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Add Fishing skill (thanks to 1ek).
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require 'java'
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java_import 'org.apollo.game.model.Animation'
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# The hash of fishing tool names to Tools.
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FISHING_TOOLS = {}
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# A fishing tool.
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class Tool
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attr_reader :id, :bait, :animation, :message, :name
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# Creates the tool.
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def initialize(id, bait=[], animation, message)
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@id = id
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@bait = bait
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@animation = Animation.new(animation)
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@message = message
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@name = name_of(:item, id)
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end
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end
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private
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# Appends a tool with the specified name to the hash.
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def append_tool(name, tool)
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FISHING_TOOLS[name] = tool
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end
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HARPOON_ANIMATION_ID = 618
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CAGE_ANIMATION_ID = 619
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NET_ANIMATION_ID = 620
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ROD_ANIMATION_ID = 622
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# TODO The other feathers that can be used
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FISHING_ROD_BAIT = [ 313 ]
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FLY_FISHING_ROD_BAIT = [ 314 ]
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append_tool(:lobster_cage, Tool.new(301, CAGE_ANIMATION_ID, 'You attempt to catch a lobster...'))
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append_tool(:small_net, Tool.new(303, NET_ANIMATION_ID, 'You cast out your net...'))
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append_tool(:big_net, Tool.new(305, NET_ANIMATION_ID, 'You cast out your net...'))
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append_tool(:harpoon, Tool.new(311, HARPOON_ANIMATION_ID, 'You start harpooning fish...'))
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append_tool(:fishing_rod, Tool.new(307, FISHING_ROD_BAIT, ROD_ANIMATION_ID, 'You attempt to catch a fish...'))
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append_tool(:fly_fishing_rod, Tool.new(309, FLY_FISHING_ROD_BAIT, ROD_ANIMATION_ID, 'You attempt to catch a fish...'))
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