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https://github.com/2006-Scape/apollo.git
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Start on collision matrix.
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@@ -3,28 +3,55 @@ package org.apollo.fs.decoder;
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import java.io.IOException;
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import java.nio.ByteBuffer;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import org.apollo.fs.IndexedFileSystem;
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import org.apollo.fs.archive.Archive;
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import org.apollo.fs.decoder.MapFileDecoder.MapDefinition;
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import org.apollo.game.model.Position;
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import org.apollo.game.model.World;
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import org.apollo.game.model.area.Sector;
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import org.apollo.game.model.area.SectorRepository;
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import org.apollo.game.model.area.collision.CollisionMatrix;
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import org.apollo.game.model.entity.GameObject;
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import org.apollo.util.BufferUtil;
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import org.apollo.util.CompressionUtil;
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import com.google.common.collect.Iterables;
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/**
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* Decodes map object data from the {@code map_index.dat} file into {@link GameObject}s.
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* Parses static object definitions, which include map tiles and landscapes.
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*
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* @author Chris Fletcher
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* @author Ryley
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*/
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public final class GameObjectDecoder {
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/**
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* A bit flag which denotes that a specified Position is blocked.
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*/
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private static final int FLAG_BLOCKED = 1;
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/**
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* A bit flag which denotes that a specified Position is a bridge.
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*/
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private static final int FLAG_BRIDGE = 1;
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/**
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* The sector repository.
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*/
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private static final SectorRepository sectors = World.getWorld().getSectorRepository();
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/**
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* The {@link IndexedFileSystem}.
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*/
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private final IndexedFileSystem fs;
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/**
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* A {@link List} of decoded game objects.
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*/
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private final List<GameObject> objects = new ArrayList<>();
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/**
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* Creates the decoder.
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*
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@@ -41,80 +68,87 @@ public final class GameObjectDecoder {
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* @throws IOException If an I/O error occurs.
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*/
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public GameObject[] decode() throws IOException {
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Archive versionList = Archive.decode(fs.getFile(0, 5));
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ByteBuffer buffer = versionList.getEntry("map_index").getBuffer();
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Map<Integer, MapDefinition> definitions = MapFileDecoder.parse(fs);
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int indices = buffer.remaining() / 7;
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int[] areas = new int[indices];
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int[] landscapes = new int[indices];
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for (Entry<Integer, MapDefinition> entry : definitions.entrySet()) {
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MapDefinition def = entry.getValue();
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for (int i = 0; i < indices; i++) {
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areas[i] = buffer.getShort() & 0xFFFF;
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int hash = def.getHash();
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int x = (hash >> 8 & 0xFF) * 64;
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int y = (hash & 0xFF) * 64;
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@SuppressWarnings("unused")
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int mapFile = buffer.getShort() & 0xFFFF;
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ByteBuffer gameObjectData = fs.getFile(4, def.getObjectFile());
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ByteBuffer gameObjectBuffer = ByteBuffer.wrap(CompressionUtil.degzip(gameObjectData));
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parseGameObject(gameObjectBuffer, x, y);
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landscapes[i] = buffer.getShort() & 0xFFFF;
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@SuppressWarnings("unused")
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boolean members = (buffer.get() & 0xFF) == 1;
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ByteBuffer terrainData = fs.getFile(4, def.getTerrainFile());
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ByteBuffer terrainBuffer = ByteBuffer.wrap(CompressionUtil.degzip(terrainData));
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parseTerrain(terrainBuffer, x, y);
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}
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List<GameObject> objects = new ArrayList<>();
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for (int i = 0; i < indices; i++) {
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ByteBuffer compressed = fs.getFile(4, landscapes[i]);
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ByteBuffer uncompressed = ByteBuffer.wrap(CompressionUtil.degzip(compressed));
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Collection<GameObject> areaObjects = parseArea(areas[i], uncompressed);
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objects.addAll(areaObjects);
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}
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return objects.toArray(new GameObject[objects.size()]);
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return Iterables.toArray(objects, GameObject.class);
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}
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/**
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* Parses a single area from the specified buffer.
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*
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* @param area The identifier of that area.
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* @param buffer The buffer which holds the area's data.
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* @return A collection of all parsed objects.
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*/
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private static Collection<GameObject> parseArea(int area, ByteBuffer buffer) {
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List<GameObject> objects = new ArrayList<>();
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private void parseGameObject(ByteBuffer buffer, int x, int y) {
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for (int deltaId, id = -1; (deltaId = BufferUtil.readSmart(buffer)) != 0;) {
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id += deltaId;
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int x = (area >> 8 & 0xFF) * 64;
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int y = (area & 0xFF) * 64;
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for (int deltaPos, hash = 0; (deltaPos = BufferUtil.readSmart(buffer)) != 0;) {
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hash += deltaPos - 1;
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int id = -1;
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int idOffset;
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int localX = hash >> 6 & 0x3F;
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int localY = hash & 0x3F;
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int height = hash >> 12 & 0x3;
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while ((idOffset = BufferUtil.readSmart(buffer)) != 0) {
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id += idOffset;
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int attributes = buffer.get() & 0xFF;
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int type = attributes >> 2;
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int orientation = attributes & 0x3;
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Position position = new Position(x + localX, y + localY, height);
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int position = 0;
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int positionOffset;
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gameObjectDecoded(id, orientation, type, position);
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}
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}
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}
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while ((positionOffset = BufferUtil.readSmart(buffer)) != 0) {
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position += positionOffset - 1;
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private void gameObjectDecoded(int id, int orientation, int type, Position position) {
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int localX = position >> 6 & 0x3F;
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int localY = position & 0x3F;
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int height = position >> 12;
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}
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int info = buffer.get() & 0xFF;
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int type = info >> 2;
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int rotation = info & 3;
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if (type >= 0 && type <= 3 || type >= 9 && type <= 21) {
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Position pos = new Position(x + localX, y + localY, height);
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private void parseTerrain(ByteBuffer buffer, int x, int y) {
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for (int height = 0; height < 4; height++) {
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for (int localX = 0; localX < 64; localX++) {
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for (int localY = 0; localY < 64; localY++) {
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Position position = new Position(x + localX, y + localY, height);
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GameObject object = new GameObject(id, pos, type, rotation);
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objects.add(object);
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int flags = 0;
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for (;;) {
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int attributeId = buffer.get() & 0xFF;
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if (attributeId == 0) {
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terrainDecoded(flags, position);
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break;
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} else if (attributeId == 1) {
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buffer.get();
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terrainDecoded(flags, position);
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break;
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} else if (attributeId <= 49) {
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buffer.get();
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} else if (attributeId <= 81) {
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flags = attributeId - 49;
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}
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}
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}
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}
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}
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}
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return objects;
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private void terrainDecoded(int flags, Position position) {
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Sector sector = sectors.fromPosition(position);
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if ((flags & FLAG_BLOCKED) != 0) {
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}
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if((flags & FLAG_BRIDGE) != 0) {
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}
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}
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}
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@@ -0,0 +1,118 @@
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package org.apollo.fs.decoder;
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import java.io.IOException;
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import java.nio.ByteBuffer;
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import java.util.HashMap;
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import java.util.Map;
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import org.apollo.fs.IndexedFileSystem;
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import org.apollo.fs.archive.Archive;
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import org.apollo.fs.archive.ArchiveEntry;
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/**
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* Parses {@link MapDefinition map definitions} from the {@link IndexedFileSystem}.
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*
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* @author Ryley
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*/
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public final class MapFileDecoder {
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/**
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* Parses {@link MapDefinition}s from the specified {@link IndexedFileSystem}.
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*
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* @param fs The file system.
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* @return A {@link Map} of parsed map definitions.
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* @throws IOException If some I/O error occurs.
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*/
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protected static Map<Integer, MapDefinition> parse(IndexedFileSystem fs) throws IOException {
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Archive archive = Archive.decode(fs.getFile(0, 5));
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ArchiveEntry entry = archive.getEntry("map_index");
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ByteBuffer buffer = entry.getBuffer();
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Map<Integer, MapDefinition> defs = new HashMap<>();
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int count = buffer.capacity() / 7;
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for (int i = 0; i < count; i++) {
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int hash = buffer.getShort() & 0xFFFF;
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int terrainFile = buffer.getShort() & 0xFFFF;
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int objectFile = buffer.getShort() & 0xFFFF;
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boolean preload = buffer.get() == 1;
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defs.put(hash, new MapDefinition(hash, terrainFile, objectFile, preload));
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}
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return defs;
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}
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/**
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* Represents a single map definition.
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*
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* @author Ryley
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*/
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public static final class MapDefinition {
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/**
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* The hash of the region coordinates.
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*/
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private final int hash;
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/**
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* The terrain file id.
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*/
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private final int terrainFile;
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/**
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* The object file id.
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*/
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private final int objectFile;
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/**
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* Whether or not this map is preloaded.
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*/
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private final boolean preload;
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/**
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* Constructs a new {@link MapDefinition} with the specified hash, terrain file id, object file id and preload
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* state.
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*
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* @param hash The hash of the region coordinates.
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* @param terrainFile The terrain file id.
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* @param objectFile The object file id.
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* @param preload Whether or not this map is preloaded.
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*/
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public MapDefinition(int hash, int terrainFile, int objectFile, boolean preload) {
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this.hash = hash;
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this.terrainFile = terrainFile;
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this.objectFile = objectFile;
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this.preload = preload;
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}
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/**
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* Returns the coordinate hash.
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*/
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public int getHash() {
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return hash;
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}
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/**
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* Returns the terrain file id.
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*/
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public int getTerrainFile() {
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return terrainFile;
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}
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/**
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* Returns the object file id.
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*/
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public int getObjectFile() {
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return objectFile;
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}
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/**
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* Returns whether or not this map is preloaded.
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*/
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public boolean isPreload() {
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return preload;
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}
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}
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}
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