Add Fishing skill (thanks to 1ek).

This commit is contained in:
Major-
2015-01-07 17:02:21 +00:00
parent 80c1642b9f
commit 5ab0322cac
5 changed files with 242 additions and 0 deletions
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# The hash of names to fish.
CATCHABLE_FISH = {}
# A fish that can be caught.
class Fish
attr_reader :id, :level, :experience, :name
# Creates the Fish.
def initialize(id, level, experience)
@id = id
@level = level
@experience = experience
@name = name_of(:item, id)
end
end
# Appends a Fish to the hash.
def append_fish(name, fish)
CATCHABLE_FISH[name] = fish
end
append_fish(:shrimp, Fish.new(317, 1, 10))
append_fish(:sardine, Fish.new(327, 5, 20))
append_fish(:herring, Fish.new(345, 10, 30))
append_fish(:anchovy, Fish.new(321, 15, 40))
append_fish(:mackerel, Fish.new(353, 16, 20))
append_fish(:trout, Fish.new(335, 20, 50))
append_fish(:cod, Fish.new(341, 23, 45))
append_fish(:pike, Fish.new(349, 25, 60))
append_fish(:salmon, Fish.new(331, 30, 70))
append_fish(:tuna, Fish.new(359, 35, 80))
append_fish(:lobster, Fish.new(377, 40, 90))
append_fish(:bass, Fish.new(363, 46, 100))
append_fish(:swordfish, Fish.new(371, 50, 100))
append_fish(:shark, Fish.new(383, 76, 110))
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require 'java'
java_import 'org.apollo.game.action.DistancedAction'
java_import 'org.apollo.game.model.Animation'
java_import 'org.apollo.game.model.entity.Skill'
# An action that causes a mob to fish at a spot.
class FishingAction < DistancedAction
attr_reader :spot, :tool, :position, :started
# Creates the FishingAction.
def initialize(mob, position, spot, option)
super(4, true, mob, position, 1)
@position = position
@spot = spot
@tool = spot.tools[action - 1]
@options = (option == 1) ? spot.first_option : spot.second_option
@minimum_level = options.map { |fish| fish.level }.min
end
# Returns whether or not a catch is successful.
def successful_catch(level, requirement)
return [level - requirement, 30].min > rand(40)
end
# Starts the fishing process.
def start_fishing()
@started = true
mob.send_message(tool.message, true)
end
# Executes the action.
def executeAction()
skills = mob.skill_set
fishing_level = skills.get_skill(Skill::FISHING).current_level
mob.turn_to(position)
if (@minimum_level > fishing_level)
mob.send_message("You need a fishing level of #{@minimum_level} to fish at this spot.")
stop
return
end
inventory = mob.inventory
if inventory.free_slots.zero?
inventory.force_capacity_exceeded
stop
return
end
unless inventory.contains(@tool.id)
mob.send_message("You need a #{@tool.name} to fish at this spot.")
stop
return
end
bait = @tool.bait
if (bait.empty? && !mob.inventory.contains(bait))
mob.send_message("You need #{name_of(:item, bait)}s to fish at this spot.")
stop
return
end
unless @started
start_fishing
else
options = @options.reject { |fish| fish.level > fishing_level } # Player may level up mid-action so reject here, not at initialisation.
fish = options.sample # TODO it's a ~70/30 chance, not 50/50
if successful_catch(fishing_level, fish.level)
inventory.remove(bait) unless bait.empty?
inventory.add(type.id)
name = fish.name
mob.send_message("You catch #{name.end_with?('s') ? 'some' : 'a'} #{name}.", true)
skills.add_experience(Skill::FISHING, fish.experience)
unless (bait != -1 && !mob.inventory.contains(bait))
mob.send_message("You need more #{name_of(:item, bait)}s to fish at this spot.")
stop
return
end
end
end
mob.play_animation(@tool.animation)
end
# Stops this action.
def stop()
super
mob.stop_animation
end
def equals(other)
return (get_class == other.get_class and @spot == other.spot and @position == other.position && @options == @other.options)
end
end
# Intercepts the NpcAction message to determine whether or not a clicked npc was a fishing spot.
on :message, :npc_action do |ctx, player, message|
npc = $world.npc_repository.get(message.index)
spot = FISHING_SPOTS[npc.id]
unless spot.nil?
player.start_action(FishingAction.new(player, npc.position, spot, message.option))
ctx.break_handler_chain
end
end
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<?xml version="1.0"?>
<plugin>
<id>skill-fishing</id>
<version>1</version>
<name>Fishing</name>
<description>Adds the fishing skill.</description>
<authors>
<author>Linux</author>
<author>Major</author>
</authors>
<scripts>
<script>fish.rb</script>
<script>tool.rb</script>
<script>spot.rb</script>
<script>fishing.rb</script>
</scripts>
<dependencies>
<dependency>util</dependency>
</dependencies>
</plugin>
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# The hash of fishing spots.
FISHING_SPOTS = {}
# A Fishing spot.
class Spot
attr_reader :tools, :first_fish, :second_fish
# Creates the fishing spot.
def initialize(tools, first_fish, second_fish)
@tools = tools.map { |id| FISHING_TOOLS[id] }
@first_fish = first_fish.map { |fish| CATCHABLE_FISH[fish] }
@second_fish = second_fish.map { |fish| CATCHABLE_FISH[fish] }
end
end
# Appends a fishing spot to the hash.
def append_spot(id, spot)
FISHING_SPOTS[id] = spot
end
append_spot(309, Spot.new([:fly_fishing_rod, :fishing_rod], [:trout, :salmon], [:pike]))
append_spot(312, Spot.new([:lobster_cage, :harpoon], [:lobster], [:tuna, :swordfish]))
append_spot(313, Spot.new([:big_net, :harpoon], [:mackerel, :cod], [:bass, :shark]))
append_spot(316, Spot.new([:small_net, :fishing_rod], [:shrimp, :anchovy], [:sardine, :herring]))
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require 'java'
java_import 'org.apollo.game.model.Animation'
# The hash of fishing tool names to Tools.
FISHING_TOOLS = {}
# A fishing tool.
class Tool
attr_reader :id, :bait, :animation, :message, :name
# Creates the tool.
def initialize(id, bait=[], animation, message)
@id = id
@bait = bait
@animation = Animation.new(animation)
@message = message
@name = name_of(:item, id)
end
end
private
# Appends a tool with the specified name to the hash.
def append_tool(name, tool)
FISHING_TOOLS[name] = tool
end
HARPOON_ANIMATION_ID = 618
CAGE_ANIMATION_ID = 619
NET_ANIMATION_ID = 620
ROD_ANIMATION_ID = 622
# TODO The other feathers that can be used
FISHING_ROD_BAIT = [ 313 ]
FLY_FISHING_ROD_BAIT = [ 314 ]
append_tool(:lobster_cage, Tool.new(301, CAGE_ANIMATION_ID, 'You attempt to catch a lobster...'))
append_tool(:small_net, Tool.new(303, NET_ANIMATION_ID, 'You cast out your net...'))
append_tool(:big_net, Tool.new(305, NET_ANIMATION_ID, 'You cast out your net...'))
append_tool(:harpoon, Tool.new(311, HARPOON_ANIMATION_ID, 'You start harpooning fish...'))
append_tool(:fishing_rod, Tool.new(307, FISHING_ROD_BAIT, ROD_ANIMATION_ID, 'You attempt to catch a fish...'))
append_tool(:fly_fishing_rod, Tool.new(309, FLY_FISHING_ROD_BAIT, ROD_ANIMATION_ID, 'You attempt to catch a fish...'))