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Merge pull request #386 from Major-/kotlin-experiments
Improve woodcutting, fishing, mining plugin code
This commit is contained in:
@@ -6,6 +6,8 @@ plugin {
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"tlf30"
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]
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dependencies = [
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"util:lookup", "entity:spawn", "api"
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"api",
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"entity:spawn",
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"util:lookup"
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]
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}
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@@ -1,50 +1,54 @@
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package org.apollo.game.plugin.skills.fishing
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import org.apollo.cache.def.ItemDefinition
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import org.apollo.game.model.Animation
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import org.apollo.game.plugin.api.Definitions
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import org.apollo.game.plugin.api.rand
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import org.apollo.game.plugin.skills.fishing.Fish.*
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import org.apollo.game.plugin.skills.fishing.FishingTool.*
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import java.util.Random
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/**
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* A fish that can be gathered using the fishing skill.
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*/
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enum class Fish(val id: Int, val level: Int, val experience: Double) {
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SHRIMP(317, 1, 10.0),
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SARDINE(327, 5, 20.0),
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MACKEREL(353, 16, 20.0),
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HERRING(345, 10, 30.0),
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ANCHOVY(321, 15, 40.0),
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TROUT(335, 20, 50.0),
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COD(341, 23, 45.0),
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PIKE(349, 25, 60.0),
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SALMON(331, 30, 70.0),
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TUNA(359, 35, 80.0),
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LOBSTER(377, 40, 90.0),
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BASS(363, 46, 100.0),
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SWORDFISH(371, 50, 100.0),
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SHARK(383, 76, 110.0);
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SHRIMP(id = 317, level = 1, experience = 10.0),
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SARDINE(id = 327, level = 5, experience = 20.0),
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MACKEREL(id = 353, level = 16, experience = 20.0),
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HERRING(id = 345, level = 10, experience = 30.0),
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ANCHOVY(id = 321, level = 15, experience = 40.0),
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TROUT(id = 335, level = 20, experience = 50.0),
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COD(id = 341, level = 23, experience = 45.0),
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PIKE(id = 349, level = 25, experience = 60.0),
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SALMON(id = 331, level = 30, experience = 70.0),
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TUNA(id = 359, level = 35, experience = 80.0),
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LOBSTER(id = 377, level = 40, experience = 90.0),
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BASS(id = 363, level = 46, experience = 100.0),
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SWORDFISH(id = 371, level = 50, experience = 100.0),
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SHARK(id = 383, level = 76, experience = 110.0);
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/**
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* The name of this fish, formatted so it can be inserted into a message.
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*/
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val formattedName = ItemDefinition.lookup(id).name.toLowerCase()
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val formattedName = Definitions.item(id)!!.name.toLowerCase()
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// TODO this leads to incorrect messages, e.g. 'You catch a raw shrimps'.
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}
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/**
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* A tool used to gather [Fish] from a [FishingSpot].
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*/
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enum class FishingTool(val id: Int, animation: Int, val message: String, val bait: Int, val baitName: String?) {
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LOBSTER_CAGE(301, 619, "You attempt to catch a lobster..."),
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SMALL_NET(303, 620, "You cast out your net..."),
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BIG_NET(305, 620, "You cast out your net..."),
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HARPOON(311, 618, "You start harpooning fish..."),
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FISHING_ROD(307, 622, "You attempt to catch a fish...", 313, "feathers"),
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FLY_FISHING_ROD(309, 622, "You attempt to catch a fish...", 314, "fishing bait");
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@Suppress("unused") // IntelliJ bug, doesn't detect that this constructor is used
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constructor(id: Int, animation: Int, message: String) : this(id, animation, message, -1, null)
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enum class FishingTool(
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val message: String,
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val id: Int,
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animation: Int,
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val bait: Int = -1,
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val baitName: String? = null
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) {
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LOBSTER_CAGE("You attempt to catch a lobster...", id = 301, animation = 619),
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SMALL_NET("You cast out your net...", id = 303, animation = 620),
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BIG_NET("You cast out your net...", id = 305, animation = 620),
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HARPOON("You start harpooning fish...", id = 311, animation = 618),
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FISHING_ROD("You attempt to catch a fish...", id = 307, animation = 622, bait = 313, baitName = "feathers"),
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FLY_FISHING_ROD("You attempt to catch a fish...", id = 309, animation = 622, bait = 314, baitName = "fishing bait");
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/**
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* The [Animation] played when fishing with this tool.
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@@ -54,7 +58,7 @@ enum class FishingTool(val id: Int, animation: Int, val message: String, val bai
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/**
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* The name of this tool, formatted so it can be inserted into a message.
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*/
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val formattedName = ItemDefinition.lookup(id).name.toLowerCase()
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val formattedName = Definitions.item(id)!!.name.toLowerCase()
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}
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@@ -68,14 +72,12 @@ enum class FishingSpot(val npc: Int, private val first: Option, private val seco
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NET_ROD(316, Option.of(SMALL_NET, SHRIMP, ANCHOVY), Option.of(FISHING_ROD, SARDINE, HERRING));
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companion object {
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private val FISHING_SPOTS = FishingSpot.values().associateBy({ it.npc }, { it })
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/**
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* Returns the [FishingSpot] with the specified [id], or `null` if the spot does not exist.
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*/
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fun lookup(id: Int): FishingSpot? = FISHING_SPOTS[id]
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}
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/**
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@@ -94,19 +96,6 @@ enum class FishingSpot(val npc: Int, private val first: Option, private val seco
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*/
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sealed class Option {
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companion object {
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fun of(tool: FishingTool, primary: Fish): Option = Single(tool, primary)
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fun of(tool: FishingTool, primary: Fish, secondary: Fish): Option {
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return when {
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primary.level < secondary.level -> Pair(tool, primary, secondary)
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else -> Pair(tool, secondary, primary)
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}
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}
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}
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/**
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* The tool used to obtain fish
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*/
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@@ -131,35 +120,38 @@ enum class FishingSpot(val npc: Int, private val first: Option, private val seco
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override val level = primary.level
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override fun sample(level: Int): Fish = primary
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}
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/**
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* A [FishingSpot] [Option] that can provide a two different types of fish.
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*/
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private data class Pair(override val tool: FishingTool, val primary: Fish, val secondary: Fish) : Option() {
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companion object {
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val random = Random()
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/**
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* The weighting factor that causes the lower-level fish to be returned more frequently.
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*/
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const val WEIGHTING = 70
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}
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override val level = Math.min(primary.level, secondary.level)
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override fun sample(level: Int): Fish {
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if (secondary.level > level) {
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return primary
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return if (level < secondary.level || rand(100) < WEIGHTING) {
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primary
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} else {
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secondary
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}
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}
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private companion object {
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/**
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* The weighting factor that causes the lower-level fish to be returned more frequently.
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*/
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private const val WEIGHTING = 70
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}
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}
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companion object {
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fun of(tool: FishingTool, primary: Fish): Option = Single(tool, primary)
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fun of(tool: FishingTool, primary: Fish, secondary: Fish): Option {
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return when {
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random.nextInt(100) < WEIGHTING -> primary
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else -> secondary
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primary.level < secondary.level -> Pair(tool, primary, secondary)
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else -> Pair(tool, secondary, primary)
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}
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}
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@@ -6,44 +6,31 @@ import org.apollo.game.message.impl.NpcActionMessage
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import org.apollo.game.model.Position
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import org.apollo.game.model.entity.Player
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import org.apollo.game.plugin.api.fishing
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import org.apollo.game.plugin.api.rand
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import org.apollo.game.plugin.skills.fishing.FishingSpot
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import org.apollo.game.plugin.skills.fishing.FishingTool
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import java.util.Objects
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import java.util.Random
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// TODO: moving fishing spots, seaweed and caskets, evil bob
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/**
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* Intercepts the [NpcActionMessage] and starts a [FishingAction] if the npc
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*/
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on { NpcActionMessage::class }
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.where { option == 1 || option == 3 }
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.then { player ->
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val entity = player.world.npcRepository[index]
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val spot = FishingSpot.lookup(entity.id) ?: return@then
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val option = spot.option(option)
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player.startAction(FishingAction(player, entity.position, option))
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terminate()
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}
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class FishingAction(player: Player, position: Position, val option: FishingSpot.Option) :
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AsyncDistancedAction<Player>(0, true, player, position, SPOT_DISTANCE) {
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companion object {
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private const val SPOT_DISTANCE = 1
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private const val FISHING_DELAY = 4
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/**
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* The random number generator used by the fishing plugin.
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*/
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private val random = Random()
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/**
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* Returns whether or not the catch was successful.
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* TODO: We need to identify the correct algorithm for this
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*/
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private fun successfulCatch(level: Int, req: Int): Boolean = minOf(level - req + 5, 40) > random.nextInt(100)
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/**
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* Returns whether or not the [Player] has (or does not need) bait.
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*/
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private fun hasBait(player: Player, bait: Int): Boolean = bait == -1 || player.inventory.contains(bait)
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/**
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* @return if the player has the needed tool to fish at the spot.
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*/
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private fun hasTool(player: Player, tool: FishingTool): Boolean = player.equipment.contains(tool.id) ||
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player.inventory.contains(tool.id)
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}
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/**
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* The [FishingTool] used for the fishing spot.
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*/
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@@ -75,10 +62,12 @@ class FishingAction(player: Player, position: Position, val option: FishingSpot.
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if (mob.inventory.freeSlots() == 0) {
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mob.inventory.forceCapacityExceeded()
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mob.stopAnimation()
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stop()
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} else if (!hasBait(mob, tool.bait)) {
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mob.sendMessage("You need more ${tool.baitName} to fish at this spot.")
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mob.stopAnimation()
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stop()
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}
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@@ -90,21 +79,17 @@ class FishingAction(player: Player, position: Position, val option: FishingSpot.
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* Verifies that the player can gather fish from the [FishingSpot] they clicked.
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*/
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private fun verify(): Boolean {
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if (mob.fishing.current < option.level) {
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mob.sendMessage("You need a fishing level of ${option.level} to fish at this spot.")
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return false
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} else if (!hasTool(mob, tool)) {
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mob.sendMessage("You need a ${tool.formattedName} to fish at this spot.")
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return false
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} else if (!hasBait(mob, tool.bait)) {
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mob.sendMessage("You need some ${tool.baitName} to fish at this spot.")
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return false
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} else if (mob.inventory.freeSlots() == 0) {
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mob.inventory.forceCapacityExceeded()
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return false
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val current = mob.fishing.current
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when {
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current < option.level -> mob.sendMessage("You need a fishing level of ${option.level} to fish at this spot.")
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!hasTool(mob, tool) -> mob.sendMessage("You need a ${tool.formattedName} to fish at this spot.")
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!hasBait(mob, tool.bait) -> mob.sendMessage("You need some ${tool.baitName} to fish at this spot.")
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mob.inventory.freeSlots() == 0 -> mob.inventory.forceCapacityExceeded()
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else -> return true
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}
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return true
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return false
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}
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override fun equals(other: Any?): Boolean {
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@@ -117,19 +102,27 @@ class FishingAction(player: Player, position: Position, val option: FishingSpot.
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override fun hashCode(): Int = Objects.hash(option, position, mob)
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}
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private companion object {
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private const val SPOT_DISTANCE = 1
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private const val FISHING_DELAY = 4
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/**
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* Intercepts the [NpcActionMessage] and starts a [FishingAction] if the npc
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*/
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on { NpcActionMessage::class }
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.where { option == 1 || option == 3 }
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.then {
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val entity = it.world.npcRepository[index]
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val spot = FishingSpot.lookup(entity.id) ?: return@then
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/**
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* Returns whether or not the catch was successful.
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* TODO: We need to identify the correct algorithm for this
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*/
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private fun successfulCatch(level: Int, req: Int): Boolean = minOf(level - req + 5, 40) > rand(100)
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val option = spot.option(option)
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it.startAction(FishingAction(it, entity.position, option))
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/**
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* Returns whether or not the [Player] has (or does not need) bait.
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*/
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private fun hasBait(player: Player, bait: Int): Boolean = bait == -1 || player.inventory.contains(bait)
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/**
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* Returns whether or not the player has the required tool to fish at the spot.
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*/
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private fun hasTool(player: Player, tool: FishingTool): Boolean = player.equipment.contains(tool.id) ||
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player.inventory.contains(tool.id)
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terminate()
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}
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}
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@@ -125,10 +125,6 @@ register(ROD, x = 2385, y = 3422)
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register(ROD, x = 2384, y = 3419)
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register(ROD, x = 2383, y = 3417)
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// Gunnarsgrunn
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register(ROD, x = 3101, y = 3092)
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register(ROD, x = 3103, y = 3092)
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// Karamja
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register(NET_ROD, x = 2921, y = 3178)
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register(CAGE_HARPOON, x = 2923, y = 3179)
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@@ -163,7 +159,6 @@ register(NET_ROD, x = 2990, y = 3169)
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register(NET_ROD, x = 2986, y = 3176)
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// Shilo Village
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register(ROD, x = 2855, y = 2974)
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register(ROD, x = 2865, y = 2972)
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register(ROD, x = 2860, y = 2972)
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@@ -3,6 +3,7 @@ plugin {
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authors = [
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"Graham",
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"Mikey`",
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"Major",
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"WH:II:DOW",
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"Requa",
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"Clifton",
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@@ -1,12 +1,13 @@
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package org.apollo.game.plugin.skills.mining
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enum class Gem(val id: Int, val chance: Int) {
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UNCUT_SAPPHIRE(1623, 0),
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UNCUT_EMERALD(1605, 0),
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UNCUT_RUBY(1619, 0),
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UNCUT_DIAMOND(1617, 0)
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}
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enum class Gem(val id: Int) { // TODO add gem drop chances
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UNCUT_SAPPHIRE(1623),
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UNCUT_EMERALD(1605),
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UNCUT_RUBY(1619),
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UNCUT_DIAMOND(1617);
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val GEMS = Gem.values()
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fun lookupGem(id: Int): Gem? = GEMS.find { it.id == id }
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companion object {
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private val GEMS = Gem.values().associateBy({ it.id }, { it })
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fun lookup(id: Int): Gem? = GEMS[id]
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}
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}
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@@ -1,6 +1,5 @@
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import org.apollo.game.action.ActionBlock
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import org.apollo.game.action.AsyncDistancedAction
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import org.apollo.game.action.DistancedAction
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import org.apollo.game.message.impl.ObjectActionMessage
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import org.apollo.game.model.Position
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||||
import org.apollo.game.model.World
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@@ -12,28 +11,30 @@ import org.apollo.game.plugin.api.findObject
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import org.apollo.game.plugin.api.mining
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import org.apollo.game.plugin.api.rand
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import org.apollo.game.plugin.skills.mining.Ore
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||||
import org.apollo.game.plugin.skills.mining.PICKAXES
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import org.apollo.game.plugin.skills.mining.Pickaxe
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import org.apollo.game.plugin.skills.mining.lookupOreRock
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import org.apollo.net.message.Message
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import java.util.Optional
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import java.util.Objects
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class MiningTarget(val objectId: Int, val position: Position, val ore: Ore) {
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||||
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fun getObject(world: World): Optional<GameObject> {
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val region = world.regionRepository.fromPosition(position)
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return region.findObject(position, objectId)
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on { ObjectActionMessage::class }
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.where { option == Actions.MINING }
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.then { player ->
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Ore.fromRock(id)?.let { ore ->
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MiningAction.start(this, player, ore)
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}
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}
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fun isSuccessful(mob: Player): Boolean {
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val offset = if (ore.chanceOffset) 1 else 0
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||||
val percent = (ore.chance * mob.mining.current + offset) * 100
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on { ObjectActionMessage::class }
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||||
.where { option == Actions.PROSPECTING }
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.then { player ->
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val ore = Ore.fromRock(id)
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||||
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return rand(100) < percent
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||||
if (ore != null) {
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ProspectingAction.start(this, player, ore)
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||||
} else if (Ore.fromExpiredRock(id) != null) {
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||||
ExpiredProspectingAction.start(this, player)
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||||
}
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||||
}
|
||||
|
||||
}
|
||||
|
||||
class MiningAction(
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||||
player: Player,
|
||||
private val tool: Pickaxe,
|
||||
@@ -41,27 +42,22 @@ class MiningAction(
|
||||
) : AsyncDistancedAction<Player>(PULSES, true, player, target.position, ORE_SIZE) {
|
||||
|
||||
companion object {
|
||||
private val PULSES = 0
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||||
private val ORE_SIZE = 1
|
||||
|
||||
fun pickaxeFor(player: Player): Pickaxe? {
|
||||
return PICKAXES
|
||||
.filter { it.level <= player.mining.current }
|
||||
.filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) }
|
||||
.sortedByDescending { it.level }
|
||||
.firstOrNull()
|
||||
}
|
||||
private const val PULSES = 0
|
||||
private const val ORE_SIZE = 1
|
||||
|
||||
/**
|
||||
* Starts a [MiningAction] for the specified [Player], terminating the [Message] that triggered it.
|
||||
*/
|
||||
fun start(message: ObjectActionMessage, player: Player, ore: Ore) {
|
||||
val pickaxe = pickaxeFor(player)
|
||||
if (pickaxe != null) {
|
||||
val action = MiningAction(player, pickaxe, MiningTarget(message.id, message.position, ore))
|
||||
player.startAction(action)
|
||||
} else {
|
||||
val pickaxe = Pickaxe.bestFor(player)
|
||||
|
||||
if (pickaxe == null) {
|
||||
player.sendMessage("You do not have a pickaxe for which you have the level to use.")
|
||||
} else {
|
||||
val target = MiningTarget(message.id, message.position, ore)
|
||||
val action = MiningAction(player, pickaxe, target)
|
||||
|
||||
player.startAction(action)
|
||||
}
|
||||
|
||||
message.terminate()
|
||||
@@ -83,7 +79,7 @@ class MiningAction(
|
||||
wait(tool.pulses)
|
||||
|
||||
val obj = target.getObject(mob.world)
|
||||
if (!obj.isPresent) {
|
||||
if (obj == null) {
|
||||
stop()
|
||||
}
|
||||
|
||||
@@ -94,84 +90,45 @@ class MiningAction(
|
||||
}
|
||||
|
||||
if (mob.inventory.add(target.ore.id)) {
|
||||
val oreName = Definitions.item(target.ore.id)?.name?.toLowerCase()
|
||||
val oreName = Definitions.item(target.ore.id)!!.name.toLowerCase()
|
||||
mob.sendMessage("You manage to mine some $oreName")
|
||||
|
||||
mob.mining.experience += target.ore.exp
|
||||
mob.world.expireObject(obj.get(), target.ore.objects[target.objectId]!!, target.ore.respawn)
|
||||
mob.world.expireObject(obj!!, target.ore.objects[target.objectId]!!, target.ore.respawn)
|
||||
stop()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class ExpiredProspectingAction(
|
||||
mob: Player,
|
||||
position: Position
|
||||
) : DistancedAction<Player>(PROSPECT_PULSES, true, mob, position, ORE_SIZE) {
|
||||
override fun equals(other: Any?): Boolean {
|
||||
if (this === other) return true
|
||||
if (javaClass != other?.javaClass) return false
|
||||
|
||||
companion object {
|
||||
private val PROSPECT_PULSES = 0
|
||||
private val ORE_SIZE = 1
|
||||
other as MiningAction
|
||||
return mob == other.mob && target == other.target
|
||||
}
|
||||
|
||||
override fun executeAction() {
|
||||
mob.sendMessage("There is currently no ore available in this rock.")
|
||||
stop()
|
||||
override fun hashCode(): Int = Objects.hash(mob, target)
|
||||
|
||||
}
|
||||
|
||||
data class MiningTarget(val objectId: Int, val position: Position, val ore: Ore) {
|
||||
|
||||
fun getObject(world: World): GameObject? {
|
||||
val region = world.regionRepository.fromPosition(position)
|
||||
return region.findObject(position, objectId).orElse(null)
|
||||
}
|
||||
|
||||
fun isSuccessful(mob: Player): Boolean {
|
||||
val offset = if (ore.chanceOffset) 1 else 0
|
||||
val percent = (ore.chance * mob.mining.current + offset) * 100
|
||||
|
||||
return rand(100) < percent
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
class ProspectingAction(
|
||||
player: Player,
|
||||
position: Position,
|
||||
private val ore: Ore
|
||||
) : AsyncDistancedAction<Player>(PROSPECT_PULSES, true, player, position, ORE_SIZE) {
|
||||
|
||||
companion object {
|
||||
private val PROSPECT_PULSES = 3
|
||||
private val ORE_SIZE = 1
|
||||
|
||||
/**
|
||||
* Starts a [MiningAction] for the specified [Player], terminating the [Message] that triggered it.
|
||||
*/
|
||||
fun start(message: ObjectActionMessage, player: Player, ore: Ore) {
|
||||
val action = ProspectingAction(player, message.position, ore)
|
||||
player.startAction(action)
|
||||
|
||||
message.terminate()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
override fun action(): ActionBlock = {
|
||||
mob.sendMessage("You examine the rock for ores...")
|
||||
mob.turnTo(position)
|
||||
|
||||
wait()
|
||||
|
||||
val oreName = Definitions.item(ore.id)?.name?.toLowerCase()
|
||||
mob.sendMessage("This rock contains $oreName")
|
||||
|
||||
stop()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
on { ObjectActionMessage::class }
|
||||
.where { option == 1 }
|
||||
.then {
|
||||
val ore = lookupOreRock(id)
|
||||
if (ore != null) {
|
||||
MiningAction.start(this, it, ore)
|
||||
}
|
||||
}
|
||||
|
||||
on { ObjectActionMessage::class }
|
||||
.where { option == 2 }
|
||||
.then {
|
||||
val ore = lookupOreRock(id)
|
||||
if (ore != null) { // TODO send expired action if rock is expired
|
||||
ProspectingAction.start(this, it, ore)
|
||||
}
|
||||
}
|
||||
private object Actions {
|
||||
const val MINING = 1
|
||||
const val PROSPECTING = 2
|
||||
}
|
||||
@@ -1,155 +1,154 @@
|
||||
package org.apollo.game.plugin.skills.mining
|
||||
|
||||
import com.google.common.collect.Maps.asMap
|
||||
|
||||
/*
|
||||
Thanks to Mikey` <http://www.rune-server.org/members/mikey%60/> for helping
|
||||
to find some of the item/object IDs, minimum levels and experiences.
|
||||
Thanks to Clifton <http://www.rune-server.org/members/clifton/> for helping
|
||||
to find some of the expired object IDs.
|
||||
*/
|
||||
|
||||
val CLAY_OBJECTS = mapOf(
|
||||
2108 to 450,
|
||||
2109 to 451,
|
||||
14904 to 14896,
|
||||
14905 to 14897
|
||||
)
|
||||
|
||||
val COPPER_OBJECTS = mapOf(
|
||||
11960 to 11555,
|
||||
11961 to 11556,
|
||||
11962 to 11557,
|
||||
11936 to 11552,
|
||||
11937 to 11553,
|
||||
11938 to 11554,
|
||||
2090 to 450,
|
||||
2091 to 451,
|
||||
14906 to 14898,
|
||||
14907 to 14899,
|
||||
14856 to 14832,
|
||||
14857 to 14833,
|
||||
14858 to 14834
|
||||
)
|
||||
|
||||
val TIN_OBJECTS = mapOf(
|
||||
11597 to 11555,
|
||||
11958 to 11556,
|
||||
11959 to 11557,
|
||||
11933 to 11552,
|
||||
11934 to 11553,
|
||||
11935 to 11554,
|
||||
2094 to 450,
|
||||
2095 to 451,
|
||||
14092 to 14894,
|
||||
14903 to 14895
|
||||
)
|
||||
|
||||
val IRON_OBJECTS = mapOf(
|
||||
11954 to 11555,
|
||||
11955 to 11556,
|
||||
11956 to 11557,
|
||||
2092 to 450,
|
||||
2093 to 451,
|
||||
14900 to 14892,
|
||||
14901 to 14893,
|
||||
14913 to 14915,
|
||||
14914 to 14916
|
||||
)
|
||||
|
||||
val COAL_OBJECTS = mapOf(
|
||||
11963 to 11555,
|
||||
11964 to 11556,
|
||||
11965 to 11557,
|
||||
11930 to 11552,
|
||||
11931 to 11553,
|
||||
11932 to 11554,
|
||||
2096 to 450,
|
||||
2097 to 451,
|
||||
14850 to 14832,
|
||||
14851 to 14833,
|
||||
14852 to 14834
|
||||
)
|
||||
|
||||
val SILVER_OBJECTS = mapOf (
|
||||
11948 to 11555,
|
||||
11949 to 11556,
|
||||
11950 to 11557,
|
||||
2100 to 450,
|
||||
2101 to 451
|
||||
)
|
||||
|
||||
val GOLD_OBJECTS = mapOf(
|
||||
11951 to 11555,
|
||||
11952 to 11556,
|
||||
11953 to 11557,
|
||||
2098 to 450,
|
||||
2099 to 451
|
||||
)
|
||||
|
||||
val MITHRIL_OBJECTS = mapOf(
|
||||
11945 to 11555,
|
||||
11946 to 11556,
|
||||
11947 to 11557,
|
||||
11942 to 11552,
|
||||
11943 to 11553,
|
||||
11944 to 11554,
|
||||
2102 to 450,
|
||||
2103 to 451,
|
||||
14853 to 14832,
|
||||
14854 to 14833,
|
||||
14855 to 14834
|
||||
)
|
||||
|
||||
val ADAMANT_OBJECTS = mapOf(
|
||||
11939 to 11552,
|
||||
11940 to 11553,
|
||||
11941 to 11554,
|
||||
2104 to 450,
|
||||
2105 to 451,
|
||||
14862 to 14832,
|
||||
14863 to 14833,
|
||||
14864 to 14834
|
||||
)
|
||||
|
||||
val RUNITE_OBJECTS = mapOf(
|
||||
2106 to 450,
|
||||
2107 to 451,
|
||||
14859 to 14832,
|
||||
14860 to 14833,
|
||||
14861 to 14834
|
||||
)
|
||||
|
||||
|
||||
/**
|
||||
* Chance values thanks to: http://runescape.wikia.com/wiki/Talk:Mining#Mining_success_rate_formula
|
||||
* Respawn times and xp thanks to: http://oldschoolrunescape.wikia.com/wiki/
|
||||
*/
|
||||
enum class Ore(val id: Int, val objects: Map<Int, Int>, val level: Int, val exp: Double, val respawn: Int, val chance: Double, val chanceOffset: Boolean) {
|
||||
CLAY(434, CLAY_OBJECTS, 1, 5.0, 1, 0.0085, true),
|
||||
COPPER(436, COPPER_OBJECTS, 1, 17.5, 4, 0.0085, true),
|
||||
TIN(438, TIN_OBJECTS, 1, 17.5, 4, 0.0085, true),
|
||||
IRON(440, IRON_OBJECTS, 15, 35.0, 9, 0.0085, true),
|
||||
COAL(453, COAL_OBJECTS, 30, 50.0, 50, 0.004, false),
|
||||
GOLD(444, GOLD_OBJECTS, 40, 65.0, 100, 0.003, false),
|
||||
SILVER(442, SILVER_OBJECTS, 20, 40.0, 100, 0.0085, false),
|
||||
MITHRIL(447, MITHRIL_OBJECTS, 55, 80.0, 200, 0.002, false),
|
||||
ADAMANT(449, ADAMANT_OBJECTS, 70, 95.0, 800, 0.001, false),
|
||||
RUNITE(451, RUNITE_OBJECTS, 85, 125.0, 1200, 0.0008, false)
|
||||
}
|
||||
enum class Ore(
|
||||
val objects: Map<Int, Int>,
|
||||
val id: Int,
|
||||
val level: Int,
|
||||
val exp: Double,
|
||||
val respawn: Int,
|
||||
val chance: Double,
|
||||
val chanceOffset: Boolean = false
|
||||
) {
|
||||
CLAY(CLAY_OBJECTS, id = 434, level = 1, exp = 5.0, respawn = 1, chance = 0.0085, chanceOffset = true),
|
||||
COPPER(COPPER_OBJECTS, id = 436, level = 1, exp = 17.5, respawn = 4, chance = 0.0085, chanceOffset = true),
|
||||
TIN(TIN_OBJECTS, id = 438, level = 1, exp = 17.5, respawn = 4, chance = 0.0085, chanceOffset = true),
|
||||
IRON(IRON_OBJECTS, id = 440, level = 15, exp = 35.0, respawn = 9, chance = 0.0085, chanceOffset = true),
|
||||
COAL(COAL_OBJECTS, id = 453, level = 30, exp = 50.0, respawn = 50, chance = 0.004),
|
||||
GOLD(GOLD_OBJECTS, id = 444, level = 40, exp = 65.0, respawn = 100, chance = 0.003),
|
||||
SILVER(SILVER_OBJECTS, id = 442, level = 20, exp = 40.0, respawn = 100, chance = 0.0085),
|
||||
MITHRIL(MITHRIL_OBJECTS, id = 447, level = 55, exp = 80.0, respawn = 200, chance = 0.002),
|
||||
ADAMANT(ADAMANT_OBJECTS, id = 449, level = 70, exp = 95.0, respawn = 800, chance = 0.001),
|
||||
RUNITE(RUNITE_OBJECTS, id = 451, level = 85, exp = 125.0, respawn = 1_200, chance = 0.0008);
|
||||
|
||||
val ORES = enumValues<Ore>()
|
||||
companion object {
|
||||
private val ORE_ROCKS = Ore.values().flatMap { ore -> ore.objects.map { Pair(it.key, ore) } }.toMap()
|
||||
private val EXPIRED_ORE = Ore.values().flatMap { ore -> ore.objects.map { Pair(it.value, ore) } }.toMap()
|
||||
|
||||
fun lookupOre(id: Int): Ore? = ORES.find { it.id == id }
|
||||
fun fromRock(id: Int): Ore? = ORE_ROCKS[id]
|
||||
fun fromExpiredRock(id: Int): Ore? = EXPIRED_ORE[id]
|
||||
|
||||
fun lookupOreRock(id: Int): Ore? {
|
||||
for (ore in enumValues<Ore>()) {
|
||||
for (rock in ore.objects) {
|
||||
if (rock.key == id) {
|
||||
return ore
|
||||
}
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
// Maps from regular rock id to expired rock id.
|
||||
|
||||
val CLAY_OBJECTS = mapOf(
|
||||
2108 to 450,
|
||||
2109 to 451,
|
||||
14904 to 14896,
|
||||
14905 to 14897
|
||||
)
|
||||
|
||||
val COPPER_OBJECTS = mapOf(
|
||||
11960 to 11555,
|
||||
11961 to 11556,
|
||||
11962 to 11557,
|
||||
11936 to 11552,
|
||||
11937 to 11553,
|
||||
11938 to 11554,
|
||||
2090 to 450,
|
||||
2091 to 451,
|
||||
14906 to 14898,
|
||||
14907 to 14899,
|
||||
14856 to 14832,
|
||||
14857 to 14833,
|
||||
14858 to 14834
|
||||
)
|
||||
|
||||
val TIN_OBJECTS = mapOf(
|
||||
11597 to 11555,
|
||||
11958 to 11556,
|
||||
11959 to 11557,
|
||||
11933 to 11552,
|
||||
11934 to 11553,
|
||||
11935 to 11554,
|
||||
2094 to 450,
|
||||
2095 to 451,
|
||||
14092 to 14894,
|
||||
14903 to 14895
|
||||
)
|
||||
|
||||
val IRON_OBJECTS = mapOf(
|
||||
11954 to 11555,
|
||||
11955 to 11556,
|
||||
11956 to 11557,
|
||||
2092 to 450,
|
||||
2093 to 451,
|
||||
14900 to 14892,
|
||||
14901 to 14893,
|
||||
14913 to 14915,
|
||||
14914 to 14916
|
||||
)
|
||||
|
||||
val COAL_OBJECTS = mapOf(
|
||||
11963 to 11555,
|
||||
11964 to 11556,
|
||||
11965 to 11557,
|
||||
11930 to 11552,
|
||||
11931 to 11553,
|
||||
11932 to 11554,
|
||||
2096 to 450,
|
||||
2097 to 451,
|
||||
14850 to 14832,
|
||||
14851 to 14833,
|
||||
14852 to 14834
|
||||
)
|
||||
|
||||
val SILVER_OBJECTS = mapOf(
|
||||
11948 to 11555,
|
||||
11949 to 11556,
|
||||
11950 to 11557,
|
||||
2100 to 450,
|
||||
2101 to 451
|
||||
)
|
||||
|
||||
val GOLD_OBJECTS = mapOf(
|
||||
11951 to 11555,
|
||||
11952 to 11556,
|
||||
11953 to 11557,
|
||||
2098 to 450,
|
||||
2099 to 451
|
||||
)
|
||||
|
||||
val MITHRIL_OBJECTS = mapOf(
|
||||
11945 to 11555,
|
||||
11946 to 11556,
|
||||
11947 to 11557,
|
||||
11942 to 11552,
|
||||
11943 to 11553,
|
||||
11944 to 11554,
|
||||
2102 to 450,
|
||||
2103 to 451,
|
||||
14853 to 14832,
|
||||
14854 to 14833,
|
||||
14855 to 14834
|
||||
)
|
||||
|
||||
val ADAMANT_OBJECTS = mapOf(
|
||||
11939 to 11552,
|
||||
11940 to 11553,
|
||||
11941 to 11554,
|
||||
2104 to 450,
|
||||
2105 to 451,
|
||||
14862 to 14832,
|
||||
14863 to 14833,
|
||||
14864 to 14834
|
||||
)
|
||||
|
||||
val RUNITE_OBJECTS = mapOf(
|
||||
2106 to 450,
|
||||
2107 to 451,
|
||||
14859 to 14832,
|
||||
14860 to 14833,
|
||||
14861 to 14834
|
||||
)
|
||||
@@ -1,23 +1,27 @@
|
||||
package org.apollo.game.plugin.skills.mining
|
||||
|
||||
import org.apollo.game.model.Animation;
|
||||
import org.apollo.game.model.Animation
|
||||
import org.apollo.game.model.entity.Player
|
||||
import org.apollo.game.plugin.api.mining
|
||||
|
||||
enum class Pickaxe(val id: Int, val level: Int, val animation: Animation, val pulses: Int) {
|
||||
RUNE(1275, 41, Animation(624), 3),
|
||||
ADAMANT(1271, 31, Animation(628), 4),
|
||||
MITHRIL(1273, 21, Animation(629), 5),
|
||||
STEEL(1269, 1, Animation(627), 6),
|
||||
ITRON(1267, 1, Animation(626), 7),
|
||||
BRONZE(1265, 1, Animation(625), 8)
|
||||
enum class Pickaxe(val id: Int, val level: Int, animation: Int, val pulses: Int) {
|
||||
BRONZE(id = 1265, level = 1, animation = 625, pulses = 8),
|
||||
ITRON(id = 1267, level = 1, animation = 626, pulses = 7),
|
||||
STEEL(id = 1269, level = 1, animation = 627, pulses = 6),
|
||||
MITHRIL(id = 1273, level = 21, animation = 629, pulses = 5),
|
||||
ADAMANT(id = 1271, level = 31, animation = 628, pulses = 4),
|
||||
RUNE(id = 1275, level = 41, animation = 624, pulses = 3);
|
||||
|
||||
val animation = Animation(animation)
|
||||
|
||||
companion object {
|
||||
private val PICKAXES = Pickaxe.values().sortedByDescending { it.level }
|
||||
|
||||
fun bestFor(player: Player): Pickaxe? {
|
||||
return PICKAXES.asSequence()
|
||||
.filter { it.level <= player.mining.current }
|
||||
.filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) }
|
||||
.firstOrNull()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
val PICKAXES = Pickaxe.values()
|
||||
|
||||
|
||||
|
||||
fun getPickaxes(): Array<Pickaxe> {
|
||||
return PICKAXES
|
||||
}
|
||||
|
||||
fun lookupPickaxe(id: Int): Pickaxe? = PICKAXES.find { it.id == id }
|
||||
|
||||
|
||||
@@ -0,0 +1,92 @@
|
||||
import org.apollo.game.action.ActionBlock
|
||||
import org.apollo.game.action.AsyncDistancedAction
|
||||
import org.apollo.game.action.DistancedAction
|
||||
import org.apollo.game.message.impl.ObjectActionMessage
|
||||
import org.apollo.game.model.Position
|
||||
import org.apollo.game.model.entity.Player
|
||||
import org.apollo.game.plugin.api.Definitions
|
||||
import org.apollo.game.plugin.skills.mining.Ore
|
||||
import org.apollo.net.message.Message
|
||||
import java.util.Objects
|
||||
|
||||
class ProspectingAction(
|
||||
player: Player,
|
||||
position: Position,
|
||||
private val ore: Ore
|
||||
) : AsyncDistancedAction<Player>(DELAY, true, player, position, ORE_SIZE) {
|
||||
|
||||
companion object {
|
||||
private const val DELAY = 3
|
||||
private const val ORE_SIZE = 1
|
||||
|
||||
/**
|
||||
* Starts a [MiningAction] for the specified [Player], terminating the [Message] that triggered it.
|
||||
*/
|
||||
fun start(message: ObjectActionMessage, player: Player, ore: Ore) {
|
||||
val action = ProspectingAction(player, message.position, ore)
|
||||
player.startAction(action)
|
||||
|
||||
message.terminate()
|
||||
}
|
||||
}
|
||||
|
||||
override fun action(): ActionBlock = {
|
||||
mob.sendMessage("You examine the rock for ores...")
|
||||
mob.turnTo(position)
|
||||
|
||||
wait()
|
||||
|
||||
val oreName = Definitions.item(ore.id)?.name?.toLowerCase()
|
||||
mob.sendMessage("This rock contains $oreName.")
|
||||
|
||||
stop()
|
||||
}
|
||||
|
||||
override fun equals(other: Any?): Boolean {
|
||||
if (this === other) return true
|
||||
if (javaClass != other?.javaClass) return false
|
||||
|
||||
other as ProspectingAction
|
||||
return mob == other.mob && position == other.position && ore == other.ore
|
||||
}
|
||||
|
||||
override fun hashCode(): Int = Objects.hash(mob, position, ore)
|
||||
|
||||
}
|
||||
|
||||
class ExpiredProspectingAction(
|
||||
mob: Player,
|
||||
position: Position
|
||||
) : DistancedAction<Player>(DELAY, true, mob, position, ORE_SIZE) {
|
||||
|
||||
companion object {
|
||||
private const val DELAY = 0
|
||||
private const val ORE_SIZE = 1
|
||||
|
||||
/**
|
||||
* Starts a [ExpiredProspectingAction] for the specified [Player], terminating the [Message] that triggered it.
|
||||
*/
|
||||
fun start(message: ObjectActionMessage, player: Player) {
|
||||
val action = ExpiredProspectingAction(player, message.position)
|
||||
player.startAction(action)
|
||||
|
||||
message.terminate()
|
||||
}
|
||||
}
|
||||
|
||||
override fun executeAction() {
|
||||
mob.sendMessage("There is currently no ore available in this rock.")
|
||||
stop()
|
||||
}
|
||||
|
||||
override fun equals(other: Any?): Boolean {
|
||||
if (this === other) return true
|
||||
if (javaClass != other?.javaClass) return false
|
||||
|
||||
other as ExpiredProspectingAction
|
||||
return mob == other.mob && position == other.position
|
||||
}
|
||||
|
||||
override fun hashCode(): Int = Objects.hash(mob, position)
|
||||
|
||||
}
|
||||
@@ -1,23 +1,28 @@
|
||||
package org.apollo.game.plugin.skills.woodcutting
|
||||
|
||||
import org.apollo.game.model.Animation;
|
||||
import org.apollo.game.model.Animation
|
||||
import org.apollo.game.model.entity.Player
|
||||
import org.apollo.game.plugin.api.woodcutting
|
||||
|
||||
//Animation IDs thanks to Deadly A G S at rune-server.ee
|
||||
enum class Axe(val id: Int, val level: Int, val animation: Animation, val pulses: Int) {
|
||||
RUNE(1359, 41, Animation(867), 3),
|
||||
ADAMANT(1357, 31, Animation(869), 4),
|
||||
MITHRIL(1355, 21, Animation(871), 5),
|
||||
BLACK(1361, 11, Animation(873), 6),
|
||||
STEEL(1353, 6, Animation(875), 6),
|
||||
IRON(1349, 1, Animation(877), 7),
|
||||
BRONZE(1351, 1, Animation(879), 8);
|
||||
enum class Axe(val id: Int, val level: Int, animation: Int, val pulses: Int) {
|
||||
BRONZE(id = 1351, level = 1, animation = 879, pulses = 8),
|
||||
IRON(id = 1349, level = 1, animation = 877, pulses = 7),
|
||||
STEEL(id = 1353, level = 6, animation = 875, pulses = 6),
|
||||
BLACK(id = 1361, level = 11, animation = 873, pulses = 6),
|
||||
MITHRIL(id = 1355, level = 21, animation = 871, pulses = 5),
|
||||
ADAMANT(id = 1357, level = 31, animation = 869, pulses = 4),
|
||||
RUNE(id = 1359, level = 41, animation = 867, pulses = 3);
|
||||
|
||||
val animation = Animation(animation)
|
||||
|
||||
companion object {
|
||||
private val AXES = Axe.values()
|
||||
fun getAxes(): Array<Axe> {
|
||||
return AXES
|
||||
private val AXES = Axe.values().sortedByDescending { it.level }
|
||||
|
||||
fun bestFor(player: Player): Axe? {
|
||||
return AXES.asSequence()
|
||||
.filter { it.level <= player.woodcutting.current }
|
||||
.filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) }
|
||||
.firstOrNull()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -1,67 +1,27 @@
|
||||
package org.apollo.game.plugin.skills.woodcutting
|
||||
|
||||
private val NORMAL_STUMP = 1342
|
||||
private val ACHEY_STUMP = 3371
|
||||
private val OAK_STUMP = 1342
|
||||
private val WILLOW_STUMP = 1342
|
||||
private val TEAK_STUMP = 1342
|
||||
private val MAPLE_STUMP = 1342
|
||||
private val MAHOGANY_STUMP = 1342
|
||||
private val YEW_STUMP = 1342
|
||||
private val MAGIC_STUMP = 1324
|
||||
|
||||
private val NORMAL_OBJECTS = hashSetOf(
|
||||
1276, 1277, 1278, 1279, 1280, 1282, 1283, 1284, 1285, 1285, 1286, 1289, 1290, 1291, 1315,
|
||||
1316, 1318, 1330, 1331, 1332, 1365, 1383, 1384, 2409, 3033, 3034, 3035, 3036, 3881, 3882,
|
||||
3883, 5902, 5903, 5904, 10041
|
||||
)
|
||||
|
||||
private val ACHEY_OBJECTS = hashSetOf(
|
||||
2023
|
||||
)
|
||||
|
||||
private val OAK_OBJECTS = hashSetOf(
|
||||
1281, 3037
|
||||
)
|
||||
|
||||
private val WILLOW_OBJECTS = hashSetOf(
|
||||
5551, 5552, 5553
|
||||
)
|
||||
|
||||
private val TEAK_OBJECTS = hashSetOf(
|
||||
9036
|
||||
)
|
||||
|
||||
|
||||
private val MAPLE_OBJECTS = hashSetOf(
|
||||
1307, 4674
|
||||
)
|
||||
|
||||
private val MAHOGANY_OBJECTS = hashSetOf(
|
||||
9034
|
||||
)
|
||||
|
||||
private val YEW_OBJECTS = hashSetOf(
|
||||
1309
|
||||
)
|
||||
|
||||
private val MAGIC_OBJECTS = hashSetOf(
|
||||
1292, 1306
|
||||
)
|
||||
|
||||
/**
|
||||
* values thanks to: http://oldschoolrunescape.wikia.com/wiki/Woodcutting
|
||||
/*
|
||||
* Values thanks to: http://oldschoolrunescape.wikia.com/wiki/Woodcutting
|
||||
* https://twitter.com/JagexKieren/status/713409506273787904
|
||||
*/
|
||||
enum class Tree(val id: Int, val objects: HashSet<Int>, val stump: Int, val level: Int, val exp: Double, val chance: Double) {
|
||||
NORMAL(1511, NORMAL_OBJECTS, NORMAL_STUMP, 1, 25.0, 100.0),
|
||||
ACHEY(2862, ACHEY_OBJECTS, ACHEY_STUMP, 1, 25.0, 100.0),
|
||||
OAK(1521, OAK_OBJECTS, OAK_STUMP, 15, 37.5, 0.125),
|
||||
WILLOW(1519, WILLOW_OBJECTS, WILLOW_STUMP, 30, 67.5, 0.125),
|
||||
TEAK(6333, TEAK_OBJECTS, TEAK_STUMP, 35, 85.0, 0.125),
|
||||
MAPLE(1517, MAPLE_OBJECTS, MAPLE_STUMP, 45, 100.0, 0.125),
|
||||
MAHOGANY(6332, MAHOGANY_OBJECTS, MAHOGANY_STUMP, 50, 125.0, 0.125),
|
||||
YEW(1515, YEW_OBJECTS, YEW_STUMP, 60, 175.0, 0.125),
|
||||
MAGIC(1513, MAGIC_OBJECTS, MAGIC_STUMP, 75, 250.0, 0.125);
|
||||
|
||||
enum class Tree(
|
||||
val objects: Set<Int>,
|
||||
val id: Int,
|
||||
val stump: Int,
|
||||
val level: Int,
|
||||
val exp: Double,
|
||||
val chance: Double
|
||||
) {
|
||||
NORMAL(NORMAL_OBJECTS, id = 1511, stump = 1342, level = 1, exp = 25.0, chance = 100.0),
|
||||
ACHEY(ACHEY_OBJECTS, id = 2862, stump = 3371, level = 1, exp = 25.0, chance = 100.0),
|
||||
OAK(OAK_OBJECTS, id = 1521, stump = 1342, level = 15, exp = 37.5, chance = 12.5),
|
||||
WILLOW(WILLOW_OBJECTS, id = 1519, stump = 1342, level = 30, exp = 67.5, chance = 12.5),
|
||||
TEAK(TEAK_OBJECTS, id = 6333, stump = 1342, level = 35, exp = 85.0, chance = 12.5),
|
||||
MAPLE(MAPLE_OBJECTS, id = 1517, stump = 1342, level = 45, exp = 100.0, chance = 12.5),
|
||||
MAHOGANY(MAHOGANY_OBJECTS, id = 6332, stump = 1342, level = 50, exp = 125.0, chance = 12.5),
|
||||
YEW(YEW_OBJECTS, id = 1515, stump = 1342, level = 60, exp = 175.0, chance = 12.5),
|
||||
MAGIC(MAGIC_OBJECTS, id = 1513, stump = 1324, level = 75, exp = 250.0, chance = 12.5);
|
||||
|
||||
companion object {
|
||||
private val TREES = Tree.values().flatMap { tree -> tree.objects.map { Pair(it, tree) } }.toMap()
|
||||
@@ -69,4 +29,17 @@ enum class Tree(val id: Int, val objects: HashSet<Int>, val stump: Int, val leve
|
||||
}
|
||||
}
|
||||
|
||||
private val NORMAL_OBJECTS = hashSetOf(
|
||||
1276, 1277, 1278, 1279, 1280, 1282, 1283, 1284, 1285, 1285, 1286, 1289, 1290, 1291, 1315,
|
||||
1316, 1318, 1330, 1331, 1332, 1365, 1383, 1384, 2409, 3033, 3034, 3035, 3036, 3881, 3882,
|
||||
3883, 5902, 5903, 5904, 10041
|
||||
)
|
||||
|
||||
private val ACHEY_OBJECTS = hashSetOf(2023)
|
||||
private val OAK_OBJECTS = hashSetOf(1281, 3037)
|
||||
private val WILLOW_OBJECTS = hashSetOf(5551, 5552, 5553)
|
||||
private val TEAK_OBJECTS = hashSetOf(9036)
|
||||
private val MAPLE_OBJECTS = hashSetOf(1307, 4674)
|
||||
private val MAHOGANY_OBJECTS = hashSetOf(9034)
|
||||
private val YEW_OBJECTS = hashSetOf(1309)
|
||||
private val MAGIC_OBJECTS = hashSetOf(1292, 1306)
|
||||
@@ -1,3 +1,4 @@
|
||||
|
||||
import org.apollo.game.GameConstants
|
||||
import org.apollo.game.action.ActionBlock
|
||||
import org.apollo.game.action.AsyncDistancedAction
|
||||
@@ -13,17 +14,24 @@ import org.apollo.game.plugin.api.rand
|
||||
import org.apollo.game.plugin.api.woodcutting
|
||||
import org.apollo.game.plugin.skills.woodcutting.Axe
|
||||
import org.apollo.game.plugin.skills.woodcutting.Tree
|
||||
import java.util.Optional
|
||||
import java.util.concurrent.TimeUnit
|
||||
|
||||
// TODO Accurate chopping rates, e.g. https://twitter.com/JagexKieren/status/713403124464107520
|
||||
|
||||
on { ObjectActionMessage::class }
|
||||
.where { option == 1 }
|
||||
.then { player ->
|
||||
Tree.lookup(id)?.let { WoodcuttingAction.start(this, player, it) }
|
||||
}
|
||||
|
||||
class WoodcuttingTarget(private val objectId: Int, val position: Position, val tree: Tree) {
|
||||
|
||||
/**
|
||||
* Get the tree object in the world
|
||||
*/
|
||||
fun getObject(world: World): Optional<GameObject> {
|
||||
fun getObject(world: World): GameObject? {
|
||||
val region = world.regionRepository.fromPosition(position)
|
||||
return region.findObject(position, objectId)
|
||||
return region.findObject(position, objectId).orElse(null)
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -44,23 +52,12 @@ class WoodcuttingAction(
|
||||
private const val TREE_SIZE = 2
|
||||
private const val MINIMUM_RESPAWN_TIME = 30L // In seconds
|
||||
|
||||
/**
|
||||
* Find the highest level axe the player has
|
||||
*/
|
||||
private fun axeFor(player: Player): Axe? {
|
||||
return Axe.getAxes()
|
||||
.filter { it.level <= player.woodcutting.current }
|
||||
.filter { player.equipment.contains(it.id) || player.inventory.contains(it.id) }
|
||||
.sortedByDescending { it.level }
|
||||
.firstOrNull()
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts a [WoodcuttingAction] for the specified [Player], terminating the [ObjectActionMessage] that triggered
|
||||
* it.
|
||||
*/
|
||||
fun start(message: ObjectActionMessage, player: Player, wood: Tree) {
|
||||
val axe = axeFor(player)
|
||||
val axe = Axe.bestFor(player)
|
||||
if (axe != null) {
|
||||
if (player.inventory.freeSlots() == 0) {
|
||||
player.inventory.forceCapacityExceeded()
|
||||
@@ -92,33 +89,26 @@ class WoodcuttingAction(
|
||||
|
||||
wait(tool.pulses)
|
||||
|
||||
//Check that the object exists in the world
|
||||
// Check that the object exists in the world
|
||||
val obj = target.getObject(mob.world)
|
||||
if (!obj.isPresent) {
|
||||
if (obj == null) {
|
||||
stop()
|
||||
}
|
||||
|
||||
if (mob.inventory.add(target.tree.id)) {
|
||||
val logName = Definitions.item(target.tree.id)?.name?.toLowerCase()
|
||||
val logName = Definitions.item(target.tree.id)!!.name.toLowerCase()
|
||||
mob.sendMessage("You managed to cut some $logName.")
|
||||
mob.woodcutting.experience += target.tree.exp
|
||||
}
|
||||
|
||||
if (target.isCutDown()) {
|
||||
//respawn time: http://runescape.wikia.com/wiki/Trees
|
||||
// respawn time: http://runescape.wikia.com/wiki/Trees
|
||||
val respawn = TimeUnit.SECONDS.toMillis(MINIMUM_RESPAWN_TIME + rand(150)) / GameConstants.PULSE_DELAY
|
||||
mob.world.expireObject(obj.get(), target.tree.stump, respawn.toInt())
|
||||
|
||||
mob.world.expireObject(obj!!, target.tree.stump, respawn.toInt())
|
||||
stop()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on { ObjectActionMessage::class }
|
||||
.where { option == 1 }
|
||||
.then {
|
||||
val tree = Tree.lookup(id)
|
||||
if (tree != null) {
|
||||
WoodcuttingAction.start(this, it, tree)
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user