Merge pull request #386 from Major-/kotlin-experiments

Improve woodcutting, fishing, mining plugin code
This commit is contained in:
Major
2018-03-28 17:52:25 +01:00
committed by GitHub
13 changed files with 491 additions and 487 deletions
+3 -1
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@@ -6,6 +6,8 @@ plugin {
"tlf30"
]
dependencies = [
"util:lookup", "entity:spawn", "api"
"api",
"entity:spawn",
"util:lookup"
]
}
+52 -60
View File
@@ -1,50 +1,54 @@
package org.apollo.game.plugin.skills.fishing
import org.apollo.cache.def.ItemDefinition
import org.apollo.game.model.Animation
import org.apollo.game.plugin.api.Definitions
import org.apollo.game.plugin.api.rand
import org.apollo.game.plugin.skills.fishing.Fish.*
import org.apollo.game.plugin.skills.fishing.FishingTool.*
import java.util.Random
/**
* A fish that can be gathered using the fishing skill.
*/
enum class Fish(val id: Int, val level: Int, val experience: Double) {
SHRIMP(317, 1, 10.0),
SARDINE(327, 5, 20.0),
MACKEREL(353, 16, 20.0),
HERRING(345, 10, 30.0),
ANCHOVY(321, 15, 40.0),
TROUT(335, 20, 50.0),
COD(341, 23, 45.0),
PIKE(349, 25, 60.0),
SALMON(331, 30, 70.0),
TUNA(359, 35, 80.0),
LOBSTER(377, 40, 90.0),
BASS(363, 46, 100.0),
SWORDFISH(371, 50, 100.0),
SHARK(383, 76, 110.0);
SHRIMP(id = 317, level = 1, experience = 10.0),
SARDINE(id = 327, level = 5, experience = 20.0),
MACKEREL(id = 353, level = 16, experience = 20.0),
HERRING(id = 345, level = 10, experience = 30.0),
ANCHOVY(id = 321, level = 15, experience = 40.0),
TROUT(id = 335, level = 20, experience = 50.0),
COD(id = 341, level = 23, experience = 45.0),
PIKE(id = 349, level = 25, experience = 60.0),
SALMON(id = 331, level = 30, experience = 70.0),
TUNA(id = 359, level = 35, experience = 80.0),
LOBSTER(id = 377, level = 40, experience = 90.0),
BASS(id = 363, level = 46, experience = 100.0),
SWORDFISH(id = 371, level = 50, experience = 100.0),
SHARK(id = 383, level = 76, experience = 110.0);
/**
* The name of this fish, formatted so it can be inserted into a message.
*/
val formattedName = ItemDefinition.lookup(id).name.toLowerCase()
val formattedName = Definitions.item(id)!!.name.toLowerCase()
// TODO this leads to incorrect messages, e.g. 'You catch a raw shrimps'.
}
/**
* A tool used to gather [Fish] from a [FishingSpot].
*/
enum class FishingTool(val id: Int, animation: Int, val message: String, val bait: Int, val baitName: String?) {
LOBSTER_CAGE(301, 619, "You attempt to catch a lobster..."),
SMALL_NET(303, 620, "You cast out your net..."),
BIG_NET(305, 620, "You cast out your net..."),
HARPOON(311, 618, "You start harpooning fish..."),
FISHING_ROD(307, 622, "You attempt to catch a fish...", 313, "feathers"),
FLY_FISHING_ROD(309, 622, "You attempt to catch a fish...", 314, "fishing bait");
@Suppress("unused") // IntelliJ bug, doesn't detect that this constructor is used
constructor(id: Int, animation: Int, message: String) : this(id, animation, message, -1, null)
enum class FishingTool(
val message: String,
val id: Int,
animation: Int,
val bait: Int = -1,
val baitName: String? = null
) {
LOBSTER_CAGE("You attempt to catch a lobster...", id = 301, animation = 619),
SMALL_NET("You cast out your net...", id = 303, animation = 620),
BIG_NET("You cast out your net...", id = 305, animation = 620),
HARPOON("You start harpooning fish...", id = 311, animation = 618),
FISHING_ROD("You attempt to catch a fish...", id = 307, animation = 622, bait = 313, baitName = "feathers"),
FLY_FISHING_ROD("You attempt to catch a fish...", id = 309, animation = 622, bait = 314, baitName = "fishing bait");
/**
* The [Animation] played when fishing with this tool.
@@ -54,7 +58,7 @@ enum class FishingTool(val id: Int, animation: Int, val message: String, val bai
/**
* The name of this tool, formatted so it can be inserted into a message.
*/
val formattedName = ItemDefinition.lookup(id).name.toLowerCase()
val formattedName = Definitions.item(id)!!.name.toLowerCase()
}
@@ -68,14 +72,12 @@ enum class FishingSpot(val npc: Int, private val first: Option, private val seco
NET_ROD(316, Option.of(SMALL_NET, SHRIMP, ANCHOVY), Option.of(FISHING_ROD, SARDINE, HERRING));
companion object {
private val FISHING_SPOTS = FishingSpot.values().associateBy({ it.npc }, { it })
/**
* Returns the [FishingSpot] with the specified [id], or `null` if the spot does not exist.
*/
fun lookup(id: Int): FishingSpot? = FISHING_SPOTS[id]
}
/**
@@ -94,19 +96,6 @@ enum class FishingSpot(val npc: Int, private val first: Option, private val seco
*/
sealed class Option {
companion object {
fun of(tool: FishingTool, primary: Fish): Option = Single(tool, primary)
fun of(tool: FishingTool, primary: Fish, secondary: Fish): Option {
return when {
primary.level < secondary.level -> Pair(tool, primary, secondary)
else -> Pair(tool, secondary, primary)
}
}
}
/**
* The tool used to obtain fish
*/
@@ -131,35 +120,38 @@ enum class FishingSpot(val npc: Int, private val first: Option, private val seco
override val level = primary.level
override fun sample(level: Int): Fish = primary
}
/**
* A [FishingSpot] [Option] that can provide a two different types of fish.
*/
private data class Pair(override val tool: FishingTool, val primary: Fish, val secondary: Fish) : Option() {
companion object {
val random = Random()
/**
* The weighting factor that causes the lower-level fish to be returned more frequently.
*/
const val WEIGHTING = 70
}
override val level = Math.min(primary.level, secondary.level)
override fun sample(level: Int): Fish {
if (secondary.level > level) {
return primary
return if (level < secondary.level || rand(100) < WEIGHTING) {
primary
} else {
secondary
}
}
private companion object {
/**
* The weighting factor that causes the lower-level fish to be returned more frequently.
*/
private const val WEIGHTING = 70
}
}
companion object {
fun of(tool: FishingTool, primary: Fish): Option = Single(tool, primary)
fun of(tool: FishingTool, primary: Fish, secondary: Fish): Option {
return when {
random.nextInt(100) < WEIGHTING -> primary
else -> secondary
primary.level < secondary.level -> Pair(tool, primary, secondary)
else -> Pair(tool, secondary, primary)
}
}
@@ -6,44 +6,31 @@ import org.apollo.game.message.impl.NpcActionMessage
import org.apollo.game.model.Position
import org.apollo.game.model.entity.Player
import org.apollo.game.plugin.api.fishing
import org.apollo.game.plugin.api.rand
import org.apollo.game.plugin.skills.fishing.FishingSpot
import org.apollo.game.plugin.skills.fishing.FishingTool
import java.util.Objects
import java.util.Random
// TODO: moving fishing spots, seaweed and caskets, evil bob
/**
* Intercepts the [NpcActionMessage] and starts a [FishingAction] if the npc
*/
on { NpcActionMessage::class }
.where { option == 1 || option == 3 }
.then { player ->
val entity = player.world.npcRepository[index]
val spot = FishingSpot.lookup(entity.id) ?: return@then
val option = spot.option(option)
player.startAction(FishingAction(player, entity.position, option))
terminate()
}
class FishingAction(player: Player, position: Position, val option: FishingSpot.Option) :
AsyncDistancedAction<Player>(0, true, player, position, SPOT_DISTANCE) {
companion object {
private const val SPOT_DISTANCE = 1
private const val FISHING_DELAY = 4
/**
* The random number generator used by the fishing plugin.
*/
private val random = Random()
/**
* Returns whether or not the catch was successful.
* TODO: We need to identify the correct algorithm for this
*/
private fun successfulCatch(level: Int, req: Int): Boolean = minOf(level - req + 5, 40) > random.nextInt(100)
/**
* Returns whether or not the [Player] has (or does not need) bait.
*/
private fun hasBait(player: Player, bait: Int): Boolean = bait == -1 || player.inventory.contains(bait)
/**
* @return if the player has the needed tool to fish at the spot.
*/
private fun hasTool(player: Player, tool: FishingTool): Boolean = player.equipment.contains(tool.id) ||
player.inventory.contains(tool.id)
}
/**
* The [FishingTool] used for the fishing spot.
*/
@@ -75,10 +62,12 @@ class FishingAction(player: Player, position: Position, val option: FishingSpot.
if (mob.inventory.freeSlots() == 0) {
mob.inventory.forceCapacityExceeded()
mob.stopAnimation()
stop()
} else if (!hasBait(mob, tool.bait)) {
mob.sendMessage("You need more ${tool.baitName} to fish at this spot.")
mob.stopAnimation()
stop()
}
@@ -90,21 +79,17 @@ class FishingAction(player: Player, position: Position, val option: FishingSpot.
* Verifies that the player can gather fish from the [FishingSpot] they clicked.
*/
private fun verify(): Boolean {
if (mob.fishing.current < option.level) {
mob.sendMessage("You need a fishing level of ${option.level} to fish at this spot.")
return false
} else if (!hasTool(mob, tool)) {
mob.sendMessage("You need a ${tool.formattedName} to fish at this spot.")
return false
} else if (!hasBait(mob, tool.bait)) {
mob.sendMessage("You need some ${tool.baitName} to fish at this spot.")
return false
} else if (mob.inventory.freeSlots() == 0) {
mob.inventory.forceCapacityExceeded()
return false
val current = mob.fishing.current
when {
current < option.level -> mob.sendMessage("You need a fishing level of ${option.level} to fish at this spot.")
!hasTool(mob, tool) -> mob.sendMessage("You need a ${tool.formattedName} to fish at this spot.")
!hasBait(mob, tool.bait) -> mob.sendMessage("You need some ${tool.baitName} to fish at this spot.")
mob.inventory.freeSlots() == 0 -> mob.inventory.forceCapacityExceeded()
else -> return true
}
return true
return false
}
override fun equals(other: Any?): Boolean {
@@ -117,19 +102,27 @@ class FishingAction(player: Player, position: Position, val option: FishingSpot.
override fun hashCode(): Int = Objects.hash(option, position, mob)
}
private companion object {
private const val SPOT_DISTANCE = 1
private const val FISHING_DELAY = 4
/**
* Intercepts the [NpcActionMessage] and starts a [FishingAction] if the npc
*/
on { NpcActionMessage::class }
.where { option == 1 || option == 3 }
.then {
val entity = it.world.npcRepository[index]
val spot = FishingSpot.lookup(entity.id) ?: return@then
/**
* Returns whether or not the catch was successful.
* TODO: We need to identify the correct algorithm for this
*/
private fun successfulCatch(level: Int, req: Int): Boolean = minOf(level - req + 5, 40) > rand(100)
val option = spot.option(option)
it.startAction(FishingAction(it, entity.position, option))
/**
* Returns whether or not the [Player] has (or does not need) bait.
*/
private fun hasBait(player: Player, bait: Int): Boolean = bait == -1 || player.inventory.contains(bait)
/**
* Returns whether or not the player has the required tool to fish at the spot.
*/
private fun hasTool(player: Player, tool: FishingTool): Boolean = player.equipment.contains(tool.id) ||
player.inventory.contains(tool.id)
terminate()
}
}
-5
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@@ -125,10 +125,6 @@ register(ROD, x = 2385, y = 3422)
register(ROD, x = 2384, y = 3419)
register(ROD, x = 2383, y = 3417)
// Gunnarsgrunn
register(ROD, x = 3101, y = 3092)
register(ROD, x = 3103, y = 3092)
// Karamja
register(NET_ROD, x = 2921, y = 3178)
register(CAGE_HARPOON, x = 2923, y = 3179)
@@ -163,7 +159,6 @@ register(NET_ROD, x = 2990, y = 3169)
register(NET_ROD, x = 2986, y = 3176)
// Shilo Village
register(ROD, x = 2855, y = 2974)
register(ROD, x = 2865, y = 2972)
register(ROD, x = 2860, y = 2972)
+1
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@@ -3,6 +3,7 @@ plugin {
authors = [
"Graham",
"Mikey`",
"Major",
"WH:II:DOW",
"Requa",
"Clifton",
+10 -9
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@@ -1,12 +1,13 @@
package org.apollo.game.plugin.skills.mining
enum class Gem(val id: Int, val chance: Int) {
UNCUT_SAPPHIRE(1623, 0),
UNCUT_EMERALD(1605, 0),
UNCUT_RUBY(1619, 0),
UNCUT_DIAMOND(1617, 0)
}
enum class Gem(val id: Int) { // TODO add gem drop chances
UNCUT_SAPPHIRE(1623),
UNCUT_EMERALD(1605),
UNCUT_RUBY(1619),
UNCUT_DIAMOND(1617);
val GEMS = Gem.values()
fun lookupGem(id: Int): Gem? = GEMS.find { it.id == id }
companion object {
private val GEMS = Gem.values().associateBy({ it.id }, { it })
fun lookup(id: Int): Gem? = GEMS[id]
}
}
+54 -97
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@@ -1,6 +1,5 @@
import org.apollo.game.action.ActionBlock
import org.apollo.game.action.AsyncDistancedAction
import org.apollo.game.action.DistancedAction
import org.apollo.game.message.impl.ObjectActionMessage
import org.apollo.game.model.Position
import org.apollo.game.model.World
@@ -12,28 +11,30 @@ import org.apollo.game.plugin.api.findObject
import org.apollo.game.plugin.api.mining
import org.apollo.game.plugin.api.rand
import org.apollo.game.plugin.skills.mining.Ore
import org.apollo.game.plugin.skills.mining.PICKAXES
import org.apollo.game.plugin.skills.mining.Pickaxe
import org.apollo.game.plugin.skills.mining.lookupOreRock
import org.apollo.net.message.Message
import java.util.Optional
import java.util.Objects
class MiningTarget(val objectId: Int, val position: Position, val ore: Ore) {
fun getObject(world: World): Optional<GameObject> {
val region = world.regionRepository.fromPosition(position)
return region.findObject(position, objectId)
on { ObjectActionMessage::class }
.where { option == Actions.MINING }
.then { player ->
Ore.fromRock(id)?.let { ore ->
MiningAction.start(this, player, ore)
}
}
fun isSuccessful(mob: Player): Boolean {
val offset = if (ore.chanceOffset) 1 else 0
val percent = (ore.chance * mob.mining.current + offset) * 100
on { ObjectActionMessage::class }
.where { option == Actions.PROSPECTING }
.then { player ->
val ore = Ore.fromRock(id)
return rand(100) < percent
if (ore != null) {
ProspectingAction.start(this, player, ore)
} else if (Ore.fromExpiredRock(id) != null) {
ExpiredProspectingAction.start(this, player)
}
}
}
class MiningAction(
player: Player,
private val tool: Pickaxe,
@@ -41,27 +42,22 @@ class MiningAction(
) : AsyncDistancedAction<Player>(PULSES, true, player, target.position, ORE_SIZE) {
companion object {
private val PULSES = 0
private val ORE_SIZE = 1
fun pickaxeFor(player: Player): Pickaxe? {
return PICKAXES
.filter { it.level <= player.mining.current }
.filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) }
.sortedByDescending { it.level }
.firstOrNull()
}
private const val PULSES = 0
private const val ORE_SIZE = 1
/**
* Starts a [MiningAction] for the specified [Player], terminating the [Message] that triggered it.
*/
fun start(message: ObjectActionMessage, player: Player, ore: Ore) {
val pickaxe = pickaxeFor(player)
if (pickaxe != null) {
val action = MiningAction(player, pickaxe, MiningTarget(message.id, message.position, ore))
player.startAction(action)
} else {
val pickaxe = Pickaxe.bestFor(player)
if (pickaxe == null) {
player.sendMessage("You do not have a pickaxe for which you have the level to use.")
} else {
val target = MiningTarget(message.id, message.position, ore)
val action = MiningAction(player, pickaxe, target)
player.startAction(action)
}
message.terminate()
@@ -83,7 +79,7 @@ class MiningAction(
wait(tool.pulses)
val obj = target.getObject(mob.world)
if (!obj.isPresent) {
if (obj == null) {
stop()
}
@@ -94,84 +90,45 @@ class MiningAction(
}
if (mob.inventory.add(target.ore.id)) {
val oreName = Definitions.item(target.ore.id)?.name?.toLowerCase()
val oreName = Definitions.item(target.ore.id)!!.name.toLowerCase()
mob.sendMessage("You manage to mine some $oreName")
mob.mining.experience += target.ore.exp
mob.world.expireObject(obj.get(), target.ore.objects[target.objectId]!!, target.ore.respawn)
mob.world.expireObject(obj!!, target.ore.objects[target.objectId]!!, target.ore.respawn)
stop()
}
}
}
}
class ExpiredProspectingAction(
mob: Player,
position: Position
) : DistancedAction<Player>(PROSPECT_PULSES, true, mob, position, ORE_SIZE) {
override fun equals(other: Any?): Boolean {
if (this === other) return true
if (javaClass != other?.javaClass) return false
companion object {
private val PROSPECT_PULSES = 0
private val ORE_SIZE = 1
other as MiningAction
return mob == other.mob && target == other.target
}
override fun executeAction() {
mob.sendMessage("There is currently no ore available in this rock.")
stop()
override fun hashCode(): Int = Objects.hash(mob, target)
}
data class MiningTarget(val objectId: Int, val position: Position, val ore: Ore) {
fun getObject(world: World): GameObject? {
val region = world.regionRepository.fromPosition(position)
return region.findObject(position, objectId).orElse(null)
}
fun isSuccessful(mob: Player): Boolean {
val offset = if (ore.chanceOffset) 1 else 0
val percent = (ore.chance * mob.mining.current + offset) * 100
return rand(100) < percent
}
}
class ProspectingAction(
player: Player,
position: Position,
private val ore: Ore
) : AsyncDistancedAction<Player>(PROSPECT_PULSES, true, player, position, ORE_SIZE) {
companion object {
private val PROSPECT_PULSES = 3
private val ORE_SIZE = 1
/**
* Starts a [MiningAction] for the specified [Player], terminating the [Message] that triggered it.
*/
fun start(message: ObjectActionMessage, player: Player, ore: Ore) {
val action = ProspectingAction(player, message.position, ore)
player.startAction(action)
message.terminate()
}
}
override fun action(): ActionBlock = {
mob.sendMessage("You examine the rock for ores...")
mob.turnTo(position)
wait()
val oreName = Definitions.item(ore.id)?.name?.toLowerCase()
mob.sendMessage("This rock contains $oreName")
stop()
}
}
on { ObjectActionMessage::class }
.where { option == 1 }
.then {
val ore = lookupOreRock(id)
if (ore != null) {
MiningAction.start(this, it, ore)
}
}
on { ObjectActionMessage::class }
.where { option == 2 }
.then {
val ore = lookupOreRock(id)
if (ore != null) { // TODO send expired action if rock is expired
ProspectingAction.start(this, it, ore)
}
}
private object Actions {
const val MINING = 1
const val PROSPECTING = 2
}
+136 -137
View File
@@ -1,155 +1,154 @@
package org.apollo.game.plugin.skills.mining
import com.google.common.collect.Maps.asMap
/*
Thanks to Mikey` <http://www.rune-server.org/members/mikey%60/> for helping
to find some of the item/object IDs, minimum levels and experiences.
Thanks to Clifton <http://www.rune-server.org/members/clifton/> for helping
to find some of the expired object IDs.
*/
val CLAY_OBJECTS = mapOf(
2108 to 450,
2109 to 451,
14904 to 14896,
14905 to 14897
)
val COPPER_OBJECTS = mapOf(
11960 to 11555,
11961 to 11556,
11962 to 11557,
11936 to 11552,
11937 to 11553,
11938 to 11554,
2090 to 450,
2091 to 451,
14906 to 14898,
14907 to 14899,
14856 to 14832,
14857 to 14833,
14858 to 14834
)
val TIN_OBJECTS = mapOf(
11597 to 11555,
11958 to 11556,
11959 to 11557,
11933 to 11552,
11934 to 11553,
11935 to 11554,
2094 to 450,
2095 to 451,
14092 to 14894,
14903 to 14895
)
val IRON_OBJECTS = mapOf(
11954 to 11555,
11955 to 11556,
11956 to 11557,
2092 to 450,
2093 to 451,
14900 to 14892,
14901 to 14893,
14913 to 14915,
14914 to 14916
)
val COAL_OBJECTS = mapOf(
11963 to 11555,
11964 to 11556,
11965 to 11557,
11930 to 11552,
11931 to 11553,
11932 to 11554,
2096 to 450,
2097 to 451,
14850 to 14832,
14851 to 14833,
14852 to 14834
)
val SILVER_OBJECTS = mapOf (
11948 to 11555,
11949 to 11556,
11950 to 11557,
2100 to 450,
2101 to 451
)
val GOLD_OBJECTS = mapOf(
11951 to 11555,
11952 to 11556,
11953 to 11557,
2098 to 450,
2099 to 451
)
val MITHRIL_OBJECTS = mapOf(
11945 to 11555,
11946 to 11556,
11947 to 11557,
11942 to 11552,
11943 to 11553,
11944 to 11554,
2102 to 450,
2103 to 451,
14853 to 14832,
14854 to 14833,
14855 to 14834
)
val ADAMANT_OBJECTS = mapOf(
11939 to 11552,
11940 to 11553,
11941 to 11554,
2104 to 450,
2105 to 451,
14862 to 14832,
14863 to 14833,
14864 to 14834
)
val RUNITE_OBJECTS = mapOf(
2106 to 450,
2107 to 451,
14859 to 14832,
14860 to 14833,
14861 to 14834
)
/**
* Chance values thanks to: http://runescape.wikia.com/wiki/Talk:Mining#Mining_success_rate_formula
* Respawn times and xp thanks to: http://oldschoolrunescape.wikia.com/wiki/
*/
enum class Ore(val id: Int, val objects: Map<Int, Int>, val level: Int, val exp: Double, val respawn: Int, val chance: Double, val chanceOffset: Boolean) {
CLAY(434, CLAY_OBJECTS, 1, 5.0, 1, 0.0085, true),
COPPER(436, COPPER_OBJECTS, 1, 17.5, 4, 0.0085, true),
TIN(438, TIN_OBJECTS, 1, 17.5, 4, 0.0085, true),
IRON(440, IRON_OBJECTS, 15, 35.0, 9, 0.0085, true),
COAL(453, COAL_OBJECTS, 30, 50.0, 50, 0.004, false),
GOLD(444, GOLD_OBJECTS, 40, 65.0, 100, 0.003, false),
SILVER(442, SILVER_OBJECTS, 20, 40.0, 100, 0.0085, false),
MITHRIL(447, MITHRIL_OBJECTS, 55, 80.0, 200, 0.002, false),
ADAMANT(449, ADAMANT_OBJECTS, 70, 95.0, 800, 0.001, false),
RUNITE(451, RUNITE_OBJECTS, 85, 125.0, 1200, 0.0008, false)
}
enum class Ore(
val objects: Map<Int, Int>,
val id: Int,
val level: Int,
val exp: Double,
val respawn: Int,
val chance: Double,
val chanceOffset: Boolean = false
) {
CLAY(CLAY_OBJECTS, id = 434, level = 1, exp = 5.0, respawn = 1, chance = 0.0085, chanceOffset = true),
COPPER(COPPER_OBJECTS, id = 436, level = 1, exp = 17.5, respawn = 4, chance = 0.0085, chanceOffset = true),
TIN(TIN_OBJECTS, id = 438, level = 1, exp = 17.5, respawn = 4, chance = 0.0085, chanceOffset = true),
IRON(IRON_OBJECTS, id = 440, level = 15, exp = 35.0, respawn = 9, chance = 0.0085, chanceOffset = true),
COAL(COAL_OBJECTS, id = 453, level = 30, exp = 50.0, respawn = 50, chance = 0.004),
GOLD(GOLD_OBJECTS, id = 444, level = 40, exp = 65.0, respawn = 100, chance = 0.003),
SILVER(SILVER_OBJECTS, id = 442, level = 20, exp = 40.0, respawn = 100, chance = 0.0085),
MITHRIL(MITHRIL_OBJECTS, id = 447, level = 55, exp = 80.0, respawn = 200, chance = 0.002),
ADAMANT(ADAMANT_OBJECTS, id = 449, level = 70, exp = 95.0, respawn = 800, chance = 0.001),
RUNITE(RUNITE_OBJECTS, id = 451, level = 85, exp = 125.0, respawn = 1_200, chance = 0.0008);
val ORES = enumValues<Ore>()
companion object {
private val ORE_ROCKS = Ore.values().flatMap { ore -> ore.objects.map { Pair(it.key, ore) } }.toMap()
private val EXPIRED_ORE = Ore.values().flatMap { ore -> ore.objects.map { Pair(it.value, ore) } }.toMap()
fun lookupOre(id: Int): Ore? = ORES.find { it.id == id }
fun fromRock(id: Int): Ore? = ORE_ROCKS[id]
fun fromExpiredRock(id: Int): Ore? = EXPIRED_ORE[id]
fun lookupOreRock(id: Int): Ore? {
for (ore in enumValues<Ore>()) {
for (rock in ore.objects) {
if (rock.key == id) {
return ore
}
}
}
return null
}
// Maps from regular rock id to expired rock id.
val CLAY_OBJECTS = mapOf(
2108 to 450,
2109 to 451,
14904 to 14896,
14905 to 14897
)
val COPPER_OBJECTS = mapOf(
11960 to 11555,
11961 to 11556,
11962 to 11557,
11936 to 11552,
11937 to 11553,
11938 to 11554,
2090 to 450,
2091 to 451,
14906 to 14898,
14907 to 14899,
14856 to 14832,
14857 to 14833,
14858 to 14834
)
val TIN_OBJECTS = mapOf(
11597 to 11555,
11958 to 11556,
11959 to 11557,
11933 to 11552,
11934 to 11553,
11935 to 11554,
2094 to 450,
2095 to 451,
14092 to 14894,
14903 to 14895
)
val IRON_OBJECTS = mapOf(
11954 to 11555,
11955 to 11556,
11956 to 11557,
2092 to 450,
2093 to 451,
14900 to 14892,
14901 to 14893,
14913 to 14915,
14914 to 14916
)
val COAL_OBJECTS = mapOf(
11963 to 11555,
11964 to 11556,
11965 to 11557,
11930 to 11552,
11931 to 11553,
11932 to 11554,
2096 to 450,
2097 to 451,
14850 to 14832,
14851 to 14833,
14852 to 14834
)
val SILVER_OBJECTS = mapOf(
11948 to 11555,
11949 to 11556,
11950 to 11557,
2100 to 450,
2101 to 451
)
val GOLD_OBJECTS = mapOf(
11951 to 11555,
11952 to 11556,
11953 to 11557,
2098 to 450,
2099 to 451
)
val MITHRIL_OBJECTS = mapOf(
11945 to 11555,
11946 to 11556,
11947 to 11557,
11942 to 11552,
11943 to 11553,
11944 to 11554,
2102 to 450,
2103 to 451,
14853 to 14832,
14854 to 14833,
14855 to 14834
)
val ADAMANT_OBJECTS = mapOf(
11939 to 11552,
11940 to 11553,
11941 to 11554,
2104 to 450,
2105 to 451,
14862 to 14832,
14863 to 14833,
14864 to 14834
)
val RUNITE_OBJECTS = mapOf(
2106 to 450,
2107 to 451,
14859 to 14832,
14860 to 14833,
14861 to 14834
)
+23 -19
View File
@@ -1,23 +1,27 @@
package org.apollo.game.plugin.skills.mining
import org.apollo.game.model.Animation;
import org.apollo.game.model.Animation
import org.apollo.game.model.entity.Player
import org.apollo.game.plugin.api.mining
enum class Pickaxe(val id: Int, val level: Int, val animation: Animation, val pulses: Int) {
RUNE(1275, 41, Animation(624), 3),
ADAMANT(1271, 31, Animation(628), 4),
MITHRIL(1273, 21, Animation(629), 5),
STEEL(1269, 1, Animation(627), 6),
ITRON(1267, 1, Animation(626), 7),
BRONZE(1265, 1, Animation(625), 8)
enum class Pickaxe(val id: Int, val level: Int, animation: Int, val pulses: Int) {
BRONZE(id = 1265, level = 1, animation = 625, pulses = 8),
ITRON(id = 1267, level = 1, animation = 626, pulses = 7),
STEEL(id = 1269, level = 1, animation = 627, pulses = 6),
MITHRIL(id = 1273, level = 21, animation = 629, pulses = 5),
ADAMANT(id = 1271, level = 31, animation = 628, pulses = 4),
RUNE(id = 1275, level = 41, animation = 624, pulses = 3);
val animation = Animation(animation)
companion object {
private val PICKAXES = Pickaxe.values().sortedByDescending { it.level }
fun bestFor(player: Player): Pickaxe? {
return PICKAXES.asSequence()
.filter { it.level <= player.mining.current }
.filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) }
.firstOrNull()
}
}
}
val PICKAXES = Pickaxe.values()
fun getPickaxes(): Array<Pickaxe> {
return PICKAXES
}
fun lookupPickaxe(id: Int): Pickaxe? = PICKAXES.find { it.id == id }
@@ -0,0 +1,92 @@
import org.apollo.game.action.ActionBlock
import org.apollo.game.action.AsyncDistancedAction
import org.apollo.game.action.DistancedAction
import org.apollo.game.message.impl.ObjectActionMessage
import org.apollo.game.model.Position
import org.apollo.game.model.entity.Player
import org.apollo.game.plugin.api.Definitions
import org.apollo.game.plugin.skills.mining.Ore
import org.apollo.net.message.Message
import java.util.Objects
class ProspectingAction(
player: Player,
position: Position,
private val ore: Ore
) : AsyncDistancedAction<Player>(DELAY, true, player, position, ORE_SIZE) {
companion object {
private const val DELAY = 3
private const val ORE_SIZE = 1
/**
* Starts a [MiningAction] for the specified [Player], terminating the [Message] that triggered it.
*/
fun start(message: ObjectActionMessage, player: Player, ore: Ore) {
val action = ProspectingAction(player, message.position, ore)
player.startAction(action)
message.terminate()
}
}
override fun action(): ActionBlock = {
mob.sendMessage("You examine the rock for ores...")
mob.turnTo(position)
wait()
val oreName = Definitions.item(ore.id)?.name?.toLowerCase()
mob.sendMessage("This rock contains $oreName.")
stop()
}
override fun equals(other: Any?): Boolean {
if (this === other) return true
if (javaClass != other?.javaClass) return false
other as ProspectingAction
return mob == other.mob && position == other.position && ore == other.ore
}
override fun hashCode(): Int = Objects.hash(mob, position, ore)
}
class ExpiredProspectingAction(
mob: Player,
position: Position
) : DistancedAction<Player>(DELAY, true, mob, position, ORE_SIZE) {
companion object {
private const val DELAY = 0
private const val ORE_SIZE = 1
/**
* Starts a [ExpiredProspectingAction] for the specified [Player], terminating the [Message] that triggered it.
*/
fun start(message: ObjectActionMessage, player: Player) {
val action = ExpiredProspectingAction(player, message.position)
player.startAction(action)
message.terminate()
}
}
override fun executeAction() {
mob.sendMessage("There is currently no ore available in this rock.")
stop()
}
override fun equals(other: Any?): Boolean {
if (this === other) return true
if (javaClass != other?.javaClass) return false
other as ExpiredProspectingAction
return mob == other.mob && position == other.position
}
override fun hashCode(): Int = Objects.hash(mob, position)
}
+20 -15
View File
@@ -1,23 +1,28 @@
package org.apollo.game.plugin.skills.woodcutting
import org.apollo.game.model.Animation;
import org.apollo.game.model.Animation
import org.apollo.game.model.entity.Player
import org.apollo.game.plugin.api.woodcutting
//Animation IDs thanks to Deadly A G S at rune-server.ee
enum class Axe(val id: Int, val level: Int, val animation: Animation, val pulses: Int) {
RUNE(1359, 41, Animation(867), 3),
ADAMANT(1357, 31, Animation(869), 4),
MITHRIL(1355, 21, Animation(871), 5),
BLACK(1361, 11, Animation(873), 6),
STEEL(1353, 6, Animation(875), 6),
IRON(1349, 1, Animation(877), 7),
BRONZE(1351, 1, Animation(879), 8);
enum class Axe(val id: Int, val level: Int, animation: Int, val pulses: Int) {
BRONZE(id = 1351, level = 1, animation = 879, pulses = 8),
IRON(id = 1349, level = 1, animation = 877, pulses = 7),
STEEL(id = 1353, level = 6, animation = 875, pulses = 6),
BLACK(id = 1361, level = 11, animation = 873, pulses = 6),
MITHRIL(id = 1355, level = 21, animation = 871, pulses = 5),
ADAMANT(id = 1357, level = 31, animation = 869, pulses = 4),
RUNE(id = 1359, level = 41, animation = 867, pulses = 3);
val animation = Animation(animation)
companion object {
private val AXES = Axe.values()
fun getAxes(): Array<Axe> {
return AXES
private val AXES = Axe.values().sortedByDescending { it.level }
fun bestFor(player: Player): Axe? {
return AXES.asSequence()
.filter { it.level <= player.woodcutting.current }
.filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) }
.firstOrNull()
}
}
}
+34 -61
View File
@@ -1,67 +1,27 @@
package org.apollo.game.plugin.skills.woodcutting
private val NORMAL_STUMP = 1342
private val ACHEY_STUMP = 3371
private val OAK_STUMP = 1342
private val WILLOW_STUMP = 1342
private val TEAK_STUMP = 1342
private val MAPLE_STUMP = 1342
private val MAHOGANY_STUMP = 1342
private val YEW_STUMP = 1342
private val MAGIC_STUMP = 1324
private val NORMAL_OBJECTS = hashSetOf(
1276, 1277, 1278, 1279, 1280, 1282, 1283, 1284, 1285, 1285, 1286, 1289, 1290, 1291, 1315,
1316, 1318, 1330, 1331, 1332, 1365, 1383, 1384, 2409, 3033, 3034, 3035, 3036, 3881, 3882,
3883, 5902, 5903, 5904, 10041
)
private val ACHEY_OBJECTS = hashSetOf(
2023
)
private val OAK_OBJECTS = hashSetOf(
1281, 3037
)
private val WILLOW_OBJECTS = hashSetOf(
5551, 5552, 5553
)
private val TEAK_OBJECTS = hashSetOf(
9036
)
private val MAPLE_OBJECTS = hashSetOf(
1307, 4674
)
private val MAHOGANY_OBJECTS = hashSetOf(
9034
)
private val YEW_OBJECTS = hashSetOf(
1309
)
private val MAGIC_OBJECTS = hashSetOf(
1292, 1306
)
/**
* values thanks to: http://oldschoolrunescape.wikia.com/wiki/Woodcutting
/*
* Values thanks to: http://oldschoolrunescape.wikia.com/wiki/Woodcutting
* https://twitter.com/JagexKieren/status/713409506273787904
*/
enum class Tree(val id: Int, val objects: HashSet<Int>, val stump: Int, val level: Int, val exp: Double, val chance: Double) {
NORMAL(1511, NORMAL_OBJECTS, NORMAL_STUMP, 1, 25.0, 100.0),
ACHEY(2862, ACHEY_OBJECTS, ACHEY_STUMP, 1, 25.0, 100.0),
OAK(1521, OAK_OBJECTS, OAK_STUMP, 15, 37.5, 0.125),
WILLOW(1519, WILLOW_OBJECTS, WILLOW_STUMP, 30, 67.5, 0.125),
TEAK(6333, TEAK_OBJECTS, TEAK_STUMP, 35, 85.0, 0.125),
MAPLE(1517, MAPLE_OBJECTS, MAPLE_STUMP, 45, 100.0, 0.125),
MAHOGANY(6332, MAHOGANY_OBJECTS, MAHOGANY_STUMP, 50, 125.0, 0.125),
YEW(1515, YEW_OBJECTS, YEW_STUMP, 60, 175.0, 0.125),
MAGIC(1513, MAGIC_OBJECTS, MAGIC_STUMP, 75, 250.0, 0.125);
enum class Tree(
val objects: Set<Int>,
val id: Int,
val stump: Int,
val level: Int,
val exp: Double,
val chance: Double
) {
NORMAL(NORMAL_OBJECTS, id = 1511, stump = 1342, level = 1, exp = 25.0, chance = 100.0),
ACHEY(ACHEY_OBJECTS, id = 2862, stump = 3371, level = 1, exp = 25.0, chance = 100.0),
OAK(OAK_OBJECTS, id = 1521, stump = 1342, level = 15, exp = 37.5, chance = 12.5),
WILLOW(WILLOW_OBJECTS, id = 1519, stump = 1342, level = 30, exp = 67.5, chance = 12.5),
TEAK(TEAK_OBJECTS, id = 6333, stump = 1342, level = 35, exp = 85.0, chance = 12.5),
MAPLE(MAPLE_OBJECTS, id = 1517, stump = 1342, level = 45, exp = 100.0, chance = 12.5),
MAHOGANY(MAHOGANY_OBJECTS, id = 6332, stump = 1342, level = 50, exp = 125.0, chance = 12.5),
YEW(YEW_OBJECTS, id = 1515, stump = 1342, level = 60, exp = 175.0, chance = 12.5),
MAGIC(MAGIC_OBJECTS, id = 1513, stump = 1324, level = 75, exp = 250.0, chance = 12.5);
companion object {
private val TREES = Tree.values().flatMap { tree -> tree.objects.map { Pair(it, tree) } }.toMap()
@@ -69,4 +29,17 @@ enum class Tree(val id: Int, val objects: HashSet<Int>, val stump: Int, val leve
}
}
private val NORMAL_OBJECTS = hashSetOf(
1276, 1277, 1278, 1279, 1280, 1282, 1283, 1284, 1285, 1285, 1286, 1289, 1290, 1291, 1315,
1316, 1318, 1330, 1331, 1332, 1365, 1383, 1384, 2409, 3033, 3034, 3035, 3036, 3881, 3882,
3883, 5902, 5903, 5904, 10041
)
private val ACHEY_OBJECTS = hashSetOf(2023)
private val OAK_OBJECTS = hashSetOf(1281, 3037)
private val WILLOW_OBJECTS = hashSetOf(5551, 5552, 5553)
private val TEAK_OBJECTS = hashSetOf(9036)
private val MAPLE_OBJECTS = hashSetOf(1307, 4674)
private val MAHOGANY_OBJECTS = hashSetOf(9034)
private val YEW_OBJECTS = hashSetOf(1309)
private val MAGIC_OBJECTS = hashSetOf(1292, 1306)
@@ -1,3 +1,4 @@
import org.apollo.game.GameConstants
import org.apollo.game.action.ActionBlock
import org.apollo.game.action.AsyncDistancedAction
@@ -13,17 +14,24 @@ import org.apollo.game.plugin.api.rand
import org.apollo.game.plugin.api.woodcutting
import org.apollo.game.plugin.skills.woodcutting.Axe
import org.apollo.game.plugin.skills.woodcutting.Tree
import java.util.Optional
import java.util.concurrent.TimeUnit
// TODO Accurate chopping rates, e.g. https://twitter.com/JagexKieren/status/713403124464107520
on { ObjectActionMessage::class }
.where { option == 1 }
.then { player ->
Tree.lookup(id)?.let { WoodcuttingAction.start(this, player, it) }
}
class WoodcuttingTarget(private val objectId: Int, val position: Position, val tree: Tree) {
/**
* Get the tree object in the world
*/
fun getObject(world: World): Optional<GameObject> {
fun getObject(world: World): GameObject? {
val region = world.regionRepository.fromPosition(position)
return region.findObject(position, objectId)
return region.findObject(position, objectId).orElse(null)
}
/**
@@ -44,23 +52,12 @@ class WoodcuttingAction(
private const val TREE_SIZE = 2
private const val MINIMUM_RESPAWN_TIME = 30L // In seconds
/**
* Find the highest level axe the player has
*/
private fun axeFor(player: Player): Axe? {
return Axe.getAxes()
.filter { it.level <= player.woodcutting.current }
.filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) }
.sortedByDescending { it.level }
.firstOrNull()
}
/**
* Starts a [WoodcuttingAction] for the specified [Player], terminating the [ObjectActionMessage] that triggered
* it.
*/
fun start(message: ObjectActionMessage, player: Player, wood: Tree) {
val axe = axeFor(player)
val axe = Axe.bestFor(player)
if (axe != null) {
if (player.inventory.freeSlots() == 0) {
player.inventory.forceCapacityExceeded()
@@ -92,33 +89,26 @@ class WoodcuttingAction(
wait(tool.pulses)
//Check that the object exists in the world
// Check that the object exists in the world
val obj = target.getObject(mob.world)
if (!obj.isPresent) {
if (obj == null) {
stop()
}
if (mob.inventory.add(target.tree.id)) {
val logName = Definitions.item(target.tree.id)?.name?.toLowerCase()
val logName = Definitions.item(target.tree.id)!!.name.toLowerCase()
mob.sendMessage("You managed to cut some $logName.")
mob.woodcutting.experience += target.tree.exp
}
if (target.isCutDown()) {
//respawn time: http://runescape.wikia.com/wiki/Trees
// respawn time: http://runescape.wikia.com/wiki/Trees
val respawn = TimeUnit.SECONDS.toMillis(MINIMUM_RESPAWN_TIME + rand(150)) / GameConstants.PULSE_DELAY
mob.world.expireObject(obj.get(), target.tree.stump, respawn.toInt())
mob.world.expireObject(obj!!, target.tree.stump, respawn.toInt())
stop()
}
}
}
}
on { ObjectActionMessage::class }
.where { option == 1 }
.then {
val tree = Tree.lookup(id)
if (tree != null) {
WoodcuttingAction.start(this, it, tree)
}
}
}