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Add Fishing skill (thanks to 1ek).
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@@ -0,0 +1,38 @@
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# The hash of names to fish.
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CATCHABLE_FISH = {}
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# A fish that can be caught.
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class Fish
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attr_reader :id, :level, :experience, :name
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# Creates the Fish.
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def initialize(id, level, experience)
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@id = id
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@level = level
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@experience = experience
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@name = name_of(:item, id)
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end
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end
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# Appends a Fish to the hash.
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def append_fish(name, fish)
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CATCHABLE_FISH[name] = fish
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end
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append_fish(:shrimp, Fish.new(317, 1, 10))
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append_fish(:sardine, Fish.new(327, 5, 20))
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append_fish(:herring, Fish.new(345, 10, 30))
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append_fish(:anchovy, Fish.new(321, 15, 40))
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append_fish(:mackerel, Fish.new(353, 16, 20))
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append_fish(:trout, Fish.new(335, 20, 50))
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append_fish(:cod, Fish.new(341, 23, 45))
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append_fish(:pike, Fish.new(349, 25, 60))
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append_fish(:salmon, Fish.new(331, 30, 70))
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append_fish(:tuna, Fish.new(359, 35, 80))
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append_fish(:lobster, Fish.new(377, 40, 90))
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append_fish(:bass, Fish.new(363, 46, 100))
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append_fish(:swordfish, Fish.new(371, 50, 100))
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append_fish(:shark, Fish.new(383, 76, 110))
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@@ -0,0 +1,111 @@
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require 'java'
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java_import 'org.apollo.game.action.DistancedAction'
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java_import 'org.apollo.game.model.Animation'
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java_import 'org.apollo.game.model.entity.Skill'
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# An action that causes a mob to fish at a spot.
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class FishingAction < DistancedAction
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attr_reader :spot, :tool, :position, :started
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# Creates the FishingAction.
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def initialize(mob, position, spot, option)
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super(4, true, mob, position, 1)
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@position = position
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@spot = spot
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@tool = spot.tools[action - 1]
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@options = (option == 1) ? spot.first_option : spot.second_option
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@minimum_level = options.map { |fish| fish.level }.min
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end
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# Returns whether or not a catch is successful.
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def successful_catch(level, requirement)
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return [level - requirement, 30].min > rand(40)
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end
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# Starts the fishing process.
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def start_fishing()
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@started = true
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mob.send_message(tool.message, true)
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end
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# Executes the action.
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def executeAction()
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skills = mob.skill_set
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fishing_level = skills.get_skill(Skill::FISHING).current_level
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mob.turn_to(position)
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if (@minimum_level > fishing_level)
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mob.send_message("You need a fishing level of #{@minimum_level} to fish at this spot.")
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stop
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return
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end
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inventory = mob.inventory
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if inventory.free_slots.zero?
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inventory.force_capacity_exceeded
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stop
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return
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end
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unless inventory.contains(@tool.id)
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mob.send_message("You need a #{@tool.name} to fish at this spot.")
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stop
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return
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end
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bait = @tool.bait
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if (bait.empty? && !mob.inventory.contains(bait))
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mob.send_message("You need #{name_of(:item, bait)}s to fish at this spot.")
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stop
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return
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end
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unless @started
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start_fishing
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else
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options = @options.reject { |fish| fish.level > fishing_level } # Player may level up mid-action so reject here, not at initialisation.
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fish = options.sample # TODO it's a ~70/30 chance, not 50/50
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if successful_catch(fishing_level, fish.level)
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inventory.remove(bait) unless bait.empty?
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inventory.add(type.id)
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name = fish.name
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mob.send_message("You catch #{name.end_with?('s') ? 'some' : 'a'} #{name}.", true)
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skills.add_experience(Skill::FISHING, fish.experience)
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unless (bait != -1 && !mob.inventory.contains(bait))
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mob.send_message("You need more #{name_of(:item, bait)}s to fish at this spot.")
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stop
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return
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end
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end
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end
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mob.play_animation(@tool.animation)
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end
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# Stops this action.
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def stop()
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super
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mob.stop_animation
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end
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def equals(other)
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return (get_class == other.get_class and @spot == other.spot and @position == other.position && @options == @other.options)
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end
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end
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# Intercepts the NpcAction message to determine whether or not a clicked npc was a fishing spot.
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on :message, :npc_action do |ctx, player, message|
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npc = $world.npc_repository.get(message.index)
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spot = FISHING_SPOTS[npc.id]
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unless spot.nil?
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player.start_action(FishingAction.new(player, npc.position, spot, message.option))
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ctx.break_handler_chain
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end
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end
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@@ -0,0 +1,20 @@
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<?xml version="1.0"?>
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<plugin>
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<id>skill-fishing</id>
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<version>1</version>
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<name>Fishing</name>
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<description>Adds the fishing skill.</description>
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<authors>
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<author>Linux</author>
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<author>Major</author>
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</authors>
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<scripts>
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<script>fish.rb</script>
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<script>tool.rb</script>
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<script>spot.rb</script>
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<script>fishing.rb</script>
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</scripts>
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<dependencies>
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<dependency>util</dependency>
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</dependencies>
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</plugin>
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@@ -0,0 +1,26 @@
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# The hash of fishing spots.
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FISHING_SPOTS = {}
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# A Fishing spot.
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class Spot
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attr_reader :tools, :first_fish, :second_fish
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# Creates the fishing spot.
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def initialize(tools, first_fish, second_fish)
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@tools = tools.map { |id| FISHING_TOOLS[id] }
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@first_fish = first_fish.map { |fish| CATCHABLE_FISH[fish] }
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@second_fish = second_fish.map { |fish| CATCHABLE_FISH[fish] }
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end
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end
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# Appends a fishing spot to the hash.
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def append_spot(id, spot)
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FISHING_SPOTS[id] = spot
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end
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append_spot(309, Spot.new([:fly_fishing_rod, :fishing_rod], [:trout, :salmon], [:pike]))
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append_spot(312, Spot.new([:lobster_cage, :harpoon], [:lobster], [:tuna, :swordfish]))
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append_spot(313, Spot.new([:big_net, :harpoon], [:mackerel, :cod], [:bass, :shark]))
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append_spot(316, Spot.new([:small_net, :fishing_rod], [:shrimp, :anchovy], [:sardine, :herring]))
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@@ -0,0 +1,47 @@
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require 'java'
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java_import 'org.apollo.game.model.Animation'
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# The hash of fishing tool names to Tools.
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FISHING_TOOLS = {}
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# A fishing tool.
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class Tool
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attr_reader :id, :bait, :animation, :message, :name
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# Creates the tool.
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def initialize(id, bait=[], animation, message)
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@id = id
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@bait = bait
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@animation = Animation.new(animation)
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@message = message
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@name = name_of(:item, id)
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end
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end
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private
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# Appends a tool with the specified name to the hash.
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def append_tool(name, tool)
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FISHING_TOOLS[name] = tool
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end
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HARPOON_ANIMATION_ID = 618
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CAGE_ANIMATION_ID = 619
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NET_ANIMATION_ID = 620
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ROD_ANIMATION_ID = 622
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# TODO The other feathers that can be used
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FISHING_ROD_BAIT = [ 313 ]
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FLY_FISHING_ROD_BAIT = [ 314 ]
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append_tool(:lobster_cage, Tool.new(301, CAGE_ANIMATION_ID, 'You attempt to catch a lobster...'))
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append_tool(:small_net, Tool.new(303, NET_ANIMATION_ID, 'You cast out your net...'))
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append_tool(:big_net, Tool.new(305, NET_ANIMATION_ID, 'You cast out your net...'))
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append_tool(:harpoon, Tool.new(311, HARPOON_ANIMATION_ID, 'You start harpooning fish...'))
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append_tool(:fishing_rod, Tool.new(307, FISHING_ROD_BAIT, ROD_ANIMATION_ID, 'You attempt to catch a fish...'))
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append_tool(:fly_fishing_rod, Tool.new(309, FLY_FISHING_ROD_BAIT, ROD_ANIMATION_ID, 'You attempt to catch a fish...'))
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