorithm {
|
||||
|
||||
/**
|
||||
* The Optional containing the boundary Positions.
|
||||
*/
|
||||
private Optional<Position[]> boundaries = Optional.empty();
|
||||
|
||||
@Override
|
||||
public Deque<Position> find(Position origin, Position target) {
|
||||
@@ -22,6 +28,19 @@ final class SimplePathfindingAlgorithm extends PathfindingAlgorithm {
|
||||
return addHorizontal(origin, target, positions);
|
||||
}
|
||||
|
||||
/**
|
||||
* Finds a valid path from the origin {@link Position} to the target one.
|
||||
*
|
||||
* @param origin The origin Position.
|
||||
* @param target The target Position.
|
||||
* @param boundaries The boundary Positions, which are marking as untraversable.
|
||||
* @return The {@link Deque} containing the Positions to go through.
|
||||
*/
|
||||
public Deque<Position> find(Position origin, Position target, Position[] boundaries) {
|
||||
this.boundaries = Optional.of(boundaries);
|
||||
return find(origin, target);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the necessary and possible horizontal {@link Position}s to the existing {@link Deque}.
|
||||
* <p>
|
||||
@@ -33,33 +52,33 @@ final class SimplePathfindingAlgorithm extends PathfindingAlgorithm {
|
||||
* if so, we traverse horizontally (see {@link #addHorizontal}); if not, return the current path.
|
||||
* </ul>
|
||||
*
|
||||
* @param current The current position.
|
||||
* @param start The current position.
|
||||
* @param target The target position.
|
||||
* @param positions The deque of positions.
|
||||
* @return The deque of positions containing the path.
|
||||
*/
|
||||
private Deque<Position> addHorizontal(Position current, Position target, Deque<Position> positions) {
|
||||
int x = current.getX(), y = current.getY(), height = current.getHeight();
|
||||
int dx = x - target.getX();
|
||||
private Deque<Position> addHorizontal(Position start, Position target, Deque<Position> positions) {
|
||||
int x = start.getX(), y = start.getY(), height = start.getHeight();
|
||||
int dx = x - target.getX(), dy = y - target.getY();
|
||||
|
||||
if (dx > 0) {
|
||||
Position west = new Position(x - 1, y, height);
|
||||
Position current = start;
|
||||
|
||||
while (traversable(west) && dx-- > 0) {
|
||||
west = new Position(--x, y, height);
|
||||
positions.addLast(west);
|
||||
while (traversable(current, boundaries, Direction.WEST) && dx-- > 0) {
|
||||
current = new Position(--x, y, height);
|
||||
positions.addLast(current);
|
||||
}
|
||||
} else if (dx < 0) {
|
||||
Position east = new Position(x + 1, y, height);
|
||||
Position current = start;
|
||||
|
||||
while (traversable(east) && dx++ < 0) {
|
||||
east = new Position(++x, y, height);
|
||||
positions.addLast(east);
|
||||
while (traversable(current, boundaries, Direction.EAST) && dx++ < 0) {
|
||||
current = new Position(++x, y, height);
|
||||
positions.addLast(current);
|
||||
}
|
||||
}
|
||||
|
||||
Position last = new Position(x, y, height);
|
||||
if (!current.equals(last) && traversable(last, Direction.NORTH, Direction.SOUTH)) {
|
||||
if (!start.equals(last) && dy != 0 && traversable(last, boundaries, (dy > 0) ? Direction.SOUTH : Direction.NORTH)) {
|
||||
return addVertical(last, target, positions);
|
||||
}
|
||||
|
||||
@@ -77,33 +96,33 @@ final class SimplePathfindingAlgorithm extends PathfindingAlgorithm {
|
||||
* if so, we traverse horizontally (see {@link #addHorizontal}); if not, return the current path.
|
||||
* </ul>
|
||||
*
|
||||
* @param current The current position.
|
||||
* @param start The current position.
|
||||
* @param target The target position.
|
||||
* @param positions The deque of positions.
|
||||
* @return The deque of positions containing the path.
|
||||
*/
|
||||
private Deque<Position> addVertical(Position current, Position target, Deque<Position> positions) {
|
||||
int x = current.getX(), y = current.getY(), height = current.getHeight();
|
||||
int dy = y - target.getY();
|
||||
private Deque<Position> addVertical(Position start, Position target, Deque<Position> positions) {
|
||||
int x = start.getX(), y = start.getY(), height = start.getHeight();
|
||||
int dy = y - target.getY(), dx = x - target.getX();
|
||||
|
||||
if (dy > 0) {
|
||||
Position south = new Position(x, y - 1, height);
|
||||
Position current = start;
|
||||
|
||||
while (traversable(south) && dy-- > 0) {
|
||||
south = new Position(x, --y, height);
|
||||
positions.addLast(south);
|
||||
while (traversable(current, boundaries, Direction.SOUTH) && dy-- > 0) {
|
||||
current = new Position(x, --y, height);
|
||||
positions.addLast(current);
|
||||
}
|
||||
} else if (dy < 0) {
|
||||
Position north = new Position(x, y + 1, height);
|
||||
Position current = start;
|
||||
|
||||
while (traversable(north) && dy++ < 0) {
|
||||
north = new Position(x, ++y, height);
|
||||
positions.addLast(north);
|
||||
while (traversable(current, boundaries, Direction.NORTH) && dy++ < 0) {
|
||||
current = new Position(x, ++y, height);
|
||||
positions.addLast(current);
|
||||
}
|
||||
}
|
||||
|
||||
Position last = new Position(x, y, height);
|
||||
if (!last.equals(target) && traversable(last, Direction.EAST, Direction.WEST)) {
|
||||
if (!last.equals(target) && dx != 0 && traversable(last, boundaries, (dx > 0) ? Direction.WEST : Direction.EAST)) {
|
||||
return addHorizontal(last, target, positions);
|
||||
}
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ package org.apollo.game.model.event;
|
||||
* @author Major
|
||||
*/
|
||||
public abstract class Event {
|
||||
|
||||
|
||||
/**
|
||||
* Indicates whether or not the Event chain has been terminated.
|
||||
*/
|
||||
@@ -27,5 +27,5 @@ public abstract class Event {
|
||||
public final boolean terminated() {
|
||||
return terminated;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -10,8 +10,8 @@ public class InterfaceConstants {
|
||||
/**
|
||||
* The default inventory tab ids.
|
||||
*/
|
||||
public static final int[] DEFAULT_INVENTORY_TABS = { 2423, 3917, 638, 3213, 1644, 5608, 1151, -1, 5065, 5715, 2449, 904, 147,
|
||||
962, };
|
||||
public static final int[] DEFAULT_INVENTORY_TABS = { 2423, 3917, 638, 3213, 1644, 5608, 1151, -1, 5065, 5715, 2449,
|
||||
904, 147, 962, };
|
||||
// 6299 = music tab, music disabled
|
||||
// 4445 = settings tab, music disabled
|
||||
// 12855 = ancients magic
|
||||
@@ -19,8 +19,8 @@ public class InterfaceConstants {
|
||||
/**
|
||||
* The level-up dialogue interface ids.
|
||||
*/
|
||||
public static final int[] LEVEL_UP_INTERFACES = { 6247, 6253, 6206, 6216, 4443, 6242, 6211, 6226, 4272, 6231, 6258, 4282,
|
||||
6263, 6221, 4416, 6237, 4277, 4261, 12122, 4887, 4267 };
|
||||
public static final int[] LEVEL_UP_INTERFACES = { 6247, 6253, 6206, 6216, 4443, 6242, 6211, 6226, 4272, 6231, 6258,
|
||||
4282, 6263, 6221, 4416, 6237, 4277, 4261, 12122, 4887, 4267 };
|
||||
|
||||
/**
|
||||
* The quest interface id.
|
||||
@@ -35,12 +35,13 @@ public class InterfaceConstants {
|
||||
/**
|
||||
* The array of widgets that display the text.
|
||||
*/
|
||||
public static final int[] QUEST_TEXT = { 8144, 8145, 8147, 8148, 8149, 8150, 8151, 8152, 8153, 8154, 8155, 8156, 8157, 8158,
|
||||
8159, 8160, 8161, 8162, 8163, 8164, 8165, 8166, 8167, 8168, 8169, 8170, 8171, 8172, 8173, 8174, 8175, 8176, 8177,
|
||||
8178, 8179, 8180, 8181, 8182, 8183, 8184, 8185, 8186, 8187, 8188, 8189, 8190, 8191, 8192, 8193, 8194, 8195, 12174,
|
||||
12175, 12176, 12177, 12178, 12179, 12180, 12181, 12182, 12183, 12184, 12185, 12186, 12187, 12188, 12189, 12190,
|
||||
12191, 12192, 12193, 12194, 12195, 12196, 12197, 12198, 12199, 12200, 12201, 12202, 12203, 12204, 12205, 12206,
|
||||
12207, 12208, 12209, 12210, 12211, 12212, 12213, 12214, 12215, 12216, 12217, 12218, 12219, 12220, 12221, 12222, 12223 };
|
||||
public static final int[] QUEST_TEXT = { 8144, 8145, 8147, 8148, 8149, 8150, 8151, 8152, 8153, 8154, 8155, 8156,
|
||||
8157, 8158, 8159, 8160, 8161, 8162, 8163, 8164, 8165, 8166, 8167, 8168, 8169, 8170, 8171, 8172, 8173, 8174,
|
||||
8175, 8176, 8177, 8178, 8179, 8180, 8181, 8182, 8183, 8184, 8185, 8186, 8187, 8188, 8189, 8190, 8191, 8192,
|
||||
8193, 8194, 8195, 12174, 12175, 12176, 12177, 12178, 12179, 12180, 12181, 12182, 12183, 12184, 12185,
|
||||
12186, 12187, 12188, 12189, 12190, 12191, 12192, 12193, 12194, 12195, 12196, 12197, 12198, 12199, 12200,
|
||||
12201, 12202, 12203, 12204, 12205, 12206, 12207, 12208, 12209, 12210, 12211, 12212, 12213, 12214, 12215,
|
||||
12216, 12217, 12218, 12219, 12220, 12221, 12222, 12223 };
|
||||
|
||||
/**
|
||||
* The quest title widget id.
|
||||
|
||||
@@ -51,7 +51,7 @@ public final class Inventory {
|
||||
/**
|
||||
* A flag indicating if events are being fired.
|
||||
*/
|
||||
private boolean firingEvents = true; // TODO: make this reentrant
|
||||
private boolean firingEvents = true;
|
||||
|
||||
/**
|
||||
* The items in this inventory.
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
/**
|
||||
* Contains classes which represent things in the in-game world such as items,
|
||||
* players and NPCs.
|
||||
* Contains classes which represent things in the in-game world such as items, players and NPCs.
|
||||
*/
|
||||
package org.apollo.game.model;
|
||||
@@ -31,8 +31,7 @@ public final class LevelUpSkillListener extends SkillAdapter {
|
||||
// TODO show the interface
|
||||
String name = Skill.getName(id);
|
||||
String article = LanguageUtil.getIndefiniteArticle(name);
|
||||
player.sendMessage("You've just advanced " + article + " " + name + " level! You have reached level "
|
||||
+ skill.getMaximumLevel() + ".");
|
||||
player.sendMessage("You've just advanced " + article + " " + name + " level! You have reached level " + skill.getMaximumLevel() + ".");
|
||||
|
||||
if (Skill.isCombatSkill(id)) {
|
||||
player.getSkillSet().calculateCombatLevel();
|
||||
|
||||
@@ -0,0 +1,100 @@
|
||||
package org.apollo.game.scheduling.impl;
|
||||
|
||||
import java.util.Comparator;
|
||||
import java.util.Deque;
|
||||
import java.util.PriorityQueue;
|
||||
import java.util.Queue;
|
||||
import java.util.Random;
|
||||
|
||||
import org.apollo.game.model.Position;
|
||||
import org.apollo.game.model.entity.Npc;
|
||||
import org.apollo.game.model.entity.WalkingQueue;
|
||||
import org.apollo.game.model.entity.path.SimplePathfindingAlgorithm;
|
||||
import org.apollo.game.scheduling.ScheduledTask;
|
||||
|
||||
import com.google.common.base.Preconditions;
|
||||
|
||||
/**
|
||||
* A {@link ScheduledTask} that causes {@link Npc}s to randomly walk around in their boundary.
|
||||
*
|
||||
* @author Major
|
||||
*/
|
||||
public final class NpcMovementTask extends ScheduledTask {
|
||||
|
||||
/**
|
||||
* The delay between executions of this task, in pulses.
|
||||
*/
|
||||
private static final int DELAY = 5;
|
||||
|
||||
/**
|
||||
* The random number generator used to calculate how many Npcs should be moved per execution.
|
||||
*/
|
||||
private static final Random RANDOM = new Random();
|
||||
|
||||
/**
|
||||
* The comparator used to sort the Npcs in the PriorityQueue.
|
||||
*/
|
||||
private static final Comparator<Npc> RANDOM_COMPARATOR = (first, second) -> RANDOM.nextInt(2) - 1;
|
||||
|
||||
/**
|
||||
* The PathfindingAlgorithm used by this Task.
|
||||
*/
|
||||
private final SimplePathfindingAlgorithm algorithm = new SimplePathfindingAlgorithm();
|
||||
|
||||
/**
|
||||
* The Queue of Npcs.
|
||||
*/
|
||||
private final Queue<Npc> npcs = new PriorityQueue<>(RANDOM_COMPARATOR);
|
||||
|
||||
/**
|
||||
* Creates the NpcMovementTask.
|
||||
*/
|
||||
public NpcMovementTask() {
|
||||
super(DELAY, false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the {@link Npc} to this {@link ScheduledTask}.
|
||||
*
|
||||
* @param npc The Npc to add.
|
||||
*/
|
||||
public void addNpc(Npc npc) {
|
||||
Preconditions.checkArgument(npc.hasBoundaries(), "Cannot add an npc with no boundaries to the NpcMovementTask.");
|
||||
npcs.offer(npc);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void execute() {
|
||||
int count = RANDOM.nextInt(npcs.size() / 50 + 5);
|
||||
for (int iterations = 0; iterations < count; iterations++) {
|
||||
Npc npc = npcs.poll();
|
||||
if (npc == null) {
|
||||
break;
|
||||
}
|
||||
|
||||
Position[] boundary = npc.getBoundaries().get();
|
||||
Position current = npc.getPosition();
|
||||
Position min = boundary[0], max = boundary[1];
|
||||
int currentX = current.getX(), currentY = current.getY();
|
||||
|
||||
boolean negativeX = RANDOM.nextBoolean(), negativeY = RANDOM.nextBoolean();
|
||||
int x = RANDOM.nextInt(negativeX ? (currentX - min.getX()) : (max.getX() - currentX));
|
||||
int y = RANDOM.nextInt(negativeY ? (currentY - min.getY()) : (max.getY() - currentY));
|
||||
|
||||
int dx = negativeX ? -x : x;
|
||||
int dy = negativeY ? -y : y;
|
||||
Position next = new Position(currentX + dx, currentY + dy);
|
||||
|
||||
Deque<Position> positions = algorithm.find(current, next, boundary);
|
||||
WalkingQueue queue = npc.getWalkingQueue();
|
||||
|
||||
Position first = positions.pollFirst();
|
||||
if (first != null && queue.addFirstStep(first)) {
|
||||
positions.forEach(npc.getWalkingQueue()::addStep);
|
||||
}
|
||||
|
||||
npcs.offer(npc);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
/**
|
||||
* Contains classes related to scheduling which allow tasks to be executed in
|
||||
* future pulses periodically.
|
||||
* Contains classes related to scheduling which allow tasks to be executed in future pulses periodically.
|
||||
*/
|
||||
package org.apollo.game.scheduling;
|
||||
@@ -77,8 +77,7 @@ public final class AppearanceBlock extends SynchronizationBlock {
|
||||
* @param isSkulled Whether or not the player is skulled.
|
||||
* @param npcId The npc id of the player, if they are appearing as an npc, (otherwise {@code -1}).
|
||||
*/
|
||||
AppearanceBlock(long name, Appearance appearance, int combat, int skill, Inventory equipment, int headIcon,
|
||||
boolean isSkulled, int npcId) {
|
||||
AppearanceBlock(long name, Appearance appearance, int combat, int skill, Inventory equipment, int headIcon, boolean isSkulled, int npcId) {
|
||||
this.name = name;
|
||||
this.appearance = appearance;
|
||||
this.combat = combat;
|
||||
|
||||
@@ -48,8 +48,7 @@ public final class ForceMovementBlock extends SynchronizationBlock {
|
||||
* @param travelDurationY The length of time (in game pulses) the player's movement along the Y-axis will last.
|
||||
* @param direction The direction the player should move.
|
||||
*/
|
||||
ForceMovementBlock(Position initialPosition, Position finalPosition, int travelDurationX, int travelDurationY,
|
||||
Direction direction) {
|
||||
ForceMovementBlock(Position initialPosition, Position finalPosition, int travelDurationX, int travelDurationY, Direction direction) {
|
||||
this.initialPosition = initialPosition;
|
||||
this.finalPosition = finalPosition;
|
||||
this.travelDurationX = travelDurationX;
|
||||
|
||||
@@ -37,8 +37,7 @@ public abstract class SynchronizationBlock {
|
||||
int combat = player.getSkillSet().getCombatLevel();
|
||||
int id = player.hasNpcDefinition() ? player.getDefinition().getId() : -1;
|
||||
|
||||
return new AppearanceBlock(player.getEncodedName(), player.getAppearance(), combat, 0, player.getEquipment(),
|
||||
player.getPrayerIcon(), player.isSkulled(), id);
|
||||
return new AppearanceBlock(player.getEncodedName(), player.getAppearance(), combat, 0, player.getEquipment(), player.getPrayerIcon(), player.isSkulled(), id);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -72,8 +71,7 @@ public abstract class SynchronizationBlock {
|
||||
* @param direction The {@link Direction} the player should move.
|
||||
* @return The force movement block.
|
||||
*/
|
||||
public static SynchronizationBlock createForceMovementBlock(Position initialPosition, Position finalPosition,
|
||||
int travelDurationX, int travelDurationY, Direction direction) {
|
||||
public static SynchronizationBlock createForceMovementBlock(Position initialPosition, Position finalPosition, int travelDurationX, int travelDurationY, Direction direction) {
|
||||
return new ForceMovementBlock(initialPosition, finalPosition, travelDurationX, travelDurationY, direction);
|
||||
}
|
||||
|
||||
@@ -98,10 +96,8 @@ public abstract class SynchronizationBlock {
|
||||
* @param secondary If the block is a secondary hit or not.
|
||||
* @return The hit update block.
|
||||
*/
|
||||
public static SynchronizationBlock createHitUpdateBlock(int damage, int type, int currentHealth, int maximumHealth,
|
||||
boolean secondary) {
|
||||
return secondary ? new SecondaryHitUpdateBlock(damage, type, currentHealth, maximumHealth) : new HitUpdateBlock(damage,
|
||||
type, currentHealth, maximumHealth);
|
||||
public static SynchronizationBlock createHitUpdateBlock(int damage, int type, int currentHealth, int maximumHealth, boolean secondary) {
|
||||
return secondary ? new SecondaryHitUpdateBlock(damage, type, currentHealth, maximumHealth) : new HitUpdateBlock(damage, type, currentHealth, maximumHealth);
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Contains classes related to client synchronization - the process where the
|
||||
* client's state is updated by the server so it matches the server's state.
|
||||
* Contains classes related to client synchronization - the process where the client's state is updated by the server so
|
||||
* it matches the server's state.
|
||||
*/
|
||||
package org.apollo.game.sync;
|
||||
@@ -26,8 +26,7 @@ public final class MovementSegment extends SynchronizationSegment {
|
||||
*/
|
||||
public MovementSegment(SynchronizationBlockSet blockSet, Direction[] directions) {
|
||||
super(blockSet);
|
||||
Preconditions.checkArgument(directions.length >= 0 && directions.length < 3,
|
||||
"Directions length must be between 0 and 2 inclusive.");
|
||||
Preconditions.checkArgument(directions.length >= 0 && directions.length < 3, "Directions length must be between 0 and 2 inclusive.");
|
||||
this.directions = directions;
|
||||
}
|
||||
|
||||
@@ -43,14 +42,14 @@ public final class MovementSegment extends SynchronizationSegment {
|
||||
@Override
|
||||
public SegmentType getType() {
|
||||
switch (directions.length) {
|
||||
case 0:
|
||||
return SegmentType.NO_MOVEMENT;
|
||||
case 1:
|
||||
return SegmentType.WALK;
|
||||
case 2:
|
||||
return SegmentType.RUN;
|
||||
default:
|
||||
throw new IllegalStateException("Direction type unsupported.");
|
||||
case 0:
|
||||
return SegmentType.NO_MOVEMENT;
|
||||
case 1:
|
||||
return SegmentType.WALK;
|
||||
case 2:
|
||||
return SegmentType.RUN;
|
||||
default:
|
||||
throw new IllegalStateException("Direction type unsupported.");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/**
|
||||
* Contains classes related to synchronization segments. Each segment contains
|
||||
* multiple blocks and can be used to add, remove, teleport or move a
|
||||
* mob.
|
||||
* Contains classes related to synchronization segments. Each segment contains multiple blocks and can be used to add,
|
||||
* remove, teleport or move a mob.
|
||||
*/
|
||||
package org.apollo.game.sync.seg;
|
||||
@@ -50,8 +50,7 @@ public final class NpcSynchronizationTask extends SynchronizationTask {
|
||||
|
||||
for (Iterator<Npc> it = localNpcs.iterator(); it.hasNext();) {
|
||||
Npc npc = it.next();
|
||||
if (!npc.isActive() || npc.isTeleporting()
|
||||
|| npc.getPosition().getLongestDelta(playerPosition) > player.getViewingDistance()) {
|
||||
if (!npc.isActive() || npc.isTeleporting() || npc.getPosition().getLongestDelta(playerPosition) > player.getViewingDistance()) {
|
||||
it.remove();
|
||||
segments.add(new RemoveMobSegment());
|
||||
} else {
|
||||
@@ -70,8 +69,7 @@ public final class NpcSynchronizationTask extends SynchronizationTask {
|
||||
}
|
||||
|
||||
Position npcPosition = npc.getPosition();
|
||||
if (npcPosition.isWithinDistance(playerPosition, player.getViewingDistance()) && !localNpcs.contains(npc)
|
||||
&& npcPosition.getHeight() == playerPosition.getHeight()) {
|
||||
if (npcPosition.isWithinDistance(playerPosition, player.getViewingDistance()) && !localNpcs.contains(npc) && npcPosition.getHeight() == playerPosition.getHeight()) {
|
||||
localNpcs.add(npc);
|
||||
added++;
|
||||
npc.turnTo(npc.getFacingPosition());
|
||||
|
||||
@@ -38,7 +38,7 @@ public final class PhasedSynchronizationTask extends SynchronizationTask {
|
||||
public void run() {
|
||||
try {
|
||||
task.run();
|
||||
} catch (Exception e) { // TODO better solution...
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
// The executor suppresses any exceptions thrown as part of the task, so we catch and print here as
|
||||
// rethrowing them does nothing.
|
||||
|
||||
@@ -70,8 +70,7 @@ public final class PlayerSynchronizationTask extends SynchronizationTask {
|
||||
|
||||
for (Iterator<Player> it = localPlayers.iterator(); it.hasNext();) {
|
||||
Player other = it.next();
|
||||
if (!other.isActive() || other.isTeleporting()
|
||||
|| other.getPosition().getLongestDelta(player.getPosition()) > player.getViewingDistance()) {
|
||||
if (!other.isActive() || other.isTeleporting() || other.getPosition().getLongestDelta(player.getPosition()) > player.getViewingDistance()) {
|
||||
it.remove();
|
||||
segments.add(new RemoveMobSegment());
|
||||
} else {
|
||||
@@ -91,8 +90,7 @@ public final class PlayerSynchronizationTask extends SynchronizationTask {
|
||||
break;
|
||||
}
|
||||
|
||||
if (other != player && other.getPosition().isWithinDistance(player.getPosition(), player.getViewingDistance())
|
||||
&& !localPlayers.contains(other)) {
|
||||
if (other != player && other.getPosition().isWithinDistance(player.getPosition(), player.getViewingDistance()) && !localPlayers.contains(other)) {
|
||||
localPlayers.add(other);
|
||||
added++;
|
||||
|
||||
@@ -107,8 +105,7 @@ public final class PlayerSynchronizationTask extends SynchronizationTask {
|
||||
}
|
||||
}
|
||||
|
||||
PlayerSynchronizationMessage message = new PlayerSynchronizationMessage(lastKnownSector, player.getPosition(),
|
||||
sectorChanged, segment, oldLocalPlayers, segments);
|
||||
PlayerSynchronizationMessage message = new PlayerSynchronizationMessage(lastKnownSector, player.getPosition(), sectorChanged, segment, oldLocalPlayers, segments);
|
||||
player.send(message);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/**
|
||||
* Contains classes related to
|
||||
* {@link org.apollo.game.sync.task.SynchronizationTask}s, small chunks of work
|
||||
* executed during the client synchronization process.
|
||||
* Contains classes related to {@link org.apollo.game.sync.task.SynchronizationTask}s, small chunks of work executed
|
||||
* during the client synchronization process.
|
||||
*/
|
||||
package org.apollo.game.sync.task;
|
||||
@@ -53,8 +53,7 @@ public final class MessageHandlerChainParser {
|
||||
* @return A {@link MessageHandlerChainGroup}.
|
||||
*/
|
||||
@SuppressWarnings("unchecked")
|
||||
public MessageHandlerChainGroup parse() throws IOException, SAXException, ClassNotFoundException, InstantiationException,
|
||||
IllegalAccessException {
|
||||
public MessageHandlerChainGroup parse() throws IOException, SAXException, ClassNotFoundException, InstantiationException, IllegalAccessException {
|
||||
XmlNode messages = parser.parse(is);
|
||||
if (!messages.getName().equals("messages")) {
|
||||
throw new IOException("Root node name is not 'messages'.");
|
||||
@@ -94,8 +93,7 @@ public final class MessageHandlerChainParser {
|
||||
throw new IOException("Handler node must have a value.");
|
||||
}
|
||||
|
||||
Class<? extends MessageHandler<?>> handlerClass = (Class<? extends MessageHandler<?>>) Class
|
||||
.forName(handlerClassName);
|
||||
Class<? extends MessageHandler<?>> handlerClass = (Class<? extends MessageHandler<?>>) Class.forName(handlerClassName);
|
||||
MessageHandler<?> handler = handlerClass.newInstance();
|
||||
handlers.add(handler);
|
||||
}
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
package org.apollo.io.player;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.io.UncheckedIOException;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.Paths;
|
||||
|
||||
import org.apollo.util.NameUtil;
|
||||
|
||||
/**
|
||||
* A utility class with common functionality used by the binary player loader/ savers.
|
||||
*
|
||||
* @author Graham
|
||||
* @author Major
|
||||
*/
|
||||
public final class BinaryFileUtils {
|
||||
|
||||
/**
|
||||
* The Path to the saved games directory.
|
||||
*/
|
||||
private static final Path SAVED_GAMES_DIRECTORY = Paths.get("data/savedGames");
|
||||
|
||||
/**
|
||||
* Creates the saved games directory if it does not exist.
|
||||
*/
|
||||
static {
|
||||
try {
|
||||
if (!Files.exists(SAVED_GAMES_DIRECTORY)) {
|
||||
Files.createDirectory(SAVED_GAMES_DIRECTORY);
|
||||
}
|
||||
} catch (IOException e) {
|
||||
throw new UncheckedIOException("Error creating saved games directory.", e);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the save {@link File} for the specified player.
|
||||
*
|
||||
* @param username The username of the player.
|
||||
* @return The file.
|
||||
*/
|
||||
public static Path getFile(String username) {
|
||||
String filtered = NameUtil.decodeBase37(NameUtil.encodeBase37(username));
|
||||
return SAVED_GAMES_DIRECTORY.resolve(filtered + ".dat");
|
||||
}
|
||||
|
||||
/**
|
||||
* Sole private constructor to prevent instantiation.
|
||||
*/
|
||||
private BinaryFileUtils() {
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
+145
-25
@@ -1,13 +1,20 @@
|
||||
package org.apollo.io.player.impl;
|
||||
package org.apollo.io.player;
|
||||
|
||||
import java.io.BufferedInputStream;
|
||||
import java.io.DataInputStream;
|
||||
import java.io.DataOutputStream;
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.io.UncheckedIOException;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Path;
|
||||
import java.nio.file.Paths;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Map.Entry;
|
||||
import java.util.Set;
|
||||
|
||||
import org.apollo.game.model.Appearance;
|
||||
import org.apollo.game.model.Item;
|
||||
@@ -16,6 +23,8 @@ import org.apollo.game.model.entity.Player;
|
||||
import org.apollo.game.model.entity.Skill;
|
||||
import org.apollo.game.model.entity.SkillSet;
|
||||
import org.apollo.game.model.entity.attr.Attribute;
|
||||
import org.apollo.game.model.entity.attr.AttributeMap;
|
||||
import org.apollo.game.model.entity.attr.AttributePersistence;
|
||||
import org.apollo.game.model.entity.attr.AttributeType;
|
||||
import org.apollo.game.model.entity.attr.BooleanAttribute;
|
||||
import org.apollo.game.model.entity.attr.NumericalAttribute;
|
||||
@@ -26,8 +35,6 @@ import org.apollo.game.model.entity.setting.PrivacyState;
|
||||
import org.apollo.game.model.entity.setting.PrivilegeLevel;
|
||||
import org.apollo.game.model.entity.setting.ScreenBrightness;
|
||||
import org.apollo.game.model.inv.Inventory;
|
||||
import org.apollo.io.player.PlayerLoader;
|
||||
import org.apollo.io.player.PlayerLoaderResponse;
|
||||
import org.apollo.net.codec.login.LoginConstants;
|
||||
import org.apollo.security.PlayerCredentials;
|
||||
import org.apollo.util.NameUtil;
|
||||
@@ -36,28 +43,39 @@ import org.apollo.util.StreamUtil;
|
||||
import com.lambdaworks.crypto.SCryptUtil;
|
||||
|
||||
/**
|
||||
* A {@link PlayerLoader} implementation that loads data from a binary file.
|
||||
* A {@link PlayerSerializer} implementation that uses a binary file to store player data.
|
||||
*
|
||||
* @author Graham
|
||||
* @author Major
|
||||
*/
|
||||
public final class BinaryPlayerLoader implements PlayerLoader {
|
||||
public final class BinaryPlayerSerializer implements PlayerSerializer {
|
||||
|
||||
/**
|
||||
* The default spawn position.
|
||||
* The Path to the saved games directory.
|
||||
*/
|
||||
private static final Position SPAWN_POSITION = new Position(3093, 3104);
|
||||
private static final Path SAVED_GAMES_DIRECTORY = Paths.get("data/savedGames");
|
||||
|
||||
static {
|
||||
try {
|
||||
if (!Files.exists(SAVED_GAMES_DIRECTORY)) {
|
||||
Files.createDirectory(SAVED_GAMES_DIRECTORY);
|
||||
}
|
||||
} catch (IOException e) {
|
||||
throw new UncheckedIOException("Error creating saved games directory.", e);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public PlayerLoaderResponse loadPlayer(PlayerCredentials credentials) throws IOException {
|
||||
File file = BinaryPlayerUtil.getFile(credentials.getUsername());
|
||||
if (!file.exists()) {
|
||||
Player player = new Player(credentials, SPAWN_POSITION);
|
||||
player.getBank().add(995, 25); // 25 coins
|
||||
Path path = getFile(credentials.getUsername());
|
||||
if (!Files.exists(path)) {
|
||||
Player player = new Player(credentials, TUTORIAL_ISLAND_SPAWN);
|
||||
|
||||
credentials.setPassword(SCryptUtil.scrypt(credentials.getPassword(), 16384, 8, 1));
|
||||
return new PlayerLoaderResponse(LoginConstants.STATUS_OK, player);
|
||||
}
|
||||
|
||||
try (DataInputStream in = new DataInputStream(new FileInputStream(file))) {
|
||||
try (DataInputStream in = new DataInputStream(new BufferedInputStream(Files.newInputStream(path)))) {
|
||||
String name = StreamUtil.readString(in);
|
||||
String password = StreamUtil.readString(in);
|
||||
|
||||
@@ -67,37 +85,35 @@ public final class BinaryPlayerLoader implements PlayerLoader {
|
||||
|
||||
credentials.setPassword(password); // Update password to the hashed one.
|
||||
|
||||
PrivilegeLevel privilegeLevel = PrivilegeLevel.valueOf(in.readByte());
|
||||
PrivilegeLevel privilege = PrivilegeLevel.valueOf(in.readByte());
|
||||
MembershipStatus members = MembershipStatus.valueOf(in.readByte());
|
||||
|
||||
PrivacyState chatPrivacy = PrivacyState.valueOf(in.readByte(), true);
|
||||
PrivacyState friendPrivacy = PrivacyState.valueOf(in.readByte(), false);
|
||||
PrivacyState tradePrivacy = PrivacyState.valueOf(in.readByte(), false);
|
||||
int runEnergy = in.readByte();
|
||||
ScreenBrightness brightness = ScreenBrightness.valueOf(in.readByte());
|
||||
|
||||
int x = in.readUnsignedShort();
|
||||
int y = in.readUnsignedShort();
|
||||
int height = in.readUnsignedByte();
|
||||
|
||||
int genderIntValue = in.readUnsignedByte();
|
||||
Gender gender = genderIntValue == Gender.MALE.toInteger() ? Gender.MALE : Gender.FEMALE;
|
||||
Gender gender = (in.readUnsignedByte() == Gender.MALE.toInteger()) ? Gender.MALE : Gender.FEMALE;
|
||||
int[] style = new int[7];
|
||||
for (int i = 0; i < style.length; i++) {
|
||||
style[i] = in.readUnsignedByte();
|
||||
for (int slot = 0; slot < style.length; slot++) {
|
||||
style[slot] = in.readUnsignedByte();
|
||||
}
|
||||
|
||||
int[] colors = new int[5];
|
||||
for (int i = 0; i < colors.length; i++) {
|
||||
colors[i] = in.readUnsignedByte();
|
||||
for (int slot = 0; slot < colors.length; slot++) {
|
||||
colors[slot] = in.readUnsignedByte();
|
||||
}
|
||||
|
||||
Player player = new Player(credentials, new Position(x, y, height));
|
||||
player.setPrivilegeLevel(privilegeLevel);
|
||||
player.setPrivilegeLevel(privilege);
|
||||
player.setMembers(members);
|
||||
player.setChatPrivacy(chatPrivacy);
|
||||
player.setFriendPrivacy(friendPrivacy);
|
||||
player.setTradePrivacy(tradePrivacy);
|
||||
player.setRunEnergy(runEnergy);
|
||||
player.setScreenBrightness(brightness);
|
||||
|
||||
player.setAppearance(new Appearance(gender, style, colors));
|
||||
@@ -141,6 +157,87 @@ public final class BinaryPlayerLoader implements PlayerLoader {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void savePlayer(Player player) throws IOException {
|
||||
Path file = getFile(player.getUsername());
|
||||
|
||||
try (DataOutputStream out = new DataOutputStream(Files.newOutputStream(file))) {
|
||||
StreamUtil.writeString(out, player.getUsername());
|
||||
StreamUtil.writeString(out, player.getCredentials().getPassword());
|
||||
out.writeByte(player.getPrivilegeLevel().toInteger());
|
||||
out.writeByte(player.getMembershipStatus().getValue());
|
||||
|
||||
out.writeByte(player.getChatPrivacy().toInteger(true));
|
||||
out.writeByte(player.getFriendPrivacy().toInteger(false));
|
||||
out.writeByte(player.getTradePrivacy().toInteger(false));
|
||||
out.writeByte(player.getScreenBrightness().toInteger());
|
||||
|
||||
Position position = player.getPosition();
|
||||
out.writeShort(position.getX());
|
||||
out.writeShort(position.getY());
|
||||
out.writeByte(position.getHeight());
|
||||
|
||||
Appearance appearance = player.getAppearance();
|
||||
out.writeByte(appearance.getGender().toInteger());
|
||||
int[] style = appearance.getStyle();
|
||||
for (int element : style) {
|
||||
out.writeByte(element);
|
||||
}
|
||||
int[] colors = appearance.getColors();
|
||||
for (int color : colors) {
|
||||
out.writeByte(color);
|
||||
}
|
||||
|
||||
writeInventory(out, player.getInventory());
|
||||
writeInventory(out, player.getEquipment());
|
||||
writeInventory(out, player.getBank());
|
||||
|
||||
SkillSet skills = player.getSkillSet();
|
||||
out.writeByte(skills.size());
|
||||
for (int id = 0; id < skills.size(); id++) {
|
||||
Skill skill = skills.getSkill(id);
|
||||
out.writeByte(skill.getCurrentLevel());
|
||||
out.writeDouble(skill.getExperience());
|
||||
}
|
||||
|
||||
List<String> usernames = player.getFriendUsernames();
|
||||
out.writeByte(usernames.size());
|
||||
for (String username : usernames) {
|
||||
out.writeLong(NameUtil.encodeBase37(username));
|
||||
}
|
||||
|
||||
usernames = player.getIgnoredUsernames();
|
||||
out.writeByte(usernames.size());
|
||||
for (String username : usernames) {
|
||||
out.writeLong(NameUtil.encodeBase37(username));
|
||||
}
|
||||
|
||||
Set<Entry<String, Attribute<?>>> attributes = player.getAttributes().entrySet();
|
||||
attributes.removeIf(e -> AttributeMap.getDefinition(e.getKey()).getPersistence() != AttributePersistence.PERSISTENT);
|
||||
out.writeInt(attributes.size());
|
||||
|
||||
for (Entry<String, Attribute<?>> entry : attributes) {
|
||||
String name = entry.getKey();
|
||||
StreamUtil.writeString(out, name);
|
||||
|
||||
Attribute<?> attribute = entry.getValue();
|
||||
out.writeByte(attribute.getType().getValue());
|
||||
out.write(attribute.encode());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the save {@link File} for the specified player.
|
||||
*
|
||||
* @param username The username of the player.
|
||||
* @return The file.
|
||||
*/
|
||||
private Path getFile(String username) {
|
||||
String filtered = NameUtil.decodeBase37(NameUtil.encodeBase37(username));
|
||||
return SAVED_GAMES_DIRECTORY.resolve(filtered + ".dat");
|
||||
}
|
||||
|
||||
/**
|
||||
* Reads the player's {@link Attribute}s.
|
||||
*
|
||||
@@ -148,7 +245,7 @@ public final class BinaryPlayerLoader implements PlayerLoader {
|
||||
* @return The {@link Map} of attribute names to attributes.
|
||||
* @throws IOException If there is an error reading from the stream.
|
||||
*/
|
||||
private static Map<String, Attribute<?>> readAttributes(DataInputStream in) throws IOException {
|
||||
private Map<String, Attribute<?>> readAttributes(DataInputStream in) throws IOException {
|
||||
int count = in.readInt();
|
||||
Map<String, Attribute<?>> attributes = new HashMap<>(count);
|
||||
|
||||
@@ -187,7 +284,7 @@ public final class BinaryPlayerLoader implements PlayerLoader {
|
||||
* @param inventory The inventory.
|
||||
* @throws IOException If an I/O error occurs.
|
||||
*/
|
||||
private static void readInventory(DataInputStream in, Inventory inventory) throws IOException {
|
||||
private void readInventory(DataInputStream in, Inventory inventory) throws IOException {
|
||||
int capacity = in.readUnsignedShort();
|
||||
|
||||
inventory.stopFiringEvents();
|
||||
@@ -206,4 +303,27 @@ public final class BinaryPlayerLoader implements PlayerLoader {
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an inventory to the specified output stream.
|
||||
*
|
||||
* @param out The output stream.
|
||||
* @param inventory The inventory.
|
||||
* @throws IOException If an I/O error occurs.
|
||||
*/
|
||||
private void writeInventory(DataOutputStream out, Inventory inventory) throws IOException {
|
||||
int capacity = inventory.capacity();
|
||||
out.writeShort(capacity);
|
||||
|
||||
for (int slot = 0; slot < capacity; slot++) {
|
||||
Item item = inventory.get(slot);
|
||||
if (item != null) {
|
||||
out.writeShort(item.getId() + 1);
|
||||
out.writeInt(item.getAmount());
|
||||
} else {
|
||||
out.writeShort(0);
|
||||
out.writeInt(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
+10
-12
@@ -1,35 +1,33 @@
|
||||
package org.apollo.io.player.impl;
|
||||
package org.apollo.io.player;
|
||||
|
||||
import org.apollo.game.model.Position;
|
||||
import org.apollo.game.model.entity.Player;
|
||||
import org.apollo.game.model.entity.setting.MembershipStatus;
|
||||
import org.apollo.game.model.entity.setting.PrivilegeLevel;
|
||||
import org.apollo.io.player.PlayerLoader;
|
||||
import org.apollo.io.player.PlayerLoaderResponse;
|
||||
import org.apollo.net.codec.login.LoginConstants;
|
||||
import org.apollo.security.PlayerCredentials;
|
||||
|
||||
/**
|
||||
* A dummy {@link PlayerLoader} implementation used for testing purposes.
|
||||
* A {@link PlayerSerializer} that saves no data and returns an administrator member account, ideal for debugging.
|
||||
*
|
||||
* @author Graham
|
||||
* @author Major
|
||||
*/
|
||||
public final class DummyPlayerLoader implements PlayerLoader {
|
||||
|
||||
/**
|
||||
* The default spawn position for players loaded by this loader.
|
||||
*/
|
||||
private static final Position DEFAULT_POSITION = new Position(3093, 3104);
|
||||
public final class DummyPlayerSerializer implements PlayerSerializer {
|
||||
|
||||
@Override
|
||||
public PlayerLoaderResponse loadPlayer(PlayerCredentials credentials) {
|
||||
int status = LoginConstants.STATUS_OK;
|
||||
|
||||
Player player = new Player(credentials, DEFAULT_POSITION);
|
||||
Player player = new Player(credentials, TUTORIAL_ISLAND_SPAWN);
|
||||
player.setPrivilegeLevel(PrivilegeLevel.ADMINISTRATOR);
|
||||
player.setMembers(MembershipStatus.PAID);
|
||||
|
||||
return new PlayerLoaderResponse(status, player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void savePlayer(Player player) {
|
||||
/* discard player */
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
package org.apollo.io.player;
|
||||
|
||||
import org.apollo.game.model.entity.Player;
|
||||
import org.apollo.security.PlayerCredentials;
|
||||
|
||||
/**
|
||||
* A {@link PlayerSerializer} that utilises {@code JDBC} to communicate with an SQL database containing player data.
|
||||
*
|
||||
* @author Major
|
||||
*/
|
||||
public final class JdbcPlayerSerializer implements PlayerSerializer {
|
||||
|
||||
@Override
|
||||
public void savePlayer(Player player) throws Exception {
|
||||
throw new UnsupportedOperationException("JDBC saving is not supported at this time.");
|
||||
}
|
||||
|
||||
@Override
|
||||
public PlayerLoaderResponse loadPlayer(PlayerCredentials credentials) throws Exception {
|
||||
throw new UnsupportedOperationException("JDBC loading is not supported at this time.");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
package org.apollo.io.player;
|
||||
|
||||
import org.apollo.security.PlayerCredentials;
|
||||
|
||||
/**
|
||||
* An interface which may be extended by others which are capable of loading players. For example, implementations might
|
||||
* include text-based, binary and SQL loaders.
|
||||
*
|
||||
* @author Graham
|
||||
*/
|
||||
public interface PlayerLoader {
|
||||
|
||||
/**
|
||||
* Loads a player.
|
||||
*
|
||||
* @param credentials The player's credentials.
|
||||
* @return The {@link PlayerLoaderResponse}.
|
||||
* @throws Exception If an error occurs.
|
||||
*/
|
||||
public PlayerLoaderResponse loadPlayer(PlayerCredentials credentials) throws Exception;
|
||||
|
||||
}
|
||||
@@ -8,9 +8,10 @@ import org.apollo.net.codec.login.LoginConstants;
|
||||
import com.google.common.base.Preconditions;
|
||||
|
||||
/**
|
||||
* A response for the {@link PlayerLoader#loadPlayer(org.apollo.security.PlayerCredentials)} call.
|
||||
* A response for the {@link PlayerSerializer#loadPlayer} call.
|
||||
*
|
||||
* @author Graham
|
||||
* @author Major
|
||||
*/
|
||||
public final class PlayerLoaderResponse {
|
||||
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
package org.apollo.io.player;
|
||||
|
||||
import org.apollo.game.model.entity.Player;
|
||||
|
||||
/**
|
||||
* An interface which may be implemented by others which are capable of saving players. For example, implementations
|
||||
* might include text-based, binary and SQL savers.
|
||||
*
|
||||
* @author Graham
|
||||
*/
|
||||
public interface PlayerSaver {
|
||||
|
||||
/**
|
||||
* Saves a player.
|
||||
*
|
||||
* @param player The player to save.
|
||||
* @throws Exception If an error occurs.
|
||||
*/
|
||||
public void savePlayer(Player player) throws Exception;
|
||||
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
package org.apollo.io.player;
|
||||
|
||||
import org.apollo.game.model.Position;
|
||||
import org.apollo.game.model.entity.Player;
|
||||
import org.apollo.security.PlayerCredentials;
|
||||
|
||||
/**
|
||||
* An interface which may be implemented by others which are capable of serializing and deserializing players. For
|
||||
* example, implementations might include text-based, binary and SQL serializers.
|
||||
*
|
||||
* @author Graham
|
||||
* @author Major
|
||||
*/
|
||||
public interface PlayerSerializer {
|
||||
|
||||
/**
|
||||
* The spawn point for Players, on Tutorial Island.
|
||||
*/
|
||||
Position TUTORIAL_ISLAND_SPAWN = new Position(3093, 3104);
|
||||
|
||||
/**
|
||||
* Loads a {@link Player}.
|
||||
*
|
||||
* @param credentials The {@link PlayerCredentials}.
|
||||
* @return The {@link PlayerLoaderResponse}.
|
||||
* @throws Exception If an error occurs.
|
||||
*/
|
||||
public PlayerLoaderResponse loadPlayer(PlayerCredentials credentials) throws Exception;
|
||||
|
||||
/**
|
||||
* Saves a {@link Player}.
|
||||
*
|
||||
* @param player The Player to save.
|
||||
* @throws Exception If an error occurs.
|
||||
*/
|
||||
public void savePlayer(Player player) throws Exception;
|
||||
|
||||
}
|
||||
@@ -1,126 +0,0 @@
|
||||
package org.apollo.io.player.impl;
|
||||
|
||||
import java.io.DataOutputStream;
|
||||
import java.io.File;
|
||||
import java.io.FileOutputStream;
|
||||
import java.io.IOException;
|
||||
import java.util.List;
|
||||
import java.util.Map.Entry;
|
||||
import java.util.Set;
|
||||
|
||||
import org.apollo.game.model.Appearance;
|
||||
import org.apollo.game.model.Item;
|
||||
import org.apollo.game.model.Position;
|
||||
import org.apollo.game.model.entity.Player;
|
||||
import org.apollo.game.model.entity.Skill;
|
||||
import org.apollo.game.model.entity.SkillSet;
|
||||
import org.apollo.game.model.entity.attr.Attribute;
|
||||
import org.apollo.game.model.entity.attr.AttributeMap;
|
||||
import org.apollo.game.model.entity.attr.AttributePersistence;
|
||||
import org.apollo.game.model.inv.Inventory;
|
||||
import org.apollo.io.player.PlayerSaver;
|
||||
import org.apollo.util.NameUtil;
|
||||
import org.apollo.util.StreamUtil;
|
||||
|
||||
/**
|
||||
* A {@link PlayerSaver} implementation that saves player data to a binary file.
|
||||
*
|
||||
* @author Graham
|
||||
*/
|
||||
public final class BinaryPlayerSaver implements PlayerSaver {
|
||||
|
||||
@Override
|
||||
public void savePlayer(Player player) throws IOException {
|
||||
File file = BinaryPlayerUtil.getFile(player.getUsername());
|
||||
|
||||
try (DataOutputStream out = new DataOutputStream(new FileOutputStream(file))) {
|
||||
StreamUtil.writeString(out, player.getUsername());
|
||||
StreamUtil.writeString(out, player.getCredentials().getPassword());
|
||||
out.writeByte(player.getPrivilegeLevel().toInteger());
|
||||
out.writeByte(player.getMembershipStatus().getValue());
|
||||
|
||||
out.writeByte(player.getChatPrivacy().toInteger(true));
|
||||
out.writeByte(player.getFriendPrivacy().toInteger(false));
|
||||
out.writeByte(player.getTradePrivacy().toInteger(false));
|
||||
out.writeByte(player.getRunEnergy());
|
||||
out.writeByte(player.getScreenBrightness().toInteger());
|
||||
|
||||
Position position = player.getPosition();
|
||||
out.writeShort(position.getX());
|
||||
out.writeShort(position.getY());
|
||||
out.writeByte(position.getHeight());
|
||||
|
||||
Appearance appearance = player.getAppearance();
|
||||
out.writeByte(appearance.getGender().toInteger());
|
||||
int[] style = appearance.getStyle();
|
||||
for (int element : style) {
|
||||
out.writeByte(element);
|
||||
}
|
||||
int[] colors = appearance.getColors();
|
||||
for (int color : colors) {
|
||||
out.writeByte(color);
|
||||
}
|
||||
|
||||
writeInventory(out, player.getInventory());
|
||||
writeInventory(out, player.getEquipment());
|
||||
writeInventory(out, player.getBank());
|
||||
|
||||
SkillSet skills = player.getSkillSet();
|
||||
out.writeByte(skills.size());
|
||||
for (int id = 0; id < skills.size(); id++) {
|
||||
Skill skill = skills.getSkill(id);
|
||||
out.writeByte(skill.getCurrentLevel());
|
||||
out.writeDouble(skill.getExperience());
|
||||
}
|
||||
|
||||
List<String> usernames = player.getFriendUsernames();
|
||||
out.writeByte(usernames.size());
|
||||
for (String username : usernames) {
|
||||
out.writeLong(NameUtil.encodeBase37(username));
|
||||
}
|
||||
|
||||
usernames = player.getIgnoredUsernames();
|
||||
out.writeByte(usernames.size());
|
||||
for (String username : usernames) {
|
||||
out.writeLong(NameUtil.encodeBase37(username));
|
||||
}
|
||||
|
||||
Set<Entry<String, Attribute<?>>> attributes = player.getAttributes().entrySet();
|
||||
attributes.removeIf(e -> AttributeMap.getDefinition(e.getKey()).getPersistence() != AttributePersistence.PERSISTENT);
|
||||
out.writeInt(attributes.size());
|
||||
|
||||
for (Entry<String, Attribute<?>> entry : attributes) {
|
||||
String name = entry.getKey();
|
||||
StreamUtil.writeString(out, name);
|
||||
|
||||
Attribute<?> attribute = entry.getValue();
|
||||
out.writeByte(attribute.getType().getValue());
|
||||
out.write(attribute.encode());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Writes an inventory to the specified output stream.
|
||||
*
|
||||
* @param out The output stream.
|
||||
* @param inventory The inventory.
|
||||
* @throws IOException If an I/O error occurs.
|
||||
*/
|
||||
private static void writeInventory(DataOutputStream out, Inventory inventory) throws IOException {
|
||||
int capacity = inventory.capacity();
|
||||
out.writeShort(capacity);
|
||||
|
||||
for (int slot = 0; slot < capacity; slot++) {
|
||||
Item item = inventory.get(slot);
|
||||
if (item != null) {
|
||||
out.writeShort(item.getId() + 1);
|
||||
out.writeInt(item.getAmount());
|
||||
} else {
|
||||
out.writeShort(0);
|
||||
out.writeInt(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
package org.apollo.io.player.impl;
|
||||
|
||||
import java.io.File;
|
||||
|
||||
import org.apollo.util.NameUtil;
|
||||
|
||||
/**
|
||||
* A utility class with common functionality used by the binary player loader/ savers.
|
||||
*
|
||||
* @author Graham
|
||||
*/
|
||||
public final class BinaryPlayerUtil {
|
||||
|
||||
/**
|
||||
* The saved games directory.
|
||||
*/
|
||||
private static final File SAVED_GAMES_DIRECTORY = new File("data/savedGames");
|
||||
|
||||
/**
|
||||
* Creates the saved games directory if it does not exist.
|
||||
*/
|
||||
static {
|
||||
if (!SAVED_GAMES_DIRECTORY.exists()) {
|
||||
SAVED_GAMES_DIRECTORY.mkdir();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the save {@link File} for the specified player.
|
||||
*
|
||||
* @param username The username of the player.
|
||||
* @return The file.
|
||||
*/
|
||||
public static File getFile(String username) {
|
||||
String filtered = NameUtil.decodeBase37(NameUtil.encodeBase37(username));
|
||||
return new File(SAVED_GAMES_DIRECTORY, filtered + ".dat");
|
||||
}
|
||||
|
||||
/**
|
||||
* Default private constructor to prevent instantiation.
|
||||
*/
|
||||
private BinaryPlayerUtil() {
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
package org.apollo.io.player.impl;
|
||||
|
||||
import org.apollo.game.model.entity.Player;
|
||||
import org.apollo.io.player.PlayerSaver;
|
||||
|
||||
/**
|
||||
* A {@link PlayerSaver} implementation that discards player data.
|
||||
*
|
||||
* @author Graham
|
||||
*/
|
||||
public final class DiscardPlayerSaver implements PlayerSaver {
|
||||
|
||||
@Override
|
||||
public void savePlayer(Player player) {
|
||||
/* discard player */
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
package org.apollo.io.player.impl;
|
||||
|
||||
import org.apollo.io.player.PlayerLoader;
|
||||
import org.apollo.io.player.PlayerLoaderResponse;
|
||||
import org.apollo.security.PlayerCredentials;
|
||||
|
||||
/**
|
||||
* A {@link PlayerLoader} that utilises {@code JDBC} to load player files.
|
||||
*
|
||||
* @author Major
|
||||
*/
|
||||
public final class JdbcPlayerLoader implements PlayerLoader {
|
||||
|
||||
@Override
|
||||
public PlayerLoaderResponse loadPlayer(PlayerCredentials credentials) throws Exception {
|
||||
throw new UnsupportedOperationException("JDBC loading is not supported at this time.");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
package org.apollo.io.player.impl;
|
||||
|
||||
import org.apollo.game.model.entity.Player;
|
||||
import org.apollo.io.player.PlayerSaver;
|
||||
|
||||
/**
|
||||
* A {@link PlayerSaver} that utilises {@code JDBC} to save the player.
|
||||
*
|
||||
* @author Major
|
||||
*/
|
||||
public final class JdbcPlayerSaver implements PlayerSaver {
|
||||
|
||||
@Override
|
||||
public void savePlayer(Player player) throws Exception {
|
||||
throw new UnsupportedOperationException("JDBC saving is not supported at this time.");
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,4 +0,0 @@
|
||||
/**
|
||||
* Contains various player loader/saver implementations.
|
||||
*/
|
||||
package org.apollo.io.player.impl;
|
||||
@@ -8,9 +8,8 @@ import java.util.concurrent.Executors;
|
||||
|
||||
import org.apollo.Service;
|
||||
import org.apollo.game.model.entity.Player;
|
||||
import org.apollo.io.player.PlayerLoader;
|
||||
import org.apollo.io.player.PlayerLoaderResponse;
|
||||
import org.apollo.io.player.PlayerSaver;
|
||||
import org.apollo.io.player.PlayerSerializer;
|
||||
import org.apollo.net.codec.login.LoginConstants;
|
||||
import org.apollo.net.codec.login.LoginRequest;
|
||||
import org.apollo.net.release.Release;
|
||||
@@ -25,6 +24,7 @@ import org.xml.sax.SAXException;
|
||||
* The {@link LoginService} manages {@link LoginRequest}s.
|
||||
*
|
||||
* @author Graham
|
||||
* @author Major
|
||||
*/
|
||||
public final class LoginService extends Service {
|
||||
|
||||
@@ -34,14 +34,9 @@ public final class LoginService extends Service {
|
||||
private final ExecutorService executor = Executors.newCachedThreadPool(new NamedThreadFactory("LoginService"));
|
||||
|
||||
/**
|
||||
* The current {@link PlayerLoader}.
|
||||
* The current {@link PlayerSerializer}.
|
||||
*/
|
||||
private PlayerLoader loader;
|
||||
|
||||
/**
|
||||
* The current {@link PlayerSaver}.
|
||||
*/
|
||||
private PlayerSaver saver;
|
||||
private PlayerSerializer serializer;
|
||||
|
||||
/**
|
||||
* Creates the login service.
|
||||
@@ -70,24 +65,16 @@ public final class LoginService extends Service {
|
||||
}
|
||||
|
||||
if (!rootNode.getName().equals("login")) {
|
||||
throw new IOException("Unexpected root node name.");
|
||||
throw new IOException("Unexpected root node name, expected 'login'.");
|
||||
}
|
||||
|
||||
XmlNode loaderNode = rootNode.getChild("loader");
|
||||
if (loaderNode == null || !loaderNode.hasValue()) {
|
||||
throw new IOException("No loader child node or value.");
|
||||
XmlNode serializer = rootNode.getChild("serializer");
|
||||
if (serializer == null || !serializer.hasValue()) {
|
||||
throw new IOException("No serializer child node or value.");
|
||||
}
|
||||
|
||||
XmlNode saverNode = rootNode.getChild("saver");
|
||||
if (saverNode == null || !saverNode.hasValue()) {
|
||||
throw new IOException("No saver child node or value.");
|
||||
}
|
||||
|
||||
Class<?> loaderClazz = Class.forName(loaderNode.getValue());
|
||||
Class<?> saverClazz = Class.forName(saverNode.getValue());
|
||||
|
||||
loader = (PlayerLoader) loaderClazz.newInstance();
|
||||
saver = (PlayerSaver) saverClazz.newInstance();
|
||||
Class<?> clazz = Class.forName(serializer.getValue());
|
||||
this.serializer = (PlayerSerializer) clazz.newInstance();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -95,7 +82,7 @@ public final class LoginService extends Service {
|
||||
*/
|
||||
@Override
|
||||
public void start() {
|
||||
/* empty - here for consistency with other services */
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -110,7 +97,7 @@ public final class LoginService extends Service {
|
||||
// TODO check archive 0 CRCs
|
||||
session.handlePlayerLoaderResponse(request, new PlayerLoaderResponse(LoginConstants.STATUS_GAME_UPDATED));
|
||||
} else {
|
||||
executor.submit(new PlayerLoaderWorker(loader, session, request));
|
||||
executor.submit(new PlayerLoaderWorker(serializer, session, request));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -121,7 +108,7 @@ public final class LoginService extends Service {
|
||||
* @param player The player to save.
|
||||
*/
|
||||
public void submitSaveRequest(GameSession session, Player player) {
|
||||
executor.submit(new PlayerSaverWorker(saver, session, player));
|
||||
executor.submit(new PlayerSaverWorker(serializer, session, player));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -3,8 +3,8 @@ package org.apollo.login;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
import org.apollo.io.player.PlayerLoader;
|
||||
import org.apollo.io.player.PlayerLoaderResponse;
|
||||
import org.apollo.io.player.PlayerSerializer;
|
||||
import org.apollo.net.codec.login.LoginConstants;
|
||||
import org.apollo.net.codec.login.LoginRequest;
|
||||
import org.apollo.net.session.LoginSession;
|
||||
@@ -22,9 +22,9 @@ public final class PlayerLoaderWorker implements Runnable {
|
||||
private static final Logger logger = Logger.getLogger(PlayerLoaderWorker.class.getName());
|
||||
|
||||
/**
|
||||
* The player loader.
|
||||
* The PlayerSerializer.
|
||||
*/
|
||||
private final PlayerLoader loader;
|
||||
private final PlayerSerializer loader;
|
||||
|
||||
/**
|
||||
* The request.
|
||||
@@ -39,11 +39,11 @@ public final class PlayerLoaderWorker implements Runnable {
|
||||
/**
|
||||
* Creates a {@link PlayerLoaderWorker} which will do the work for a single player load request.
|
||||
*
|
||||
* @param loader The current player loader.
|
||||
* @param loader The {@link PlayerSerializer}.
|
||||
* @param session The {@link LoginSession} which initiated the request.
|
||||
* @param request The {@link LoginRequest} object.
|
||||
*/
|
||||
public PlayerLoaderWorker(PlayerLoader loader, LoginSession session, LoginRequest request) {
|
||||
public PlayerLoaderWorker(PlayerSerializer loader, LoginSession session, LoginRequest request) {
|
||||
this.loader = loader;
|
||||
this.session = session;
|
||||
this.request = request;
|
||||
|
||||
@@ -4,7 +4,7 @@ import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
|
||||
import org.apollo.game.model.entity.Player;
|
||||
import org.apollo.io.player.PlayerSaver;
|
||||
import org.apollo.io.player.PlayerSerializer;
|
||||
import org.apollo.net.session.GameSession;
|
||||
|
||||
/**
|
||||
@@ -27,7 +27,7 @@ public final class PlayerSaverWorker implements Runnable {
|
||||
/**
|
||||
* The player saver.
|
||||
*/
|
||||
private final PlayerSaver saver;
|
||||
private final PlayerSerializer saver;
|
||||
|
||||
/**
|
||||
* The game session.
|
||||
@@ -41,7 +41,7 @@ public final class PlayerSaverWorker implements Runnable {
|
||||
* @param session The game session.
|
||||
* @param player The player to save.
|
||||
*/
|
||||
public PlayerSaverWorker(PlayerSaver saver, GameSession session, Player player) {
|
||||
public PlayerSaverWorker(PlayerSerializer saver, GameSession session, Player player) {
|
||||
this.saver = saver;
|
||||
this.session = session;
|
||||
this.player = player;
|
||||
|
||||
@@ -85,13 +85,13 @@ public final class ApolloHandler extends ChannelInboundHandlerAdapter {
|
||||
HandshakeMessage handshakeMessage = (HandshakeMessage) message;
|
||||
|
||||
switch (handshakeMessage.getServiceId()) {
|
||||
case HandshakeConstants.SERVICE_GAME:
|
||||
attribute.set(new LoginSession(ctx, serverContext));
|
||||
break;
|
||||
case HandshakeConstants.SERVICE_GAME:
|
||||
attribute.set(new LoginSession(ctx, serverContext));
|
||||
break;
|
||||
|
||||
case HandshakeConstants.SERVICE_UPDATE:
|
||||
attribute.set(new UpdateSession(ctx.channel(), serverContext));
|
||||
break;
|
||||
case HandshakeConstants.SERVICE_UPDATE:
|
||||
attribute.set(new UpdateSession(ctx.channel(), serverContext));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -62,17 +62,17 @@ public final class GamePacketDecoder extends StatefulFrameDecoder<GameDecoderSta
|
||||
@Override
|
||||
protected void decode(ChannelHandlerContext ctx, ByteBuf in, List<Object> out, GameDecoderState state) {
|
||||
switch (state) {
|
||||
case GAME_OPCODE:
|
||||
decodeOpcode(in, out);
|
||||
break;
|
||||
case GAME_LENGTH:
|
||||
decodeLength(in);
|
||||
break;
|
||||
case GAME_PAYLOAD:
|
||||
decodePayload(in, out);
|
||||
break;
|
||||
default:
|
||||
throw new IllegalStateException("Invalid game decoder state.");
|
||||
case GAME_OPCODE:
|
||||
decodeOpcode(in, out);
|
||||
break;
|
||||
case GAME_LENGTH:
|
||||
decodeLength(in);
|
||||
break;
|
||||
case GAME_PAYLOAD:
|
||||
decodePayload(in, out);
|
||||
break;
|
||||
default:
|
||||
throw new IllegalStateException("Invalid game decoder state.");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,20 +106,20 @@ public final class GamePacketDecoder extends StatefulFrameDecoder<GameDecoderSta
|
||||
|
||||
type = metaData.getType();
|
||||
switch (type) {
|
||||
case FIXED:
|
||||
length = metaData.getLength();
|
||||
if (length == 0) {
|
||||
setState(GameDecoderState.GAME_OPCODE);
|
||||
out.add(new GamePacket(opcode, type, Unpooled.EMPTY_BUFFER));
|
||||
} else {
|
||||
setState(GameDecoderState.GAME_PAYLOAD);
|
||||
}
|
||||
break;
|
||||
case VARIABLE_BYTE:
|
||||
setState(GameDecoderState.GAME_LENGTH);
|
||||
break;
|
||||
default:
|
||||
throw new IllegalStateException("Illegal packet type: " + type + ".");
|
||||
case FIXED:
|
||||
length = metaData.getLength();
|
||||
if (length == 0) {
|
||||
setState(GameDecoderState.GAME_OPCODE);
|
||||
out.add(new GamePacket(opcode, type, Unpooled.EMPTY_BUFFER));
|
||||
} else {
|
||||
setState(GameDecoderState.GAME_PAYLOAD);
|
||||
}
|
||||
break;
|
||||
case VARIABLE_BYTE:
|
||||
setState(GameDecoderState.GAME_LENGTH);
|
||||
break;
|
||||
default:
|
||||
throw new IllegalStateException("Illegal packet type: " + type + ".");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,23 +34,23 @@ public final class HandshakeDecoder extends ByteToMessageDecoder {
|
||||
int id = buffer.readUnsignedByte();
|
||||
|
||||
switch (id) {
|
||||
case HandshakeConstants.SERVICE_GAME:
|
||||
ctx.pipeline().addFirst("loginEncoder", new LoginEncoder());
|
||||
ctx.pipeline().addAfter("handshakeDecoder", "loginDecoder", new LoginDecoder());
|
||||
break;
|
||||
case HandshakeConstants.SERVICE_GAME:
|
||||
ctx.pipeline().addFirst("loginEncoder", new LoginEncoder());
|
||||
ctx.pipeline().addAfter("handshakeDecoder", "loginDecoder", new LoginDecoder());
|
||||
break;
|
||||
|
||||
case HandshakeConstants.SERVICE_UPDATE:
|
||||
ctx.pipeline().addFirst("updateEncoder", new UpdateEncoder());
|
||||
ctx.pipeline().addBefore("handler", "updateDecoder", new UpdateDecoder());
|
||||
case HandshakeConstants.SERVICE_UPDATE:
|
||||
ctx.pipeline().addFirst("updateEncoder", new UpdateEncoder());
|
||||
ctx.pipeline().addBefore("handler", "updateDecoder", new UpdateDecoder());
|
||||
|
||||
ByteBuf buf = ctx.alloc().buffer(8).writeLong(0);
|
||||
ctx.channel().writeAndFlush(buf);
|
||||
break;
|
||||
ByteBuf buf = ctx.alloc().buffer(8).writeLong(0);
|
||||
ctx.channel().writeAndFlush(buf);
|
||||
break;
|
||||
|
||||
default:
|
||||
ByteBuf data = buffer.readBytes(buffer.readableBytes());
|
||||
logger.info(String.format("Unexpected handshake request received: %d data: %s", id, data.toString()));
|
||||
return;
|
||||
default:
|
||||
ByteBuf data = buffer.readBytes(buffer.readableBytes());
|
||||
logger.info(String.format("Unexpected handshake request received: %d data: %s", id, data.toString()));
|
||||
return;
|
||||
}
|
||||
|
||||
ctx.pipeline().remove(this);
|
||||
|
||||
@@ -60,17 +60,17 @@ public final class LoginDecoder extends StatefulFrameDecoder<LoginDecoderState>
|
||||
@Override
|
||||
protected void decode(ChannelHandlerContext ctx, ByteBuf in, List<Object> out, LoginDecoderState state) {
|
||||
switch (state) {
|
||||
case LOGIN_HANDSHAKE:
|
||||
decodeHandshake(ctx, in, out);
|
||||
break;
|
||||
case LOGIN_HEADER:
|
||||
decodeHeader(ctx, in, out);
|
||||
break;
|
||||
case LOGIN_PAYLOAD:
|
||||
decodePayload(ctx, in, out);
|
||||
break;
|
||||
default:
|
||||
throw new IllegalStateException("Invalid login decoder state: " + state);
|
||||
case LOGIN_HANDSHAKE:
|
||||
decodeHandshake(ctx, in, out);
|
||||
break;
|
||||
case LOGIN_HEADER:
|
||||
decodeHeader(ctx, in, out);
|
||||
break;
|
||||
case LOGIN_PAYLOAD:
|
||||
decodePayload(ctx, in, out);
|
||||
break;
|
||||
default:
|
||||
throw new IllegalStateException("Invalid login decoder state: " + state);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -105,14 +105,14 @@ public final class LoginDecoder extends StatefulFrameDecoder<LoginDecoderState>
|
||||
*/
|
||||
private void decodeHeader(ChannelHandlerContext ctx, ByteBuf buffer, List<Object> out) {
|
||||
if (buffer.readableBytes() >= 2) {
|
||||
int loginType = buffer.readUnsignedByte();
|
||||
int type = buffer.readUnsignedByte();
|
||||
|
||||
if (loginType != LoginConstants.TYPE_STANDARD && loginType != LoginConstants.TYPE_RECONNECTION) {
|
||||
if (type != LoginConstants.TYPE_STANDARD && type != LoginConstants.TYPE_RECONNECTION) {
|
||||
writeResponseCode(ctx, LoginConstants.STATUS_LOGIN_SERVER_REJECTED_SESSION);
|
||||
return;
|
||||
}
|
||||
|
||||
reconnecting = loginType == LoginConstants.TYPE_RECONNECTION;
|
||||
reconnecting = type == LoginConstants.TYPE_RECONNECTION;
|
||||
loginLength = buffer.readUnsignedByte();
|
||||
|
||||
setState(LoginDecoderState.LOGIN_PAYLOAD);
|
||||
@@ -129,53 +129,51 @@ public final class LoginDecoder extends StatefulFrameDecoder<LoginDecoderState>
|
||||
private void decodePayload(ChannelHandlerContext ctx, ByteBuf buffer, List<Object> out) {
|
||||
if (buffer.readableBytes() >= loginLength) {
|
||||
ByteBuf payload = buffer.readBytes(loginLength);
|
||||
int clientVersion = 255 - payload.readUnsignedByte();
|
||||
int version = 255 - payload.readUnsignedByte();
|
||||
|
||||
int releaseNumber = payload.readUnsignedShort();
|
||||
int release = payload.readUnsignedShort();
|
||||
|
||||
int lowMemoryFlag = payload.readUnsignedByte();
|
||||
if (lowMemoryFlag != 0 && lowMemoryFlag != 1) {
|
||||
int memoryStatus = payload.readUnsignedByte();
|
||||
if (memoryStatus != 0 && memoryStatus != 1) {
|
||||
writeResponseCode(ctx, LoginConstants.STATUS_LOGIN_SERVER_REJECTED_SESSION);
|
||||
return;
|
||||
}
|
||||
|
||||
boolean lowMemory = lowMemoryFlag == 1;
|
||||
boolean lowMemory = memoryStatus == 1;
|
||||
|
||||
int[] archiveCrcs = new int[FileSystemConstants.ARCHIVE_COUNT];
|
||||
for (int i = 0; i < 9; i++) {
|
||||
archiveCrcs[i] = payload.readInt();
|
||||
int[] crcs = new int[FileSystemConstants.ARCHIVE_COUNT];
|
||||
for (int index = 0; index < 9; index++) {
|
||||
crcs[index] = payload.readInt();
|
||||
}
|
||||
|
||||
int securePayloadLength = payload.readUnsignedByte();
|
||||
if (securePayloadLength != loginLength - 41) {
|
||||
int length = payload.readUnsignedByte();
|
||||
if (length != loginLength - 41) {
|
||||
writeResponseCode(ctx, LoginConstants.STATUS_LOGIN_SERVER_REJECTED_SESSION);
|
||||
return;
|
||||
}
|
||||
|
||||
ByteBuf securePayload = payload.readBytes(securePayloadLength);
|
||||
ByteBuf secure = payload.readBytes(length);
|
||||
|
||||
BigInteger bigInteger = new BigInteger(securePayload.array());
|
||||
bigInteger = bigInteger.modPow(NetworkConstants.RSA_EXPONENT, NetworkConstants.RSA_MODULUS);
|
||||
BigInteger value = new BigInteger(secure.array());
|
||||
value = value.modPow(NetworkConstants.RSA_EXPONENT, NetworkConstants.RSA_MODULUS);
|
||||
secure = Unpooled.wrappedBuffer(value.toByteArray());
|
||||
|
||||
securePayload = Unpooled.wrappedBuffer(bigInteger.toByteArray());
|
||||
|
||||
int secureId = securePayload.readUnsignedByte();
|
||||
if (secureId != 10) {
|
||||
int id = secure.readUnsignedByte();
|
||||
if (id != 10) {
|
||||
writeResponseCode(ctx, LoginConstants.STATUS_LOGIN_SERVER_REJECTED_SESSION);
|
||||
return;
|
||||
}
|
||||
|
||||
long clientSeed = securePayload.readLong();
|
||||
long reportedServerSeed = securePayload.readLong();
|
||||
if (reportedServerSeed != serverSeed) {
|
||||
long clientSeed = secure.readLong();
|
||||
long reportedSeed = secure.readLong();
|
||||
if (reportedSeed != serverSeed) {
|
||||
writeResponseCode(ctx, LoginConstants.STATUS_LOGIN_SERVER_REJECTED_SESSION);
|
||||
return;
|
||||
}
|
||||
|
||||
int uid = securePayload.readInt();
|
||||
|
||||
String username = BufferUtil.readString(securePayload);
|
||||
String password = BufferUtil.readString(securePayload);
|
||||
int uid = secure.readInt();
|
||||
String username = BufferUtil.readString(secure);
|
||||
String password = BufferUtil.readString(secure);
|
||||
|
||||
if (password.length() < 6 || password.length() > 20 || username.isEmpty() || username.length() > 12) {
|
||||
writeResponseCode(ctx, LoginConstants.STATUS_INVALID_CREDENTIALS);
|
||||
@@ -189,8 +187,8 @@ public final class LoginDecoder extends StatefulFrameDecoder<LoginDecoderState>
|
||||
seed[3] = (int) serverSeed;
|
||||
|
||||
IsaacRandom decodingRandom = new IsaacRandom(seed);
|
||||
for (int i = 0; i < seed.length; i++) {
|
||||
seed[i] += 50;
|
||||
for (int index = 0; index < seed.length; index++) {
|
||||
seed[index] += 50;
|
||||
}
|
||||
|
||||
IsaacRandom encodingRandom = new IsaacRandom(seed);
|
||||
@@ -198,9 +196,7 @@ public final class LoginDecoder extends StatefulFrameDecoder<LoginDecoderState>
|
||||
PlayerCredentials credentials = new PlayerCredentials(username, password, usernameHash, uid);
|
||||
IsaacRandomPair randomPair = new IsaacRandomPair(encodingRandom, decodingRandom);
|
||||
|
||||
LoginRequest request = new LoginRequest(credentials, randomPair, reconnecting, lowMemory, releaseNumber, archiveCrcs, clientVersion);
|
||||
|
||||
out.add(request);
|
||||
out.add(new LoginRequest(credentials, randomPair, reconnecting, lowMemory, release, crcs, version));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -208,11 +204,11 @@ public final class LoginDecoder extends StatefulFrameDecoder<LoginDecoderState>
|
||||
* Writes a response code to the client and closes the current channel.
|
||||
*
|
||||
* @param ctx The context of the channel handler.
|
||||
* @param responseCode The response code to write.
|
||||
* @param response The response code to write.
|
||||
*/
|
||||
private void writeResponseCode(ChannelHandlerContext ctx, int responseCode) {
|
||||
private void writeResponseCode(ChannelHandlerContext ctx, int response) {
|
||||
ByteBuf buffer = ctx.alloc().buffer(1);
|
||||
buffer.writeByte(responseCode);
|
||||
buffer.writeByte(response);
|
||||
|
||||
ctx.writeAndFlush(buffer).addListener(ChannelFutureListener.CLOSE);
|
||||
}
|
||||
|
||||
@@ -56,8 +56,7 @@ public final class LoginRequest {
|
||||
* @param archiveCrcs The archive CRCs.
|
||||
* @param clientVersion The client version.
|
||||
*/
|
||||
public LoginRequest(PlayerCredentials credentials, IsaacRandomPair randomPair, boolean lowMemory, boolean reconnecting,
|
||||
int releaseNumber, int[] archiveCrcs, int clientVersion) {
|
||||
public LoginRequest(PlayerCredentials credentials, IsaacRandomPair randomPair, boolean lowMemory, boolean reconnecting, int releaseNumber, int[] archiveCrcs, int clientVersion) {
|
||||
this.credentials = credentials;
|
||||
this.randomPair = randomPair;
|
||||
this.lowMemory = lowMemory;
|
||||
|
||||
@@ -41,14 +41,14 @@ public final class OnDemandRequest implements Comparable<OnDemandRequest> {
|
||||
*/
|
||||
public static Priority valueOf(int value) {
|
||||
switch (value) {
|
||||
case 0:
|
||||
return HIGH;
|
||||
case 1:
|
||||
return MEDIUM;
|
||||
case 2:
|
||||
return LOW;
|
||||
default:
|
||||
throw new IllegalArgumentException("Priority out of range - received " + value + ".");
|
||||
case 0:
|
||||
return HIGH;
|
||||
case 1:
|
||||
return MEDIUM;
|
||||
case 2:
|
||||
return LOW;
|
||||
default:
|
||||
throw new IllegalArgumentException("Priority out of range - received " + value + ".");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Contains classes related to networking. Many of these extend Netty's set of
|
||||
* classes - such as the pipeline factory, handler and codecs.
|
||||
* Contains classes related to networking. Many of these extend Netty's set of classes - such as the pipeline factory,
|
||||
* handler and codecs.
|
||||
*/
|
||||
package org.apollo.net;
|
||||
@@ -1,5 +1,5 @@
|
||||
/**
|
||||
* Contains abstract classes which should be extended by a particular release,
|
||||
* allowing for portability between various protocol and client releases.
|
||||
* Contains abstract classes which should be extended by a particular release, allowing for portability between various
|
||||
* protocol and client releases.
|
||||
*/
|
||||
package org.apollo.net.release;
|
||||
@@ -227,8 +227,7 @@ public final class NpcSynchronizationMessageEncoder extends MessageEncoder<NpcSy
|
||||
* @param message The message.
|
||||
* @param builder The builder.
|
||||
*/
|
||||
private static void putMovementUpdate(SynchronizationSegment segment, NpcSynchronizationMessage message,
|
||||
GamePacketBuilder builder) {
|
||||
private static void putMovementUpdate(SynchronizationSegment segment, NpcSynchronizationMessage message, GamePacketBuilder builder) {
|
||||
boolean updateRequired = segment.getBlockSet().size() > 0;
|
||||
if (segment.getType() == SegmentType.RUN) {
|
||||
Direction[] directions = ((MovementSegment) segment).getDirections();
|
||||
|
||||
@@ -388,8 +388,7 @@ public final class PlayerSynchronizationMessageEncoder extends MessageEncoder<Pl
|
||||
* @param message The message.
|
||||
* @param builder The builder.
|
||||
*/
|
||||
private static void putMovementUpdate(SynchronizationSegment seg, PlayerSynchronizationMessage message,
|
||||
GamePacketBuilder builder) {
|
||||
private static void putMovementUpdate(SynchronizationSegment seg, PlayerSynchronizationMessage message, GamePacketBuilder builder) {
|
||||
boolean updateRequired = seg.getBlockSet().size() > 0;
|
||||
if (seg.getType() == SegmentType.TELEPORT) {
|
||||
Position position = ((TeleportSegment) seg).getDestination();
|
||||
|
||||
@@ -18,7 +18,6 @@ public final class ThirdObjectActionMessageDecoder extends MessageDecoder<ThirdO
|
||||
|
||||
@Override
|
||||
public ThirdObjectActionMessage decode(GamePacket packet) {
|
||||
// TODO ripped out of some Winterlove-based server, so probably wrong
|
||||
GamePacketReader reader = new GamePacketReader(packet);
|
||||
int x = (int) reader.getUnsigned(DataType.SHORT, DataOrder.LITTLE);
|
||||
int y = (int) reader.getUnsigned(DataType.SHORT);
|
||||
|
||||
@@ -11,11 +11,11 @@ import org.apollo.net.release.MessageDecoder;
|
||||
*/
|
||||
public final class FirstNpcActionMessageDecoder extends MessageDecoder<FirstNpcActionMessage> {
|
||||
|
||||
@Override
|
||||
public FirstNpcActionMessage decode(GamePacket packet) {
|
||||
GamePacketReader reader = new GamePacketReader(packet);
|
||||
int index = (int) reader.getSigned(DataType.SHORT, DataOrder.LITTLE);
|
||||
return new FirstNpcActionMessage(index);
|
||||
}
|
||||
@Override
|
||||
public FirstNpcActionMessage decode(GamePacket packet) {
|
||||
GamePacketReader reader = new GamePacketReader(packet);
|
||||
int index = (int) reader.getSigned(DataType.SHORT, DataOrder.LITTLE);
|
||||
return new FirstNpcActionMessage(index);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -29,7 +29,7 @@ public final class FlaggedMouseEventMessageDecoder extends MessageDecoder<Flagge
|
||||
} else {
|
||||
read = (int) reader.getUnsigned(DataType.INT) & ~0xc0000000;
|
||||
}
|
||||
|
||||
|
||||
clicks = (read >> 19);
|
||||
x = (read & 0x7f) % 765;
|
||||
y = (read & 0x7f) / 765;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user