mirror of
https://github.com/2006-Scape/apollo.git
synced 2026-07-03 00:38:21 +00:00
Port location NPC spawns from Ruby to Kotlin
This commit is contained in:
@@ -0,0 +1,8 @@
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name = "al-kharid npc spawns"
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package = "org.apollo.game.plugin.locations"
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authors = [ "Jesse W" ]
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dependencies = [ "spawning" ]
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[config]
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srcDir = "src/"
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testDir = "test/"
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@@ -0,0 +1,111 @@
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import org.apollo.game.model.Direction
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// Generic npcs
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npc_spawn("man", x = 3276, y = 3186)
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npc_spawn("man", x = 3282, y = 3197)
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npc_spawn("man", id = 3, x = 3301, y = 3200)
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npc_spawn("man", id = 3, x = 3300, y = 3208)
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npc_spawn("man", id = 2, x = 3297, y = 3196)
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npc_spawn("man", id = 16, x = 3294, y = 3204)
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npc_spawn("spider", x = 3319, y = 3145)
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npc_spawn("spider", x = 3319, y = 3140)
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npc_spawn("spider", x = 3323, y = 3138)
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npc_spawn("scorpion", x = 3282, y = 3149)
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//Camels
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npc_spawn("cam_the_camel", x = 3295, y = 3232)
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npc_spawn("elly_the_camel", x = 3312, y = 3210)
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npc_spawn("camel", x = 3285, y = 3198)
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npc_spawn("ollie_the_camel", x = 3291, y = 3209)
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npc_spawn("al_the_camel", x = 3275, y = 3162)
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// Quest npc
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npc_spawn("osman", x = 3286, y = 3180, facing = Direction.EAST)
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npc_spawn("hassan", x = 3302, y = 3163)
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npc_spawn("father_reen", x = 3272, y = 3158)
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npc_spawn("man", id = 663, x = 3297, y = 3287)
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// Boarder guards
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npc_spawn("border_guard", x = 3268, y = 3226)
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npc_spawn("border_guard", x = 3267, y = 3226)
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npc_spawn("border_guard", x = 3268, y = 3229, facing = Direction.SOUTH)
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npc_spawn("border_guard", x = 3267, y = 3229, facing = Direction.SOUTH)
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// Palace guards
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npc_spawn("Al-Kharid warrior", x = 3285, y = 3174)
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npc_spawn("Al-Kharid warrior", x = 3283, y = 3168)
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npc_spawn("Al-Kharid warrior", x = 3285, y = 3169)
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npc_spawn("Al-Kharid warrior", x = 3290, y = 3162)
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npc_spawn("Al-Kharid warrior", x = 3295, y = 3170)
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npc_spawn("Al-Kharid warrior", x = 3300, y = 3175)
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npc_spawn("Al-Kharid warrior", x = 3300, y = 3171)
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npc_spawn("Al-Kharid warrior", x = 3301, y = 3168)
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// Shanty pass
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npc_spawn("shantay_guard", x = 3301, y = 3120)
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npc_spawn("shantay_guard", x = 3302, y = 3126)
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npc_spawn("shantay_guard", x = 3306, y = 3126)
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npc_spawn("shantay_guard", id = 838, x = 3303, y = 3118)
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// Mine
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npc_spawn("scorpion", x = 3296, y = 3294)
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npc_spawn("scorpion", x = 3298, y = 3280)
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npc_spawn("scorpion", x = 3299, y = 3299)
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npc_spawn("scorpion", x = 3299, y = 3309)
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npc_spawn("scorpion", x = 3300, y = 3287)
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npc_spawn("scorpion", x = 3300, y = 3315)
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npc_spawn("scorpion", x = 3301, y = 3305)
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npc_spawn("scorpion", x = 3301, y = 3312)
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// Functional npcs
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npc_spawn("gnome_pilot", x = 3279, y = 3213)
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npc_spawn("banker", id = 496, x = 3267, y = 3164, facing = Direction.EAST)
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npc_spawn("banker", id = 496, x = 3267, y = 3167, facing = Direction.EAST)
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npc_spawn("banker", id = 496, x = 3267, y = 3169, facing = Direction.EAST)
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npc_spawn("banker", id = 497, x = 3267, y = 3166, facing = Direction.EAST)
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npc_spawn("banker", id = 497, x = 3267, y = 3168, facing = Direction.EAST)
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npc_spawn("gem_trader", x = 3287, y = 3210)
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npc_spawn("zeke", x = 3289, y = 3189)
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npc_spawn("shantay", x = 3304, y = 3124)
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npc_spawn("rug_merchant", id = 2296, x = 3311, y = 3109, facing = Direction.WEST)
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npc_spawn("ranael", x = 3315, y = 3163)
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npc_spawn("shop_keeper", id = 524, x = 3315, y = 3178)
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npc_spawn("shop_assistant", id = 525, x = 3315, y = 3180, facing = Direction.WEST)
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npc_spawn("louie_legs", x = 3316, y = 3175, facing = Direction.WEST)
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npc_spawn("ellis", x = 3274, y = 3192)
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npc_spawn("dommik", x = 3321, y = 3193)
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npc_spawn("tool_leprechaun", x = 3319, y = 3204)
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npc_spawn("ali_morrisane", x = 3304, y = 3211, facing = Direction.EAST)
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npc_spawn("silk_trader", x = 3300, y = 3203)
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npc_spawn("karim", x = 3273, y = 3180)
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@@ -0,0 +1,8 @@
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name = "edgeville npc spawns"
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package = "org.apollo.game.plugin.locations"
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authors = [ "Jesse W" ]
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dependencies = [ "spawning" ]
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[config]
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srcDir = "src/"
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testDir = "test/"
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@@ -0,0 +1,51 @@
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import org.apollo.game.model.Direction
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// Generic npcs
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npc_spawn("man", x = 3095, y = 3508)
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npc_spawn("man", x = 3095, y = 3511)
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npc_spawn("man", x = 3098, y = 3509)
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npc_spawn("man", id = 2, x = 3093, y = 3511)
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npc_spawn("man", id = 3, x = 3097, y = 3508)
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npc_spawn("man", id = 3, x = 3092, y = 3508)
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npc_spawn("man", id = 3, x = 3097, y = 3512)
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npc_spawn("guard", x = 3086, y = 3516)
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npc_spawn("guard", x = 3094, y = 3518)
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npc_spawn("guard", x = 3108, y = 3514)
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npc_spawn("guard", x = 3110, y = 3514)
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npc_spawn("guard", x = 3113, y = 3514)
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npc_spawn("guard", x = 3113, y = 3516)
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npc_spawn("sheep", id = 43, x = 3050, y = 3516)
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npc_spawn("sheep", id = 43, x = 3051, y = 3514)
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npc_spawn("sheep", id = 43, x = 3056, y = 3517)
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npc_spawn("ram", id = 3673, x = 3048, y = 3515)
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npc_spawn("monk", x = 3044, y = 3491)
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npc_spawn("monk", x = 3045, y = 3483)
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npc_spawn("monk", x = 3045, y = 3497)
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npc_spawn("monk", x = 3050, y = 3490)
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npc_spawn("monk", x = 3054, y = 3490)
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npc_spawn("monk", x = 3058, y = 3497)
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// Functional npcs
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npc_spawn("richard", x = 3098, y = 3516)
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npc_spawn("doris", x = 3079, y = 3491)
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npc_spawn("brother_jered", x = 3045, y = 3488)
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npc_spawn("brother_althric", x = 3054, y = 3504)
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npc_spawn("abbot_langley", x = 3059, y = 3484)
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npc_spawn("oziach", x = 3067, y = 3518, facing = Direction.EAST)
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npc_spawn("shop_keeper", id = 528, x = 3079, y = 3509)
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npc_spawn("shop_assistant", id = 529, x = 3082, y = 3513)
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npc_spawn("banker", x = 3096, y = 3489, facing = Direction.WEST)
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npc_spawn("banker", x = 3096, y = 3491, facing = Direction.WEST)
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npc_spawn("banker", x = 3096, y = 3492)
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npc_spawn("banker", x = 3098, y = 3492)
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npc_spawn("mage_of_zamorak", x = 3106, y = 3560)
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@@ -0,0 +1,8 @@
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name = "falador npc spawns"
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package = "org.apollo.game.plugin.locations"
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authors = [ "Jesse W" ]
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dependencies = [ "spawning" ]
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[config]
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srcDir = "src/"
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testDir = "test/"
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@@ -0,0 +1,168 @@
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// Generic npcs
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npc_spawn("chicken", x = 2965, y = 3345)
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npc_spawn("duck", x = 2988, y = 3383)
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npc_spawn("duck", x = 2992, y = 3383)
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npc_spawn("duck", x = 2993, y = 3385)
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npc_spawn("drunken_man", x = 2957, y = 3368, z = 1)
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npc_spawn("dwarf", id = 118, x = 3023, y = 3334)
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npc_spawn("dwarf", id = 118, x = 3027, y = 3341)
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npc_spawn("dwarf", id = 118, x = 3012, y = 3341)
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npc_spawn("dwarf", id = 118, x = 3017, y = 3346, z = 1)
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npc_spawn("dwarf", id = 118, x = 3011, y = 3341, z = 1)
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npc_spawn("dwarf", id = 121, x = 3027, y = 3341)
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npc_spawn("dwarf", id = 382, x = 3017, y = 3340)
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npc_spawn("dwarf", id = 3294, x = 3022, y = 3338)
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npc_spawn("dwarf", id = 3295, x = 3021, y = 3341)
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npc_spawn("gardener", x = 2998, y = 3385)
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npc_spawn("gardener", x = 3019, y = 3369)
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npc_spawn("gardener", id = 3234, x = 3016, y = 3386)
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npc_spawn("guard", x = 2965, y = 3394)
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npc_spawn("guard", x = 2964, y = 3396)
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npc_spawn("guard", x = 2966, y = 3397)
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npc_spawn("guard", x = 2964, y = 3384)
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npc_spawn("guard", x = 2963, y = 3380)
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npc_spawn("guard", x = 3006, y = 3325)
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npc_spawn("guard", x = 3008, y = 3320)
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npc_spawn("guard", x = 3006, y = 3322)
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npc_spawn("guard", x = 3038, y = 3356)
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npc_spawn("guard", id = 10, x = 2942, y = 3375)
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npc_spawn("guard", id = 10, x = 3040, y = 3352)
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npc_spawn("guard", id = 3230, x = 2967, y = 3395)
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npc_spawn("guard", id = 3230, x = 2966, y = 3392)
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npc_spawn("guard", id = 3230, x = 2963, y = 3376)
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npc_spawn("guard", id = 3230, x = 2954, y = 3382)
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npc_spawn("guard", id = 3230, x = 2950, y = 3377)
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npc_spawn("guard", id = 3230, x = 2968, y = 3381)
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npc_spawn("guard", id = 3231, x = 3033, y = 3389, z = 1)
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npc_spawn("guard", id = 3231, x = 3041, y = 3388, z = 1)
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npc_spawn("guard", id = 3231, x = 3048, y = 3389, z = 1)
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npc_spawn("guard", id = 3231, x = 3056, y = 3389, z = 1)
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npc_spawn("guard", id = 3231, x = 3062, y = 3386, z = 1)
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npc_spawn("guard", id = 3231, x = 3058, y = 3329, z = 1)
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npc_spawn("guard", id = 3231, x = 3050, y = 3329, z = 1)
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npc_spawn("guard", id = 3231, x = 3038, y = 3329, z = 1)
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npc_spawn("guard", id = 3231, x = 3029, y = 3329, z = 1)
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npc_spawn("swan", x = 2960, y = 3359)
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npc_spawn("swan", x = 2963, y = 3360)
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npc_spawn("swan", x = 2968, y = 3359)
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npc_spawn("swan", x = 2971, y = 3360)
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npc_spawn("swan", x = 2976, y = 3358)
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npc_spawn("swan", x = 2989, y = 3384)
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npc_spawn("man", id = 3223, x = 2991, y = 3365)
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npc_spawn("man", id = 3225, x = 3037, y = 3345, z = 1)
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npc_spawn("white_knight", x = 2983, y = 3343)
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npc_spawn("white_knight", x = 2981, y = 3334)
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npc_spawn("white_knight", x = 2988, y = 3335)
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npc_spawn("white_knight", x = 2996, y = 3342)
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npc_spawn("white_knight", x = 2960, y = 3340)
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npc_spawn("white_knight", x = 2962, y = 3336)
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npc_spawn("white_knight", x = 2974, y = 3342)
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npc_spawn("white_knight", x = 2972, y = 3345)
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npc_spawn("white_knight", x = 2977, y = 3348)
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npc_spawn("white_knight", id = 3348, x = 2971, y = 3340)
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npc_spawn("white_knight", id = 3348, x = 2978, y = 3350)
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npc_spawn("white_knight", x = 2964, y = 3330, z = 1)
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npc_spawn("white_knight", x = 2968, y = 3334, z = 1)
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npc_spawn("white_knight", x = 2969, y = 3339, z = 1)
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npc_spawn("white_knight", x = 2978, y = 3332, z = 1)
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npc_spawn("white_knight", x = 2958, y = 3340, z = 1)
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npc_spawn("white_knight", x = 2960, y = 3343, z = 1)
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npc_spawn("white_knight", id = 3348, x = 2987, y = 3334, z = 1)
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npc_spawn("white_knight", id = 3348, x = 2983, y = 3336, z = 1)
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npc_spawn("white_knight", id = 3348, x = 2987, y = 3334, z = 1)
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npc_spawn("white_knight", id = 3348, x = 2979, y = 3348, z = 1)
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npc_spawn("white_knight", id = 3348, x = 2964, y = 3337, z = 1)
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npc_spawn("white_knight", id = 3349, x = 2989, y = 3344, z = 1)
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npc_spawn("white_knight", x = 2985, y = 3342, z = 2)
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npc_spawn("white_knight", id = 3348, x = 2979, y = 3348, z = 2)
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npc_spawn("white_knight", id = 3348, x = 2974, y = 3329, z = 2)
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npc_spawn("white_knight", id = 3348, x = 2982, y = 3341, z = 2)
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npc_spawn("white_knight", id = 3349, x = 2990, y = 3341, z = 2)
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npc_spawn("white_knight", id = 3349, x = 2971, y = 3330, z = 2)
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npc_spawn("white_knight", id = 3349, x = 2965, y = 3350, z = 2)
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npc_spawn("white_knight", id = 3349, x = 2965, y = 3329, z = 2)
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npc_spawn("white_knight", id = 3350, x = 2961, y = 3347, z = 2)
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npc_spawn("white_knight", id = 3349, x = 2962, y = 3339, z = 3)
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npc_spawn("white_knight", id = 3350, x = 2960, y = 3336, z = 3)
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npc_spawn("white_knight", id = 3350, x = 2984, y = 3349, z = 3)
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npc_spawn("woman", id = 3226, x = 2991, y = 3384)
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// Functional npcs
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npc_spawn("apprentice_workman", id = 3235, x = 2971, y = 3369, z = 1)
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npc_spawn("banker", id = 495, x = 2945, y = 3366)
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npc_spawn("banker", id = 495, x = 2946, y = 3366)
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npc_spawn("banker", id = 495, x = 2947, y = 3366)
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npc_spawn("banker", id = 495, x = 2948, y = 3366)
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npc_spawn("banker", x = 2949, y = 3366)
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npc_spawn("banker", x = 3015, y = 3353)
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npc_spawn("banker", x = 3014, y = 3353)
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npc_spawn("banker", x = 3013, y = 3353)
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npc_spawn("banker", x = 3012, y = 3353)
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npc_spawn("banker", x = 3011, y = 3353)
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npc_spawn("banker", x = 3010, y = 3353)
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npc_spawn("cassie", x = 2976, y = 3383)
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npc_spawn("emily", x = 2954, y = 3372)
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npc_spawn("flynn", x = 2950, y = 3387)
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npc_spawn("hairdresser", x = 2944, y = 3380)
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npc_spawn("herquin", x = 2945, y = 3335)
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npc_spawn("heskel", x = 3007, y = 3374)
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npc_spawn("kaylee", x = 2957, y = 3372)
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npc_spawn("tina", x = 2955, y = 3371, z = 1)
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npc_spawn("tool_leprechaun", x = 3005, y = 3370)
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npc_spawn("squire", x = 2977, y = 3343)
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npc_spawn("sir_tiffy_cashien", x = 2997, y = 3373)
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npc_spawn("sir_amik_varze", x = 2960, y = 3336, z = 2)
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npc_spawn("sir_vyvin", x = 2983, y = 3335, z = 2)
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npc_spawn("shop_keeper", id = 524, x = 2955, y = 3389)
|
||||
npc_spawn("shop_assistant", id = 525, x = 2957, y = 3387)
|
||||
|
||||
npc_spawn("wayne", x = 2972, y = 3312)
|
||||
|
||||
npc_spawn("workman", id = 3236, x = 2975, y = 3369, z = 1)
|
||||
|
||||
npc_spawn("wyson_the_gardener", x = 3028, y = 3381)
|
||||
+1
@@ -5,6 +5,7 @@ npc_spawn("woman", id = 5, x = 3229, y = 2329)
|
||||
|
||||
npc_spawn("hans", x = 3221, y = 3221)
|
||||
npc_spawn("father aereck", x = 3243, y = 3210)
|
||||
npc_spawn("bob", x = 3231, y = 3203)
|
||||
npc_spawn("shop keeper", x = 3212, y = 3247)
|
||||
npc_spawn("shop assistant", x = 3211, y = 3245)
|
||||
npc_spawn("lumbridge guide", x = 323, y = 3229)
|
||||
@@ -0,0 +1,8 @@
|
||||
name = "tutorial island npc spawns"
|
||||
package = "org.apollo.game.plugin.locations"
|
||||
authors = [ "Jesse W" ]
|
||||
dependencies = [ "spawning" ]
|
||||
|
||||
[config]
|
||||
srcDir = "src/"
|
||||
testDir = "test/"
|
||||
@@ -0,0 +1,41 @@
|
||||
import org.apollo.game.model.Direction
|
||||
|
||||
// Functional npcs
|
||||
|
||||
// 'Above-ground' npcs
|
||||
|
||||
npc_spawn("master_chef", x = 3076, y = 3085)
|
||||
npc_spawn("quest_guide", x = 3086, y = 3122)
|
||||
npc_spawn("financial_advisor", x = 3127, y = 3124, facing = Direction.WEST)
|
||||
npc_spawn("brother_brace", x = 3124, y = 3107, facing = Direction.EAST)
|
||||
npc_spawn("magic_instructor", x = 3140, y = 3085)
|
||||
|
||||
// 'Below-ground' npcs
|
||||
// Note: They aren't actually on a different plane, they're just in a different location that
|
||||
// pretends to be underground.
|
||||
|
||||
npc_spawn("mining_instructor", x = 3081, y = 9504)
|
||||
npc_spawn("combat_instructor", x = 3104, y = 9506)
|
||||
|
||||
// Non-humanoid npcs
|
||||
|
||||
npc_spawn("fishing_spot", id = 316, x = 3102, y = 3093)
|
||||
|
||||
npc_spawn("chicken", x = 3140, y = 3095)
|
||||
npc_spawn("chicken", x = 3140, y = 3093)
|
||||
npc_spawn("chicken", x = 3138, y = 3092)
|
||||
npc_spawn("chicken", x = 3137, y = 3094)
|
||||
npc_spawn("chicken", x = 3138, y = 3095)
|
||||
|
||||
// 'Below-ground' npcs
|
||||
// Note: They aren't actually on a different plane, they're just in a different location that
|
||||
// pretends to be underground.
|
||||
|
||||
npc_spawn("giant_rat", id = 87, x = 3105, y = 9514)
|
||||
npc_spawn("giant_rat", id = 87, x = 3105, y = 9517)
|
||||
npc_spawn("giant_rat", id = 87, x = 3106, y = 9514)
|
||||
npc_spawn("giant_rat", id = 87, x = 3104, y = 9514)
|
||||
npc_spawn("giant_rat", id = 87, x = 3105, y = 9519)
|
||||
npc_spawn("giant_rat", id = 87, x = 3109, y = 9516)
|
||||
npc_spawn("giant_rat", id = 87, x = 3108, y = 9520)
|
||||
npc_spawn("giant_rat", id = 87, x = 3102, y = 9517)
|
||||
@@ -0,0 +1,8 @@
|
||||
name = "varrock npc spawns"
|
||||
package = "org.apollo.game.plugin.locations"
|
||||
authors = [ "Jesse W" ]
|
||||
dependencies = [ "spawning" ]
|
||||
|
||||
[config]
|
||||
srcDir = "src/"
|
||||
testDir = "test/"
|
||||
@@ -0,0 +1,267 @@
|
||||
import org.apollo.game.model.Direction
|
||||
|
||||
npc_spawn("barbarian_woman", x = 3222, y = 3399)
|
||||
|
||||
npc_spawn("bear", id = 106, x = 3289, y = 3351)
|
||||
|
||||
npc_spawn("black_knight", x = 3238, y = 3514)
|
||||
npc_spawn("black_knight", x = 3227, y = 3518)
|
||||
npc_spawn("black_knight", x = 3279, y = 3502)
|
||||
|
||||
npc_spawn("dark_wizard", id = 174, x = 3230, y = 3366)
|
||||
|
||||
npc_spawn("dark_wizard", id = 174, x = 3228, y = 3368)
|
||||
npc_spawn("dark_wizard", id = 174, x = 3225, y = 3367)
|
||||
npc_spawn("dark_wizard", id = 174, x = 3226, y = 3365)
|
||||
npc_spawn("dark_wizard", id = 174, x = 3226, y = 3372)
|
||||
npc_spawn("dark_wizard", id = 174, x = 3231, y = 3371)
|
||||
|
||||
npc_spawn("dark_wizard", id = 172, x = 3229, y = 3372)
|
||||
npc_spawn("dark_wizard", id = 172, x = 3224, y = 3370)
|
||||
npc_spawn("dark_wizard", id = 172, x = 3228, y = 3366)
|
||||
npc_spawn("dark_wizard", id = 172, x = 3232, y = 3368)
|
||||
npc_spawn("dark_wizard", id = 172, x = 3226, y = 3369)
|
||||
|
||||
npc_spawn("giant_rat", id = 87, x = 3292, y = 3375)
|
||||
npc_spawn("giant_rat", id = 87, x = 3265, y = 3384)
|
||||
npc_spawn("giant_rat", id = 87, x = 3267, y = 3381)
|
||||
|
||||
npc_spawn("guard", id = 368, x = 3263, y = 3407, facing = Direction.SOUTH)
|
||||
|
||||
npc_spawn("jeremy_clerksin", x = 3253, y = 3477)
|
||||
npc_spawn("martina_scorsby", x = 3256, y = 3481)
|
||||
|
||||
npc_spawn("man", x = 3281, y = 3500)
|
||||
npc_spawn("man", x = 3193, y = 3394)
|
||||
npc_spawn("man", x = 3159, y = 3429)
|
||||
npc_spawn("man", x = 3245, y = 3394)
|
||||
npc_spawn("man", x = 3283, y = 3492, z = 1)
|
||||
|
||||
npc_spawn("man", id = 2, x = 3283, y = 3492, z = 1)
|
||||
npc_spawn("man", id = 2, x = 3263, y = 3400)
|
||||
|
||||
npc_spawn("man", id = 3, x = 3227, y = 3395, z = 1)
|
||||
npc_spawn("man", id = 3, x = 3231, y = 3399, z = 1)
|
||||
|
||||
npc_spawn("mugger", x = 3251, y = 3390)
|
||||
npc_spawn("mugger", x = 3177, y = 3363)
|
||||
|
||||
npc_spawn("tramp", id = 2792, x = 3177, y = 3363)
|
||||
|
||||
npc_spawn("woman", x = 3221, y = 3396)
|
||||
|
||||
npc_spawn("woman", id = 5, x = 3279, y = 3497)
|
||||
npc_spawn("woman", id = 25, x = 3278, y = 3492)
|
||||
|
||||
|
||||
npc_spawn("thief", x = 3285, y = 3500)
|
||||
npc_spawn("thief", x = 3234, y = 3389)
|
||||
npc_spawn("thief", x = 3188, y = 3383)
|
||||
npc_spawn("thief", x = 3184, y = 3390)
|
||||
npc_spawn("thief", x = 3188, y = 3394)
|
||||
|
||||
npc_spawn("unicorn", x = 3286, y = 3342)
|
||||
npc_spawn("unicorn", x = 3279, y = 3345)
|
||||
|
||||
// North Guards
|
||||
|
||||
npc_spawn("guard", x = 3244, y = 3500)
|
||||
npc_spawn("guard", x = 3247, y = 3503)
|
||||
|
||||
// East Guards
|
||||
|
||||
npc_spawn("guard", x = 3271, y = 3431)
|
||||
npc_spawn("guard", x = 3270, y = 3425)
|
||||
npc_spawn("guard", x = 3274, y = 3421)
|
||||
npc_spawn("guard", x = 3274, y = 3427)
|
||||
|
||||
// South Guards
|
||||
|
||||
npc_spawn("guard", x = 3210, y = 3382)
|
||||
npc_spawn("guard", x = 3212, y = 3380)
|
||||
npc_spawn("guard", x = 3207, y = 3376)
|
||||
|
||||
// West Guards
|
||||
|
||||
npc_spawn("guard", x = 3174, y = 3427)
|
||||
npc_spawn("guard", x = 3176, y = 3430)
|
||||
npc_spawn("guard", x = 3176, y = 3427)
|
||||
npc_spawn("guard", x = 3180, y = 3399)
|
||||
npc_spawn("guard", x = 3175, y = 3415, z = 1)
|
||||
npc_spawn("guard", x = 3174, y = 3403, z = 1)
|
||||
|
||||
// Varrock Palace
|
||||
|
||||
npc_spawn("guard", x = 3210, y = 3461)
|
||||
npc_spawn("guard", x = 3211, y = 3465)
|
||||
npc_spawn("guard", x = 3214, y = 3462)
|
||||
npc_spawn("guard", x = 3216, y = 3464)
|
||||
npc_spawn("guard", x = 3220, y = 3461)
|
||||
npc_spawn("guard", x = 3206, y = 3461)
|
||||
npc_spawn("guard", x = 3204, y = 3495)
|
||||
|
||||
npc_spawn("guard", x = 3204, y = 3495, z = 1)
|
||||
npc_spawn("guard", x = 3205, y = 3492, z = 1)
|
||||
npc_spawn("guard", x = 3203, y = 3492, z = 1)
|
||||
npc_spawn("guard", x = 3205, y = 3497, z = 1)
|
||||
|
||||
npc_spawn("guard", x = 3221, y = 3471, z = 2)
|
||||
npc_spawn("guard", x = 3214, y = 3474, z = 2)
|
||||
npc_spawn("guard", x = 3215, y = 3471, z = 2)
|
||||
npc_spawn("guard", x = 3211, y = 3471, z = 2)
|
||||
npc_spawn("guard", x = 3209, y = 3473, z = 2)
|
||||
npc_spawn("guard", x = 3212, y = 3475, z = 2)
|
||||
npc_spawn("guard", x = 3207, y = 3477, z = 2)
|
||||
npc_spawn("guard", x = 3203, y = 3476, z = 2)
|
||||
npc_spawn("guard", x = 3205, y = 3479, z = 2)
|
||||
npc_spawn("guard", x = 3203, y = 3483, z = 2)
|
||||
npc_spawn("guard", x = 3221, y = 3485, z = 2)
|
||||
|
||||
npc_spawn("monk_of_zamorak", id = 189, x = 3213, y = 3476)
|
||||
|
||||
npc_spawn("warrior_woman", x = 3203, y = 3490)
|
||||
npc_spawn("warrior_woman", x = 3205, y = 3493)
|
||||
|
||||
// Varrock/Lumbridge Pen
|
||||
|
||||
npc_spawn("swan", x = 3261, y = 3354)
|
||||
npc_spawn("swan", x = 3260, y = 3356)
|
||||
|
||||
|
||||
npc_spawn("ram", id = 3673, x = 3238, y = 3346)
|
||||
npc_spawn("ram", id = 3673, x = 3248, y = 3352)
|
||||
npc_spawn("ram", id = 3673, x = 3260, y = 3348)
|
||||
|
||||
npc_spawn("sheep", id = 42, x = 3263, y = 3347)
|
||||
npc_spawn("sheep", id = 42, x = 3268, y = 3350)
|
||||
npc_spawn("sheep", id = 42, x = 3252, y = 3352)
|
||||
npc_spawn("sheep", id = 42, x = 3243, y = 3344)
|
||||
npc_spawn("sheep", id = 42, x = 3235, y = 3347)
|
||||
|
||||
npc_spawn("sheep", id = 3579, x = 3234, y = 3344)
|
||||
npc_spawn("sheep", id = 3579, x = 3241, y = 3347)
|
||||
npc_spawn("sheep", id = 3579, x = 3257, y = 3350)
|
||||
|
||||
// Champions Guild
|
||||
|
||||
npc_spawn("chicken", x = 3195, y = 3359)
|
||||
npc_spawn("chicken", x = 3198, y = 3356)
|
||||
npc_spawn("chicken", x = 3195, y = 3355)
|
||||
|
||||
npc_spawn("chicken", id = 1017, x = 3196, y = 3353)
|
||||
npc_spawn("chicken", id = 1017, x = 3197, y = 3356)
|
||||
|
||||
npc_spawn("evil_chicken", x = 3198, y = 3359)
|
||||
|
||||
// Function Npc
|
||||
|
||||
npc_spawn("apothecary", x = 3196, y = 3403)
|
||||
|
||||
npc_spawn("captain_rovin", x = 3204, y = 3496, z = 2)
|
||||
|
||||
npc_spawn("curator", x = 3256, y = 3447)
|
||||
|
||||
npc_spawn("dimintheis", x = 3280, y = 3403)
|
||||
|
||||
npc_spawn("dr_harlow", x = 3224, y = 3398)
|
||||
|
||||
npc_spawn("ellamaria", x = 3228, y = 3475)
|
||||
|
||||
npc_spawn("father_lawrence", x = 3253, y = 3484)
|
||||
|
||||
npc_spawn("guidors_wife", id = 342, x = 3280, y = 3382)
|
||||
|
||||
npc_spawn("guidor", x = 3284, y = 3381, facing = Direction.SOUTH)
|
||||
|
||||
npc_spawn("guild_master", x = 3189, y = 3360)
|
||||
|
||||
npc_spawn("gypsy", x = 3203, y = 3423)
|
||||
|
||||
npc_spawn("hooknosed_jack", x = 3268, y = 3400)
|
||||
|
||||
npc_spawn("jonny_the_beard", x = 3223, y = 3395)
|
||||
|
||||
npc_spawn("johnathon", x = 3278, y = 3503, z = 1)
|
||||
|
||||
npc_spawn("katrine", x = 3185, y = 3386)
|
||||
|
||||
npc_spawn("king_roald", x = 3223, y = 3473)
|
||||
|
||||
npc_spawn("master_farmer", x = 3243, y = 3349)
|
||||
|
||||
npc_spawn("pox", x = 3267, y = 3399)
|
||||
|
||||
npc_spawn("reldo", x = 3210, y = 3492)
|
||||
|
||||
npc_spawn("romeo", x = 3211, y = 3423)
|
||||
|
||||
npc_spawn("shilop", x = 3211, y = 3435)
|
||||
|
||||
npc_spawn("sir_prysin", x = 3204, y = 3472)
|
||||
|
||||
npc_spawn("tarquin", x = 3203, y = 3344, facing = Direction.SOUTH)
|
||||
|
||||
npc_spawn("tool_leprechaun", x = 3182, y = 3355)
|
||||
|
||||
npc_spawn("tool_leprechaun", x = 3229, y = 3455)
|
||||
|
||||
npc_spawn("tramp", id = 641, x = 3207, y = 3392)
|
||||
|
||||
npc_spawn("wilough", x = 3222, y = 3437)
|
||||
|
||||
// Shop Npc
|
||||
|
||||
npc_spawn("aubury", x = 3253, y = 3401)
|
||||
|
||||
npc_spawn("baraek", x = 3217, y = 3434)
|
||||
|
||||
npc_spawn("bartender", x = 3226, y = 3400)
|
||||
|
||||
npc_spawn("bartender", id = 1921, x = 3277, y = 3487)
|
||||
|
||||
npc_spawn("fancy_dress_shop_owner", x = 3281, y = 3398)
|
||||
|
||||
npc_spawn("horvik", x = 3229, y = 3438)
|
||||
|
||||
npc_spawn("lowe", x = 3233, y = 3421)
|
||||
|
||||
npc_spawn("scavvo", x = 3192, y = 3353, z = 1)
|
||||
|
||||
npc_spawn("shop_keeper", id = 551, x = 3206, y = 3399)
|
||||
npc_spawn("shop_assistant", id = 552, x = 3207, y = 3396)
|
||||
|
||||
npc_spawn("shop_keeper", id = 522, x = 3216, y = 3414)
|
||||
npc_spawn("shop_assistant", id = 523, x = 3216, y = 3417)
|
||||
|
||||
npc_spawn("tea_seller", x = 3271, y = 3411)
|
||||
|
||||
npc_spawn("thessalia", x = 3206, y = 3417)
|
||||
|
||||
npc_spawn("zaff", x = 3203, y = 3434)
|
||||
|
||||
// Juliet House
|
||||
|
||||
npc_spawn("draul_leptoc", x = 3228, y = 3475)
|
||||
npc_spawn("juliet", x = 3159, y = 3425, z = 1)
|
||||
npc_spawn("phillipa", x = 3160, y = 3429, z = 1)
|
||||
|
||||
// Gertrude House
|
||||
|
||||
npc_spawn("gertrude", x = 3153, y = 3413)
|
||||
npc_spawn("kanel", x = 3155, y = 3405, facing = Direction.EAST)
|
||||
npc_spawn("philop", x = 3150, y = 3405, facing = Direction.SOUTH)
|
||||
|
||||
// Small Bank
|
||||
|
||||
npc_spawn("banker", id = 495, x = 3252, y = 3418)
|
||||
npc_spawn("banker", id = 494, x = 3252, y = 3418)
|
||||
npc_spawn("banker", id = 494, x = 3252, y = 3418)
|
||||
npc_spawn("banker", id = 494, x = 3252, y = 3418)
|
||||
|
||||
// Big Bank
|
||||
|
||||
npc_spawn("banker", id = 494, x = 3187, y = 3436, facing = Direction.WEST)
|
||||
npc_spawn("banker", id = 494, x = 3187, y = 3440, facing = Direction.WEST)
|
||||
npc_spawn("banker", id = 494, x = 3187, y = 3444, facing = Direction.WEST)
|
||||
npc_spawn("banker", id = 495, x = 3187, y = 3438, facing = Direction.WEST)
|
||||
npc_spawn("banker", id = 495, x = 3187, y = 3442, facing = Direction.WEST)
|
||||
Reference in New Issue
Block a user