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Fix fishing skill.
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@@ -18,21 +18,23 @@ class Fish
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end
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# Appends a Fish to the hash.
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def append_fish(name, fish)
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CATCHABLE_FISH[name] = fish
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def append_fish(name, hash)
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fail 'Hash must contain an id, level, and experience.' unless hash.has_keys?(:id, :level, :experience)
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CATCHABLE_FISH[name] = Fish.new(hash[:id], hash[:level], hash[:experience])
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end
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append_fish(:shrimp, Fish.new(317, 1, 10))
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append_fish(:sardine, Fish.new(327, 5, 20))
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append_fish(:herring, Fish.new(345, 10, 30))
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append_fish(:anchovy, Fish.new(321, 15, 40))
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append_fish(:mackerel, Fish.new(353, 16, 20))
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append_fish(:trout, Fish.new(335, 20, 50))
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append_fish(:cod, Fish.new(341, 23, 45))
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append_fish(:pike, Fish.new(349, 25, 60))
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append_fish(:salmon, Fish.new(331, 30, 70))
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append_fish(:tuna, Fish.new(359, 35, 80))
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append_fish(:lobster, Fish.new(377, 40, 90))
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append_fish(:bass, Fish.new(363, 46, 100))
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append_fish(:swordfish, Fish.new(371, 50, 100))
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append_fish(:shark, Fish.new(383, 76, 110))
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append_fish :shrimp, id: 317, level: 1, experience: 10
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append_fish :sardine, id: 327, level: 5, experience: 20
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append_fish :herring, id: 345, level: 10, experience: 30
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append_fish :anchovy, id: 321, level: 15, experience: 40
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append_fish :mackerel, id: 353, level: 16, experience: 20
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append_fish :trout, id: 335, level: 20, experience: 50
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append_fish :cod, id: 341, level: 23, experience: 45
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append_fish :pike, id: 349, level: 25, experience: 60
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append_fish :salmon, id: 331, level: 30, experience: 70
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append_fish :tuna, id: 359, level: 35, experience: 80
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append_fish :lobster, id: 377, level: 40, experience: 90
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append_fish :bass, id: 363, level: 46, experience: 100
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append_fish :swordfish, id: 371, level: 50, experience: 100
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append_fish :shark, id: 383, level: 76, experience: 110
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@@ -6,7 +6,7 @@ java_import 'org.apollo.game.model.entity.Skill'
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# An action that causes a mob to fish at a spot.
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class FishingAction < DistancedAction
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attr_reader :spot, :tool, :position, :started
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attr_reader :position, :options, :spot, :started, :tool
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# Creates the FishingAction.
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def initialize(mob, position, spot, option)
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@@ -15,13 +15,13 @@ class FishingAction < DistancedAction
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@spot = spot
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@tool = spot.tools[option - 1]
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@options = (option == 1) ? spot.first_option : spot.second_option
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@minimum_level = options.map { |fish| fish.level }.min
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@options = (option == 1) ? spot.first_fish : spot.second_fish
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@minimum_level = @options.map { |fish| fish.level }.min
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end
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# Returns whether or not a catch is successful.
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def successful_catch(level, requirement)
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return [level - requirement, 30].min > rand(40)
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return [level - requirement + 5, 30].min > rand(40)
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end
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# Starts the fishing process.
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@@ -49,44 +49,53 @@ class FishingAction < DistancedAction
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return
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end
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unless inventory.contains(@tool.id)
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mob.send_message("You need a #{@tool.name} to fish at this spot.")
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stop
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unless inventory.contains(@tool.id)
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mob.send_message("You need a #{@tool.name.downcase} to fish at this spot.")
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stop
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return
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end
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end
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bait = @tool.bait
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if (bait.empty? && !mob.inventory.contains(bait))
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mob.send_message("You need #{name_of(:item, bait)}s to fish at this spot.")
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stop
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bait = find_bait
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if bait == -1
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mob.send_message("You need #{name_of(:item, bait).downcase}s to fish at this spot.")
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stop
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return
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end
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end
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unless @started
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start_fishing
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else
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options = @options.reject { |fish| fish.level > fishing_level } # Player may level up mid-action so reject here, not at initialisation.
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options = @options.reject { |fish| fish.level > fishing_level }
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# Player may level up mid-action so reject here, not at initialisation.
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fish = options.sample # TODO it's a ~70/30 chance, not 50/50
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if successful_catch(fishing_level, fish.level)
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inventory.remove(bait) unless bait.empty?
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inventory.add(type.id)
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if successful_catch(fishing_level, fish.level)
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inventory.remove(bait) unless bait.nil?
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inventory.add(fish.id)
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name = fish.name
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mob.send_message("You catch #{name.end_with?('s') ? 'some' : 'a'} #{name}.", true)
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skills.add_experience(Skill::FISHING, fish.experience)
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name = fish.name
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mob.send_message("You catch #{name.end_with?('s') ? 'some' : 'a'} #{name.downcase}.", true)
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skills.add_experience(Skill::FISHING, fish.experience)
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unless (bait != -1 && !mob.inventory.contains(bait))
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mob.send_message("You need more #{name_of(:item, bait)}s to fish at this spot.")
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if (find_bait == -1)
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mob.send_message("You need more #{name_of(:item, bait).downcase}s to fish at this spot.")
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stop
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return
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end
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end
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end
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end
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mob.play_animation(@tool.animation)
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end
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# Finds the id of the first piece of bait in the player's inventory, or nil if no bait is
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# required, or -1 if the player's inventory does not contain any valid bait.
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def find_bait()
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baits = @tool.bait
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if baits.empty? then nil else baits.find(-1) { |bait| mob.inventory.contains(bait) } end
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end
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# Stops this action.
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def stop()
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super
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@@ -94,7 +103,8 @@ class FishingAction < DistancedAction
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end
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def equals(other)
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return (get_class == other.get_class and @spot == other.spot and @position == other.position && @options == @other.options)
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get_class == other.get_class && @spot == other.spot && @position == other.position &&
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@options == @other.options
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end
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end
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@@ -104,8 +114,8 @@ on :message, :npc_action do |player, message|
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npc = $world.npc_repository.get(message.index)
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spot = FISHING_SPOTS[npc.id]
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unless spot.nil?
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player.start_action(FishingAction.new(player, npc.position, spot, message.option))
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message.terminate
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unless spot.nil?
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player.start_action(FishingAction.new(player, npc.position, spot, message.option))
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message.terminate
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end
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end
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end
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@@ -40,7 +40,7 @@ FLY_FISHING_ROD_BAIT = [ 314 ]
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append_tool(:lobster_cage, Tool.new(301, CAGE_ANIMATION_ID, 'You attempt to catch a lobster...'))
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append_tool(:small_net, Tool.new(303, NET_ANIMATION_ID, 'You cast out your net...'))
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append_tool(:big_net, Tool.new(305, NET_ANIMATION_ID, 'You cast out your net...'))
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append_tool(:big_net, Tool.new(305, NET_ANIMATION_ID, 'You cast out your net...'))
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append_tool(:harpoon, Tool.new(311, HARPOON_ANIMATION_ID, 'You start harpooning fish...'))
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append_tool(:fishing_rod, Tool.new(307, FISHING_ROD_BAIT, ROD_ANIMATION_ID, 'You attempt to catch a fish...'))
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