Fix kotlin code style issues

This commit is contained in:
Gary Tierney
2018-09-04 04:43:34 +01:00
parent b6086d57b8
commit 475c7ac741
89 changed files with 338 additions and 435 deletions
@@ -0,0 +1,41 @@
import java.util.*
import org.apollo.game.action.DistancedAction
import org.apollo.game.message.impl.ObjectActionMessage
import org.apollo.game.model.Position
import org.apollo.game.model.entity.Player
class ExpiredProspectingAction(
mob: Player,
position: Position
) : DistancedAction<Player>(DELAY, true, mob, position, ORE_SIZE) {
companion object {
private const val DELAY = 0
private const val ORE_SIZE = 1
/**
* Starts a [ExpiredProspectingAction] for the specified [Player], terminating the [Message] that triggered it.
*/
fun start(message: ObjectActionMessage, player: Player) {
val action = ExpiredProspectingAction(player, message.position)
player.startAction(action)
message.terminate()
}
}
override fun executeAction() {
mob.sendMessage("There is currently no ore available in this rock.")
stop()
}
override fun equals(other: Any?): Boolean {
if (this === other) return true
if (javaClass != other?.javaClass) return false
other as ExpiredProspectingAction
return mob == other.mob && position == other.position
}
override fun hashCode(): Int = Objects.hash(mob, position)
}
@@ -1,14 +1,12 @@
import java.util.*
import org.apollo.game.action.ActionBlock
import org.apollo.game.action.AsyncDistancedAction
import org.apollo.game.message.impl.ObjectActionMessage
import org.apollo.game.model.Position
import org.apollo.game.model.World
import org.apollo.game.model.entity.Player
import org.apollo.game.plugin.api.*
import org.apollo.game.plugin.skills.mining.Ore
import org.apollo.game.plugin.skills.mining.Pickaxe
import org.apollo.net.message.Message
import java.util.*
class MiningAction(
player: Player,
@@ -82,57 +80,4 @@ class MiningAction(
}
override fun hashCode(): Int = Objects.hash(mob, target)
}
data class MiningTarget(val objectId: Int, val position: Position, val ore: Ore) {
/**
* Deplete this mining resource from the [World], and schedule it to be respawned
* in a number of ticks specified by the [Ore].
*/
fun deplete(world: World) {
val obj = world.findObject(position, objectId)!!
world.replaceObject(obj, ore.objects[objectId]!!, ore.respawn)
}
/**
* Check if the [Player] was successful in mining this ore with a random success [chance] value between 0 and 100.
*/
fun isSuccessful(mob: Player, chance: Int): Boolean {
val percent = (ore.chance * mob.mining.current + ore.chanceOffset) * 100
return chance < percent
}
/**
* Check if this target is still valid in the [World] (i.e. has not been [deplete]d).
*/
fun isValid(world: World) = world.findObject(position, objectId) != null
/**
* Get the normalized name of the [Ore] represented by this target.
*/
fun oreName() = Definitions.item(ore.id).name.toLowerCase()
/**
* Reward a [player] with experience and ore if they have the inventory capacity to take a new ore.
*/
fun reward(player: Player): Boolean {
val hasInventorySpace = player.inventory.add(ore.id)
if (hasInventorySpace) {
player.mining.experience += ore.exp
}
return hasInventorySpace
}
/**
* Check if the [mob] has met the skill requirements to mine te [Ore] represented by
* this [MiningTarget].
*/
fun skillRequirementsMet(mob: Player) = mob.mining.current < ore.level
}
@@ -0,0 +1,58 @@
import org.apollo.game.model.Position
import org.apollo.game.model.World
import org.apollo.game.model.entity.Player
import org.apollo.game.plugin.api.Definitions
import org.apollo.game.plugin.api.findObject
import org.apollo.game.plugin.api.mining
import org.apollo.game.plugin.api.replaceObject
import org.apollo.game.plugin.skills.mining.Ore
data class MiningTarget(val objectId: Int, val position: Position, val ore: Ore) {
/**
* Deplete this mining resource from the [World], and schedule it to be respawned
* in a number of ticks specified by the [Ore].
*/
fun deplete(world: World) {
val obj = world.findObject(position, objectId)!!
world.replaceObject(obj, ore.objects[objectId]!!, ore.respawn)
}
/**
* Check if the [Player] was successful in mining this ore with a random success [chance] value between 0 and 100.
*/
fun isSuccessful(mob: Player, chance: Int): Boolean {
val percent = (ore.chance * mob.mining.current + ore.chanceOffset) * 100
return chance < percent
}
/**
* Check if this target is still valid in the [World] (i.e. has not been [deplete]d).
*/
fun isValid(world: World) = world.findObject(position, objectId) != null
/**
* Get the normalized name of the [Ore] represented by this target.
*/
fun oreName() = Definitions.item(ore.id).name.toLowerCase()
/**
* Reward a [player] with experience and ore if they have the inventory capacity to take a new ore.
*/
fun reward(player: Player): Boolean {
val hasInventorySpace = player.inventory.add(ore.id)
if (hasInventorySpace) {
player.mining.experience += ore.exp
}
return hasInventorySpace
}
/**
* Check if the [mob] has met the skill requirements to mine te [Ore] represented by
* this [MiningTarget].
*/
fun skillRequirementsMet(mob: Player) = mob.mining.current < ore.level
}
@@ -36,7 +36,6 @@ enum class Ore(
fun fromRock(id: Int): Ore? = ORE_ROCKS[id]
fun fromExpiredRock(id: Int): Ore? = EXPIRED_ORE[id]
}
}
@@ -1,13 +1,12 @@
import java.util.Objects
import org.apollo.game.action.ActionBlock
import org.apollo.game.action.AsyncDistancedAction
import org.apollo.game.action.DistancedAction
import org.apollo.game.message.impl.ObjectActionMessage
import org.apollo.game.model.Position
import org.apollo.game.model.entity.Player
import org.apollo.game.plugin.api.Definitions
import org.apollo.game.plugin.skills.mining.Ore
import org.apollo.net.message.Message
import java.util.Objects
class ProspectingAction(
player: Player,
@@ -51,42 +50,4 @@ class ProspectingAction(
}
override fun hashCode(): Int = Objects.hash(mob, position, ore)
}
class ExpiredProspectingAction(
mob: Player,
position: Position
) : DistancedAction<Player>(DELAY, true, mob, position, ORE_SIZE) {
companion object {
private const val DELAY = 0
private const val ORE_SIZE = 1
/**
* Starts a [ExpiredProspectingAction] for the specified [Player], terminating the [Message] that triggered it.
*/
fun start(message: ObjectActionMessage, player: Player) {
val action = ExpiredProspectingAction(player, message.position)
player.startAction(action)
message.terminate()
}
}
override fun executeAction() {
mob.sendMessage("There is currently no ore available in this rock.")
stop()
}
override fun equals(other: Any?): Boolean {
if (this === other) return true
if (javaClass != other?.javaClass) return false
other as ExpiredProspectingAction
return mob == other.mob && position == other.position
}
override fun hashCode(): Int = Objects.hash(mob, position)
}
@@ -87,5 +87,4 @@ class MiningActionTests {
@ItemDefinitions
fun pickaxes() = listOf(ItemDefinition(Pickaxe.BRONZE.id))
}
}
@@ -24,7 +24,6 @@ class PickaxeTests {
assertEquals(null, Pickaxe.bestFor(player))
}
@ParameterizedTest
@EnumSource(Pickaxe::class)
fun `The highest level pickaxe is chosen when available`(pickaxe: Pickaxe) {
@@ -43,7 +42,6 @@ class PickaxeTests {
assertEquals(Pickaxe.BRONZE, Pickaxe.bestFor(player))
}
@ParameterizedTest
@EnumSource(value = Pickaxe::class)
fun `Pickaxes can be chosen from equipment as well as inventory`(pickaxe: Pickaxe) {
@@ -53,7 +51,6 @@ class PickaxeTests {
assertEquals(pickaxe, Pickaxe.bestFor(player))
}
@ParameterizedTest
@EnumSource(value = Pickaxe::class)
fun `Pickaxes with a level requirement higher than the player's are ignored`(pickaxe: Pickaxe) {
@@ -73,5 +70,4 @@ class PickaxeTests {
ItemDefinition(it.id).apply { isStackable = false }
}
}
}
@@ -45,5 +45,4 @@ class ProspectingTests {
ItemDefinition(it.id).also { it.name = "<ore_type>" }
}
}
}
+1 -1
View File
@@ -1,8 +1,8 @@
import java.util.stream.Stream
import org.apollo.game.plugin.skills.mining.Ore
import org.junit.jupiter.api.extension.ExtensionContext
import org.junit.jupiter.params.provider.Arguments
import org.junit.jupiter.params.provider.ArgumentsProvider
import java.util.stream.Stream
data class MiningTestData(val rockId: Int, val expiredRockId: Int, val ore: Ore)