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https://github.com/2006-Scape/apollo.git
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Add shops plugin
Thanks to tlf30 for a lot of work on this.
This commit is contained in:
@@ -0,0 +1,12 @@
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plugin {
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name = "shops"
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packageName = "org.apollo.game.plugin.shops"
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authors = [
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"Stuart",
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"Major",
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"tlf30"
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]
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dependencies = [
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"util:lookup",
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]
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}
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@@ -0,0 +1,66 @@
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import org.apollo.game.action.DistancedAction
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import org.apollo.game.message.handler.ItemVerificationHandler.InventorySupplier
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import org.apollo.game.message.impl.SetWidgetTextMessage
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import org.apollo.game.model.entity.Mob
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import org.apollo.game.model.entity.Player
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import org.apollo.game.model.inter.InterfaceListener
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import org.apollo.game.model.inv.Inventory
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import org.apollo.game.model.inv.SynchronizationInventoryListener
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/**
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* A [DistancedAction] that opens a [Shop].
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*/
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class OpenShopAction(
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player: Player,
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private val shop: Shop,
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val npc: Mob
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) : DistancedAction<Player>(0, true, player, npc.position, 1) { // TODO this needs to follow the NPC if they move
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override fun executeAction() {
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mob.interactingMob = npc
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val closeListener = addInventoryListeners(mob, shop.inventory)
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mob.send(SetWidgetTextMessage(Interfaces.SHOP_NAME, shop.name))
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mob.interfaceSet.openWindowWithSidebar(closeListener, Interfaces.SHOP_WINDOW, Interfaces.INVENTORY_SIDEBAR)
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stop()
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}
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/**
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* Adds [SynchronizationInventoryListener]s to the [Player] and [Shop] [Inventories][Inventory], returning an
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* [InterfaceListener] that removes them when the interface is closed.
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*/
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private fun addInventoryListeners(player: Player, shop: Inventory): InterfaceListener {
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val invListener = SynchronizationInventoryListener(player, Interfaces.INVENTORY_CONTAINER)
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val shopListener = SynchronizationInventoryListener(player, Interfaces.SHOP_CONTAINER)
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player.inventory.addListener(invListener)
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player.inventory.forceRefresh()
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shop.addListener(shopListener)
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shop.forceRefresh()
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return InterfaceListener {
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mob.interfaceSet.close()
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mob.resetInteractingMob()
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mob.inventory.removeListener(invListener)
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shop.removeListener(shopListener)
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}
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}
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}
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/**
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* An [InventorySupplier] that returns a [Player]'s [Inventory] if they are browsing a shop.
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*/
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class PlayerInventorySupplier : InventorySupplier {
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override fun getInventory(player: Player): Inventory? {
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return when {
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player.interfaceSet.contains(Interfaces.SHOP_WINDOW) -> player.inventory
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else -> null
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}
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}
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}
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@@ -0,0 +1,350 @@
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import CategoryWrapper.Affix
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import org.apollo.cache.def.NpcDefinition
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import org.jetbrains.kotlin.utils.keysToMap
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/**
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* Creates a [Shop].
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*
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* @param name The name of the shop.
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*/
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fun shop(name: String, builder: ShopBuilder.() -> Unit) {
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val shop = ShopBuilder(name)
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builder(shop)
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val built = shop.build()
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val operators = shop.operators().keysToMap { built }
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SHOPS.putAll(operators)
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}
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/**
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* A [DslMarker] for the shop DSL.
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*/
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@DslMarker
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annotation class ShopDslMarker
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/**
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* A builder for a [Shop].
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*/
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@ShopDslMarker
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class ShopBuilder(val name: String) {
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/**
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* Overloads function invokation on strings to map `"ambiguous_npc_name"(id)` to a [Pair].
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*/
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operator fun String.invoke(id: Int): Pair<String, Int> = Pair(this, id)
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/**
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* Adds a sequence of items to this Shop, grouped together (in the DSL) for convenience. Items will be displayed
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* in the same order they are provided.
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*
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* @param name The name of the category.
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* @param affix The method of affixation between the item and category name (see [Affix]).
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* @param depluralise Whether or not the category name should have the "s".
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* @param builder The builder used to add items to the category.
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*/
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fun category(name: String, affix: Affix = Affix.Suffix, depluralise: Boolean = true,
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builder: CategoryWrapper.() -> Unit) {
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val items = mutableListOf<Pair<String, Int>>()
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builder.invoke(CategoryWrapper(items))
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val category = when {
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depluralise -> name.removeSuffix("s")
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else -> name
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}
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val affixed = items.map { (name, amount) -> Pair(affix.join(name, category), amount) }
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sold.addAll(affixed)
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}
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/**
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* Creates a [SellBuilder] with the specified [amount].
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*/
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fun sell(amount: Int): SellBuilder = SellBuilder(amount, sold)
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/**
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* The id on the operator npc's action menu used to open the shop.
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*/
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val action = ActionBuilder()
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/**
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* The type of [Currency] the [Shop] makes exchanges with.
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*/
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var trades = CurrencyBuilder()
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/**
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* The [Shop]'s policy towards purchasing items from players.
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*/
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var buys = PurchasesBuilder()
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/**
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* Redundant variable used only to complete the [PurchasesBuilder] (e.g. `buys no items`).
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*/
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val items = Unit
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/**
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* Places the category name before the item name (inserting a space between the names).
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*/
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val prefix = Affix.Prefix
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/**
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* Prevents the category name from being joined to the item name in any way.
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*/
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val nothing = Affix.None
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/**
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* The [OperatorBuilder] used to collate the [Shop]'s operators.
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*/
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val operated = OperatorBuilder()
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/**
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* The [List] of items sold by the shop, as (name, amount) [Pair]s.
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*/
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private val sold = mutableListOf<Pair<String, Int>>()
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/**
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* Converts this builder into a [Shop].
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*/
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internal fun build(): Shop {
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val items = sold.associateBy({ (first) -> lookup_item(first)!!.id }, Pair<String, Int>::second)
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val npc = NpcDefinition.lookup(operators().first())
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return Shop(name, action.action(npc), items, trades.currency, buys.policy)
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}
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/**
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* Gets the [List] of shop operator ids.
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*/
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internal fun operators(): MutableList<Int> = operated.operators
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}
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@ShopDslMarker
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class CategoryWrapper(private val items: MutableList<Pair<String, Int>>) {
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/**
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* The method of joining the item and category name.
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*/
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sealed class Affix(private val joiner: (item: String, category: String) -> String) {
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/**
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* Appends the category after the item name (with a space between).
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*/
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object Suffix : Affix({ item, affix -> "$item $affix" })
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/**
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* Prepends the category before the item name (with a space between).
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*/
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object Prefix : Affix({ item, affix -> "$affix $item" })
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/**
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* Does not join the category at all (i.e. only returns the item name).
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*/
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object None : Affix({ item, _ -> item })
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/**
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* Joins the item and category name in the expected manner.
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*/
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fun join(item: String, category: String): String = joiner(item, category)
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}
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/**
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* Creates a [SellBuilder] with the specified [amount].
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*/
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fun sell(amount: Int): SellBuilder = SellBuilder(amount, items)
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}
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/**
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* A builder to provide the list of shop operators - the npcs that can be interacted with to access the shop.
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*/
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@ShopDslMarker
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class OperatorBuilder internal constructor() {
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/**
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* The [List] of shop operators.
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*/
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val operators: MutableList<Int> = mutableListOf()
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/**
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* Adds a shop operator, using the specified [name] to resolve the npc id.
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*/
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infix fun by(name: String): OperatorBuilder {
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operators.add(lookup_npc(name)!!.id)
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return this
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}
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/**
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* Adds a shop operator, using the specified [name] to resolve the npc id.
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*/
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infix fun and(name: String): OperatorBuilder = by(name)
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/**
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* Adds a shop operator, using the specified [name] to resolve the npc id.
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*/
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operator fun plus(name: String): OperatorBuilder = and(name)
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/**
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* Adds a shop operator with the specified npc id. Intended to be used with the overloaded String invokation
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* operator, solely to disambiguate between npcs with the same name (e.g.
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* `"Shopkeeper"(500) vs `"Shopkeeper"(501)`). Use [by(String][by] if the npc name is unambiguous.
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*/
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infix fun by(pair: Pair<String, Int>): OperatorBuilder {
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operators.add(pair.second)
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return this
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}
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/**
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* Adds a shop operator with the specified npc id. Intended to be used with the overloaded String invokation
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* operator, solely to disambiguate between npcs with the same name (e.g.
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* `"Shopkeeper"(500) vs `"Shopkeeper"(501)`). Use [by(String][by] if the npc name is unambiguous.
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*/
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infix fun and(pair: Pair<String, Int>): OperatorBuilder = by(pair)
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/**
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* Adds a shop operator with the specified npc id. Intended to be used with the overloaded String invokation
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* operator, solely to disambiguate between npcs with the same name (e.g.
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* `"Shopkeeper"(500) vs `"Shopkeeper"(501)`). Use [by(String][by] if the npc name is unambiguous.
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*/
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operator fun plus(pair: Pair<String, Int>): OperatorBuilder = by(pair)
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}
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/**
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* A builder to provide the action id used to open the shop.
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*/
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@ShopDslMarker
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class ActionBuilder {
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private var action: String = "Trade"
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private var actionId: Int? = null
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/**
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* Sets the name or id of the action used to open the shop interface with an npc. Defaults to "Trade".
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*
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* If specifying an id it must account for hidden npc menu actions (if any exist) - if "Open Shop" is the first
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* action displayed when the npc is right-clicked, it does not necessarily mean that the action id is `1`.
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*
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* @param action The `name` (as a [String]) or `id` (as an `Int`) of the npc's action menu, to open the shop.
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* @throws IllegalArgumentException If `action` is not a [String] or [Int].
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*/
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override fun equals(@Suppress("PARAMETER_NAME_CHANGED_ON_OVERRIDE") action: Any?): Boolean {
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if (action is String) {
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this.action = action
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return true
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} else if (action is Int) {
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actionId = action
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return true
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}
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throw IllegalArgumentException("The Npc option must be provided as a String (the option name) or the ")
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}
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/**
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* Returns the open shop action slot.
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*
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* @throws IllegalArgumentException If the action id or name is invalid.
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*/
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internal fun action(npc: NpcDefinition): Int {
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actionId?.let { action ->
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if (npc.hasInteraction(action - 1)) { // ActionMessages are 1-based
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return action
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}
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throw IllegalArgumentException("Npc ${npc.name} does not have an an action $action.")
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}
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val index = npc.interactions.indexOf(action)
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when (index) {
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-1 -> throw IllegalArgumentException("Npc ${npc.name} does not have an an action $action.")
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else -> return index + 1 // ActionMessages are 1-based
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}
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}
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/**
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* Throws [UnsupportedOperationException].
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*/
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override fun hashCode(): Int = throw UnsupportedOperationException("ActionBuilder is a utility class for a DSL " +
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"and improperly implements equals() - it should not be used anywhere outside of the DSL.")
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}
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/**
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* A builder to provide the currency used by the [Shop].
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*/
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@ShopDslMarker
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class CurrencyBuilder {
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internal var currency = Currency.COINS
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/**
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* Overloads the `in` operator on [Currency] to achieve e.g. `trades in tokkul`.
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*/
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operator fun Currency.contains(builder: CurrencyBuilder): Boolean {
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builder.currency = this
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return true
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}
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}
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/**
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* A builder to provide the [Shop.PurchasePolicy].
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*/
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@ShopDslMarker
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class PurchasesBuilder {
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internal var policy = Shop.PurchasePolicy.OWNED
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/**
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* Instructs the shop to purchase no items, regardless of whether or not it sells it.
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*/
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infix fun no(@Suppress("UNUSED_PARAMETER") items: Unit) {
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policy = Shop.PurchasePolicy.NOTHING
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}
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/**
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* Instructs the shop to purchase any tradeable item.
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*/
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infix fun any(@Suppress("UNUSED_PARAMETER") items: Unit) {
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policy = Shop.PurchasePolicy.ANY
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}
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}
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/**
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* A builder to provide the items to sell.
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*
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* @param amount The amount to sell (of each item).
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* @param items The [MutableList] to insert the given items into.
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*/
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@ShopDslMarker
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class SellBuilder(val amount: Int, val items: MutableList<Pair<String, Int>>) {
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infix fun of(lambda: SellBuilder.() -> Unit) = lambda.invoke(this)
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/**
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* Provides an item with the specified name.
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*
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* @name The item name. Must be unambiguous.
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*/
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infix fun of(name: String) = items.add(Pair(name, amount))
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/**
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* Overloads unary minus on Strings so that item names can be listed.
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*/
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operator fun String.unaryMinus() = items.add(Pair(this, amount))
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/**
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* Overloads the unary minus on Pairs so that name+id pairs can be listed. Only intended to be used with the
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* overloaded String invokation operator.
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*/ // ShopBuilder uses the lookup plugin, which can operate on _ids tacked on the end
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operator fun Pair<String, Int>.unaryMinus() = items.add(Pair("{$this.first}_${this.second}", amount))
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/**
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* Overloads function invokation on Strings to map `"ambiguous_npc_name"(id)` to a [Pair].
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*/
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operator fun String.invoke(id: Int): Pair<String, Int> = Pair(this, id)
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}
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@@ -0,0 +1,333 @@
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import Shop.Companion.ExchangeType.BUYING
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import Shop.Companion.ExchangeType.SELLING
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import Shop.PurchasePolicy.ANY
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import Shop.PurchasePolicy.NOTHING
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import Shop.PurchasePolicy.OWNED
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import org.apollo.cache.def.ItemDefinition
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import org.apollo.game.model.Item
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import org.apollo.game.model.entity.Player
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import org.apollo.game.model.inv.Inventory
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import org.apollo.game.model.inv.Inventory.StackMode.STACK_ALWAYS
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/**
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* Contains shop-related interface ids.
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*/
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object Interfaces {
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/**
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* The container interface id for the player's inventory.
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*/
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const val INVENTORY_CONTAINER = 3823
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/**
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* The sidebar id for the inventory, when a Shop window is open.
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*/
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const val INVENTORY_SIDEBAR = 3822
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/**
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* The shop window interface id.
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*/
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const val SHOP_WINDOW = 3824
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/**
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* The container interface id for the shop's inventory.
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*/
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const val SHOP_CONTAINER = 3900
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/**
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* The id of the text widget that displays a shop's name.
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*/
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const val SHOP_NAME = 3901
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}
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/**
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* The [Map] from npc ids to [Shop]s.
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*/
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val SHOPS = mutableMapOf<Int, Shop>()
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/**
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* A [Shop]'s method of payment.
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*
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* @param id The item id of the currency.
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* @param plural Whether or not the name of this currency is plural.
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*/
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data class Currency(val id: Int, val plural: Boolean = false) {
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companion object {
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val COINS = Currency(995, plural = true)
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}
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val name: String = ItemDefinition.lookup(id).name?.toLowerCase()
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?: throw IllegalArgumentException("Currencies must have a name.")
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fun name(amount: Int): String {
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return when {
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amount == 1 && plural -> name.removeSuffix("s")
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else -> name
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}
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||||
}
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||||
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||||
}
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/**
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||||
* An in-game shop, operated by one or more npcs.
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||||
*
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||||
* @param name The name of the shop.
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||||
* @param action The id of the NpcActionMessage sent (by the client) when a player opens this shop.
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||||
* @param sells The [Map] from item id to amount sold.
|
||||
* @param currency The [Currency] used when making exchanges with this [Shop].
|
||||
* @param purchases This [Shop]'s attitude towards purchasing items from players.
|
||||
*/
|
||||
class Shop(
|
||||
val name: String,
|
||||
val action: Int,
|
||||
private val sells: Map<Int, Int>,
|
||||
private val currency: Currency = Currency.COINS,
|
||||
private val purchases: PurchasePolicy = OWNED
|
||||
) {
|
||||
|
||||
companion object {
|
||||
|
||||
/**
|
||||
* The amount of pulses between shop inventory restocking.
|
||||
*/
|
||||
const val RESTOCK_INTERVAL = 100
|
||||
|
||||
/**
|
||||
* The capacity of a [Shop].
|
||||
*/
|
||||
private const val CAPACITY = 30
|
||||
|
||||
/**
|
||||
* The type of exchange occurring between the [Player] and [Shop].
|
||||
*/
|
||||
private enum class ExchangeType { BUYING, SELLING }
|
||||
|
||||
/**
|
||||
* The option id for item valuation.
|
||||
*/
|
||||
private const val VALUATION_OPTION = 1
|
||||
|
||||
/**
|
||||
* Returns the amount that a player tried to buy or sell.
|
||||
*
|
||||
* @param option The id of the option the player selected.
|
||||
*/
|
||||
private fun amount(option: Int): Int {
|
||||
return when (option) {
|
||||
2 -> 1
|
||||
3 -> 5
|
||||
4 -> 10
|
||||
else -> throw IllegalArgumentException("Option must be 1-4")
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* The [Shop]s policy regarding purchasing items from players.
|
||||
*/
|
||||
enum class PurchasePolicy {
|
||||
|
||||
/**
|
||||
* Never purchase anything from players.
|
||||
*/
|
||||
NOTHING,
|
||||
|
||||
/**
|
||||
* Only purchase items that this Shop sells by default.
|
||||
*/
|
||||
OWNED,
|
||||
|
||||
/**
|
||||
* Purchase any tradeable items.
|
||||
*/
|
||||
ANY
|
||||
}
|
||||
|
||||
/**
|
||||
* The [Inventory] containing this [Shop]'s current items.
|
||||
*/
|
||||
val inventory = Inventory(CAPACITY, STACK_ALWAYS)
|
||||
|
||||
init {
|
||||
sells.forEach { (id, amount) -> inventory.add(id, amount) }
|
||||
}
|
||||
|
||||
/**
|
||||
* Restocks this [Shop], adding and removing items as necessary to move the stock closer to its initial state.
|
||||
*/
|
||||
fun restock() {
|
||||
for (item in inventory.items.filterNotNull()) {
|
||||
val id = item.id
|
||||
|
||||
if (!sells(id) || item.amount > sells[id]!!) {
|
||||
inventory.remove(id)
|
||||
} else if (item.amount < sells[id]!!) {
|
||||
inventory.add(id)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sells an item to a [Player].
|
||||
*/
|
||||
fun sell(player: Player, slot: Int, option: Int) {
|
||||
val item = inventory.get(slot)
|
||||
val id = item.id
|
||||
val itemCost = value(id, SELLING)
|
||||
|
||||
if (option == VALUATION_OPTION) {
|
||||
val itemId = ItemDefinition.lookup(id).name
|
||||
player.sendMessage("$itemId: currently costs $itemCost ${currency.name(itemCost)}.")
|
||||
return
|
||||
}
|
||||
|
||||
var buying: Int = amount(option)
|
||||
var unavailable = false
|
||||
|
||||
val amount = item.amount
|
||||
if (buying > amount) {
|
||||
buying = amount
|
||||
unavailable = true
|
||||
}
|
||||
|
||||
val stackable = item.definition.isStackable
|
||||
val slotsRequired = when {
|
||||
stackable && player.inventory.contains(id) -> 0
|
||||
!stackable -> buying
|
||||
else -> 1
|
||||
}
|
||||
|
||||
val freeSlots = player.inventory.freeSlots()
|
||||
var full = false
|
||||
|
||||
if (slotsRequired > freeSlots) {
|
||||
buying = freeSlots
|
||||
full = true
|
||||
}
|
||||
|
||||
val totalCost = buying * itemCost
|
||||
val totalCurrency = player.inventory.getAmount(currency.id)
|
||||
var unaffordable = false
|
||||
|
||||
if (totalCost > totalCurrency) {
|
||||
buying = totalCurrency / itemCost
|
||||
unaffordable = true
|
||||
}
|
||||
|
||||
if (buying > 0) {
|
||||
player.inventory.remove(currency.id, totalCost)
|
||||
val remaining = player.inventory.add(id, buying)
|
||||
|
||||
if (remaining > 0) {
|
||||
player.inventory.add(currency.id, remaining * itemCost)
|
||||
}
|
||||
|
||||
if (buying >= amount && sells(id)) {
|
||||
// If the item is from the shop's main stock, set its amount to zero so it can be restocked over time.
|
||||
inventory.set(slot, Item(id, 0))
|
||||
} else {
|
||||
inventory.remove(id, buying - remaining)
|
||||
}
|
||||
}
|
||||
|
||||
val message = when {
|
||||
unaffordable -> "You don't have enough ${currency.name}."
|
||||
full -> "You don't have enough inventory space."
|
||||
unavailable -> "The shop has run out of stock."
|
||||
else -> return
|
||||
}
|
||||
|
||||
player.sendMessage(message)
|
||||
}
|
||||
|
||||
/**
|
||||
* Purchases the item from the specified [Player].
|
||||
*/
|
||||
fun buy(seller: Player, slot: Int, option: Int) {
|
||||
val player = seller.inventory
|
||||
val id = player.get(slot).id
|
||||
|
||||
if (!verifyPurchase(seller, id)) {
|
||||
return
|
||||
}
|
||||
|
||||
val value = value(id, BUYING)
|
||||
if (option == VALUATION_OPTION) {
|
||||
seller.sendMessage("${ItemDefinition.lookup(id).name}: shop will buy for $value ${currency.name(value)}.")
|
||||
return
|
||||
}
|
||||
|
||||
val amount = Math.min(player.getAmount(id), amount(option))
|
||||
|
||||
player.remove(id, amount)
|
||||
inventory.add(id, amount)
|
||||
|
||||
if (value != 0) {
|
||||
player.add(currency.id, value * amount)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the value of the item with the specified id.
|
||||
*
|
||||
* @param method The [ExchangeType].
|
||||
*/
|
||||
private fun value(item: Int, method: ExchangeType): Int {
|
||||
val value = ItemDefinition.lookup(item).value
|
||||
|
||||
return when (method) {
|
||||
BUYING -> when (purchases) {
|
||||
NOTHING -> throw UnsupportedOperationException("Cannot get sell value in shop that doesn't buy.")
|
||||
OWNED -> (value * 0.6).toInt()
|
||||
ANY -> (value * 0.4).toInt()
|
||||
}
|
||||
SELLING -> when (purchases) {
|
||||
ANY -> Math.ceil(value * 0.8).toInt()
|
||||
else -> value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Verifies that the [Player] can actually sell an item with the given id to this [Shop].
|
||||
*
|
||||
* @param id The id of the [Item] to sell.
|
||||
*/
|
||||
private fun verifyPurchase(player: Player, id: Int): Boolean {
|
||||
val item = ItemDefinition.lookup(id)
|
||||
|
||||
if (!purchases(id) || item.isMembersOnly && !player.isMembers || item.value == 0) {
|
||||
player.sendMessage("You can't sell this item to this shop.")
|
||||
return false
|
||||
} else if (inventory.freeSlots() == 0 && !inventory.contains(id)) {
|
||||
player.sendMessage("The shop is currently full at the moment.")
|
||||
return false
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not this [Shop] will purchase an item with the given id.
|
||||
*
|
||||
* @param id The id of the [Item] purchase buy.
|
||||
*/
|
||||
private fun purchases(id: Int): Boolean {
|
||||
return id != currency.id && when (purchases) {
|
||||
NOTHING -> false
|
||||
OWNED -> sells.containsKey(id)
|
||||
ANY -> true
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether or not this [Shop] sells the item with the given id.
|
||||
*
|
||||
* @param id The id of the [Item] to sell.
|
||||
*/
|
||||
private fun sells(id: Int): Boolean = sells.containsKey(id)
|
||||
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
|
||||
import org.apollo.game.message.handler.ItemVerificationHandler
|
||||
import org.apollo.game.message.impl.ItemActionMessage
|
||||
import org.apollo.game.message.impl.NpcActionMessage
|
||||
import org.apollo.game.model.entity.Mob
|
||||
import org.apollo.game.scheduling.ScheduledTask
|
||||
|
||||
fun Mob.shop(): Shop? = SHOPS[definition.id]
|
||||
|
||||
start {
|
||||
ItemVerificationHandler.addInventory(Interfaces.SHOP_CONTAINER) { it.interactingMob?.shop()?.inventory }
|
||||
ItemVerificationHandler.addInventory(Interfaces.INVENTORY_CONTAINER, PlayerInventorySupplier())
|
||||
|
||||
it.schedule(object : ScheduledTask(Shop.RESTOCK_INTERVAL, false) {
|
||||
override fun execute() = SHOPS.values.distinct().forEach(Shop::restock)
|
||||
})
|
||||
}
|
||||
|
||||
on { NpcActionMessage::class }
|
||||
.then {
|
||||
val npc = it.world.npcRepository.get(index)
|
||||
val shop = npc.shop() ?: return@then
|
||||
|
||||
if (shop.action == option) {
|
||||
it.startAction(OpenShopAction(it, shop, npc))
|
||||
terminate()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
on { ItemActionMessage::class }
|
||||
.where { interfaceId == Interfaces.SHOP_CONTAINER || interfaceId == Interfaces.INVENTORY_CONTAINER }
|
||||
.then {
|
||||
if (!it.interfaceSet.contains(Interfaces.SHOP_WINDOW)) {
|
||||
return@then
|
||||
}
|
||||
|
||||
val shop = it.interactingMob?.shop() ?: return@then
|
||||
when (interfaceId) {
|
||||
Interfaces.INVENTORY_CONTAINER -> shop.buy(it, slot, option)
|
||||
Interfaces.SHOP_CONTAINER -> shop.sell(it, slot, option)
|
||||
else -> throw IllegalStateException("Supposedly unreacheable case.")
|
||||
}
|
||||
|
||||
terminate()
|
||||
}
|
||||
@@ -31,7 +31,7 @@ public final class ItemVerificationHandler extends MessageHandler<InventoryItemM
|
||||
* Gets the appropriate {@link Inventory}.
|
||||
*
|
||||
* @param player The {@link Player} who prompted the verification call.
|
||||
* @return The inventory. Must not be {@code null}.
|
||||
* @return The inventory, or {@code null} to immediately fail verification.
|
||||
*/
|
||||
Inventory getInventory(Player player);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user